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Nelo Angel0
The Nommo Insurance Fraud.
34
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Posted - 2013.05.01 22:33:00 -
[1] - Quote
Imperial Scrambler Rifle CPU 92 PG 20 Damage 71.5 RoF 750 clip 45 max ammo 225 reload time 2.5 heat build up/s 60 cooldown 6s seize duration 5s feedback damage 50 charge up time 2s
Allotek plasma cannon CPU115 Direct Damage 1155 Splash Damage 313.5 blast radius 3.5m charge up 0.6s clip 1 max ammo 9 reload 3.5s
Core flaylock pistol CPU 45 PG 2 direct damage 239.8 splash damage 214.5 blast radius 2m clip 3 max ammo 21 reload 2.5s
Enforcer Falchion shield 2k armor 770 shield recharge 22/2 CPU 320 PG 1805 high powered 5 large turret 1 low powered 3 small turret 2
enforcer vayu shield 690 armor 2230 shield recharge 8/s CPU 210 PG 2490 high powered 3 large turret 1 low powered 5 small turret 2
CRD-9 Assault Scrambler Rilfe CPU-48 PG-12 Damage-34.1 RoF-750 Accuracy-57.7 Clip-72
Scout mk.0 pg 60kW cpu 230gF shield-100 armor-70 sheild recharge-40hp/s delay-4s depelted delay-8s movement-5.7 sprint-7.9 sprint duration-20s stam-200 recover-18/s 1 equipment 3 infantry high powered 1 grenade 2 low powered 1 sidearm 1 light
Scout gk.0 PG-60 CPU-250 shield-70 armor-130 shield recharge rate-40hp/s shield racharge delay-4s shield depleted recharge delay-8s movement speed-5.5 sprint speed-7.6 sprint duration-20s stamina-200 stamina recovery rate-18/s infantry small capacity grenade-1 infantry high powered-1 infantry equipment-1 infantry low-powered-4 infantry sidearm weapon-1 infantry light-1
Assualt ak.0 PG 70 CPU 350 Shield 180 Armor 180 shield recharge rate 20hp/s shield recharge delay 6s shield depleted recharge delay 10s movement speed 4.8 sprint speed 6.7 sprint duration 20s stamina 200 stamina recovery rate 20/s infantry small capcity grenade 1 infantry high powered 3 infantry equipment 1 infantry low powered 3 infantry sidearm 1 infantry ligh 1
Assualt ck.0 PG 60 CPU 300 shield 210 armor 120 shield recharge rate 25/s shield recharge delay 5s shield recharge delay 8s movement speed 5 sprint speed 7 sprint duration 15s stamina 150 stamina recovery rate 15/s infantry small grenade 1 infantry high powered 4 inantry equipment 1 infantry low powered 3 infantry sidearm 1 infantry light 1
Assualt gk.0 PG 60 CPU 300 shield 120 armor 210 shield recharge rate 20/s shield recharge delay 7s shield depleted recharge delay 10s movement speed 5 sprint speed 7 sprint duration 15s stamina 150 stamina recover rate 15/s infantry small grenade 1 infantry high powered 3 infantry equipment 1 infantry low powered 4 infantry sidearm 1 infantry light 1
Assault mk.0 PG 64 CPU 320 Shield 150 armor 135 shield recharge rate 12/s shield recharge delay 6s shield depleted recharge delay 10s armor repair rate 1/s movement speed 5.3 sprint speed 7.4 sprint duration 17.5 stamina 175 15/s infantry small grenade 1 infantry high powered 5 infantry equipment 1 infantry low powered 2 infantry sidearm 1 infantry light 1
Logistics ak.0 PG 66 CPU 390 shield 120 armor 180 shield recharge rate 17/s shield recharge delay 6s shield depelted recharge delay 5s movement speed 4.5 sprint speed 6.4 sprint duration 14s stamina 140 stamina recovery rate 15s infantry high powered 3 infantry medium grenade 1 infantry equipment 3 infantry low powered 3 infantry sidearm 1 infantry light 1
Logistics ck.0 PG 78 CPU 390 shield 180 armor 90 shield recharge rate 20/s shield recharge delay 4s shield depleted recharge delay 6s movement 4.7 sprint 6.6 sprint duration 11.5 stamina 115 stamina recovery rate 12/s infantry high powered 5 infantry medium grenade 1 infantry 3 infantry low powered 4 infantry light 1
Logistics gk.0 PG 78 CPU 390 shield 90 armor 180 shield recharge rate 15/s recharge delay 6s depleted recharge delay 6s movement 4.7 sprint 6.6 sprint duration 12.5 stamina 1223 stamina 12/s infantry high powered 3 infantry medium grenade 1 infantry equipment 4 infantry low powered 5 infantry light 1
Logistics mk.0 PG 78 CPU 390 shield 90 armor 150 recharge rate 20/s recharge delay 6s depleted recharge delay 6s movement speed 5 sprint speed 7 sprint duration 12s stamina 120 stamina recovery rate 12/s infantry high powered 4 infantry medium grenade 1 infantry equipment 4 infantry low powered 4 infantry light 1
Sentinel ak.0 PG 54 CPU 270 shield 405 armor 405 recharge rate 20/s recharge delay 7s depleted recharge delay 10s movement speed 3.6 sprint speed 5.1 sprint duration 12.5s stamina 125 stamina recovery 15/s infantry high powered 1 infantry large grenade 1 infantry sidearm 1 infantry low powered 4 infantry heavy 1
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
216
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Posted - 2013.05.01 22:34:00 -
[2] - Quote
stop reminding me how terrible the tanks are. :(
but good stuff. :D. |
Nelo Angel0
The Nommo Insurance Fraud.
