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Don Von Hulio
Not Guilty EoN.
175
|
Posted - 2013.04.30 01:17:00 -
[1] - Quote
And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. |
BOZ MR
Internal Error. Negative-Feedback
82
|
Posted - 2013.04.30 01:19:00 -
[2] - Quote
Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. Than give an actual lock on time like 3-4 second instead of peek-a-boom ability. And take away the ability to turn corners, and less ammo and half ammo per magazine since you are increasing already insane DPS. Btw, swarms do HIT dropships, it is your fail. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
460
|
Posted - 2013.04.30 01:21:00 -
[3] - Quote
I was about to agree, then I remembered how anti-vehicle this game already is. It's already hard enough to use any vehicles in this game without having half the enemy team focus on blowing you up. vehicles currently are practically limited to skirting the edges of the map, and trying to use hit-and-run tactics to get anything done. |
NIKIA BETHUNE
Ill Omens EoN.
152
|
Posted - 2013.04.30 01:23:00 -
[4] - Quote
Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. I can't agree. Have u flown a dropship? They are almost as easy to kill as a lav and if u have 3 or more guys trying to kill u your done. |
Don Von Hulio
Not Guilty EoN.
176
|
Posted - 2013.04.30 01:30:00 -
[5] - Quote
Well, i have seen some good Dropship pilots in my time playing. They are not gimped by any means. Of course you will **** people off if you hover over an objective shooting people, which in turn makes people want to kill you. Which is why its good to be in contact with people on the ground instead of ferrying them all over the map.
BOZ MR wrote:Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. Than give an actual lock on time like 3-4 second instead of peek-a-boom ability. And take away the ability to turn corners, and less ammo per magazine since you are increasing already insane DPS.
I never understood why they they do that sometimes, only happens to tanks though since they seem to favor flying towards the spot you first shot and then when they approach the target they speed up while turning towards the target.... instead of actively seeking the target.
The DPS is only insane if you have a crap tank or in a Derpship lol. The ammo doesnt necessarily need to be nerfd but the rate of fire may need adjusting.
The dropships will have countermeasures and if they goof and misuse it they should die. If a tank is sitting out in the open expecting to tank everything, it should die. Not have 10 seconds to find the nearest foothill while the swarms derp along like they are in a School Zone. But they tanks will know they are being locked anyways which will make them find cover, which i would prefer instead of wasting all my ammo for no reason.
Edit: People treat LAV's like trashcans as they try to murder taxi everything thinking everyone is noob, they SHOULD die. Good tankers are worth taking down because its not easy. I run AV when i have to. There is a forge gun, Swarm, and AV nades (and other tanks if you count those).... wow, thats alot of AV man.... |
slypie11
Planetary Response Organisation
223
|
Posted - 2013.04.30 01:34:00 -
[6] - Quote
+1. Having an anti-vehicle missile that can't outrun a vehicle is simply pathetic. Really, anyone can tell you that even the slowest missiles travel at AT LEAST mach 1, if not faster. Also, this game is not anti-vehicle, people just think they can run them in pub matches without coordination with ground troops. A dropship is supposed to be used in conjunction with an infantry push, if not with many other dropships. |
Sev Alcatraz
The Tritan Industries RISE of LEGION
252
|
Posted - 2013.04.30 01:44:00 -
[7] - Quote
If you can't kill a drop ship with swarms your doing something seriously wrong... |
Don Von Hulio
Not Guilty EoN.
176
|
Posted - 2013.04.30 01:47:00 -
[8] - Quote
Sev Alcatraz wrote:If you can't kill a drop ship with swarms your doing something seriously wrong... If you cant dodge a swarm you are flying seriously wrong. |
Xender17
Oblivion S.G.X
36
|
Posted - 2013.04.30 01:50:00 -
[9] - Quote
Overall I think all vehicles should be much harder to kill(unless counter vehicle) but take much more effort(isk/sp) to acquire. |
Nguruthos IX
Hellstorm Inc League of Infamy
243
|
Posted - 2013.04.30 01:56:00 -
[10] - Quote
Don Von Hulio wrote:Sev Alcatraz wrote:If you can't kill a drop ship with swarms your doing something seriously wrong... If you cant dodge a swarm you are flying seriously wrong.
