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Pvt Numnutz
On The Brink CRONOS.
41
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Posted - 2013.05.07 11:14:00 -
[31] - Quote
Breakin Stuff wrote:RazielJones wrote:The only thing heavys need is a slight buff to range, or to tighten up bullet spread at range. as it is right now anyone can stand still out side the 15 meter max range and just take their time taking down a heavy.
I don't need to be a God on the battlefield as a heavy no fun there either but as it is now HMG users will have to try and sneak up a reds to try and get in range. slight my ass. The HMG is pointless if it cannot hit something across a street effectively. rule of thumb: if the weapon's optimal is shorter than an HAV then odds are it's broken or it's a shotgun.
I drive railgun HAV........so by your logic anything except for snipers are broken? come on people! your smarter than this!!! |
Selinate deux
Amarr Templars Amarr Empire
53
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Posted - 2013.05.07 11:28:00 -
[32] - Quote
Pvt Numnutz wrote:Breakin Stuff wrote:RazielJones wrote:The only thing heavys need is a slight buff to range, or to tighten up bullet spread at range. as it is right now anyone can stand still out side the 15 meter max range and just take their time taking down a heavy.
I don't need to be a God on the battlefield as a heavy no fun there either but as it is now HMG users will have to try and sneak up a reds to try and get in range. slight my ass. The HMG is pointless if it cannot hit something across a street effectively. rule of thumb: if the weapon's optimal is shorter than an HAV then odds are it's broken or it's a shotgun. I drive railgun HAV........so by your logic anything except for snipers are broken? come on people! your smarter than this!!!
Your expectations are too high. |
Breakin Stuff
Goonfeet
807
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Posted - 2013.05.07 20:10:00 -
[33] - Quote
Selinate deux wrote:Pvt Numnutz wrote:Breakin Stuff wrote:RazielJones wrote:The only thing heavys need is a slight buff to range, or to tighten up bullet spread at range. as it is right now anyone can stand still out side the 15 meter max range and just take their time taking down a heavy.
I don't need to be a God on the battlefield as a heavy no fun there either but as it is now HMG users will have to try and sneak up a reds to try and get in range. slight my ass. The HMG is pointless if it cannot hit something across a street effectively. rule of thumb: if the weapon's optimal is shorter than an HAV then odds are it's broken or it's a shotgun. I drive railgun HAV........so by your logic anything except for snipers are broken? come on people! your smarter than this!!! Your expectations are too high.
I meant shorter than an HAV from the front of the tank to the back. it was not a reference to railgun/blaster ranges. |
Still blazn
Planetary Response Organisation
1
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Posted - 2013.05.07 20:15:00 -
[34] - Quote
WyrmHero1945 wrote:They're now what they're meant to be, moving damage sponges. Don't expect to be killing everyone at CQC now. Your role is to survive and take hits while the assaults do the killing. When the assaults die you stand there and don't let them take the objective/position.
A class that has the highest HP cannot have the highest DPS. People learned to counter you and they still have this in mind, you're a primary target. Make them do so and don't expose yourself. Your teammates do the flanking job. Always run with a squad, remember people will target you first so take cover. If the squad dies you're the only hope. Let them get very close to you and either kill them all or scare them away. But always hold the position.
The HMG nerf will force people towards this role. It's interesting how CCP is developing the meta game. I like the direction of balance they're aiming. Proto suits have to get close now and run towards cover in fear, no longer in their safe zone provided by sharpshooter.
Sounds like a fun NICHE.. Walk around and try to block ur teammates from being shot.. lol.. Maybe I should shoot my gun off in the air this might SCARE THEM? you sound ******** right nowl... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
211
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Posted - 2013.05.07 20:19:00 -
[35] - Quote
Damage Sponges... Most of my kills yesterday were heavies. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
90
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Posted - 2013.05.07 20:32:00 -
[36] - Quote
I have finally started to do good with my Heavy. I had to change up my gameplay style and adapt to what was given to us. So to all the other heavies stick it out and you will eventually do good again. You just can not play exactly like you did before. |
SoTa PoP
Internal Error. Negative-Feedback
2286
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Posted - 2013.05.07 20:36:00 -
[37] - Quote
Can we PLEASE leave this **** poor boat of "Heavies suck cause of HMG." That's only HALF the damn statement most of us are trying to make.
Heavies suck cause they're not COMPETITIVE. We still pub stomp - but there's no room for us in a 16 vs 16 corp battle now without a forge gun in our hands.
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Garrett Blacknova
Codex Troopers
2753
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Posted - 2013.05.07 20:41:00 -
[38] - Quote
I have a semi-automatic Shotgun. It holds 8 rounds. and never takes more than 4 shots to kill even a Heavy inside my optimal range.
A Heavy can get a fully-automatic Shotgun, but it rapid-fires individual pellets instead of firing properly. Also, it's mis-labeled as a "Heavy Machinegun", which is a totally different kind of weapon, and should easily be able to double my Shotgun's range instead of barely matching it with lower dps. At least you get 1000 shots before you need to reload. But you'll probably take that many shots to get a kill, so.... good luck? |
Polish Hammer
Conspiratus Immortalis League of Infamy
358
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Posted - 2013.05.07 20:44:00 -
[39] - Quote
Jack McReady wrote:tried HMG militia and it is fine imho. I can still mow down anything up close in under a second. all others are doing less damage too which means I survive longer. they all have less range which means that I can cross the street without getting shot down in 1s by some AR dude with 3 damage mods on the other side of the map.
