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CHICAGOCUBS4EVER
TeamPlayers EoN.
262
|
Posted - 2013.05.10 13:16:00 -
[1] - Quote
Stuck at work and after reading the potentially exciting news I'm curious what those getting to play throughout the day think about the changes.
I'm skeptically optimistic that the change will make everything right, range and movement aside.
Just looking at the viability of the HMG in combat, as up to this point it has been an overweight confetti gun.
please provide your thoughts on the improvements and a basis for the HMG going forward
|
mrunknown2u2
Ill Omens EoN.
0
|
Posted - 2013.05.10 13:19:00 -
[2] - Quote
CHICAGOCUBS4EVER wrote:Stuck at work and after reading the potentially exciting news I'm curious what those getting to play throughout the day think about the changes.
I'm skeptically optimistic that the change will make everything right, range and movement aside.
Just looking at the viability of the HMG in combat, as up to this point it has been an overweight confetti gun.
please provide your thoughts on the improvements and a basis for the HMG going forward
My guys love it
|
LeCuch
Red Star. EoN.
71
|
Posted - 2013.05.10 13:22:00 -
[3] - Quote
CHICAGOCUBS4EVER wrote:Stuck at work and after reading the potentially exciting news I'm curious what those getting to play throughout the day think about the changes.
I'm skeptically optimistic that the change will make everything right, range and movement aside.
Just looking at the viability of the HMG in combat, as up to this point it has been an overweight confetti gun.
please provide your thoughts on the improvements and a basis for the HMG going forward
Hopefully it's good enough you'll stop forge gunning me |
martinofski
Rebelles A Quebec Orion Empire
83
|
Posted - 2013.05.10 13:32:00 -
[4] - Quote
It is basically a 5% dmg buff and a reduction of 5% to the dispersion of bullets. will help for sure, only testing will tell.
So you will kill faster than before Die faster than before hit efficiently a little further than before, about 5%, but when moving.
Not sure it is right, but looking at Wang last explanation, I think all weapon will be at 100% efficiency from now on, decreasing over distance. Which is good, since we were at 95% at optimal while AR at 110%. So basically AR wouldn't get any buff (+10%-10%=0%), while HMG and other guns would get 20% (5 from the eff.+10% from weaponry+5% from the weapon).
Wont be playing until monday most probably, so I wont test this until then I guess |
Cat Merc
BetaMax. CRONOS.
973
|
Posted - 2013.05.10 13:35:00 -
[5] - Quote
martinofski wrote:It is basically a 5% dmg buff and a reduction of 5% to the dispersion of bullets. will help for sure, only testing will tell. So you will kill faster than before Die faster than before hit efficiently a little further than before, about 5%, but when moving. Not sure it is right, but looking at Wang last explanation, I think all weapon will be at 100% efficiency from now on, decreasing over distance. Which is good, since we were at 95% at optimal while AR at 110%. So basically AR wouldn't get any buff (+10%-10%=0%), while HMG and other guns would get 20% (5 from the eff.+10% from weaponry+5% from the weapon). Wont be playing until monday most probably, so I wont test this until then I guess Actually, the AR gets 110 against shields. Against armor its 90. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
262
|
Posted - 2013.05.10 13:36:00 -
[6] - Quote
martinofski wrote:It is basically a 5% dmg buff and a reduction of 5% to the dispersion of bullets. will help for sure, only testing will tell. So you will kill faster than before Die faster than before hit efficiently a little further than before, about 5%, but when moving. Not sure it is right, but looking at Wang last explanation, I think all weapon will be at 100% efficiency from now on, decreasing over distance. Which is good, since we were at 95% at optimal while AR at 110%. So basically AR wouldn't get any buff (+10%-10%=0%), while HMG and other guns would get 20% (5 from the eff.+10% from weaponry+5% from the weapon). Wont be playing until monday most probably, so I wont test this until then I guess
yea I read the dev post so I have an idea what to expect, but cannot actually get it in my hands until this evening, while I know a lot of people will be trying it out throughout the day...
