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DUST Fiend
OSG Planetary Operations Covert Intervention
2836
|
Posted - 2013.05.08 05:08:00 -
[1] - Quote
Please explain to me how you expect a new player from this point forward to become a dropship pilot.
Please tell me how they will spend their skill points and how long you think it will take them to achieve said skill points. How are they funding their dropship costs and skill book costs.
Can you please lay out a brief roadmap for me based on what we currently have?
Thank you very much for your time. |
Nguruthos IX
Hellstorm Inc League of Infamy
283
|
Posted - 2013.05.08 05:26:00 -
[2] - Quote
DUST Fiend wrote:Please explain to me how you expect a new player from this point forward to become a dropship pilot.
Please tell me how they will spend their skill points and how long you think it will take them to achieve said skill points. How are they funding their dropship costs and skill book costs.
Can you please lay out a brief roadmap for me based on what we currently have?
Thank you very much for your time.
Lol, that's one thing.
I wanna know how they expect anyone to pay for 1.5 million ships that can be destroyed instantly and without warning by these silly forge guns
Or by those RDV TERRORISTS |
SILVERBACK 02
BetaMax. CRONOS.
7
|
Posted - 2013.05.08 06:48:00 -
[3] - Quote
Nguruthos IX wrote:[quote=DUST Fiend]Please explain to me how you expect a new player from this point forward to become a dropship pilot.
Please tell me how they will spend their skill points and how long you think it will take them to achieve said skill points. How are they funding their dropship costs and skill book costs.
Can you please lay out a brief roadmap for me based on what we currently have?
Thank you very much for your time.
Lol, that's one thing.
I wanna know how they expect anyone to pay for 1.5 million ships that can be destroyed instantly and without warning by these silly forge guns
Or by those RDV TERRORISTS[/quo
******** skylift pilot are sooo f""""ing annoying i have rage quited many a time due to a "stealth camoflaged" RDV has just appeared out of nowhere and plowed right into my gunship... thanks blue berry for calling a MLT FREE LAV into my cockpit......
plus:- scrub this free vechile crap its ridiculous... noobs are just driving around hopeing to run a heavy over.. no skill, maybe a random skylift wont destroy a 2mil tank or 2 mil dropship... |
VLIGHT5
Dead Six Initiative Lokun Listamenn
53
|
Posted - 2013.05.08 06:54:00 -
[4] - Quote
Keeping my fingers crossed that Jets will cost significantly less than Dropships
They probably will, considering they're supposed to be able to be destroyed easily |
DUST Fiend
OSG Planetary Operations Covert Intervention
2837
|
Posted - 2013.05.08 07:10:00 -
[5] - Quote
[CCP]nothin said dropship WP are "on the backlog" in IRC
::sigh:: |
Nguruthos IX
Hellstorm Inc League of Infamy
288
|
Posted - 2013.05.08 07:29:00 -
[6] - Quote
DUST Fiend wrote:[CCP]nothin said dropship WP are "on the backlog" in IRC
::sigh:: ?? |
Zlocha
Tronhadar Free Guard Minmatar Republic
15
|
Posted - 2013.05.08 07:32:00 -
[7] - Quote
This is a progressive game i takes time for shiny stuff to skill and have isk for. It is same in EVE. |
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CCP Nothin
C C P C C P Alliance
177
|
Posted - 2013.05.08 07:48:00 -
[8] - Quote
So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :)
|
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General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 07:51:00 -
[9] - Quote
Nguruthos IX wrote:DUST Fiend wrote:Please explain to me how you expect a new player from this point forward to become a dropship pilot.
Please tell me how they will spend their skill points and how long you think it will take them to achieve said skill points. How are they funding their dropship costs and skill book costs.
Can you please lay out a brief roadmap for me based on what we currently have?
Thank you very much for your time. Lol, that's one thing. I wanna know how they expect anyone to pay for 1.5 million ships that can be destroyed instantly and without warning by these silly forge guns Or by those RDV TERRORISTS
leave the FG's out of it! it's the RDV pilots i tell you, they're sabatoging them derpships |
DUST Fiend
OSG Planetary Operations Covert Intervention
2837
|
Posted - 2013.05.08 07:52:00 -
[10] - Quote
Zlocha wrote:This is a progressive game i takes time for shiny stuff to skill and have isk for. It is same in EVE.