overall it is a buff imho. Are we even playing the same game? |
Turan chiron
Raymond James Corp
3
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Posted - 2013.05.07 20:46:00 -
[40] - Quote
Ok, yes the range needs a buff, but not all that much. I need to be able to hit ppl across the street at least. I see my role as holding the center of the line, assaults back me up and take care of the flanks. We can't move all that fast so the center is the best option. In skirmish I hop in a LAV and catch a ride to the objective and wade into battle. Obviously we can't just stand in the open and expect to survive, learn the maps and learn where the choke points are. Then just spray the area and let your assaulters circle around. I'm usually above 1 kd, with 20+ assists. Invest in both shield and armor, adapt to your enemy. If they are rocking you in cqc pull out the forge gun and hit them from a distance. If all else fails run around with a sub til they fix the other weapons |
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WhataguyTTU
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
2
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Posted - 2013.05.07 21:26:00 -
[41] - Quote
WhataguyTTU wrote:OK, Heavies are fine to the average VET I have not had too much additional troubles pwn'in faces as before uprising. EXCEPT the stupid slow turning speed. Now when scouts get in my face I **** my pants as I try to keep up with them (maxed sensitivty). This was originally boner city as ne one within 10meters would die in less then 2 seconds. Heavies can no longer show off their dancing skills with strafing, BOOO! Aside from that, heavies are still quite formidable. Ya we got a nerf but so did everything else practically.
I will say that forges guns are coming out more often than they used to. 75% of the time I would rock HMG and melt faces, now role has almost switched with the forge gun. HMG can still poop in peoples mouths (within its new range) you just need to be more accurate. See what happens when you hit someone on the dot of your reticle with a Burst machine gun (I was getting 1 shot burst last night, on ADV suits!). HMG can no longer be utilized as spray and pray, the DMG just isn't there.
NOW for newberts starting out in the game, they will ultimately get pwnd. Its almost not worth speccing heavy unless you have good amount of SP already. (~6mil sp). As a 1012eHP PROTObear, I am already having some trouble keeping up with top end assualt/logi players in advanced suits. There is no incentive for newbies to play heavy currently, without a CCP hotfix that will never come, the heavy population will plummet.
This game is a hard game to commit to with all its current trouble and bugs, but ultimately needs a bigger player base so that CCP wont be so desperate to empty our wallets and might be able to budget a bigger/better team for development. NOOBS are super frustrating, but are necessary for our beloved game to thrive.
Nonetheless we are ultimately gambling that this game with be amazing 6months-1yr down the road. So really, ENOUGH QQ MORE PEW PEW. If you can no longer stand this game after a couple weeks into this Uprising build then find another game, the constant bitching and whining does not make our game better.
SIDENOTE: Ever since Uprising came out, my PS3 no longer suffer constant hard freezes (w/ PS3s IP set in DMZ in router). I used to freezing everything ******* game and hadn't hit cap in the past two weeks. Lots of homos like me have this trouble stil, try this DMZ option if you have done the PS3's restore database and file system, unistall/restal dust clientl, game data deletion.....etc.
This is the third OMG HEAVY NERF thread I've copied this into, I'm done spamming.
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Chibi Andy
Forsaken Immortals
152
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Posted - 2013.05.07 21:34:00 -
[42] - Quote
would heavy users get a SP refund once the new suits come out?? since they didnt get any suits and are still using the amarr ones. seems kinda unfair for them to be forced to use only that particular suit since CCP didnt bother to release any new suits for them. |
Orion Vahid
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.05.07 21:36:00 -
[43] - Quote
WyrmHero1945 wrote:They're now what they're meant to be, moving damage sponges. Don't expect to be killing everyone at CQC now. Your role is to survive and take hits while the assaults do the killing. When the assaults die you stand there and don't let them take the objective/position.
A class that has the highest HP cannot have the highest DPS. People learned to counter you and they still have this in mind, you're a primary target. Make them do so and don't expose yourself. Your teammates do the flanking job. Always run with a squad, remember people will target you first so take cover. If the squad dies you're the only hope. Let them get very close to you and either kill them all or scare them away. But always hold the position.
The HMG nerf will force people towards this role. It's interesting how CCP is developing the meta game. I like the direction of balance they're aiming. Proto suits have to get close now and run towards cover in fear, no longer in their safe zone provided by sharpshooter. Shut the **** up COD kiddie. You're just happy that your little SMG will take down Heavies. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
165
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Posted - 2013.05.07 21:42:00 -
[44] - Quote
Harkon Vysarii wrote:steadyhand amarr wrote:All the heavys I know changed their playstyle got used to new rules and are right back to kicking ass I still fear hmgs more so now because it takes me longer to drop a heavy This. First game I played in squad with the Dead Sixers our Heavies went 17/4 and 30/6. Now how can you tell me that the Heavy is underpowered after that. It's fairly true that heavies with proper logi support were nearly unbreakable in Chromosome. Maybe what we're getting in this build is a heavy that is supposed to be useless--at least, without a second person backing you up.
So, basically, a tank that can fit through doors.
Trouble is, why wouldn't people use a logi/assault combo instead of logi/heavy? Or, at the very least, why wouldn't you use assault rifles instead of HMG's? The only benefit you have is less frequent (but much longer) reloads. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
214
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Posted - 2013.05.08 00:20:00 -
[45] - Quote
Goric Rumis wrote:[quote=Harkon Vysarii] Trouble is, why wouldn't people use a logi/assault combo instead of logi/heavy? Or, at the very least, why wouldn't you use assault rifles instead of HMG's? The only benefit you have is less frequent (but much longer) reloads. ^ He gets it!
Some guy once talked about being a corp battle where there was a heavy with two logis who were unbeatable, i'm just wondering why the other team didn't use 3 Assaults instead
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