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IncoherentBullets
Ostrakon Agency Gallente Federation
2
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Posted - 2013.05.07 23:51:00 -
[1] - Quote
I see a lot of feedbacks from players that I have learned are the "vets" of Dust, but I thought I would share my experience as a new person on the battlefield. Some background I have played FPS for many years now, and dabbled in MMORPGs. After reading a post on a MP1st, about Dust 514 nearing its official release I hopped on the store and downloaded it. Hey, its a free game what do I have to lose. I had only about 1.5m sp coming into Uprising.
Weapon Nerfs and SP sinks.
Being new I have nothing to gripe about, maybe the quote "It's better to love and lost, than never loved at all", does not apply here in the battlefield. I don't know what weapons were so called OP, balanced, or NerfGÇÖed. So new players that will come on the 14th and myself will have no complaints or knowledge other than the huge number forum posts. Coming into Uprising with just Zarr's spreadsheet and a huge disadvantage of SP, I knew that none could be wasted. Using alt accounts with just the 500k sp, I was able to at least try out a few basic builds and eventually found one that "could" work and will improve over time with my play style. Now with SP sinks, I have been and maybe still am that COD fanboy, but i rather not have everything unlocked after only one day. I will evolve as the game does and look forward to that.
New players and huge differences in SP.
Yes the people that have been here since the closed beta, will have better gear, and I 100% agree with that. But you don't understand that new players are not wanting to go 50/0 or get a massive kill sprees. We are happy when we win a gunfight, or use a repair tool to help another teammate and get a thank you over the mic. If i wanted to get 100+ kills in a single match, I would play other FPS that allow you to wipe out 7 people as a lone wolf. I just wonder what made you start playing this game in the first place, because all I see on the forums are people unhappy that they are not in a certain gear or don't have that special weapon. But this game will be here long after some you stop playing.
Helpful criticism on the forums.
I don't think you understand but posting the same posts over game balancing is not helping the community. As a "blueberry" as I am called on the battlefield, when i look on the forum and see people saying that CCP is not listening to the community, cheating them out of money on merc packs, and overall have ruined this game. If i would have not played before coming to the forums, I would have not downloaded the game in the first place. Don't we want to see this game grow?
Remember this a video game.
Next time you want to rant, at least post some constructive criticism that allows the devs to gain feedback, and maybe use the search bar. I don't think you get how hard it is to gain knowledge without filtering the numerous threads that are the exact same subject. This game is meant to have fun, if its not fun for you there are thousands of other games out there for you to play, but there is a reason why you picked Dust.
Call me a new player but I do enjoy this game, I think we should thank the devs with providing you, and by that I mean the 20% that are vocal on the forums, with this game. Now IGÇÖm going to hop in Dust, maybe hack something I shouldn't, hop in a vet's tank, and allow the other team the necessary points, single handily to call a orbital strike. But I will not rage when I die, and I will have fun while playing.
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Nstomper
The Sangheli
346
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Posted - 2013.05.07 23:52:00 -
[2] - Quote
Welcome to new eden hope you enjoy your stay , also welcome to tis terrible forum community in here |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
459
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Posted - 2013.05.07 23:56:00 -
[3] - Quote
Welcome. Good thoughts in your post, confirms what I thought.
The biggest issue I see at the moment is poor matchmaking, but that can't be fixed until we have more than a few tens or hundreds of players in MM at any given moment.
Don't mind the caustic forum "community." Find a good corp which doesn't have whiners, and play with them. |
Bubba Brown
Militaires Sans Jeux
40
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Posted - 2013.05.07 23:58:00 -
[4] - Quote
Arramakaian Eka wrote:Welcome. Good thoughts in your post, confirms what I thought.
The biggest issue I see at the moment is poor matchmaking, but that can't be fixed until we have more than a few tens or hundreds of players in MM at any given moment.
Don't mind the caustic forum "community." Find a good corp which doesn't have whiners, and play with them.
matchmaking doesn't need to be based on win % or anything. it could be completely gear limited. so a really good player could step down and play with new players but they MUST meet the gear restrictions (such as nothing on your fit above meta level 4, or all militia gear ,ect) |
Nstomper
The Sangheli
348
|
Posted - 2013.05.08 00:34:00 -
[5] - Quote
Bump |
Mithridates VI
IMPSwarm Negative-Feedback
1225
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Posted - 2013.05.08 00:35:00 -
[6] - Quote
POST ON YOUR MAIN. |
S0LlD SNAKE
PLAYSTATION4
17
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Posted - 2013.05.08 00:39:00 -
[7] - Quote
Adapt or Die |
Iron Wolf Saber
BetaMax. CRONOS.