No names here, but there's a troll in this thread who doesn't have much flight experience. Or has a light ship with an after burner module that's somehow constantly on and/or a ship that accelerates 0-100 in a second. |
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Jakar Umbra
Militaires-Sans-Frontieres
70
|
Posted - 2013.04.30 02:07:00 -
[11] - Quote
I fly dropships. More importantly, I fly Gallente Dropships, specifically a Grimsnes, which if you did not know is armour tanked. I have survived many things in my flying metal box. I've been hit by Forges, Swarms and even seen what HMGs can do to a hovering Dropship. I don't even use afterburner modules and I use small blasters and I survive all game.
It takes a bit more effort to outrun swarms than you think and while I would definitely appreciate countermeasures, Swarms are fine, much as I rage if I die by them. The only things swarms need is not to be able to turn at 180 degree angles in an inch of space around the building I'm hovering behind. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
52
|
Posted - 2013.04.30 02:41:00 -
[12] - Quote
BOZ MR wrote:Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. Than give an actual lock on time like 3-4 second instead of peek-a-boom ability. And take away the ability to turn corners, and less ammo and half ammo per magazine since you are increasing already insane DPS. Btw, swarms do HIT dropships, it is your fail.
complaining about swarms, lol. you are aware after you launch swarms you're basically a sitting duck for 3-5 seconds, YOU CANT SPRINT, YOU CANT CHANGE GUNS. you also have to survive while the swarms are in flight.( GG on realism CCP) if you die before the swarms hit their target, the swarms are voided.( much like cooking and sometimes throwing nades.)
PS CCP, i seen the video of the plasma cannon in action. Can you make an AV weapon seem anymore underwhelming. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
311
|
Posted - 2013.04.30 02:49:00 -
[13] - Quote
Yes, smart tune up would be both at the same time:
- Increase Swarm msl speed - Take away ability to go around corners
That would fix many things vs tanks.
vs dropships, add things you guys have already suggested. |
Vaerana Myshtana
Bojo's School of the Trades
765
|
Posted - 2013.04.30 02:49:00 -
[14] - Quote
Xender17 wrote:Overall I think all vehicles should be much harder to kill(unless counter vehicle) but take much more effort(isk/sp) to acquire.
Modern, fire-and-forget anti-tank missiles are one-hit kills on most tanks.
Right now, swarm missile damage is just as nerfed as tank HP.
I said elsewhere that I would be happy to see swarm missiles' turning radius and magazine size nerfed if they made the damage more impressive and allowed us to fire the missiles UP and over obstacles instead of them flying nap-of-the-earth all the time. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
|
Posted - 2013.04.30 02:50:00 -
[15] - Quote
no..................................................................... swarms are already op from locking on behind cover now you want them to be faster.... suck a duck!! |
Aqua-Regia
Ahrendee Mercenaries
49
|
Posted - 2013.04.30 02:50:00 -
[16] - Quote
no, just no
av are op this built |
Vaerana Myshtana
Bojo's School of the Trades
765
|
Posted - 2013.04.30 03:00:00 -
[17] - Quote
Anmol Singh wrote:no..................................................................... swarms are already op from locking on behind cover now you want them to be faster.... suck a duck!!
I have yet to lock on without line of sight. I have always had to expose my merc to hostile fIre to lock on. Of course, if the tanker is dumb enough to park his nose in my line of sight and not have a nose gunner...
Smart tankers know when they're exposed.
Of course, smart tankers run with a full crew and an infantry screen to keep away AV.