But dropships aren't shiny....they're rusty best, when it comes to survivability and longevity as an actual profession. A dropship pilot using a weak dropship would have to survive 4-6 consecutive games to cover the cost of his one ship, something that's basically impossible to do without getting your skills nice and high.
In order to get your skills nice and high, you're going to need SP. In order to get SP, you need to get WP. So. As a new dropship pilot, you have two ways to gain SP.
Pound it out on foot. Remember though, that if you want to be a dropship pilot, your SP needs to go into vehicle skills. Hope you enjoy running militia on 0 skill points.
Your other option is to do what you skilled into, but your SP rewards will be the lowest on the team (4-6K for a well played skirmish). Nevermind that this path is already limited in only really being useful in skirmish, aside from just being annoying in ambush (and significantly easier to kill thanks to no escape routes on small maps).
So yea.
I'm just curious how a new player is expected to "progress" in this "progressive game", and would really like to hear CCPs thoughts on the matter.
WOOO TY CCPnothin for the response, I would say better than nothin...but....::scratches head:: |
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General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 07:53:00 -
[11] - Quote
CCP Nothin wrote:So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :)
you respond to THIS?
*notices silence on the bajillion other issues raised* |
The Cobra Commander
Bojo's School of the Trades
8
|
Posted - 2013.05.08 07:53:00 -
[12] - Quote
CCP Nothin wrote:So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :)
What about looking into the way the Grims fly? Currently they do not move well at all. One of my gunners told me tonight that we were barely moving as I was trying to escape a militia fit Myron.
|
Hunter Junko
Bojo's School of the Trades
93
|
Posted - 2013.05.08 08:00:00 -
[13] - Quote
General Tiberius1 wrote:CCP Nothin wrote:So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :)
you respond to THIS? *notices silence on the bajillion other issues raised* im a pilot, so my priority is the dropship first *Shrugs*
next i would really like the heavies to be fixed, so i can drop them from the sky upon the ar users with a burning, fiery vengeance.
on that note, CCP nothin i may have just hit a small "Eureka!" moment, making a thread on the feedback/requests sub-forum |
Rusty Shallows
Black Jackals
57
|
Posted - 2013.05.08 08:00:00 -
[14] - Quote
DUST Fiend wrote:Pound it out on foot. Remember though, that if you want to be a dropship pilot, your SP needs to go into vehicle skills. Hope you enjoy running militia on 0 skill points. Did that in two other builds. Except for the skills that crossed over between suits and vehicles. Learned my lesson to focus on the ground game now and worry about vehicles later. Maybe after the first 10 mil sp. |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 08:03:00 -
[15] - Quote
Rusty Shallows wrote:DUST Fiend wrote:Pound it out on foot. Remember though, that if you want to be a dropship pilot, your SP needs to go into vehicle skills. Hope you enjoy running militia on 0 skill points. Did that in two other builds. Except for the skills that crossed over between suits and vehicles. Learned my lesson to focus on the ground game now and worry about vehicles later. Maybe after the first 10 mil sp.
new SP sinks, try first 20 mill sp |
Garrett Blacknova
Codex Troopers
2796
|
Posted - 2013.05.08 08:28:00 -
[16] - Quote
General Tiberius1 wrote:CCP Nothin wrote:So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :) you respond to THIS? *notices silence on the bajillion other issues raised* Maybe CCP Nothin is working on Dropship stuff, and not so involved with the parts of the game relevant to the other threads?
Maybe most of the other threads are more trollish than they should be, and this one's more polite and down-to-earth tone caught a dev's eye? Maybe we (myself included) could do with working on how we're presenting our requests?
Maybe it's a combination of factors, and maybe there will be other responses from other devs on other threads.
*notices a half-dozen threads with dev posts on page 1 right now* |
Judge Rhadamanthus
Kapow Heavy Industries
97
|
Posted - 2013.05.08 08:29:00 -
[17] - Quote
I am concerned for new players too and also for myself. This forum is full of loud screaming complaints and self entitled extremists. But I see that drop ship threads are very often calm and polite and filled with concern for our craft and a desire to make it better. I have to commend you DS guys as being amongst the upper tier of the community.