just trying to get some thoughts from those that have the firsthand experience with it so hopefully I'm in a good mood when I get on
I dont wanna play for 30min then just pick up the forge again and find a perch and be a camper... although I like a nice campfire as much as the next man, its not my style to sit back on a game and roast marshmallows |
martinofski
Rebelles A Quebec Orion Empire
83
|
Posted - 2013.05.10 13:40:00 -
[7] - Quote
CHICAGOCUBS4EVER wrote:martinofski wrote:It is basically a 5% dmg buff and a reduction of 5% to the dispersion of bullets. will help for sure, only testing will tell. So you will kill faster than before Die faster than before hit efficiently a little further than before, about 5%, but when moving. Not sure it is right, but looking at Wang last explanation, I think all weapon will be at 100% efficiency from now on, decreasing over distance. Which is good, since we were at 95% at optimal while AR at 110%. So basically AR wouldn't get any buff (+10%-10%=0%), while HMG and other guns would get 20% (5 from the eff.+10% from weaponry+5% from the weapon). Wont be playing until monday most probably, so I wont test this until then I guess yea I read the dev post so I have an idea what to expect, but cannot actually get it in my hands until this evening, while I know a lot of people will be trying it out throughout the day... just trying to get some thoughts from those that have the firsthand experience with it so hopefully I'm in a good mood when I get on I dont wanna play for 30min then just pick up the forge again and find a perch and be a camper... although I like a nice campfire as much as the next man, its not my style to sit back on a game and roast marshmallows
I'll be waiting for feedback with you then, next to your campfire. I'll bring my popcorn too.
|
Muramasa Armads
Defensores Doctrina
9
|
Posted - 2013.05.10 13:40:00 -
[8] - Quote
If you consider it in terms of a hot fix it's a very generous buff that Heavies should be very grateful for. CCP is usually very conservative when it comes to hot fixes, so this buff at least should make the class very effective in close quarters. I'm curious though when CCP was talking about a damage increase of 18 to HMG's that they meant the Boundless HMG instead of the standard HMG. I doubt it's the regular HMG's because that would be an increase of 4 damage and it's probably the Boundless HMG with an increase of 2.6 damage. The new Heavy buff is significant enough that I am considering going back to HMG's. They might not have the range I was used to, but Heavies should only be useful at close range anyways. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
27
|
Posted - 2013.05.10 13:43:00 -
[9] - Quote
Feeling mostly indifferent but I'm happy you guys got better, hate to see heavies lumbering on the battlefield looking like lost children. |
Julius Vindice
A.N.O.N.Y.M.O.U.S.
66
|
Posted - 2013.05.10 13:49:00 -
[10] - Quote
The buff is just what we heavies needed to get us outta the great heavy depression. |
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Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
89
|
Posted - 2013.05.10 13:51:00 -
[11] - Quote
Since range has not been addressed, this fixes nothing. |
Himiko Kuronaga
SyNergy Gaming EoN.
382
|
Posted - 2013.05.10 13:55:00 -
[12] - Quote
I was actually dropping people from range (well, "range") rather effectively with my assault HMG on manus peak.
Recommend you give that thing a spin with damage mods. Surprisingly good. |
HowDidThatTaste
Imperfects Negative-Feedback
2472
|
Posted - 2013.05.10 14:04:00 -
[13] - Quote
All hail the HMG we are back! The damage was just what we needed! I can even say that the range limit is palatable after having been beat down for so long.
Let the HMG needs a nerf threads commence cause some of you got have forgotten what the hmg is capable of!
Chicago and all you other fatties you will enjoy this! Woo-hoo! Game on !
Boundless base is back to 19.8 |
Jack McReady
DUST University Ivy League
162
|
Posted - 2013.05.10 14:07:00 -
[14] - Quote
Dis Cord wrote:Since range has not been addressed, this fixes nothing. I can kill stuff up to 35m reliable.
my longest kill was 40m.
I am using standard HMG.