34
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Posted - 2013.05.01 22:36:00 -
[3] - Quote
BobThe843CakeMan wrote:stop reminding me how terrible the tanks are. :(
but good stuff. :D.
the scanner tools even popped up. but damn i was tired of typing. Anyway yea those enforcers blow hardcore but the plasma cannon looks a little.... weird? |
Sloth9230
Reaper Galactic
1194
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Posted - 2013.05.01 22:37:00 -
[4] - Quote
*Looks at plasma cannon* And the Falylock is OP? |
crazy space 1
ZionTCD Unclaimed.
1071
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Posted - 2013.05.01 22:41:00 -
[5] - Quote
the plasma cannon seems really hard to use I can't figure it out so it shoots an invisible line that then your shot follows?
I've seen people shoot the thing 3-4 times without losing the clip, whats going on in these cases? |
Arkena Wyrnspire
Turalyon Plus
129
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Posted - 2013.05.01 22:45:00 -
[6] - Quote
Thanks for this. I assume the 71.5 damage for the Imperial Scrambler Rifle is the charged damage? Because lol, that much damage at 750 rpm.
It's also nice to see that some infantry have 5 slots in one section - like the Gallente logistics, with 5 lows. I can't help but wonder about the base HP values though. If armour is intended to be higher buffer, why isn't the base HP higher? Unless there are significant armour buffs, then the ck0 > the gk0. The ak0 is weird.
Also, I thought amarr were dedicated armour tankers? They seem to also be sacrificing slots for increased fitting room - fitting mods are generally used for this purpose, CCP. The amarr logistics also seems to be lacking somewhat, compared to the caldari one which can fit 5 (!) complex shield extenders or the gallente one, which has 5 lows for armour tanking - though it remains to be seen if armour will actually be useful. Amarr logistics does have a sidearm though... |
Nelo Angel0
The Nommo Insurance Fraud.
35
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Posted - 2013.05.01 22:45:00 -
[7] - Quote
crazy space 1 wrote:the plasma cannon seems really hard to use I can't figure it out so it shoots an invisible line that then your shot follows?
I've seen people shoot the thing 3-4 times without losing the clip, whats going on in these cases?
hellvaiknow *shrug*. probably just a different variation. less blast radius/splash DMG but quicker charge and more clips is what i would expect. |
Nelo Angel0
The Nommo Insurance Fraud.
35
|
Posted - 2013.05.01 22:48:00 -
[8] - Quote
Arkena Wyrnspire wrote:Thanks for this. I assume the 71.5 damage for the Imperial Scrambler Rifle is the charged damage? Because lol, that much damage at 750 rpm.
It's also nice to see that some infantry have 5 slots in one section - like the Gallente logistics, with 5 lows. I can't help but wonder about the base HP values though. If armour is intended to be higher buffer, why isn't the base HP higher? Unless there are significant armour buffs, then the ck0 > the gk0. The ak0 is weird.
Also, I thought amarr were dedicated armour tankers? They seem to also be sacrificing slots for increased fitting room - fitting mods are generally used for this purpose, CCP. The amarr logistics also seems to be lacking somewhat, compared to the caldari one which can fit 5 (!) complex shield extenders or the gallente one, which has 5 lows for armour tanking - though it remains to be seen if armour will actually be useful. Amarr logistics does have a sidearm though...