Any tanker who routinely dies to AV must be considered as still in training. The good tankers very rarely die to AV, even in militia tanks. |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
6
|
Posted - 2013.04.30 03:03:00 -
[18] - Quote
Go home, there is too much AV stuff in this game. Make them worse, and make vehicles more powerful (all perfectly balanced and not OP or under powered though) |
Shouper of BHD
Better Hide R Die
72
|
Posted - 2013.04.30 05:05:00 -
[19] - Quote
Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it.
HEEEEEEEEEEEL NO! they are fast enough, an alarm would eb fine but if they increase speed it will push the DS like the FGs do, also might add damage... idk the ladder though. a faster flying rocket laod would be fine as a varient but not as a standard to swarm tech. |
Ric Barlom
On The Brink CRONOS.
13
|
Posted - 2013.04.30 05:59:00 -
[20] - Quote
You know guys I've been following this whole AV vs Vehicle debate for quite for some time now and the more threads I read on the topic, the more it reminds me of the republicans vs democrats discussions! And let me tell you something guys, that is NOT a compliment! Now people who know me, know that I'm all about straight talk and I don't dumb myself down for the slowest dude on the forums. So let me lay it down for you guys, cause I don't give a ****!
So what I believe is going on is something all too common in online games. I'm talking about unrealistic expectations, boys and girls. And let me make it crystal clear for you, guys: I don't give a **** whether you're pro AV or pro life, you're all suffering from unrealistic expectations! I mean my God, guys, some people think swarms should one shot a tank, and others tell me how shocked they are when half a team destroy their dropship! Settle the **** down! Let's all calm down, wait and see where CCP is going with this, let's understand their vision and THEN we can start to talk about balance, you **** heads.
|
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Shouper of BHD
Better Hide R Die
72
|
Posted - 2013.04.30 06:03:00 -
[21] - Quote
Ric Barlom wrote:You know guys I've been following this whole AV vs Vehicle debate for quite for some time now and the more threads I read on the topic, the more it reminds me of the republicans vs democrats discussions! And let me tell you something guys, that is NOT a compliment! Now people who know me, know that I'm all about straight talk and I don't dumb myself down for the slowest dude on the forums. So let me lay it down for you guys, cause I don't give a ****!
So what I believe is going on is something all too common in online games. I'm talking about unrealistic expectations, boys and girls. And let me make it crystal clear for you, guys: I don't give a **** whether you're pro AV or pro life, you're all suffering from unrealistic expectations! I mean my God, guys, some people think swarms should one shot a tank, and others tell me how shocked they are when half a team destroy their dropship! Settle the **** down! Let's all calm down, wait and see where CCP is going with this, let's understand their vision and THEN we can start to talk about balance, you **** heads.
well there were elephents, and there were donkoys but now we have hippos, they stand for the hiprocrits ROFL, have a team destroy a DS? 1 shotting a tank? you chosoe the worste and not the avrage, 2ndly, no need to say your blnut, straight forward and crystal clear, we got it. |
Void Echo
Internal Error. Negative-Feedback
60
|
Posted - 2013.04.30 06:07:00 -
[22] - Quote
Vaerana Myshtana wrote:Anmol Singh wrote:no..................................................................... swarms are already op from locking on behind cover now you want them to be faster.... suck a duck!! I have yet to lock on without line of sight. I have always had to expose my merc to hostile fIre to lock on. Of course, if the tanker is dumb enough to park his nose in my line of sight and not have a nose gunner... Smart tankers know when they're exposed. Of course, smart tankers run with a full crew and an infantry screen to keep away AV. Any tanker who routinely dies to AV must be considered as still in training. The good tankers very rarely die to AV, even in militia tanks.
true, even if your using the most advanced tank fitting in the game, if your a poor driver, your going to die. even if you have one of the worst fittings in the game, if your a highly skilled driver, youl survive the entire match and cause serious damage to the enemy.