3956
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Posted - 2013.05.08 00:40:00 -
[8] - Quote
Hey Rookie, if you have the time Give me a detailed account of your first days in the game like was it easy to learn and the sorts.
I am part of the hand picked community representation that talks to the developers of the game so any sort of feedback about things you liked things you hated from a fresh point of view would be most appreciated. I would love to hear it as I would like to help lessen the pain of getting into this game.
Get a squad, get a corp, and you could be staying for a bit. Also Corp =/= Clan, some mentalities are different here and its already killed a few clans because of it.
Good luck to you keep your head down and your aim straight.
CPM0 -Iron Wolf Saber. |
Mobius Wyvern
BetaMax. CRONOS.
1409
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Posted - 2013.05.08 00:43:00 -
[9] - Quote
Nstomper wrote:Welcome to new eden hope you enjoy your stay , also welcome to tis terrible forum community in here Seriously. May not want to make any more posts if you have a weak constitution. |
Crash Monster
Snipers Anonymous
189
|
Posted - 2013.05.08 00:48:00 -
[10] - Quote
+1 OP
I'm not as new as the OP but I certainly remember the slow crawl up from the bottom of the ranks... and it certainly isn't about swelling the epeen as a noob.
New players don't have the luxury of worrying about a K/D ratio and the sort and they don't have any preconceived notions about what the game was or should be.
CCP should keep that in mind... when all the "I was here for beta so I have to be listened to" numnuts start choking the forums with their spew. |
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Nstomper
The Sangheli
349
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Posted - 2013.05.08 00:49:00 -
[11] - Quote
Mobius Wyvern wrote:Nstomper wrote:Welcome to new eden hope you enjoy your stay , also welcome to tis terrible forum community in here Seriously. May not want to make any more posts if you have a weak constitution. Just stating facts overall it is a terrible forums community not everyone is bad but the trollers , qqers , ranters , complainers are Anyway this isnt the right thread to discuss this we can have a chat about it on another thread |
hooc order
Deep Space Republic Gentlemen's Agreement
27
|
Posted - 2013.05.08 00:58:00 -
[12] - Quote
Quote:I have played FPS for many years now
Ever seen a viable FPS where the rifles can't shoot farther then 30 meters? |
Free Beers
Internal Error. Negative-Feedback
1455
|
Posted - 2013.05.08 00:58:00 -
[13] - Quote
there is a reason no one has coined the phrase "bitter noob". There are also many more noobs trying the game and saying "**** this ****" and just deleting it and not taking the time to post about it.
So thanks for your thread but I would assume there are 25 noobs that give up for everyone that trys to make it work. |
Joseph Ridgeson
WarRavens Orion Empire
85
|
Posted - 2013.05.08 01:04:00 -
[14] - Quote
I have to disagree OP.
It is not so much that I will have better gear than you (which is true), it is that I will be able to actually do what I want to do while you cannot. I had 7.8 million going in. I put my points so I can do the things I enjoyed the most when playing the game: Tank and Assault Rifle.
Before, you could get pretty decent at a role with 2-3 million SP. The difference between my 8 million and your 1.5 is that I was a decent Tank, Assault, Logistics and you were only starting to get decent at a role. It was too easy to max out a role, absolutely, but now it is easier to max out a role than to grow horizontally, which I find to be a problem.
With your 1.5 million Skill Points, you cannot even be in a role. You can't be a Logistics, or a Sentinel, or an Assault. It is over 1.8 million to get to one of those Suits. So if you wanted to be Logistics, enjoy 6 weeks to just get to a basic suit. It is especially sad considering Logistical Support was a great way to learn the game before.
It is not that so bad that I will be more powerful than you. It is bad that you, the new player, can't do anything for at least 6 weeks.