EDIT: Bear in mind the plasma cannon is only single shot, guys, and it takes up a proper slot as opposed to the flaylock which takes a sidearm and has multiple shots in the clip.
you missed how the logistics mk.0 has a built in armor repair of 1/s. imagine the possiblities *_* |
Sloth9230
Reaper Galactic
1195
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Posted - 2013.05.01 22:52:00 -
[9] - Quote
Arkena Wyrnspire wrote:The amarr logistics also seems to be lacking somewhat, compared to the caldari one which can fit 5 (!) complex shield extenders or the gallente one, which has 5 lows for armour tanking - though it remains to be seen if armour will actually be useful. Amarr logistics does have a sidearm though...
Agree'd. That side arm and 30 EHP hardly seems worth losing 3 slots and a piece of equipment. At least give them 1 more high or low slot, low slot makes more sense since they're Amarr. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1326
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Posted - 2013.05.01 22:53:00 -
[10] - Quote
Amarr Assault for me. Unless the minmatar Scout is pretty damn enticing. |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
218
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Posted - 2013.05.01 22:54:00 -
[11] - Quote
Icy Tiger wrote:Amarr Assault for me. Unless the minmatar Scout is pretty damn enticing. comprimise minmatar assault. :D |
Gridboss
BetaMax. CRONOS.
192
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Posted - 2013.05.01 22:59:00 -
[12] - Quote
Scrambler rifle has heat build up - the more you charge it, the more it heats up.
Enforcer tanks have a hull bonus to damage and zoom levels. They're meant to be long tank, high damage, lower health tanks.
Plasma cannon reloading thing is a bug. Should be fixed for release (I hope)
Also, the Logistics suits have 1armour hp/second per level of Logistics. (for a max of 5) |
Sloth9230
Reaper Galactic
1195
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Posted - 2013.05.01 23:06:00 -
[13] - Quote
Gridboss wrote: Also, the Logistics suits have 1armour hp/second per level of Logistics. (for a max of 5)
Does that stack for each race?
Like if I have all the logi suits for each race to level 5, do I get 20HP/S? the description doesn't make it sound exclusive to just that race's suit. |
IRON PATRIOT 1
Universal Allies Inc.
4
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Posted - 2013.05.01 23:16:00 -
[14] - Quote
This sucks they decreased the shields of the ck.0 to 210 instead of 225, and why does that damn Imperial Scrambler Rifle do so much damage. They just said **** the Caldari on this build. THIS SUCKS!!! |
Sloth9230
Reaper Galactic
1195
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Posted - 2013.05.01 23:23:00 -
[15] - Quote
Logi maths! (assuming passive skills have stayed the same):
Amarr: 375 EHP, 3 H slots, 3 L slots, and 3 equipment, only one that gets a sidearm Minmatar: 300 EHP, 4 H slots, 4 L slots, and 4 equipment Caldari: 337.5 EHP, 5 H slots, 3 L slots, and 3 Equipment Gallenete 337.5 EHP, 3 H slots, 5 L slots, 4 equipment (probably so that it can have something over the Caldari version)
I think it's pretty obvious that the Amarr get the short end of the stick here, just 1 Complex Shield extender would pretty much bring the Minmatar suit to it's base EHP. It does get a sideweapon, but then the Minmatar suit gets 1 more low and equipment slot as well, not to mention that it's the slowest of the bunch.
CCP, why you hate Amarr?
I think it should be 1 sidearm = 1 equipment, so the Amaar suit should be given 1 more L slot. |
Sloth9230
Reaper Galactic
1195
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Posted - 2013.05.01 23:25:00 -
[16] - Quote
IRON PATRIOT 1 wrote:This sucks they decreased the shields of the assault ck.0 to 210 instead of 225, and why does that damn Imperial Scrambler Rifle do so much damage. They just said **** the Caldari on this build. THIS SUCKS!!!
They also took away one of its equipment slots bull**** I'm going with the logistics ck.o. Why did they cut it's HP? Because it's pretty much the type-II, which completely outclassed the type-1 variant, and was somewhat OP.
And that rifle is the charged version, the assault version is the one we normally see:
CRD-9 Assault Scrambler Rilfe CPU-48 PG-12 Damage-34.1 RoF-750 Accuracy-57.7 Clip-72 |
Sloth9230
Reaper Galactic
1195
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Posted - 2013.05.02 00:27:00 -
[17] - Quote
Bump, cause this shouldn't be on the 2nd page! |
Nelo Angel0
The Nommo Insurance Fraud.