I expect "HMG OP" waves soon, hmg was actually fine. |
martinofski
Rebelles A Quebec Orion Empire
85
|
Posted - 2013.05.10 14:08:00 -
[15] - Quote
I didn't check other guns, but I think AR and other got a skill which reduce dispersion.
Why don't we have that if this is the case?
This could benefit us a ton regarding effective range. reducing the dispersion factor a little.
3% per prof. lvl let say, 15% maximum.
so instead of being effective at about 20-25m max, it would be more like 23-29m. Would still be CQC to me, but more effective.
I would do this instead of the 3% dmg buff from profficiency skill. Maybe it is just me.
|
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.05.10 14:09:00 -
[16] - Quote
Jack McReady wrote:Dis Cord wrote:Since range has not been addressed, this fixes nothing. I can kill stuff up to 35m reliable. my longest kill was 40m. I am using standard HMG.
Exactly. Your longest kill is about the length of a casual game of catch with a football.
Makes NO sense, lol. |
martinofski
Rebelles A Quebec Orion Empire
85
|
Posted - 2013.05.10 14:09:00 -
[17] - Quote
Jack McReady wrote:Dis Cord wrote:Since range has not been addressed, this fixes nothing. I can kill stuff up to 35m reliable. my longest kill was 40m. I am using standard HMG. I expect "HMG OP" waves soon, hmg was actually fine.
Can you give more info?
What was the HP of the guy approximately, at least what suit was he using?
How many bullets did you shoot for him to die at 35m? |
Jack McReady
DUST University Ivy League
162
|
Posted - 2013.05.10 14:11:00 -
[18] - Quote
martinofski wrote:Jack McReady wrote:Dis Cord wrote:Since range has not been addressed, this fixes nothing. I can kill stuff up to 35m reliable. my longest kill was 40m. I am using standard HMG. I expect "HMG OP" waves soon, hmg was actually fine. Can you give more info? What was the HP of the guy approximately, at least what suit was he using? How many bullets did you shoot for him to die at 35m? the guy I killed at 40m (was yesterday) used an amarr logi standard suit and was full hp. took me about 4 seconds because hitting at that range is not that easy anymore.
Dis Cord wrote:
Exactly. Your longest kill is about the length of a casual game of catch with a football.
Makes NO sense, lol.
you are not supposed rto touch the domain of other weapons with HMG. hmg => close range dps. deal with it. |
DS 10
G I A N T EoN.
276
|
Posted - 2013.05.10 14:13:00 -
[19] - Quote
I just played a few games with the Boundless and let me tell you. It is a completely different beast now. CQC, it does exactly what it's supposed to do. SHREDS. You can take out Proto suits with ease CQC. They did exactly what they needed to do if they were insisting on having Heavies be objective defenders. We have the same range (with a little dispersion buff) but incredible CQC ability.
I'm excited to play the game again. When you play it, you're going to be amazed. |
martinofski
Rebelles A Quebec Orion Empire
85
|
Posted - 2013.05.10 14:15:00 -
[20] - Quote
DS 10 wrote:I just played a few games with the Boundless and let me tell you. It is a completely different beast now. CQC, it does exactly what it's supposed to do. SHREDS. You can take out Proto suits with ease CQC. They did exactly what they needed to do if they were insisting on having Heavies be objective defenders. We have the same range (with a little dispersion buff) but incredible CQC ability.
I'm excited to play the game again. When you play it, you're going to be amazed.
Glad to hear this man, thanks. I will probably look at the prof.lvl 1 assault HMG then to make it get more range. My 75 gastun are in the closet, what dmg do they have now?? |
|
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.05.10 14:17:00 -
[21] - Quote
Jack McReady wrote:Dis Cord wrote:
Exactly. Your longest kill is about the length of a casual game of catch with a football.
Makes NO sense, lol.
you are not supposed rto touch the domain of other weapons with HMG. hmg => close range dps. deal with it.
In your world, people just stand outside of a Heavy's 30m range and "touch" them. This renders the HMG useless.