Be well. |
Kira Lannister
Hellstorm Inc League of Infamy
870
|
Posted - 2013.05.08 01:05:00 -
[15] - Quote
Free Beers wrote:there is a reason no one has coined the phrase "bitter noob". There are also many more noobs trying the game and saying "**** this ****" and just deleting it and not taking the time to post about it.
So thanks for your thread but I would assume there are 25 noobs that give up for everyone that trys to make it work.
Save us Beers! |
Crash Monster
Snipers Anonymous
189
|
Posted - 2013.05.08 01:19:00 -
[16] - Quote
Joseph Ridgeson wrote:I have to disagree OP.
It is not so much that I will have better gear than you (which is true), it is that I will be able to actually do what I want to do while you cannot. I had 7.8 million going in. I put my points so I can do the things I enjoyed the most when playing the game: Tank and Assault Rifle.
Before, you could get pretty decent at a role with 2-3 million SP. The difference between my 8 million and your 1.5 is that I was a decent Tank, Assault, Logistics and you were only starting to get decent at a role. It was too easy to max out a role, absolutely, but now it is easier to max out a role than to grow horizontally, which I find to be a problem.
With your 1.5 million Skill Points, you cannot even be in a role. You can't be a Logistics, or a Sentinel, or an Assault. It is over 1.8 million to get to one of those Suits. So if you wanted to be Logistics, enjoy 6 weeks to just get to a basic suit. It is especially sad considering Logistical Support was a great way to learn the game before.
It is not that so bad that I will be more powerful than you. It is bad that you, the new player, can't do anything for at least 6 weeks.
Be well.
I suspect that when there are lots of new players in combat with other new players... all these downsides simply won't matter. Sure, the odd proto bear may wander in -- but that will just cause these folks to get together and take the sucker down (learning tactics in the process).
And sure, as with any game, the majority will wander off and blah blah blah end of the world, blah. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
295
|
Posted - 2013.05.08 01:23:00 -
[17] - Quote
Nstomper wrote:Welcome to new eden hope you enjoy your stay , also welcome to tis terrible forum community in here
You see, it's when people say things like that, HTFU, or Adapt or Die, that really gets on my nerves because those people think that Dust logic = EVE logic and that the gameplay should be as exactly similar as it can be and then the game will be good, when it just can't.
I'll work in terms of new player experience and useability for right now.
In EVE, when someone new joins up, they're still potentially useful after about the first week. Get them to train in a bit of E-War and you have yourself someone who can completely immobilize your enemy. In addition, he's another player joining your numbers, he's another person to shoot at for you enemies that they didn't have before, and he's just a tiny bit of extra dps from his small railgun and single warrior drone, but he's still extra dps.
Not to mention at the very least there's a lot of PVE he can start out on.
Now look at the new player experience of a Dust player. It is possible to make someone useful after about a week, you have them train explosives so they can plant on an objective and cover it that way. However the use of that tactic is extremely limited, indeed in facing a good team, you will only see that used once and then it will be called out and every next time someone hacks an objective, that RE is going to be shot out.
In addition, by adding him to your team, you are going to be taking someone else out. While in EVE you can bring a thousand ships to play, in Dust you are limited to 16 players and that's it. if you remove a good player for a bad one who will use RE's effectively once, you are bringing in a detrimental player that will only make the game harder for yourselves.
And until that player has specced into complex shield extenders, a suit that can fit enough of them, and the core skills to allow the fitting of them, then his survivability will be junk and he will only be a clone sink as far as any real battle will go.
A new player is cannon fodder when facing proto, and that's about it. What this game needs is gear limit battles.
Militia only Standard and less only Advanced and less only Proto and less only
It's the only way a new player can compete.