Except the one dude who was rude to the dev who posted. I need to ask you General Tiberius two things that are a puzzle to me and I imagine most :
1) Why on earth would you criticise a Dev for feedback of any kind? 2) Why on many earths would you criticise a Dev for making points relevant to thte topic of the thread, in that thread? 3) Do you really thin that the Devs all work in the same area? He commented here because this is an area of interest and specialization for him. We should be thankful at him reaching out to us. It is a hand to reach for not to slap back.
Some Specifics from my experience
I spent 7.5 million in the DS trees and then 400 000 into gun game. My DS is good but only about 65% complete based on the skills I still Need. And my base level assault rifle and suit just annoys the people I shoot at and mainly serves to help them locate me so they can kill me before I make too much noise with my gun.
1) My PG/CPU upgrades are only half way, which leaves my ship with limited options. 2) Turrets not yet at the top tier 3) Shield Boosts are barely upgraded (Gallente ship)
As such the ship is hard to keep alive. Mainly due to a few key issues
1) Forge guns are way too powerful and hard to see. I cannot escape from a tiny dot hidden among dots that could be to my left ot right, 50 Meters away or 200 yet can hit me from rather far away. 2) AI turrets are too good at aiming. 3) The Gallente version, like the Prom seems really really slow. 4) HP seems a bit low based on current AV strength. Swarms, grenades etc all really do too much to such an expensive and hard to skill and use item.
I have more but this is long as it is. Last point. We need some mature specialists to talk to the devs. In this forum, IRC or a special password channel in game that they can come into when they want to speak to some real pilots living the role. I would love to help make us useful, but not OP. Come speak to us Pilots Devs. Some of us are people of worth. |
crazy space 1
Krullefor Organization Minmatar Republic
1100
|
Posted - 2013.05.08 08:48:00 -
[18] - Quote
CCP Nothin wrote:So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :)
please be my hero. And don't forget to plan ahead! When you plan it all out plan it as if we have all 4 HAVS, 4Dropships, 4 LAVS, 4 dropsuits per size. Take it all into account before you choose the final sp costs. Sure it might be lower than people expect at 1st, but you guys are planing on doubling the content!!!
Think of the person who joins in 3 years!!!! You made the same mistake with eve online and then you fixed it. Cutting down time to get into a battle ship by 6 months. New players can really see the goals and then there is a deep pool of skills you can spend 20 years putting points into.
I'm worried dust will be a game where after 1 year you only have 3 suits, 2 guns, maybe a dropship....
Eve online Eve-mon training times... no I won't do the work for you <.< |
crazy space 1
Krullefor Organization Minmatar Republic
1100
|
Posted - 2013.05.08 08:52:00 -
[19] - Quote
Rusty Shallows wrote:DUST Fiend wrote:Pound it out on foot. Remember though, that if you want to be a dropship pilot, your SP needs to go into vehicle skills. Hope you enjoy running militia on 0 skill points. Did that in two other builds. Except for the skills that crossed over between suits and vehicles. Learned my lesson to focus on the ground game now and worry about vehicles later. Maybe after the first 10 mil sp. woo fun |
Rusty Shallows
Black Jackals
57
|
Posted - 2013.05.08 09:09:00 -
[20] - Quote
Judge Rhadamanthus wrote:1) Forge guns are way too powerful and hard to see. I cannot escape from a tiny dot hidden among dots that could be to my left ot right, 50 Meters away or 200 yet can hit me from rather far away. It's no picnic for us Forge Gunners on the ground in a sea of ARs, grenade happy psychos, and shotgun surgeons.
Since forge blasts are somewhat slow just keep moving. Speed is security. The only Dropships I can assault forge are relatively close and decide to linger. With enough SP and isk invested in the last build there were armor tanked ones that could take several shots and still leave alive. |
|
Rusty Shallows
Black Jackals
57
|
Posted - 2013.05.08 09:10:00 -
[21] - Quote
crazy space 1 wrote:woo fun Truly the most positive way to spin all that SP grinding and disappointment. |
The Cobra Commander
Bojo's School of the Trades
8
|
Posted - 2013.05.08 09:17:00 -
[22] - Quote
Judge Rhadamanthus wrote:I am concerned for new players too and also for myself. This forum is full of loud screaming complaints and self entitled extremists. But I see that drop ship threads are very often calm and polite and filled with concern for our craft and a desire to make it better. I have to commend you DS guys as being amongst the upper tier of the community.