What you have described is contrary to every "HMG" ever produced. Maybe they need to change the name of the weapon?
SRBBG - Short Range BB Gun. |
HowDidThatTaste
Imperfects Negative-Feedback
2472
|
Posted - 2013.05.10 14:24:00 -
[22] - Quote
You can tickle someone at 45-50m range but they only get pissed and shoot back. You can cause damage from 30-45 but takes many bullets. Anything under 25-30m 30m and with skill you can kill. Anything under 25m and you are a wrecking machine.
I think if our base optimal was increased 5- 10% with bullets still going and not magically disappearing . The hmg would be perfect. With these larger maps its important to think of the heights of buildings on line harvest as a reference point. If a guy is on top of the building his bullets should be able to reach the ground and vice versa. I believe that would be an effective baseline for the hmg range |
Hey Fatty
SVER True Blood Unclaimed.
2
|
Posted - 2013.05.10 14:28:00 -
[23] - Quote
Im happy for my Fatties out there! I always supported you lost souls in many battles over the last few days, (lately you've been wandering around aimlessly and struggling for a bit...) Now have a good friend in all of you since you are perhaps not broken and will actually play the role as my big burly murder-machines again!! :)
Look me up for some sweet sweet reps should you be passing through my battlefield! Cheers Fatties, glad to have you back!
-Hey Fatty - Combat Logistics Specialist. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
262
|
Posted - 2013.05.10 14:46:00 -
[24] - Quote
HowDidThatTaste wrote:All hail the HMG we are back! The damage was just what we needed! I can even say that the range limit is palatable after having been beat down for so long.
Let the HMG needs a nerf threads commence cause some of you got have forgotten what the hmg is capable of!
Chicago and all you other fatties you will enjoy this! Woo-hoo! Game on !
Boundless base is back to 19.8
19.8???? it was 17.6 last build and the gastun was 19.2
but this sounds promising even if we have to turtle around and still cant turn for a damn. meltin fools should definitely hold us over til other stuff if addressed.
Guess i only had to wear out 1 keyboard on the forum |
CHICAGOCUBS4EVER
TeamPlayers EoN.
262
|
Posted - 2013.05.10 14:51:00 -
[25] - Quote
martinofski wrote:DS 10 wrote:I just played a few games with the Boundless and let me tell you. It is a completely different beast now. CQC, it does exactly what it's supposed to do. SHREDS. You can take out Proto suits with ease CQC. They did exactly what they needed to do if they were insisting on having Heavies be objective defenders. We have the same range (with a little dispersion buff) but incredible CQC ability.
I'm excited to play the game again. When you play it, you're going to be amazed. Glad to hear this man, thanks. I will probably look at the prof.lvl 1 assault HMG then to make it get more range. My 75 gastun are in the closet, what dmg do they have now?? Also, thanks Jack for the quick info. 4 seconds is 130 bullets or so. HMG dealing about 12, give a 1596 of dmg Let say the guy had 500hp, you basically hit him for 30% of your dmg. at 40m your effectiveness is at 50% So dispersion made you miss 40% of your shots approx.
this is all ive been using since monday. freedom at least gave some range, but still didnt kill much of anything. It did allow me to take out the guy that was too far in the open and ran for cover before he could hide at least, so this news has me very excited.
and from what DS is sayin I might not be able to give LordChaos that top spot so easily gotta represent fatboys and donut lovers from all around |
CHICAGOCUBS4EVER
TeamPlayers EoN.
262
|
Posted - 2013.05.10 14:55:00 -
[26] - Quote
Hey Fatty wrote:Im happy for my Fatties out there! I always supported you lost souls in many battles over the last few days, (lately you've been wandering around aimlessly and struggling for a bit...) Now have a good friend in all of you since you are perhaps not broken and will actually play the role as my big burly murder-machines again!! :) Look me up for some sweet sweet reps should you be passing through my battlefield! Cheers Fatties, glad to have you back! -Hey Fatty - Combat Logistics Specialist.
hopefully.. I know my logis have not been happy cause Ive been hangin with Charlie up in the trees forge sniping, rather than on the ground where they get to make me look good.
