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Skilfer
Nova Corps Marines Ishuk-Raata Enforcement Directive
23
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Posted - 2013.05.07 05:57:00 -
[1] - Quote
There was more than enough information released on Uprising and the changes it would bring for everyone here to have been knowledgeable and prepared. Yes, there are bugs, and they are being corrected. As for needs, they are not unbearable and can actually be made into buffs if you actually skill strategically and adapt. Being lazy and ignorant is no excuse. This is a complicated, merciless universe. If this is already too much for you to handle, you are in for a rude awakening. Quit the whining, do some research, become educated, and post like it. That is all. |
Arkena Wyrnspire
Turalyon Plus
200
|
Posted - 2013.05.07 06:04:00 -
[2] - Quote
But my tank isn't invincible in pub matches anymore, whatever shall I do? QQ. |
Garrett Blacknova
Codex Troopers
2733
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Posted - 2013.05.07 06:04:00 -
[3] - Quote
How do you turn the HMG's nerfs into a buff then?
How does reduced damage and range somehow magically make the gun better than it was?
Not joking. I'm serious. If there's some secret that actually makes the HMG a viable weapon, I'd love to know so I can point it out to the Heavies I can currently destroy while trying to suicide against them in a Scout suit. |
Skilfer
Nova Corps Marines Ishuk-Raata Enforcement Directive
25
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Posted - 2013.05.07 06:08:00 -
[4] - Quote
Garrett Blacknova wrote:How do you turn the HMG's nerfs into a buff then?
How does reduced damage and range somehow magically make the gun better than it was?
Not joking. I'm serious. If there's some secret that actually makes the HMG a viable weapon, I'd love to know so I can point it out to the Heavies I can currently destroy while trying to suicide against them in a Scout suit.
You have to focus more on tactics and strategy now rather than just rushing out anywhere with all guns blazing. The HMG is still a very viable weapon, that I have seen many still slaughter with. Couple this with the reduced prices across the board, I think you will be just fine. |
Buster Friently
Rosen Association
370
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Posted - 2013.05.07 06:08:00 -
[5] - Quote
Garrett Blacknova wrote:How do you turn the HMG's nerfs into a buff then?
How does reduced damage and range somehow magically make the gun better than it was?
Not joking. I'm serious. If there's some secret that actually makes the HMG a viable weapon, I'd love to know so I can point it out to the Heavies I can currently destroy while trying to suicide against them in a Scout suit.
Well, for a start everything else got nerfed as well. Second, the heavy frame got a HP bonus while the rest lost HP.
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The Robot Devil
BetaMax. CRONOS.
205
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Posted - 2013.05.07 06:12:00 -
[6] - Quote
Blacknova, I enjoy your posts and respect your option. A buff may be an overstatement but I do agree that the nerfs are good for the game. The damage nerf to the HMG may need to be looked at but for the most part they are good. I think what the other post was trying to say is that the heavies have a more defined role and require teamwork, they can't stand on their own any more. Heavies, I think, will benefit from a more team focused play rather than lone wolfing. This is just my opinion but I do almost think that it is a buff, if not to heavies then to the team as a whole. |
Skilfer
Nova Corps Marines Ishuk-Raata Enforcement Directive
25
|
Posted - 2013.05.07 06:18:00 -
[7] - Quote
The Robot Devil wrote:Blacknova, I enjoy your posts and respect your option. A buff may be an overstatement but I do agree that the nerfs are good for the game. The damage nerf to the HMG may need to be looked at but for the most part they are good. I think what the other post was trying to say is that the heavies have a more defined role and require teamwork, they can't stand on their own any more. Heavies, I think, will benefit from a more team focused play rather than lone wolfing. This is just my opinion but I do almost think that it is a buff, if not to heavies then to the team as a whole.
As a whole this is the idea. Everything is designed to have an advantage over everything else. There is not supposed to ever be an end-all be-all anything. New Eden is a VERY social universe. Teamwork, strategy, specialization and socialization are the ways to be successful here. As I said, there is always a way to adapt and we have been given more than enough tools to do so if we only try. |
Garrett Blacknova
Codex Troopers
2733
|
Posted - 2013.05.07 06:19:00 -
[8] - Quote
I agree that the HMG needed a nerf, but what they did was WAY too far.
I don't play Heavy. I hunt them. I run Shotgun Scout, and killing Heavies has always been a fun, but challenging pastime when they know what they're doing.
