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Cat Merc
BetaMax. CRONOS.
767
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Posted - 2013.05.02 20:47:00 -
[1] - Quote
So it seems that CCP wants to insert the Gallente philosophy into Dust of "Get in close quick, and deal massive damage". Which is fine, they should do that. But it seems we have a recipe for disaster.
Uncle_AWOL has told me that they increased the speed penalty on plates even further (dafuq, 5% more on each level), and from Jenza's video it seems that Gallente base speed is the standard 7.0 m/s, so we can't put on a single plate to be be competitive with any other race. And the AR range was nerfed, so putting on plates means you can't even reach your enemy.
So you give us the option to tank, and then you take away the Gallente AR range forcing us to stay speedy... Alright.
So I won't put any plates on, I'll just use reps and kinetic catalyzers! I will use hit and run tactics using my massive damage AR (Gallente Blaster weapons have the highest DPS, trading it for range)! But wait, the scrambler rifle has 35 damage and 750RPM, while the duvolle AR has 34.1 damage and 750RPM. Wait what. And not only that, but the scrambler rifle has better range.
So you take away our option to tank, you force us to go speedy and get in CQC fights, but you make another weapon that has higher DPS? So with get in close range and get murdered because we have no tank and the SR DPS is higher... Right.......
Am I missing something CCP? |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
564
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Posted - 2013.05.02 20:48:00 -
[2] - Quote
Wait till the update. |
Cat Merc
BetaMax. CRONOS.
767
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Posted - 2013.05.02 20:49:00 -
[3] - Quote
Elijah Sol' Dzusaki wrote:Wait till the update. Speculations. Until CCP releases that Dev blog I will speculate to all hell. Also, I got my information from game footage and two players that played the build. |
gbghg
L.O.T.I.S. RISE of LEGION
1336
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Posted - 2013.05.02 20:54:00 -
[4] - Quote
I introduce you to the wonder outs thing know as cover, which allows you to get close to people without taking damage. And the scramble rifle has improved effectiveness against shields and reduced effectiveness against armour, while the AR does equal damage to both |
Cat Merc
BetaMax. CRONOS.
767
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Posted - 2013.05.02 20:56:00 -
[5] - Quote
gbghg wrote:I introduce you to the wonderous thing know as cover, which allows you to get close to people without taking damage. And the scramble rifle has improved effectiveness against shields and reduced effectiveness against armour, while the AR does equal damage to both Why should I take cover when my enemy doesn't have to, and can have more HP and better range and better DPS. |
Crash Monster
Snipers Anonymous
96
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Posted - 2013.05.02 20:57:00 -
[6] - Quote
I feel deficient. Sadly, I don't spend all day looking for things to QQ about. I must be doing something wrong. |
WyrmHero1945
Greatness Achieved Through Training EoN.
164
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Posted - 2013.05.02 21:00:00 -
[7] - Quote
The scrambler does crappy damage to armor and it overheats, while the AR doesn't and it deals more damage to armor than SR. Therefore everything is balanced. |
Cat Merc
BetaMax. CRONOS.
770
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Posted - 2013.05.02 21:00:00 -
[8] - Quote
Crash Monster wrote:I feel deficient. Sadly, I don't spend all day looking for things to QQ about. I must be doing something wrong. I'm pointing out a fail of logic. I gathered information and concluded what CCP is trying to do with the Gallente suits, and I pointed out how illogical their execution of it is. |
Cat Merc
BetaMax. CRONOS.
770
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Posted - 2013.05.02 21:15:00 -
[9] - Quote
blarg |
Django Quik
R.I.f.t Orion Empire
391
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Posted - 2013.05.02 21:19:00 -
[10] - Quote
There are some armor plates that have no speed penalty but less HP. |
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Cat Merc
BetaMax. CRONOS.
770
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Posted - 2013.05.02 21:22:00 -
[11] - Quote
Django Quik wrote:There are some armor plates that have no speed penalty but less HP. Not coming in Uprising. Dammit people, listen to what was said in that damn presentation, its near future stuff, not coming in Uprising. I heard what you just said so many times I'm beginning to wonder if you people have ears. |
Django Quik
R.I.f.t Orion Empire
391
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Posted - 2013.05.02 21:23:00 -
[12] - Quote
Pretty sure that's what was said - is coming in uprising. |
Cat Merc
BetaMax. CRONOS.
770
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Posted - 2013.05.02 21:24:00 -
[13] - Quote
Django Quik wrote:Pretty sure that's what was said - is coming in uprising. Dust 514: Advancing the core is where it was announced. It was under near future stuff, which means in the 12 months range from now. But NOT in Uprising. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
565
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Posted - 2013.05.02 21:28:00 -
[14] - Quote
Cat Merc wrote:But wait, the scrambler rifle has 35 damage and 750RPM, while the duvolle AR has 34.1 damage and 750RPM. Isn't the scrambler rifle an anti shields weapon while the AR is a hybrid. Meaning SR will burn through shields and slow down against armor, while the AR does the same to both shields and armor. |
Cat Merc
BetaMax. CRONOS.