the tank is NOT an "instant win button" its the driver that makes the difference. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
203
|
Posted - 2013.04.30 06:08:00 -
[23] - Quote
Tanks should be buffed up to what they used to be and militia swarms need to go back to being crap. If anyone on infantry has a problem, they can spec into the existing counter to tanks just like tank drivers specialized into their role. Tank drivers are the realest *****s in the room and they got punished for playing the game right. I have 0 SP invested into HAV and I never will, but I'll be ****ed if I get punished for specializing into something and playing the game as intended because a bunch of little *****s are too lazy to spec into something that can counter me. Welcome to New Eden: Adapt or die! |
fred orpaul
The Tritan Industries RISE of LEGION
245
|
Posted - 2013.04.30 06:13:00 -
[24] - Quote
frankly I would like to see swarm get a speed buff and a turn radius nerf that way they can still be out flown but it take more skill then flying in a straight line as fast as possible. This would mean a competent pilot would require a significant AV presence to drop but the scrubs would burn. Also if they did that they would need to nerf forge gun damage to DS with a buff to knock back. (basically you should be more likely to cause a DS to crash then out right kill it with a forge)
just my two cents. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
58
|
Posted - 2013.04.30 06:16:00 -
[25] - Quote
Don Von Hulio wrote:Sev Alcatraz wrote:If you can't kill a drop ship with swarms your doing something seriously wrong... If you cant dodge a swarm you are flying seriously wrong.
if you call redlining your ship out flying a swarm then by all means |
fred orpaul
The Tritan Industries RISE of LEGION
245
|
Posted - 2013.04.30 06:23:00 -
[26] - Quote
Ric Barlom wrote:You know guys I've been following this whole AV vs Vehicle debate for quite for some time now and the more threads I read on the topic, the more it reminds me of the republicans vs democrats discussions! And let me tell you something guys, that is NOT a compliment! Now people who know me, know that I'm all about straight talk and I don't dumb myself down for the slowest dude on the forums. So let me lay it down for you guys, cause I don't give a ****!
So what I believe is going on is something all too common in online games. I'm talking about unrealistic expectations, boys and girls. And let me make it crystal clear for you, guys: I don't give a **** whether you're pro AV or pro life, you're all suffering from unrealistic expectations! I mean my God, guys, some people think swarms should one shot a tank, and others tell me how shocked they are when half a team destroy their dropship! Settle the **** down! Let's all calm down, wait and see where CCP is going with this, let's understand their vision and THEN we can start to talk about balance, you **** heads.
well said if more inflammatory then helpful, but the DS/ AV mechanic does need some work, tho not in the standard buff/nerf sense, although frankly I would be ok with a massive HP buff to them, and swarm to have to be dodged instead of out run.
Tanks as well need a revisiting, I would really like to see tanks get a massive HP buff, but then we would need to get webbers, or something to keep tanks from running from a coordinated AV attack, and OBs would need a damage buff. all of this is needed more on the high end then the low. I would say they are too effective against ground troops but I never really die to them(unless im being stupid) but rather their fellow ground support which is more a lack of team support problem.
LAVs are fine their single greatest weakness was the fact that you might pay an entire matchs isk for one worth a damn and then have to baby sit it in the red line when they were no longer practical, being able to recall vehicles fixes this, although lavs could use a PG CPU buff. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
58
|
Posted - 2013.04.30 07:05:00 -
[27] - Quote
AV is fine people just need to fit them better and get more SP into core skills that increase CPU and PG and fit the Best mod's onto there tank
you know the ones that give 5000 hp + 30% damage res + damage control + top tier turret just that and some defensive play and your fine
And yes i do play av and i have speced into AV and there have been tanks i shot down before they even hit the ground there have been tanks i have not been able to kill in 7 spawns of my av suit |
fred orpaul
The Tritan Industries RISE of LEGION
245
|
Posted - 2013.04.30 07:12:00 -
[28] - Quote
tanks are a significant expenditure and should require at least a squad to take down (for high end tanks) I have never seen a tank that a proto forge gunner couldn't take down first try. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
58
|
Posted - 2013.04.30 07:23:00 -
[29] - Quote
fred orpaul wrote:tanks are a significant expenditure and should require at least a squad to take down (for high end tanks) I have never seen a tank that a proto forge gunner couldn't take down first try.