Except the one dude who was rude to the dev who posted. I need to ask you General Tiberius two things that are a puzzle to me and I imagine most :
1) Why on earth would you criticise a Dev for feedback of any kind? 2) Why on many earths would you criticise a Dev for making points relevant to thte topic of the thread, in that thread? 3) Do you really thin that the Devs all work in the same area? He commented here because this is an area of interest and specialization for him. We should be thankful at him reaching out to us. It is a hand to reach for not to slap back.
Some Specifics from my experience
I spent 7.5 million in the DS trees and then 400 000 into gun game. My DS is good but only about 65% complete based on the skills I still Need. And my base level assault rifle and suit just annoys the people I shoot at and mainly serves to help them locate me so they can kill me before I make too much noise with my gun.
1) My PG/CPU upgrades are only half way, which leaves my ship with limited options. 2) Turrets not yet at the top tier 3) Shield Boosts are barely upgraded (Gallente ship)
As such the ship is hard to keep alive. Mainly due to a few key issues
1) Forge guns are way too powerful and hard to see. I cannot escape from a tiny dot hidden among dots that could be to my left ot right, 50 Meters away or 200 yet can hit me from rather far away. 2) AI turrets are too good at aiming. 3) The Gallente version, like the Prom seems really really slow. 4) HP seems a bit low based on current AV strength. Swarms, grenades etc all really do too much to such an expensive and hard to skill and use item.
I have more but this is long as it is. Last point. We need some mature specialists to talk to the devs. In this forum, IRC or a special password channel in game that they can come into when they want to speak to some real pilots living the role. I would love to help make us useful, but not OP. Come speak to us Pilots Devs. Some of us are people of worth.
All of the Galente ships are too slow right now. If they do not fix this we will be screwed. I know armor is heavy but the way they have it now Myrons will continue to gun us down in the air.
|
gbghg
L.O.T.I.S. RISE of LEGION
1475
|
Posted - 2013.05.08 09:30:00 -
[23] - Quote
First time I flew an eryx it felt heavy, having flown grims last build I can only imagine what you guys are going through with the new handling. |
The Cobra Commander
Bojo's School of the Trades
8
|
Posted - 2013.05.08 09:37:00 -
[24] - Quote
gbghg wrote:First time I flew an eryx it felt heavy, having flown grims last build I can only imagine what you guys are going through with the new handling.
It is really bad right now. Myrons scare me now b/c I cannot move. It seems as if the ship will not move forward and just kinda sits there taking damage. Add to that the flying now seems to allow the ship to "slide" s lot more...yeah it is a nightmare for me.
I play this game for the vehicles and right now they suck! Don't get me started on my logi lav that STILL will not fix infantry armorial. I mean if you knew it did not work why keep them in the game.
I will stick around for a little longer but who knows man...
|
BelleMorte MORTIMOR
Betaguards
1
|
Posted - 2013.05.08 09:46:00 -
[25] - Quote
Nguruthos IX wrote:DUST Fiend wrote:Please explain to me how you expect a new player from this point forward to become a dropship pilot.
Please tell me how they will spend their skill points and how long you think it will take them to achieve said skill points. How are they funding their dropship costs and skill book costs.
Can you please lay out a brief roadmap for me based on what we currently have?