Im now trying to think of a good excuse to duck outta here early to deploy some overdue beatings to the masses! |
DS 10
G I A N T EoN.
276
|
Posted - 2013.05.10 15:01:00 -
[27] - Quote
Muramasa Armads wrote:If you consider it in terms of a hot fix it's a very generous buff that Heavies should be very grateful for. CCP is usually very conservative when it comes to hot fixes, so this buff at least should make the class very effective in close quarters. I'm curious though when CCP was talking about a damage increase of 18 to HMG's that they meant the Boundless HMG instead of the standard HMG. I doubt it's the regular HMG's because that would be an increase of 4 damage and it's probably the Boundless HMG with an increase of 2.6 damage. The new Heavy buff is significant enough that I am considering going back to HMG's. They might not have the range I was used to, but Heavies should only be useful at close range anyways.
Base HMG 18.0 Boundless HMG 19.7 |
Jack McReady
DUST University Ivy League
163
|
Posted - 2013.05.10 15:04:00 -
[28] - Quote
Dis Cord wrote:Jack McReady wrote:Dis Cord wrote:
Exactly. Your longest kill is about the length of a casual game of catch with a football.
Makes NO sense, lol.
you are not supposed rto touch the domain of other weapons with HMG. hmg => close range dps. deal with it. In your world, people just stand outside of a Heavy's 30m range and "touch" them. This renders the HMG useless. What you have described is contrary to every "HMG" ever produced. Maybe they need to change the name of the weapon? SRBBG - Short Range BB Gun. if you want real life, then go to the army. this is a game and requires balance to be fair for everyone. |
martinofski
Rebelles A Quebec Orion Empire
85
|
Posted - 2013.05.10 15:10:00 -
[29] - Quote
What is the gastun dmg now?? |
Cat Merc
BetaMax. CRONOS.
977
|
Posted - 2013.05.10 15:10:00 -
[30] - Quote
My thoughts? GOOD! They were a joke after the nerf. |
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CHICAGOCUBS4EVER
TeamPlayers EoN.
263
|
Posted - 2013.05.10 15:14:00 -
[31] - Quote
DS 10 wrote:Muramasa Armads wrote:If you consider it in terms of a hot fix it's a very generous buff that Heavies should be very grateful for. CCP is usually very conservative when it comes to hot fixes, so this buff at least should make the class very effective in close quarters. I'm curious though when CCP was talking about a damage increase of 18 to HMG's that they meant the Boundless HMG instead of the standard HMG. I doubt it's the regular HMG's because that would be an increase of 4 damage and it's probably the Boundless HMG with an increase of 2.6 damage. The new Heavy buff is significant enough that I am considering going back to HMG's. They might not have the range I was used to, but Heavies should only be useful at close range anyways. Base HMG 18.0 Boundless HMG 19.7
WoW... yea im getting excited. might not even have to stack dmg mods now, which would be nice |
martinofski
Rebelles A Quebec Orion Empire
85
|
Posted - 2013.05.10 15:14:00 -
[32] - Quote
Jack McReady wrote:Dis Cord wrote:Jack McReady wrote:Dis Cord wrote:
Exactly. Your longest kill is about the length of a casual game of catch with a football.
Makes NO sense, lol.
you are not supposed rto touch the domain of other weapons with HMG. hmg => close range dps. deal with it. In your world, people just stand outside of a Heavy's 30m range and "touch" them. This renders the HMG useless. What you have described is contrary to every "HMG" ever produced. Maybe they need to change the name of the weapon? SRBBG - Short Range BB Gun. if you want real life, then go to the army. this is a game and requires balance to be fair for everyone.
Balance yes, but also believable ranges.
Only the forge is handled differently right now, your limit is controlled by the aiming skills you can have and not a hard cap. Which fell fine. Hard cap for hitting vehicles is fine too.