771
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Posted - 2013.05.02 21:29:00 -
[15] - Quote
Elijah Sol' Dzusaki wrote:Cat Merc wrote:But wait, the scrambler rifle has 35 damage and 750RPM, while the duvolle AR has 34.1 damage and 750RPM. Isn't the scrambler rifle an anti shields weapon while the AR is a hybrid. Meaning SR will burn through shields and slow down against armor, while the AR does the same to both shields and armor. Its the difference of 1.5 bullets. Its really miniscule. |
Musta Tornius
BetaMax. CRONOS.
307
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Posted - 2013.05.02 21:30:00 -
[16] - Quote
gbghg wrote:I introduce you to the wonderous thing know as cover, which allows you to get close to people without taking damage. And the scramble rifle has improved effectiveness against shields and reduced effectiveness against armour, while the AR does equal damage to both
Actually if you look here https://forums.dust514.com/default.aspx?g=posts&m=735230#post735230 you can see that ARs do slightly more damage to shields than armour. |
Schalac 17
Expert Intervention Caldari State
50
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Posted - 2013.05.02 21:36:00 -
[17] - Quote
I honestly believe that the speed reduction for armor plates needs to be looked at, and possibly removed, if shield tanking doesn't make you an easier target to hit. A shield scout should have the hitbox of a heavy suit with enough extenders equipped to it, if an armor heavy has to run at less than 5 m/s with armor mods. |
Arkena Wyrnspire
Turalyon Plus
131
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Posted - 2013.05.02 22:23:00 -
[18] - Quote
Schalac 17 wrote:I honestly believe that the speed reduction for armor plates needs to be looked at, and possibly removed, if shield tanking doesn't make you an easier target to hit. A shield scout should have the hitbox of a heavy suit with enough extenders equipped to it, if an armor heavy has to run at less than 5 m/s with armor mods.
Stamina penalty would be a far better penalty.
Also, I agree with this thread 100% - I'm going to wait until Uprising actually launches, but CCP is repeatedly failing with their Gallente design philosophy, and indeed armour in general. There are the same problems in EvE, for crying out loud! Can't you see this? |
Delirium Inferno
Chernova Industries
125
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Posted - 2013.05.02 22:41:00 -
[19] - Quote
So you are upset that every fitting option will have a weakness? |
Medic 1879
The Tritan Industries RISE of LEGION
153
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Posted - 2013.05.02 22:42:00 -
[20] - Quote
Delirium Inferno wrote:So you are upset that every fitting option will have a weakness?
What weakness do stacked shield extenders confer? |
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Delirium Inferno
Chernova Industries
125
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Posted - 2013.05.02 22:49:00 -
[21] - Quote
Medic 1879 wrote:Delirium Inferno wrote:So you are upset that every fitting option will have a weakness? What weakness do stacked shield extenders confer? Getting ripped to shreds by scrambler rifles and flux grenades? |
Schalac 17
Expert Intervention Caldari State
51
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Posted - 2013.05.02 22:52:00 -
[22] - Quote
Delirium Inferno wrote:Medic 1879 wrote:Delirium Inferno wrote:So you are upset that every fitting option will have a weakness? What weakness do stacked shield extenders confer? Getting ripped to shreds by scrambler rifles and flux grenades? You act as though armor doesn't get ripped to shreds right now from LR. |
Medic 1879
The Tritan Industries RISE of LEGION
153
|
Posted - 2013.05.02 22:53:00 -
[23] - Quote
Yes but shields are weak to one weapon and one grenade type whereas armour is weak to a few weapons (MD, FG, SnR) one grenade type and have a built in movement penalty making you easier to hit. I think the point is shields have less drawbacks than armour.
Edit shields are weak to 2 weapons and one grenade forgot about LR. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
50
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Posted - 2013.05.02 23:10:00 -
[24] - Quote
Cat Merc wrote:So it seems that CCP wants to insert the Gallente philosophy into Dust of "Get in close quick, and deal massive damage". Which is fine, they should do that. But it seems we have a recipe for disaster.
Uncle_AWOL has told me that they increased the speed penalty on plates even further (dafuq, 5% more on each level), and from Jenza's video it seems that Gallant base speed is the standard 7.0 m/s, so we can't put on even a single plate to be competitive with any other race. And the AR range was nerfed, so putting on plates means you can't even reach your enemy.
So you give us the option to tank, and then you take away the Gallente AR range forcing us to stay speedy... Alright.
So I won't put any plates on, I'll just use reps and kinetic catalyzers! I will use hit and run tactics using my massive damage AR (Gallente Blaster weapons have the highest DPS, trading it for range)! But wait, the scrambler rifle has 35 damage and 750RPM, while the duvolle AR has 34.1 damage and 750RPM. Wait what. And not only that, but the scrambler rifle has better range.