Thank you very much for your time. Lol, that's one thing. I wanna know how they expect anyone to pay for 1.5 million ships that can be destroyed instantly and without warning by these silly forge guns Or by those RDV TERRORISTS they dont they expect this game to die ...because for some reason they dont think vehicles are dead happy yall got ur attack durp ships and ccp made it so the only thing tanks can do is die or snipe.how bouts a 2.5 million dollar hav that cannot shoot up forge guns are op of course the are that ccp's big gun its the unreasonably strong weapon that one shots all suits n makes mince meat of all vehicles its the tool that will singal haddedly drin eve's economy
|
BelleMorte MORTIMOR
Betaguards
1
|
Posted - 2013.05.08 09:50:00 -
[26] - Quote
I have more but this is long as it is. Last point. We need some mature specialists to talk to the devs. In this forum, IRC or a special password channel in game that they can come into when they want to speak to some real pilots living the role. I would love to help make us useful, but not OP. Come speak to us Pilots Devs. Some of us are people of worth.[/quote]
All of the Galente ships are too slow right now. If they do not fix this we will be screwed. I know armor is heavy but the way they have it now Myrons will continue to gun us down in the air. [/quote]
myself and everytanker i know has been telling ccp how unbalanced av is from the begining i got banned it doesn'tt matter they dont answer anything to do with havs i dropped 11 millinto caldari vehicles complete waste
|
Noc Tempre
Imperfects Negative-Feedback
1474
|
Posted - 2013.05.08 10:03:00 -
[27] - Quote
CCP Nothin wrote:So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :)
I know this isn't your department, but perhaps the first dropship should be the attack (no side guns perhaps?) so the pilot is more in control of his/her role from day one. |
NextDark Knight
Hellstorm Inc League of Infamy
11
|
Posted - 2013.05.08 10:34:00 -
[28] - Quote
as a gunner in drop ship I can normally see the forge gunners on the ground or the blast fly at us. Having a point and mark feature would be nice for all players to see in ds. different marker colors applied like squad orders |
Yeva Kalsani
Reckoners
42
|
Posted - 2013.05.08 10:35:00 -
[29] - Quote
I'm specced into FG and I think Dropships need way more love. Not at last because I would like them to fly me into hot zones so I don't have to wobble all the way over there on foot.
DS need more countermeasures against AV infantry than the other vehicle types. Stuff like:
- Chaff/anti-missile guns/blast shields -- expendable, useable for a limited amount of times, but NOT as modules you have to trigger with R2-wheel-stuff, but on a simple button press and default in the fittings
- Audio/visual alerts towards threats like equipped forge guns, swarm launchers, or enemy vehicles -- threats should be marked in a big red glow or something, there should be warning sounds for a charged forge gun or a swarm launcher locking on and the pilot's and passenger's HUD should turn red in this kind of threat situation
As for rewards, DS pilots should get a little bit for every little thing they do, with sensible caps so they can't be farmed:
- Uncovering hostiles on the radar ("Detection")
- Taking enemy hits from FG/SL ("Distraction")
- Picking up/dropping off passengers ("Deployment")
Or, you know, just make them tougher right off the bat?
Just cutting the costs of DS will not make them more attractive, only more of a "newbie trap" where they dump SP into and turn pretty much no profit from it. |
Otoky
DIOS EX.
56
|
Posted - 2013.05.08 11:05:00 -
[30] - Quote
Realy hard to control the militia dropship. A new player will fall in the first minute. Price drop is a good idea tho |
|
Nguruthos IX
Hellstorm Inc League of Infamy
290
|
Posted - 2013.05.08 11:28:00 -
[31] - Quote
One feature I'd implore the dev's to consider is giving some way to control the Assault DropShip turret from first person view.
The same way that it works in third person, except without the issue of having to guess where targets are because there's a giant dropship blocking your vision looking down.
It would be dangerous enough to switch into first person for slightly better aiming.
And please for the love of god, come up with some plan to reduce the unstopable death that are RDVs |
Nguruthos IX
Hellstorm Inc League of Infamy
290
|
Posted - 2013.05.08 11:30:00 -
[32] - Quote
Otoky wrote:Realy hard to control the militia dropship. A new player will fall in the first minute. Price drop is a good idea tho Pretty sure it was listed in the patch notes. Except what they did instead was raise the price of each turret to like 250k ISK
lol : / |
DUST Fiend
OSG Planetary Operations Covert Intervention
2840
|
Posted - 2013.05.08 14:11:00 -
[33] - Quote
The Cobra Commander wrote:. Add to that the flying now seems to allow the ship to "slide" s lot more..
Yea, the new drift is annoying, but it's not impossible to deal with. It's really thrown off my air drops though.