Pointing a HMG and see bullet completely disapear at 50-55m is wierd. Same goes with AR, Laser, Shotgun and so on.
They will look at range in general which make me happy we might feel guns are guns. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.05.10 15:15:00 -
[33] - Quote
Increase in damage is a good thing, but if that increased dps still can't reach across a street, then effectively there has been no fix. |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
23
|
Posted - 2013.05.10 16:57:00 -
[34] - Quote
CHICAGOCUBS4EVER wrote:martinofski wrote:It is basically a 5% dmg buff and a reduction of 5% to the dispersion of bullets. will help for sure, only testing will tell. So you will kill faster than before Die faster than before hit efficiently a little further than before, about 5%, but when moving. Not sure it is right, but looking at Wang last explanation, I think all weapon will be at 100% efficiency from now on, decreasing over distance. Which is good, since we were at 95% at optimal while AR at 110%. So basically AR wouldn't get any buff (+10%-10%=0%), while HMG and other guns would get 20% (5 from the eff.+10% from weaponry+5% from the weapon). Wont be playing until monday most probably, so I wont test this until then I guess yea I read the dev post so I have an idea what to expect, but cannot actually get it in my hands until this evening, while I know a lot of people will be trying it out throughout the day... just trying to get some thoughts from those that have the firsthand experience with it so hopefully I'm in a good mood when I get on I dont wanna play for 30min then just pick up the forge again and find a perch and be a camper... although I like a nice campfire as much as the next man, its not my style to sit back on a game and roast marshmallows
i dont think thats the style of any GOOD heavy.......lulz
|
Arkena Wyrnspire
Turalyon Plus
274
|
Posted - 2013.05.10 16:59:00 -
[35] - Quote
inb4 forum tears and 'heavies are OP' |
Snagman 313
Carbon 7
74
|
Posted - 2013.05.10 17:04:00 -
[36] - Quote
I GOT MY MURDERIZER BACK!!!!!!!!!!!!
offensive ops are still tricky due to lack of range but in a defensive role I managed to hold a lot more ground and beat the enemy back with a .
I'll try and give a more in depth review tomorrow as RL is taking over for tonight and I've only played 2 amb, 1 amb oms and 1 skirmish but in the skirmish I did well.
regards
Snag |
SoTa of PoP
Circle of Huskarl Minmatar Republic
167
|
Posted - 2013.05.10 17:11:00 -
[37] - Quote
I KILLED SOMEONE WITHOUT HELP!
THANK YOU CCP!!!!!!
lol :P |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
234
|
Posted - 2013.05.10 17:12:00 -
[38] - Quote
Arkena Wyrnspire wrote:inb4 forum tears and 'heavies are OP' Fatties seem OP until you start adapting. Cubs shredded me repeatedly when I was new, then I started managing my engagement envelope and things got better. Since Uprising dropped I can tell you as a casual I stopped giving two ***** about fatties and started worrying about TARs.
Regardless, there's nothing like that "Oh ****!" moment when you turn a corner to jump a dude and it's a heavy or a shotty. :-)
|
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.10 17:26:00 -
[39] - Quote
Dis Cord wrote:Increase in damage is a good thing, but if that increased dps still can't reach across a street, then effectively there has been no fix.
Very true, however, this is only because CCP has implemented 1/2 of the fix to heavies and the HMG (and everyone else).
They've already stated they are changing how ranges and drop off work, so all we need now is to wait for this 'absolute range' to be implemented and see how damage dropoff works from there.
This rather large damage buff will actually equal out once you calculated damage drop at past optimal range. So what it means is that at ranges you were normally fine before, you will be doing alright again. As you will have damage increase then offset slightly by damage drop at range. It should (in theory, after enough tweaks and patches) even back out to where you were before.
Unfortunately youve only got the first half of this fix, and not the more important one.
But hey, enjoy the CQC buff for now while you wait! |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
290
|
Posted - 2013.05.10 17:37:00 -
[40] - Quote
You guys are going to get nerfed just for being too happy |
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