36
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Posted - 2013.05.02 00:46:00 -
[18] - Quote
Sloth9230 wrote:Bump, cause this shouldn't be on the 2nd page!
it's kinda saddning that it didn't get past 2 pages in discussion. Thanks for the bump |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
283
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Posted - 2013.05.02 00:56:00 -
[19] - Quote
Looks like I'm sticking with Minmatar logi again. So much speed and versatility is too hard to ignore. Still kind of sucks that the Amarr get a sidearm though. |
XXfootnoteXX
DUST University Ivy League
237
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Posted - 2013.05.02 01:29:00 -
[20] - Quote
Cosgar wrote:Looks like I'm sticking with Minmatar logi again. So much speed and versatility is too hard to ignore. Still kind of sucks that the Amarr get a sidearm though.
Its a toss up between Min and Gal for me honestly. |
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Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
23
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Posted - 2013.05.02 01:32:00 -
[21] - Quote
Can I get a clarification on the logistics Caldari and gallente dropsuit?
5 high and 4 low slots for Caldari? And 3 high and 5 low slots for gallente?
Is the Caldari one right? Or is that supposed to be 3 low slots instead of 4
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Sloth9230
Reaper Galactic
1195
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Posted - 2013.05.02 01:34:00 -
[22] - Quote
Zarr Du'Kar wrote:Can I get a clarification on the logistics Caldari and gallente dropsuit?
5 high and 4 low slots for Caldari? And 3 high and 5 low slots for gallente?
Is the Caldari one right? Or is that supposed to be 3 low slots instead of 4
3 low, Caldari also gets 3 less equipment slots instead of 4. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
23
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Posted - 2013.05.02 01:40:00 -
[23] - Quote
Seems Caldari will start with 3 high and 1 low on std the. 4 high and 2 low on adv then. And vice versa for gallente |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
284
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Posted - 2013.05.02 01:44:00 -
[24] - Quote
XXfootnoteXX wrote:Cosgar wrote:Looks like I'm sticking with Minmatar logi again. So much speed and versatility is too hard to ignore. Still kind of sucks that the Amarr get a sidearm though. Its a toss up between Min and Gal for me honestly. Minmatar are usually the but of everyone's jokes in EVE, but their gear is considered good all around. Trust in the rust. |
IRON PATRIOT 1
Universal Allies Inc.
4
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Posted - 2013.05.02 02:56:00 -
[25] - Quote
Sloth9230 wrote:Zarr Du'Kar wrote:Can I get a clarification on the logistics Caldari and gallente dropsuit?
5 high and 4 low slots for Caldari? And 3 high and 5 low slots for gallente?
Is the Caldari one right? Or is that supposed to be 3 low slots instead of 4
3 low, Caldari also gets 3 less equipment slots instead of 4.
No thats wrong everything you see about the Caldari and Gallente logi suits are correct except for there hp, log gko Sheilds 90 Armor 100, and Caldari is just the opposite.
Gallente is 3 high and 5 low, Caldari are 5 high and 4 low.
Edit: Sorry the hp's are correct. |
Charlotte O'Dell
Faabulous
187
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Posted - 2013.05.02 04:21:00 -
[26] - Quote
Plasma cannon 2-shots an enforcer. Yay for redline sniping until death due us part. |
2100 Angels
The Southern Legion RISE of LEGION
61
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Posted - 2013.05.02 05:02:00 -
[27] - Quote
are there any stats for the xk.1 suits or just the xk.0's? |
Nelo Angel0
The Nommo Insurance Fraud.
37
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Posted - 2013.05.02 05:07:00 -
[28] - Quote
2100 Angels wrote:are there any stats for the xk.1 suits or just the xk.0's?
from hat i saw there were no xk.1s at all just xk.0s. no it went STD/STDneo ADV/ADVneo PRO/PROneo |
2100 Angels
The Southern Legion RISE of LEGION
61
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Posted - 2013.05.02 05:19:00 -
[29] - Quote
Nelo Angel0 wrote:2100 Angels wrote:are there any stats for the xk.1 suits or just the xk.0's? from hat i saw there were no xk.1s at all just xk.0s. no it went STD/STDneo ADV/ADVneo PRO/PROneo
what about the basic x.k.1's? have they been removed? |
Kiso Okami
Militaires Sans Jeux
67
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Posted - 2013.05.02 05:22:00 -
[30] - Quote
I'm going to make a spreadsheet out of this... |
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