Also, I just wanted to say thanks to everyone in here, this thread is surprisingly civil and constructive at the moment lol. |
gbghg
L.O.T.I.S. RISE of LEGION
1475
|
Posted - 2013.05.08 15:13:00 -
[34] - Quote
Okay tried flying a gorgon earlier, and I thought vipers felt sluggish first time I flew them. All those who choose gallente, you have my symphathy, and you have my pity. |
Azraya Veldman
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.05.08 15:20:00 -
[35] - Quote
gbghg wrote:Okay tried flying a gorgon earlier, and I thought vipers felt sluggish first time I flew them. All those who choose gallente, you have my symphathy, and you have my pity. Yeah, Gallente one feels like it's powered by two sickly hamsters ....
( And DAMN YOU RDV TERRORISTS! ) |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
287
|
Posted - 2013.05.08 23:37:00 -
[36] - Quote
Nguruthos IX wrote:One feature I'd implore the dev's to consider is giving some way to control the Assault DropShip turret from first person view.
The same way that it works in third person, except without the issue of having to guess where targets are because there's a giant dropship blocking your vision looking down.
The answer seems fairly obvious to me: picture in picture. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2843
|
Posted - 2013.05.08 23:51:00 -
[37] - Quote
gbghg wrote: All those who choose gallente, you have my symphathy, and you have my pity.
I'm a glutton for punishment.
FOR THE FEDERATION!!! |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
288
|
Posted - 2013.05.08 23:55:00 -
[38] - Quote
I stuck an afterburner on my Incubus. Seems to be doing okay. I mean, not well, I've only successfully killed one or two people over a dozen matches, but I can usually bug out if I start getting hurt too badly. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
484
|
Posted - 2013.05.09 08:48:00 -
[39] - Quote
Noc Tempre wrote:CCP Nothin wrote:So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :)
I know this isn't your department, but perhaps the first dropship should be the attack (no side guns perhaps?) so the pilot is more in control of his/her role from day one. I would suggest making them two completely separate skills. It's like comparing a logi with a scout suit, one is support and has more health, the other is for hit and run tactics. Let people choose one or the other without having to struggle through one just to have access to the other. Though I DO think the assault dropships should end up being 1x or 2x higher in SP cost than the standard.
And I don't do dropships btw, this is coming from someone who has been bombed by them for the last several days. |
Garrett Blacknova
Codex Troopers
2842
|
Posted - 2013.05.09 09:04:00 -
[40] - Quote
Azraya Veldman wrote:( And DAMN YOU RDV TOURISTS! ) Fixed. |
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VLIGHT5
Dead Six Initiative Lokun Listamenn
73
|
Posted - 2013.05.09 09:24:00 -
[41] - Quote
CCP Nothin wrote:So about dropships and love.
First, there's a price cut in plans for them. We'd like to make them more affordable especially on the lower end to make them easier to get into. The learning curve can be pretty rough if you can't afford mistakes. Dropships also provide the kind of cooperative gameplay that we would like seeing more of.
Second, we're taking a look at the SP requirements for different paths overall and making sure that skill costs are appropriate for what you're getting. Progressing into being a dropship pilot (or something else, for that matter) should ultimately be a fun and rewarding endeavor, not a grind.
Third, we're aware that flying dropships as your job doesn't allow you to make a solid living right now. It's getting looked at. We want to give some more WP-reward love to the dropship pilots. You should be able to be the trucker of the skies without having to finance your job by doing other things in between :)
WHERE ARE MY FIGHTER JETS!!!
|
The Cobra Commander
Bojo's School of the Trades
8
|
Posted - 2013.05.09 10:02:00 -
[42] - Quote
gbghg wrote:Okay tried flying a gorgon earlier, and I thought vipers felt sluggish first time I flew them. All those who choose gallente, you have my symphathy, and you have my pity.
Lol...it is hard out there now for us Gallente. If they fix the PG then we can fit the darn things better.
I am having to practice flying sideways now to at least give my gunners a chance against those darn assault DS...forge gunners on the ground, drunk RDV pilots in the air, assault DS, and I can go 0-60 in 10 minutes....yea it's going to be a long road ahead! |
Sylwester Dziewiecki
BetaMax. CRONOS.