They're now little more than targets with broken toys. The "Shotgun Range" comments aren't a significant exaggeration, and assuming they only have a single tier of advantage, my Shotgun kills a Heavy faster than their HMG kills my Scout suit when they're in position to open fire first and I decide to go for a suicide charge. |
Skilfer
Nova Corps Marines Ishuk-Raata Enforcement Directive
26
|
Posted - 2013.05.07 06:22:00 -
[9] - Quote
Garrett Blacknova wrote:I agree that the HMG needed a nerf, but what they did was WAY too far.
I don't play Heavy. I hunt them. I run Shotgun Scout, and killing Heavies has always been a fun, but challenging pastime when they know what they're doing.
They're now little more than targets with broken toys. The "Shotgun Range" comments aren't a significant exaggeration, and assuming they only have a single tier of advantage, my Shotgun kills a Heavy faster than their HMG kills my Scout suit when they're in position to open fire first and I decide to go for a suicide charge.
Then they should have had support. If it was a bad spawn, well that is simply unfortunate. |
Mads Katter
Nova Corps Marines Ishuk-Raata Enforcement Directive
15
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Posted - 2013.05.09 20:26:00 -
[10] - Quote
Skilfer wrote:Garrett Blacknova wrote:I agree that the HMG needed a nerf, but what they did was WAY too far.
I don't play Heavy. I hunt them. I run Shotgun Scout, and killing Heavies has always been a fun, but challenging pastime when they know what they're doing.
They're now little more than targets with broken toys. The "Shotgun Range" comments aren't a significant exaggeration, and assuming they only have a single tier of advantage, my Shotgun kills a Heavy faster than their HMG kills my Scout suit when they're in position to open fire first and I decide to go for a suicide charge. Then they should have had support. If it was a bad spawn, well that is simply unfortunate.
I've had support in multiple ways including 3 logis with proto repairers on me and healing nanohives that can't keep me up and going. I've had a 4 man AR support team that had trouble keeping the enemy off of me. I'm an easy target now that is not to be feared by even charging scouts with shotguns.
Skilfer, I have two questions for you. Do you honestly think that the HMG community as a whole is whining about what was done to the weapon and have you tried using the weapon in any capacity before this build before coming to your conclusion?
As you know I have skilled into and use the HMG and I'm one of the few in our Corp who have chosen this direction both in Chromosome and in Uprising. You know (or should by now) that in the past build I do my best in defensive situations and holding an objective. As CCP Remnant stated in this Constructive HMG Complaint Thread the Role of the heavy is to be just that, a Defensive and Close Quarters weapon. I'm fine with that an will adjust my tactics accordingly...or would if the Weapon was not broken. As it stands right now the HMG is a joke of a weapon. It does it's best at 10 to 15 meters and can hit targets with greatly reduced damage at 30 meters. Any closer (shotgun or nova knife range) and HMGs cannot track or do damage even though that is the area that our bullet spread is the tightest and should do the most damage (more rounds in a tighter cone). Any farther and our rounds hit like marshmallows if they hit at all. Throughout the range (and this has been tested by me and a friendly assault on the other team) a Logi/assault/Scout can literally hop through the bullet spread of the HMG without taking much damage. Does anyone really think that this is not broken? Should a HMG user be getting less kills with his/her primary weapon than with his/her grenades or sidearm?
The majority of the players who participated in the Thread I linked are NOT whining no matter what you believe. A heavy suit should not NEED a 3 man Logi team with long range tactical ARs to help keep that one player up so he can sit on an objective an objective just to wait for the kill assist. The HMG did need a tweak but not a complete Range/Damage/Accuracy reduction.
I will agree, however, about many of the things other groups are complaining about are just "get over it an deal" situations. The problem I see is that many of the "whiners" as you have dubbed them are NOT having fun with this game or this build. Many have put quite a bit into preparing for the bigger picture of this game (as you know personally) and the things done to a large portion of the game are making them second guess that dedication to the game. Those are the two big things that CCP does not need at this stage of game development in a fickle FPS genre game. Maybe instead of focusing on what you deem whiners you should focus on helping the community or the CPM to get fixed what obviously needs fixing.
Stepping down from my soapbox now.
Game on |
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Mobius Wyvern
BetaMax. CRONOS.
1459
|
Posted - 2013.05.09 20:28:00 -
[11] - Quote
Skilfer wrote:Garrett Blacknova wrote:How do you turn the HMG's nerfs into a buff then?
How does reduced damage and range somehow magically make the gun better than it was?
