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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
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Posted - 2013.05.11 02:19:00 -
[1] - Quote
and I'm still getting chewed to pieces from 200ft away (or more) by Duvolles, GEKs, and GLUs in a matter of about 2 seconds...
Thanks for nothing, my almost 1k hp heavy is still useless. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
24
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Posted - 2013.05.11 09:23:00 -
[2] - Quote
Disturbingly Bored wrote:bcs1a wrote:and I'm still getting chewed to pieces from 200ft away (or more) by Duvolles, GEKs, and GLUs in a matter of about 2 seconds...
Thanks for nothing, my almost 1k hp heavy is still useless. Duck and cover, fellow fattie.
can't move when stuck on smooth ground, or walking around a crate sticks you to the corner... walking down a hill and/or running down one gets you stuck, stairs get you stuck...
I didn't keep a specific count, but I lost around 15 plated neo heavy suits tonight from being stuck, or otherwise hindered from even trying to duck and cover... :(
I will say that my gun hits a little harder today and on a few occasions I actually was close enough to win the fight...
and yes, same thing on points, if I can make it to the point I can usually delay them for a while... not long, but sometimes it's enough.
o/ Bill |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
24
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Posted - 2013.05.11 09:30:00 -
[3] - Quote
bill the noon wrote:what good is incidental damage at past 50 feet ? we are a joke at 50 feet now.
I couldn't agree more.
hell, a shotty ran straight into my boundless HMG's stream today and killed me before I killed him and he was a damn sight closer than 50 feet...
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
27
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Posted - 2013.05.11 22:59:00 -
[4] - Quote
KURO SHISHI wrote:What about shotguns the range is too low and lot of weapons have damage bonus in skill tree not shotguns this weapon is too nerf
when a shotgun can take out a heavy who has almost 1k hp with 4 shots, the shotgun is fine |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
31
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Posted - 2013.05.12 20:14:00 -
[5] - Quote
HEAD- HUNTER-GEO wrote:MD are for newbs who cant aim anyway
Bull... and thinking/stating that shows a clear lack of strategic thought or any real thought whatsoever.
In the city at B the MD was a great area denial weapon that was used to hold players in that room, while teammates turned it into a murder hole, if played properly, it could be used to keep the enemy OUT of that room as well or out of other advancement points. In other maps the MD was used to slow advancing forces... again as an area denial weapon, in some other situations the MD played a dual role, that of killer and area denial...
For your own sake, please think before making such silly and uninformed statements in the future.
o/ Bill
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
33
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Posted - 2013.05.12 20:19:00 -
[6] - Quote
God Anpu TheImmortal wrote:These changes sound nice but you still increased the damage of all weapons and heavys still can kill a militia scout enclose . U guys said that this is a futuristic shooter. Hah. Makes no sense in this present time or any other were a heavy machine gun couldn't tear appart what was in front of it. You guys should have classes respect other classes by knowing what range to engage another as of now u guys dog heavy's. Any class sees a heavy and charges in on them now . Were always the last class to get anything unique but the first class for something to be taken from. Like I said before either. Make the class respectively the way it should be or do away with it there thousands of people who love and pour hours of time into this game as a heavy and after the reset I feel ripped off .
o/ Anpu...
I couldn't agree more... as heavies we are more laughing stocks now than anything...
o/ Bill
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
33
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Posted - 2013.05.13 09:52:00 -
[7] - Quote
Himiko Kuronaga wrote:LittleCuteBunny wrote:Sponglyboy Squaredoo wrote:Heavies need to match the range of ARs period A weapon with a zillion rounds and damage to scale incrementing over time at a point in time should have the same range than something with less bullets that has a fixed default damage that will obviously not escalate should. lmao We're slower and have no equipment slots. When we got shot at, we are taking nearly 100% of the incoming damage due to our inability to strafe and massive hitbox. Our guns should not be balanced against an AR. It should be better than an AR.
Ok, I run heavies and I agree with that for the most part, but I don't want to see HMGs shooting 60/70+ meters or more which is the range of most of the ARs that have killed me on the field since uprising was released even though, the AR user would still have an advantage over the heavy even at that distance just going by roles and guns... Exile AR = 34.0 base dmg per shot at 750 rpm with a 60 round clip Boundless HMG (yes, the high end one) = 19.8 base dmg per shot, 2k rpm with a 425 round clip.
sounds like the hmg wins right? but it doesn't, no heavy suit that i can think of has more than 2 high slots, so max dmg mods = 2 while some assault and scout suits exceed that count allowing more dmg mods and still more agility, speed, stamina and everything else than a heavy. reload time on the AR is half that of the HMG, again, an advantage, in fact nothing that I can think of off the top of my head takes as long to reload as the HMG does, even MD and SL are 4 and 4.5 secs base, so while a heavy fiddles with reloading his weapon for 8 secs, he continues to get blasted by the enemy. and let's not even talk about heat seizure of the weapon
I do however think that a heavy's drawbacks should be factored into the mix and appropriate buffs given to counter-balance those drawbacks, as it is now all any assault or scout suit has to do is just stay out of our gun's range and kill us, or jump up and down like they are having a seizure until we have to reload and then *****-slap us till we die while we reload.
just a thought.
o/ Bill
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
33
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Posted - 2013.05.13 13:33:00 -
[8] - Quote
Talruum Tezztarozza wrote:https://www.youtube.com/watch?v=EitZRLt2G3w Someone posted this awhile ago in HMG is OP thread. It is also as (if not more) appropriate to MD issue. Everyone should watch if you haven't already.
good video..
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