57
|
Posted - 2013.05.09 11:01:00 -
[43] - Quote
The Cobra Commander wrote:gbghg wrote:Okay tried flying a gorgon earlier, and I thought vipers felt sluggish first time I flew them. All those who choose gallente, you have my symphathy, and you have my pity. Lol...it is hard out there now for us Gallente. If they fix the PG then we can fit the darn things better. I am having to practice flying sideways now to at least give my gunners a chance against those darn assault DS...forge gunners on the ground, drunk RDV pilots in the air, assault DS, and I can go 0-60 in 10 minutes....yea it's going to be a long road ahead! I tried to fit my Gorgon when I had no skill to, and I need to tell that this is very difficult especially because lack of PG they have. Pilots should be able to remove turret's and all "yellow modules" as well, not just replace them with other items that take less cpu/pg. Vehicles without turrets give players more possibilities to fit them as they want, not just like game mechanics force them to do. |
Skihids
The Tritan Industries RISE of LEGION
1251
|
Posted - 2013.05.09 15:45:00 -
[44] - Quote
I'm still flying the Viper and trying to get used to the new inertia of the ships.
I think that's what the dev notes referred to when they said that they "Added a feeling of weight to the dropship".
The added "mass" means all the ships will take more thrust to get moving and more thrust to stop moving. You have to anticipate the ships actions and take the delay into account to control the ship.
This delay means more pilots will fall prey to what real student pilots fight with: "Pilot induced oscillation".
Basically you thrust hard to get moving in one direction, then realize you are going to far so you slam the controls full opposite and hold them until the ship is flying the other way even faster. You keep this up until the ship slams into the ground or a structure and blows up.
The solution is to use smaller corrections and stop correcting as soon as the bad thing stops happening. Only after you are stable should you apply inputs to reverse effect. It takes some practice and is an issue that all student pilots have to face, most often on their first landing.
A little mass makes the ships a lot more challenging to fly. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2852
|
Posted - 2013.05.09 15:48:00 -
[45] - Quote
Skihids wrote:A little mass makes the ships a lot more challenging to fly.
I'm actually finding the most difficult part is accurately air dropping your troops. That tiny bit of drift can really send them way off target.
If dropships weren't skill based before, they sure as hell are now. |
Skihids
The Tritan Industries RISE of LEGION
1252
|
Posted - 2013.05.09 15:58:00 -
[46] - Quote
Another big problem is that the remote camera stops or gets hung up on structures or even small hills.
When the ship gets away from you in reverse it all too often backs into a hill or structure which stops your camera but not the ship. That results in the back of the ship climbing into your face where it obscures your entire field of view, making recovery well nigh impossible.
I've also experience it moving forward when flying under or between structures. The camera stops moving but he ship doesn't, resulting in it moving further away from the operator. This is far less deadly, but still disconcerting and immersion breaking. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
301
|
Posted - 2013.05.09 16:25:00 -
[47] - Quote
DUST Fiend wrote:Skihids wrote:A little mass makes the ships a lot more challenging to fly. I'm actually finding the most difficult part is accurately air dropping your troops. That tiny bit of drift can really send them way off target. If dropships weren't skill based before, they sure as hell are now. I'm using a Python, so I'm not entirely sure if a Myron can pull off this maneuver, but have you tried dive bombing your troops on to the objective?
Get up to a pretty good height (at LEAST higher than the MCCs) approaching your target. Before you are over the target, get into a steep dive (although not completely vertical). Don't give the ship any upward thrust (I'm not sure whether or not you should give downward thrust), and align the ship at whatever you're dropping on. When you're stable and aligned, tell your crew to get the heck out. Once the last one is out, hold backwards on your left stick and give L1 a death grip.
This maneuver will keep you out of enemy fire for the most part, however you will not be able to stay and give overhead fire support without looping back around. The team will land in a very tight group (after a very long fall), but you're gonna have to work on it a bit to get your accuracy up. You might lose a few dropships doing this as well, the ground is not forgiving at these speeds.
The python is preferable to the myron as it has superior maneuverability and can climb far faster. This means you will arrive at an optimal altitude faster, and your chances of pulling out of the dive are higher. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2855
|
Posted - 2013.05.09 16:29:00 -
[48] - Quote
I personally prefer fly by drops instead of dive bomb drops, as you can easily fly past an objective and keep on going. They must have done something with the physics for Uprising though because people go waaaaaaaaaay further than they used to, so it's taking a bit of practice to get down.
Dive bombs are easier for getting your guys on target, but I feel it makes you more vulnerable because you have to go higher, you take a little longer getting away from the objective, and you run the risk of screwing up and crashing into stuff.