Not joking. I'm serious. If there's some secret that actually makes the HMG a viable weapon, I'd love to know so I can point it out to the Heavies I can currently destroy while trying to suicide against them in a Scout suit. You have to focus more on tactics and strategy now rather than just rushing out anywhere with all guns blazing. The HMG is still a very viable weapon, that I have seen many still slaughter with. Couple this with the reduced prices across the board, I think you will be just fine. You guys saw the post CCP Remnant made, right? The Sentinel isn't supposed to be used like an Assault suit, it's supposed to be used in a more defensive role, which is what all those extra hitpoints are for. |
undeadsoldier90
Hellstorm Inc League of Infamy
385
|
Posted - 2013.05.09 20:32:00 -
[12] - Quote
I could care less about the nerfs and buffs fix the aiming ccp. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
113
|
Posted - 2013.05.09 20:35:00 -
[13] - Quote
Heavy and Tankers need to come together and seek... Revenge. |
Laheon
Osmon Surveillance Caldari State
442
|
Posted - 2013.05.09 20:38:00 -
[14] - Quote
Katter, as you so very kindly posted a link to the other thread, you will also see that the HMG is being looked at. As stated, all weapons have a hard cap on range which will be removed and replaced with the EVE system of optimal and fall-off, allowing the HMG to apply its damage over a greater range, albeit less so at distance.
In short, the HMG is being looked at, and any other issues which have arisen from the changes from Chromosome.
I used the HMG for a few matches in Chromosome, and IMO, I found it to excel at close range against anything (except perhaps scouts), even the militia one. I once managed to take out three AR users in a short period of time by surprising them from around a corner, so much so that I thought it was a little bit OP at close range. Bear in mind I have perhaps 800k SP tops at this point.
Either way, CCP has taken steps in the right direction, perhaps gone a little bit too far, but in the end that's what game development is all about, finding the right balance. It may not be the most efficient method, but it's a surefire way to get the balance right. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1517
|
Posted - 2013.05.09 20:40:00 -
[15] - Quote
tired of whining..
creates a thread to whine about whiners |
EnIgMa99
Imperfects Negative-Feedback
299
|
Posted - 2013.05.09 20:41:00 -
[16] - Quote
seeing people you cant hit with a gun because of "range" and being killed by unrendered enemy models. Bad controls, non working equipment, poorly laid out sp chart, imba weapons list goes on. |
Mobius Wyvern
BetaMax. CRONOS.
1462
|
Posted - 2013.05.09 20:43:00 -
[17] - Quote
EnIgMa99 wrote:seeing people you cant hit with a gun because of "range" and being killed by unrendered enemy models. Bad controls, non working equipment, poorly laid out sp chart, imba weapons list goes on. You just made this same post in another thread?
You really need to revert to copypasta? |
Garrett Blacknova
Codex Troopers
2884
|
Posted - 2013.05.09 20:57:00 -
[18] - Quote
Skilfer wrote:Garrett Blacknova wrote:I agree that the HMG needed a nerf, but what they did was WAY too far.
I don't play Heavy. I hunt them. I run Shotgun Scout, and killing Heavies has always been a fun, but challenging pastime when they know what they're doing.
They're now little more than targets with broken toys. The "Shotgun Range" comments aren't a significant exaggeration, and assuming they only have a single tier of advantage, my Shotgun kills a Heavy faster than their HMG kills my Scout suit when they're in position to open fire first and I decide to go for a suicide charge. Then they should have had support. If it was a bad spawn, well that is simply unfortunate. So you're saying that a Heavy shouldn't be reasonably expected to use one of their signature weapons in a straight-up fight against a Scout WHO ISN'T BOTHERING TO TRY AND DODGE and should instead RELY ON SOMEONE ELSE TO KILL THE MOST FRAGILE SUIT IN THE GAME?
...
I'm pretty sure nobody's going to go for that. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
244
|
Posted - 2013.05.09 21:19:00 -
[19] - Quote
Skilfer wrote:The Robot Devil wrote:Blacknova, I enjoy your posts and respect your option. A buff may be an overstatement but I do agree that the nerfs are good for the game. The damage nerf to the HMG may need to be looked at but for the most part they are good. I think what the other post was trying to say is that the heavies have a more defined role and require teamwork, they can't stand on their own any more. Heavies, I think, will benefit from a more team focused play rather than lone wolfing. This is just my opinion but I do almost think that it is a buff, if not to heavies then to the team as a whole. As a whole this is the idea. Everything is designed to have an advantage over everything else. There is not supposed to ever be an end-all be-all anything. New Eden is a VERY social universe. Teamwork, strategy, specialization and socialization are the ways to be successful here. As I said, there is always a way to adapt and we have been given more than enough tools to do so if we only try.
Only gripe I have is that lasers used to be a hard counter to the AR snipers of chromosome now we are sort of soft counters with a built in light show.....
Also Dead Six isnt noticing these issues that badly.
Our first squad put together for uprising played one match scored 4 OB's over six guys and had both Heavies get 20+ kills for less than half the deaths. Xin was 30/6 and Illastus 24/7 |
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