Oh, and PVE would be nice... |
Nstomper
The Sangheli
350
|
Posted - 2013.05.08 01:27:00 -
[18] - Quote
Daddrobit wrote:Nstomper wrote:Welcome to new eden hope you enjoy your stay , also welcome to tis terrible forum community in here You see, it's when people say things like that, HTFU, or Adapt or Die, that really gets on my nerves because those people think that Dust logic = EVE logic and that the gameplay should be as exactly similar as it can and hten the game will be good, when it just can't. I'll work in terms of new player experience and useability for right now. In EVE, when someone new joins up, they're still potentially useful after about the first week. Get them to train in a bit of E-War and you have yourself someone who can completely immobilize your enemy. In addition, he's another player joining your numbers, he's another person to shoot at for you enemies that they didn't have before, and he's just a tiny bit of extra dps from his small railgun and single warrior drone, but he's still extra dps. Not to mention at the very least there's a lot of PVE he can start out on. Now look at the new player experience of a Dust player. It is possible to make someone useful after about a week, you have them train explosives so they can plant on an objective and cover it that way. However the use of that tactic is extremely limited, indeed in facing a good team, you will only see that used once and then it will be called out and every next time someone hacks an objective, that RE is going to be shot out. In addition, by adding him to your team, you are going to be taking someone else out. While in EVE you can bring a thousand ships to play, in Dust you are limited to 16 players and that's it. if you remove a good player for a bad one who will use RE's effectively once, you are bringing in a detrimental player that will only make the game harder for yourselves. And until that player has specced into complex shield extenders, a suit that can fit enough of them, and the core skills to allow the fitting of them, then his survivability will be junk and he will only be a clone sink as far as any real battle will go. A new player is cannon fodder when facing proto, and that's about it. What this game needs is gear limit battles. Militia only Standard and less only Advanced and less only Proto and less only It's the only way a new player can compete. Oh, and PVE would be nice... and you got all of that from the few words i typed? I agree on there needs to be a better matchmaking system that serperates tiers Oh yeah and pve sounds cool the forge gun sounds like the go to weapon for pve cant wait for that penetration game mode Oh yeah also all the racial. Suits , weapons , mav , speeder , jet planes
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F54423
D3LTA FORC3 Orion Empire
12
|
Posted - 2013.05.08 01:30:00 -
[19] - Quote
Right on bro. Right on. |
hooc order
Deep Space Republic Gentlemen's Agreement
27
|
Posted - 2013.05.08 01:31:00 -
[20] - Quote
Free Beers wrote:there is a reason no one has coined the phrase "bitter noob". There are also many more noobs trying the game and saying "**** this ****" and just deleting it and not taking the time to post about it.
So thanks for your thread but I would assume there are 25 noobs that give up for everyone that trys to make it work.
I'm a noob only playing the game for a month.
And yes I am probably headed out the door. I will wait and see how may 14th turns out and how CCP responds to all this.
I have a theory that much of the nerfs were to balance Mouse vs DS3 game play. If i wanted to play a "AAA" console game controller FPS i can always dust off my copy of BF3....at least there older players do not get a gran canyon sized advantage over me....but in all honesty if i play an FPS again it will probably be on the PC. |
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Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
296
|
Posted - 2013.05.08 01:39:00 -
[21] - Quote
Nstomper wrote:Daddrobit wrote:Nstomper wrote:Welcome to new eden hope you enjoy your stay , also welcome to tis terrible forum community in here You see, it's when people say things like that, HTFU, or Adapt or Die, that really gets on my nerves because those people think that Dust logic = EVE logic and that the gameplay should be as exactly similar as it can and hten the game will be good, when it just can't. I'll work in terms of new player experience and useability for right now. In EVE, when someone new joins up, they're still potentially useful after about the first week. Get them to train in a bit of E-War and you have yourself someone who can completely immobilize your enemy. In addition, he's another player joining your numbers, he's another person to shoot at for you enemies that they didn't have before, and he's just a tiny bit of extra dps from his small railgun and single warrior drone, but he's still extra dps. Not to mention at the very least there's a lot of PVE he can start out on. Now look at the new player experience of a Dust player. It is possible to make someone useful after about a week, you have them train explosives so they can plant on an objective and cover it that way. However the use of that tactic is extremely limited, indeed in facing a good team, you will only see that used once and then it will be called out and every next time someone hacks an objective, that RE is going to be shot out. In addition, by adding him to your team, you are going to be taking someone else out. While in EVE you can bring a thousand ships to play, in Dust you are limited to 16 players and that's it. if you remove a good player for a bad one who will use RE's effectively once, you are bringing in a detrimental player that will only make the game harder for yourselves. And until that player has specced into complex shield extenders, a suit that can fit enough of them, and the core skills to allow the fitting of them, then his survivability will be junk and he will only be a clone sink as far as any real battle will go. A new player is cannon fodder when facing proto, and that's about it. What this game needs is gear limit battles. Militia only Standard and less only Advanced and less only Proto and less only It's the only way a new player can compete. Oh, and PVE would be nice... and you got all of that from the few words i typed? I agree on there needs to be a better matchmaking system that serperates tiers Oh yeah and pve sounds cool the forge gun sounds like the go to weapon for pve cant wait for that penetration game mode Oh yeah also all the racial. Suits , weapons , mav , speeder , jet planes
Not just you, I just find that people saying things that is like just brushing the problems off like nothing is wrong.