That's just me though in my Prometheus, they're not incredibly responsive lol. |
howard sanchez
Zumari Force Projection Caldari State
522
|
Posted - 2013.05.09 17:11:00 -
[49] - Quote
Great thread and i am happy to see it drifting into pilot to pilot discussion instead of incessant requests to CCP
Some have described the dropship flight physics as flying a brick on top of ice. When considering inertia on a single plane this feels accurate. But one thing that seems much more pronounced in Uprising is the stall mechanics.
I feel this much more in a Python because of my tendency to over compensate sending my DS off level.
I think of my DS in flight as resting upon a vertical tower of pressure that keeps me aloft. Whenever the craft tilts i begin to lose lift and elevation. So tightly banked turns are losing me speed and elevation more rapidly than I have been used to.
I also believe that, once we master this new flight model, we will be able to use these physics features to our advantage to pull off great maneuvers that a less skilled pilot ( or forge gunner) will marvel at.
We just have to get CCP to allow us a viable gameplay role in order to grow that skill base. |
gbghg
L.O.T.I.S. RISE of LEGION
1496
|
Posted - 2013.05.09 17:25:00 -
[50] - Quote
If your using a python and want to add style, you can backflip into the dive. It's actually a pretty good way of starting a dive as it kills most if your forward momentum, and instakicks you into the forward flight mode(you know, when your engines are horizontal and you get the wind effect) |
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Skihids
The Tritan Industries RISE of LEGION
1254
|
Posted - 2013.05.09 17:52:00 -
[51] - Quote
howard sanchez wrote:Great thread and i am happy to see it drifting into pilot to pilot discussion instead of incessant requests to CCP
Some have described the dropship flight physics as flying a brick on top of ice. When considering inertia on a single plane this feels accurate. But one thing that seems much more pronounced in Uprising is the stall mechanics.
I feel this much more in a Python because of my tendency to over compensate sending my DS off level.
I think of my DS in flight as resting upon a vertical tower of pressure that keeps me aloft. Whenever the craft tilts i begin to lose lift and elevation. So tightly banked turns are losing me speed and elevation more rapidly than I have been used to.
I also believe that, once we master this new flight model, we will be able to use these physics features to our advantage to pull off great maneuvers that a less skilled pilot ( or forge gunner) will marvel at.
We just have to get CCP to allow us a viable gameplay role in order to grow that skill base.
You are balancing on thrust. This flight model was introduced way back in Precursor.
The vertical component of thrust holds you up and the horizontal component moves you across the map. Your throttle controls the total amount of thrust and the ship's orientation determines how much of that is in the vertical plane. The more you tilt (in any direction), the more thrust is shifted from holing you up in the sky and consequently the more altitude you will lose.
Tilt ten degrees and you won't notice much, tilt ninety degrees and you have zero vertical thrust.
The increased inertia exacerbates the loss as you need time to cancel your downward momentum before you can begin regaining altitude. |
Ted Nugget
SVER True Blood Unclaimed.
93
|
Posted - 2013.05.09 17:56:00 -
[52] - Quote
I just find it freaking annoying that I get shot down so easily by something that costs a fraction of the ship. |
gbghg
L.O.T.I.S. RISE of LEGION
1496
|
Posted - 2013.05.09 18:07:00 -
[53] - Quote
Economics of war ted, it's like that in real life too. Multi-million pound aircraft get shot down by missiles which cost -ú50,000. There's always a cheap counter to an Expensive weapon. |
Garrett Blacknova
Codex Troopers
2870
|
Posted - 2013.05.09 18:11:00 -
[54] - Quote
Ted Nugget wrote:I just find it freaking annoying that I get shot down so easily by something that costs a fraction of the ship. Actually, your Dropship costs infinitely more than my AV Starter Fit. Not even exaggerating when I say "literally". |
Nguruthos IX
Hellstorm Inc League of Infamy
298
|
Posted - 2013.05.09 18:16:00 -
[55] - Quote
Garrett Blacknova wrote:Ted Nugget wrote:I just find it freaking annoying that I get shot down so easily by something that costs a fraction of the ship. Actually, your Dropship costs infinitely more than my AV Starter Fit. Not even exaggerating when I say "literally". lol yup |
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