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I-X-I
Kinsho Swords Caldari State
1
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Posted - 2013.05.10 22:07:00 -
[1] - Quote
With the recent increase in HP for HAV's and LAV's maybe us pilots could get a little love too?
As it stands we get ripped up fast against one militia forge gunner. Now with added 10% increase "all around" it wouldn't hurt to buff our HP along with the others because we face the same things as HAV's and LAV's.
I drive around a 2 million dollar target, that one militia forge gun can crash and burn fast.
A little "buff" cannot hurt.
Right? |
I-X-I
Kinsho Swords Caldari State
2
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Posted - 2013.05.10 22:22:00 -
[2] - Quote
Mary Sedillo wrote:I've found that they've really made our dropships more durable. Properly fitted, you can survive militia forge guns like a boss. You may be mistaking Ishikone Assault Forge guns for the Militia variety. Those things hurt lol, but others are no probs.
I agree they are much more durable. :)
My "problem" is the HP of LAV's and HAV's was just buffed like 40% because of the increase (10%) to anti vehicle weapons. As a pilot I face the same things that the ground vehicles do, so it would make sense that "we" get the same increase too. |
I-X-I
Kinsho Swords Caldari State
2
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Posted - 2013.05.10 22:36:00 -
[3] - Quote
To me it just makes sense.
If you're going to increase the HP of a free vehicle because of changes made to damage output, why skip over dropships?
We already get hosed in every other department lol, even WP.
I can call in the free LAV and run over 10+ people a map now with 0 "risk" at all. The basic LAV's are beefy enough now take to alot of punishment and drive away to rep up.
My derpship is exspensive I tell you! :)
Or I can call in my assault dropship and maybe scoop 10 kills if I am lucky and get good gunners. |
I-X-I
Kinsho Swords Caldari State
2
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Posted - 2013.05.10 22:45:00 -
[4] - Quote
Mary Sedillo wrote:I-X-I wrote:To me it just makes sense.
If you're going to increase the HP of a free vehicle because of changes made to damage output, why skip over dropships?
We already get hosed in every other department lol, even WP.
I can call in the free LAV and run over 10+ people a map now with 0 "risk" at all. The basic LAV's are beefy enough now take to alot of punishment and drive away to rep up.
My derpship is exspensive I tell you! :)
Or I can call in my assault dropship and maybe scoop 10 kills if I am lucky and get good gunners. If you are looking for a group of experienced pilots, check out XERCORE. We have several dedicated pilots and turret specialists. We can help you turn that derpship to a pwnship. I do agree with you on the WP thing. I still don't get why I don't get WP for spawn in on the CRU and oh how I wish I had an eject passenger button... lol
I might do that. Thanks!
I know what you mean about thr WP..
My ALT is a Logi and if I chose I could throw 2 spawns out in the middle of the woods and then walk away and let them build up the WP.
BUT
If I hover over an actual objective with a 2 miilion Dropship I get nothing.
Actually I do get -75 WP when someone takes me down LOL
The first time I saw that it was confusing.. Do tanks lose WP too after they pop? |
I-X-I
Kinsho Swords Caldari State
2
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Posted - 2013.05.11 00:37:00 -
[5] - Quote
Thagmor wrote:Increase to hit points should also decrease maximum achievable altitude
So the other vehicles HAVs and LAVs get a huge HP bonus with no drawbacks because AV was buffed?
The dropship should get treated the same, unless we already have a passive bonus to AV damage that I didnt know about?
I dont think you guys realize what it is like being a pilot lol
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