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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2836
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Posted - 2013.05.08 05:08:00 -
[1] - Quote
Please explain to me how you expect a new player from this point forward to become a dropship pilot.
Please tell me how they will spend their skill points and how long you think it will take them to achieve said skill points. How are they funding their dropship costs and skill book costs.
Can you please lay out a brief roadmap for me based on what we currently have?
Thank you very much for your time. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2837
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Posted - 2013.05.08 07:10:00 -
[2] - Quote
[CCP]nothin said dropship WP are "on the backlog" in IRC
::sigh:: |
DUST Fiend
OSG Planetary Operations Covert Intervention
2837
|
Posted - 2013.05.08 07:52:00 -
[3] - Quote
Zlocha wrote:This is a progressive game i takes time for shiny stuff to skill and have isk for. It is same in EVE.
But dropships aren't shiny....they're rusty best, when it comes to survivability and longevity as an actual profession. A dropship pilot using a weak dropship would have to survive 4-6 consecutive games to cover the cost of his one ship, something that's basically impossible to do without getting your skills nice and high.
In order to get your skills nice and high, you're going to need SP. In order to get SP, you need to get WP. So. As a new dropship pilot, you have two ways to gain SP.
Pound it out on foot. Remember though, that if you want to be a dropship pilot, your SP needs to go into vehicle skills. Hope you enjoy running militia on 0 skill points.
Your other option is to do what you skilled into, but your SP rewards will be the lowest on the team (4-6K for a well played skirmish). Nevermind that this path is already limited in only really being useful in skirmish, aside from just being annoying in ambush (and significantly easier to kill thanks to no escape routes on small maps).
So yea.
I'm just curious how a new player is expected to "progress" in this "progressive game", and would really like to hear CCPs thoughts on the matter.
WOOO TY CCPnothin for the response, I would say better than nothin...but....::scratches head:: |
DUST Fiend
OSG Planetary Operations Covert Intervention
2840
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Posted - 2013.05.08 14:11:00 -
[4] - Quote
The Cobra Commander wrote:. Add to that the flying now seems to allow the ship to "slide" s lot more..
Yea, the new drift is annoying, but it's not impossible to deal with. It's really thrown off my air drops though.
Also, I just wanted to say thanks to everyone in here, this thread is surprisingly civil and constructive at the moment lol. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2843
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Posted - 2013.05.08 23:51:00 -
[5] - Quote
gbghg wrote: All those who choose gallente, you have my symphathy, and you have my pity.
I'm a glutton for punishment.
FOR THE FEDERATION!!! |
DUST Fiend
OSG Planetary Operations Covert Intervention
2852
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Posted - 2013.05.09 15:48:00 -
[6] - Quote
Skihids wrote:A little mass makes the ships a lot more challenging to fly.
I'm actually finding the most difficult part is accurately air dropping your troops. That tiny bit of drift can really send them way off target.
If dropships weren't skill based before, they sure as hell are now. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2855
|
Posted - 2013.05.09 16:29:00 -
[7] - Quote
I personally prefer fly by drops instead of dive bomb drops, as you can easily fly past an objective and keep on going. They must have done something with the physics for Uprising though because people go waaaaaaaaaay further than they used to, so it's taking a bit of practice to get down.
Dive bombs are easier for getting your guys on target, but I feel it makes you more vulnerable because you have to go higher, you take a little longer getting away from the objective, and you run the risk of screwing up and crashing into stuff.
That's just me though in my Prometheus, they're not incredibly responsive lol. |
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