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Teresa 'Thunderdome' Iyotte
Resheph Interstellar Strategy Gallente Federation
0
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Posted - 2013.05.09 20:45:00 -
[1] - Quote
since scout profile is 45p, i've guessing aiming for something less that 45b would be good? or is there a set standard somewhere? answers please; no "oh this was covered already" links either :P |
Maken Tosch
Planetary Response Organization
2236
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Posted - 2013.05.09 20:50:00 -
[2] - Quote
The lower the number the better. |
Mobius Wyvern
BetaMax. CRONOS.
1462
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Posted - 2013.05.09 20:51:00 -
[3] - Quote
Teresa 'Thunderdome' Iyotte wrote:since scout profile is 45p, i've guessing aiming for something less that 45b would be good? or is there a set standard somewhere? answers please; no "oh this was covered already" links either :P The idea is that you can't reach zero no matter what you do, but that you can get more than low enough to not be picked up unless the other player has sensor upgrades or an Active Scanner. |
Greasepalms
Ahrendee Mercenaries
105
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Posted - 2013.05.09 21:01:00 -
[4] - Quote
The standard series active scanners detect down to 36dB, if you have lower than that, you should be good.
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DISGRUNTLEDev
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
18
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Posted - 2013.05.09 21:05:00 -
[5] - Quote
For an Assault suit/ Logi to drop below 28 dB (which is going to be the most prevailing active scanner range), it takes profile dampening lvl 5, a Complex Profile Dampener, and a Enhanced Profile Dampener. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
54
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Posted - 2013.05.09 21:07:00 -
[6] - Quote
Dont stop 'till you hit 0
Speaking of which, it'd be nice if there was an indication of the profile in dropsuit fitting screens (or did I miss it?) |
DISGRUNTLEDev
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
18
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Posted - 2013.05.09 21:14:00 -
[7] - Quote
The best proto active scanner reaches 28 dB and highlights redberries for 25 seconds. That's the one you have to hide from. There is *one* that gets to 15 dB, but it takes 5 seconds to active and only highlights for 5 seconds. That's the only one that gets below 28 dB. |
Sontie
Ill Omens EoN.
280
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Posted - 2013.05.09 21:24:00 -
[8] - Quote
They nerfed passive scanning and changed the way that people are spotted. It is now easy for anyone to flank undetected if the enemy does not have an active scanner. |
Garrett Blacknova
Codex Troopers
2886
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Posted - 2013.05.09 21:36:00 -
[9] - Quote
If possible, aim below 15, because as mentioned, there is ONE scanner capable of detecting you down to that point. If you can't drop that low without compromising other aspects of your fitting, then try to break the 28 mark to beat the scanners most likely to be prevalent.
Also, when an enemy uses an active scanner, there's an on-screen "you have been scanned" message - watch for it and be prepared to change tactics if it happens. |
Dominus Fatali
Nox Aeterna Security
70
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Posted - 2013.05.09 21:39:00 -
[10] - Quote
What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. |
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Seraph Prime
New Eden's Most Wanted Gentlemen's Agreement
2
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Posted - 2013.05.09 21:41:00 -
[11] - Quote
The whole TACNET system itself is so vague. I really have no clue how it functions. I sent in a support ticket to CCP to tell me how exactly their system works with all the stats but Ive yet to recieve a response... |
ladwar
Dead Six Initiative Lokun Listamenn
356
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Posted - 2013.05.09 21:43:00 -
[12] - Quote
aim for lower then 28, lower than 15 is meh as that scanner has a 30 second cooldown and likely not to be as highly used. |
ladwar
Dead Six Initiative Lokun Listamenn
356
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Posted - 2013.05.09 21:46:00 -
[13] - Quote
Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. they have a stacking penalty like damage mods do. so look that up and do the math for yourself. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
765
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Posted - 2013.05.09 21:48:00 -
[14] - Quote
Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated.
