Mads Katter
Nova Corps Marines Ishuk-Raata Enforcement Directive
15
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Posted - 2013.05.09 20:26:00 -
[1] - Quote
Skilfer wrote:Garrett Blacknova wrote:I agree that the HMG needed a nerf, but what they did was WAY too far.
I don't play Heavy. I hunt them. I run Shotgun Scout, and killing Heavies has always been a fun, but challenging pastime when they know what they're doing.
They're now little more than targets with broken toys. The "Shotgun Range" comments aren't a significant exaggeration, and assuming they only have a single tier of advantage, my Shotgun kills a Heavy faster than their HMG kills my Scout suit when they're in position to open fire first and I decide to go for a suicide charge. Then they should have had support. If it was a bad spawn, well that is simply unfortunate.
I've had support in multiple ways including 3 logis with proto repairers on me and healing nanohives that can't keep me up and going. I've had a 4 man AR support team that had trouble keeping the enemy off of me. I'm an easy target now that is not to be feared by even charging scouts with shotguns.
Skilfer, I have two questions for you. Do you honestly think that the HMG community as a whole is whining about what was done to the weapon and have you tried using the weapon in any capacity before this build before coming to your conclusion?
As you know I have skilled into and use the HMG and I'm one of the few in our Corp who have chosen this direction both in Chromosome and in Uprising. You know (or should by now) that in the past build I do my best in defensive situations and holding an objective. As CCP Remnant stated in this Constructive HMG Complaint Thread the Role of the heavy is to be just that, a Defensive and Close Quarters weapon. I'm fine with that an will adjust my tactics accordingly...or would if the Weapon was not broken. As it stands right now the HMG is a joke of a weapon. It does it's best at 10 to 15 meters and can hit targets with greatly reduced damage at 30 meters. Any closer (shotgun or nova knife range) and HMGs cannot track or do damage even though that is the area that our bullet spread is the tightest and should do the most damage (more rounds in a tighter cone). Any farther and our rounds hit like marshmallows if they hit at all. Throughout the range (and this has been tested by me and a friendly assault on the other team) a Logi/assault/Scout can literally hop through the bullet spread of the HMG without taking much damage. Does anyone really think that this is not broken? Should a HMG user be getting less kills with his/her primary weapon than with his/her grenades or sidearm?
The majority of the players who participated in the Thread I linked are NOT whining no matter what you believe. A heavy suit should not NEED a 3 man Logi team with long range tactical ARs to help keep that one player up so he can sit on an objective an objective just to wait for the kill assist. The HMG did need a tweak but not a complete Range/Damage/Accuracy reduction.
I will agree, however, about many of the things other groups are complaining about are just "get over it an deal" situations. The problem I see is that many of the "whiners" as you have dubbed them are NOT having fun with this game or this build. Many have put quite a bit into preparing for the bigger picture of this game (as you know personally) and the things done to a large portion of the game are making them second guess that dedication to the game. Those are the two big things that CCP does not need at this stage of game development in a fickle FPS genre game. Maybe instead of focusing on what you deem whiners you should focus on helping the community or the CPM to get fixed what obviously needs fixing.
Stepping down from my soapbox now.
Game on |