"Guys, I have a problem with this game" "HTFU" "Guys, there's something fundamentally wrong with the aiming mechanics" "Adapt or Die" "Guys, it takes far longer than anyone can actually defend as acceptable to become useful" "Welcome to New Eden"
Just used the saying as an example point. |
Nstomper
The Sangheli
350
|
Posted - 2013.05.08 01:45:00 -
[22] - Quote
Was just welcoming a new merc into this unvierse " new eden" my bad if you gotten ofended by it |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
296
|
Posted - 2013.05.08 02:01:00 -
[23] - Quote
Nstomper wrote:Was just welcoming a new merc into this unvierse " new eden" my bad if you gotten ofended by it
Not offended, figured you were being trolly about it, most people say it in a rather facetious manner. |
Matakage
WildCard Ninja Clan
57
|
Posted - 2013.05.08 02:11:00 -
[24] - Quote
Free Beers wrote:there is a reason no one has coined the phrase "bitter noob". There are also many more noobs trying the game and saying "**** this ****" and just deleting it and not taking the time to post about it.
So thanks for your thread but I would assume there are 25 noobs that give up for everyone that trys to make it work. I've also mentioned this, too. The number of people who tried playing the game and gave up without bothering to come to the forums and talk about their experience can't be quantified, but it is important nonetheless. We should be grateful whenever a new player comes in here and talks about their experiences. |
Deluxe Edition
TeamPlayers EoN.
134
|
Posted - 2013.05.08 02:22:00 -
[25] - Quote
Once faction warfare and planetary conquest are released the SP gap will not be a huge issue. Players will more sp and more advanced gear will go towards the matches that payout enough isk to support them with will be FW and PC. Instant battles we have now will be left for new players getting used to the game and gearing up then moving on to bigger things.
You won't see much protostomping because 1-2 deaths means no profit so other than a vet going into these battles for the lulz or just to boost their e-peen will be rare because random deaths occur frequently.
Furthermore I agree with the SP grind.. in chromosome i had EVERYTHING for the assault except for grenadier 5 and I was bored because of it. I didn't feel like I had anything to look forward to. Now I do, I have a skill train that will last over a year which means I have a lot to look forward to. |
DigiOps
Kirkinen Risk Control Caldari State
186
|
Posted - 2013.05.08 02:46:00 -
[26] - Quote
hooc order wrote:Quote:I have played FPS for many years now Ever seen a viable FPS where the rifles can't shoot farther then 30 meters? Lol. I don't remember a game with disappearing rounds. More spread, sure, but there is no reason anyone should be able to stand in front of the path of a bullet and not be hit by it. Losing momentum and dealing less damage would be one option. Bullet drop would be a great addition. If an HMG user has the ability to track me with their weapon, I see no reason why I shouldn't get hit. I see no reason why railguns slugs just disappear. I don't care what weapon it is. The rounds shouldn't stop existing. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
464
|
Posted - 2013.05.08 08:36:00 -
[27] - Quote
Bubba Brown wrote:Arramakaian Eka wrote:Welcome. Good thoughts in your post, confirms what I thought.
The biggest issue I see at the moment is poor matchmaking, but that can't be fixed until we have more than a few tens or hundreds of players in MM at any given moment.
Don't mind the caustic forum "community." Find a good corp which doesn't have whiners, and play with them. matchmaking doesn't need to be based on win % or anything. it could be completely gear limited. so a really good player could step down and play with new players but they MUST meet the gear restrictions (such as nothing on your fit above meta level 4, or all militia gear ,ect)
MM won't be fixed by any type of restriction unless there are enough players to support it. Other option is that you'll be waiting forever for others with similar gear to queue up - but people are impatient so the queue will never fill up. |
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