Stacking penalties...same for every percentage based module in the game... |
Marc Rime
Zumari Force Projection Caldari State
65
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Posted - 2013.05.09 22:02:00 -
[15] - Quote
I have maxed scanner skills and wear light suits, the suit scanner doesn't seem to pick up anyone unless I get them in my LoS. No need to lower your profile unless you're trying to hide from someone using an active scanner. |
Garrett Blacknova
Codex Troopers
2888
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Posted - 2013.05.09 22:06:00 -
[16] - Quote
Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. It applies the skills sequentially, then the mods apply along with the relevant stacking penalties.
So you get a 25% reduction (45 - 25% = 33.75) Then you apply the 10% reduction (33.75 - 25% = 25.3125) Then you stack on the Dampeners in the same way, but apply the relevant stacking penalty for each one as you go.
Looks like you can beat most Scanners just by maxing out Profile and Scout skills. |
Ryder Azorria
Amarr Templars Amarr Empire
298
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Posted - 2013.05.09 22:20:00 -
[17] - Quote
Garrett Blacknova wrote:Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. It applies the skills sequentially, then the mods apply along with the relevant stacking penalties. So you get a 25% reduction (45 - 25% = 33.75) Then you apply the 10% reduction (33.75 - 25% = 25.3125) Then you stack on the Dampeners in the same way, but apply the relevant stacking penalty for each one as you go. Looks like you can beat most Scanners just by maxing out Profile and Scout skills. You subtracted 25% twice instead of 25% and 10%, so you can't quite beat everything with skills alone - but even if you could, scouts are meant to be sneaky bastards so I'd be fine with it. |
DISGRUNTLEDev
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
18
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Posted - 2013.05.09 22:22:00 -
[18] - Quote
From my testing, its not a percentage stacking penalty per say, but they stack one after another, giving diminishing returns.
50 * .9 (for profile dampening -10%) = 45 45 * .75 (for complex profile dampener - 25%) = 33.75 33.75 * .80 (for enhanced profile dampener -20%) = 27
Edit: Calculating for Assaults and Logis |
Garrett Blacknova
Codex Troopers
2888
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Posted - 2013.05.09 22:32:00 -
[19] - Quote
Ryder Azorria wrote:Garrett Blacknova wrote:Dominus Fatali wrote:What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't think this is how it is calculated. It applies the skills sequentially, then the mods apply along with the relevant stacking penalties. So you get a 25% reduction (45 - 25% = 33.75) Then you apply the 10% reduction (33.75 - 25% = 25.3125) Then you stack on the Dampeners in the same way, but apply the relevant stacking penalty for each one as you go. Looks like you can beat most Scanners just by maxing out Profile and Scout skills. You subtracted 25% twice instead of 25% and 10%, so you can't quite beat everything with skills alone - but even if you could, scouts are meant to be sneaky bastards so I'd be fine with it. I think I'm going to go to bed now. It's very late for me (10:30am). That was a derp moment. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
10
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Posted - 2013.05.09 23:06:00 -
[20] - Quote
DISGRUNTLEDev wrote:For an Assault suit/ Logi to drop below 28 dB (which is going to be the most prevailing active scanner range), it takes profile dampening lvl 5, a Complex Profile Dampener, and a Enhanced Profile Dampener.
So basically what you're saying is, unless we're staring at them on the screen, we can't see them in the radar?! "Dang.." |
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DISGRUNTLEDev
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
18
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Posted - 2013.05.09 23:27:00 -
[21] - Quote
Cenex Langly wrote: So basically what you're saying is, unless we're staring at them on the screen, we can't see them in the radar?! "Dang.."
It was a blast last build, when everyone was so dependent on the radar. What sniper expects a assault suit with complex shields in all the highs and whatever weapon to sneak up on you? Flanking actually worked.
This build however, the radar is useless, so profile dampeners are basically useless because everyone ignores the radar now. |
Spy Mouse
Sinq Laison Gendarmes Gallente Federation
41
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Posted - 2013.05.09 23:43:00 -
[22] - Quote
Greasepalms wrote:The standard series active scanners detect down to 36dB, if you have lower than that, you should be good.
The standard active scanner is actually 46dB and the standard vehicle active scanners are 45dB. |
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