So you take away our option to tank, you force us to go speedy and get in CQC fights, but you make another weapon that has higher DPS? So with get in close range and get murdered because we have no tank and the SR DPS is higher... Right.......
Am I missing something CCP?
I'm pointing out a fail of logic here, if you see any reason this is false please tell me.
At this junction it is a moot point. You better learn to deal. I remember when they broke the Tac AR (four or so months ago) and now (hopefully) it is just getting fixed.
Hope you have fun with your Gallente suite for a good long while, because it's going to be a good long while. Just remember: stay vocal on the forums about it if you ever expect to get your fix.
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Cat Merc
BetaMax. CRONOS.
782
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Posted - 2013.05.03 03:35:00 -
[25] - Quote
Delirium Inferno wrote:So you are upset that every fitting option will have a weakness? I am upset that no matter what direction I go, any other suit will have more HP, more DPS, and more speed and better range. While I do have the option to out HP anyone in the game (highest Assault armor base HP + plates), it will leave me gimped in any other area and won't even allow me to hit anything because my slowness doesn't let me get close to enemies. |
WyrmHero1945
Greatness Achieved Through Training EoN.
165
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Posted - 2013.05.03 03:41:00 -
[26] - Quote
Medic 1879 wrote:Yes but shields are weak to one weapon and one grenade type whereas armour is weak to a few weapons (MD, FG, SnR) one grenade type and have a built in movement penalty making you easier to hit. I think the point is shields have less drawbacks than armour.
Edit shields are weak to 2 weapons and one grenade forgot about LR.
And AR, 110% to shields 90% to armor. Plasma cannon supposedly does more to shields as well. FG is 100/100.
Armor is weak to MD, HMG, SMG, Flaylock, grenades.
The drawback of shields is the inability to stack damage mods.
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Vaerana Myshtana
Bojo's School of the Trades
802
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Posted - 2013.05.03 03:41:00 -
[27] - Quote
Arkena Wyrnspire wrote:Schalac 17 wrote:I honestly believe that the speed reduction for armor plates needs to be looked at, and possibly removed, if shield tanking doesn't make you an easier target to hit. A shield scout should have the hitbox of a heavy suit with enough extenders equipped to it, if an armor heavy has to run at less than 5 m/s with armor mods. Stamina penalty would be a far better penalty. Also, I agree with this thread 100% - I'm going to wait until Uprising actually launches, but CCP is repeatedly failing with their Gallente design philosophy, and indeed armour in general. There are the same problems in EvE, for crying out loud! Can't you see this?
Yes, there needs to be some actual racial differences amongst the dropsuits.
For instance, Gallente dropsuits might get a 5% reduction in the speed penalty for Armor Plates or a 5% better Armor Repair Rate per level of some skill.
Similarly, Amarr suits might a bonus to Armor HP or lower fitting costs for Armor Plates for every level of the equivalent skill.
Caldari suits should get better Shield HP or resists per level.
Minmatar suits should get better Shield Recharge Rate or lower Profile penalties for Shield Extenders. |
Cat Merc
BetaMax. CRONOS.
782
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Posted - 2013.05.03 03:44:00 -
[28] - Quote
Vaerana Myshtana wrote:Arkena Wyrnspire wrote:Schalac 17 wrote:I honestly believe that the speed reduction for armor plates needs to be looked at, and possibly removed, if shield tanking doesn't make you an easier target to hit. A shield scout should have the hitbox of a heavy suit with enough extenders equipped to it, if an armor heavy has to run at less than 5 m/s with armor mods. Stamina penalty would be a far better penalty. Also, I agree with this thread 100% - I'm going to wait until Uprising actually launches, but CCP is repeatedly failing with their Gallente design philosophy, and indeed armour in general. There are the same problems in EvE, for crying out loud! Can't you see this? Yes, there needs to be some actual racial differences amongst the dropsuits. For instance, Gallente dropsuits might get a 5% reduction in the speed penalty for Armor Plates or a 5% better Armor Repair Rate per level of some skill. Similarly, Amarr suits might a bonus to Armor HP or lower fitting costs for Armor Plates for every level of the equivalent skill. Caldari suits should get better Shield HP or resists per level. Minmatar suits should get better Shield Recharge Rate or lower Profile penalties for Shield Extenders. CCP: "Woooah! We actually have to work to balance? But we love our blanket bonuses :<" |
Cat Merc
BetaMax. CRONOS.
784
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Posted - 2013.05.03 12:01:00 -
[29] - Quote
Honestly having a Stamina penalty instead of speed will fix most of the problems Armor has. It will be great at 1v1, but the slow as kittens armor rep speed will force you to take cover for much much longer. |
rebecca watson
OSG Planetary Operations Covert Intervention
49
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Posted - 2013.05.04 01:32:00 -
[30] - Quote
One thing to consider (i'd love if someone had the relevant stats to back this up) is the clipsize/heat capacity the scrambler rifle has...
meaning, maybe the scrambler has to be cycled through bursts to avoid overheating, while the AR can fully unload it's clip without pause, meaning more dps over time? |
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