ye think i don't get is a tank driver waits till he has taken a few hits and is low to take cover it should be (shooting) oh i have been hit better get out of the fire line
if the player is good most of the time we need to insta gib them
but alot of the time if i get my team to distract the tank or lure the tank out (and he is dumb enough) to come close to us we all run out AV nade him to death |
BOZ MR
Internal Error. Negative-Feedback
84
|
Posted - 2013.04.30 07:44:00 -
[30] - Quote
Don Von Hulio wrote:Well, i have seen some good Dropship pilots in my time playing. They are not gimped by any means. Of course you will **** people off if you hover over an objective shooting people, which in turn makes people want to kill you. Which is why its good to be in contact with people on the ground instead of ferrying them all over the map. BOZ MR wrote:Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. Than give an actual lock on time like 3-4 second instead of peek-a-boom ability. And take away the ability to turn corners, and less ammo per magazine since you are increasing already insane DPS. I never understood why they do that sometimes, only happens to tanks though since they seem to favor flying towards the spot you first shot and then when they approach the target they speed up while turning towards the target.... instead of actively seeking the target. The DPS is only insane if you have a crap tank or in a Derpship lol. The ammo doesnt necessarily need to be nerfd but the rate of fire may need adjusting. The dropships will have countermeasures and if they goof and misuse it they should die. If a tank is sitting out in the open expecting to tank everything, it should die. Not have 10 seconds to find the nearest foothill while the swarms derp along like they are in a School Zone. But they tanks will know they are being locked anyways which will make them find cover, which i would prefer instead of wasting all my ammo for no reason. Edit: People treat LAV's like trashcans as they try to murder taxi everything thinking everyone is noob, they SHOULD die. Good tankers are worth taking down because its not easy. I run AV when i have to. There is a forge gun, Swarm, and AV nades (and other tanks if you count those).... wow, thats alot of AV man.... (sarcasm) Yeah, a lot of armor tankers secret fit is crap tank fit, my surya with all proto mod is crap, you are right, and proto swarms with 3 damage mod does not hit 3200+ without hardners. You make me laugh. |
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BOZ MR
Internal Error. Negative-Feedback
84
|
Posted - 2013.04.30 07:48:00 -
[31] - Quote
Vin Vicious wrote:BOZ MR wrote:Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. Than give an actual lock on time like 3-4 second instead of peek-a-boom ability. And take away the ability to turn corners, and less ammo and half ammo per magazine since you are increasing already insane DPS. Btw, swarms do HIT dropships, it is your fail. complaining about swarms, lol. you are aware after you launch swarms you're basically a sitting duck for 3-5 seconds, YOU CANT SPRINT, YOU CANT CHANGE GUNS. you also have to survive while the swarms are in flight.( GG on realism CCP) if you die before the swarms hit their target, the swarms are voided.( much like cooking and sometimes throwing nades.) PS CCP, i seen the video of the plasma cannon in action. Can you make an AV weapon seem anymore underwhelming. What a mis_informed noob. I kill swarmers after they fire the wolley and the damage still counts, where the hell did you hear this dumb idea? You are a duck, people can fire swarms behind cover, again you are fail. |
Jason Pearson
Seraphim Initiative. CRONOS.
882
|
Posted - 2013.04.30 08:26:00 -
[32] - Quote
Vin Vicious wrote:BOZ MR wrote:Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. Than give an actual lock on time like 3-4 second instead of peek-a-boom ability. And take away the ability to turn corners, and less ammo and half ammo per magazine since you are increasing already insane DPS. Btw, swarms do HIT dropships, it is your fail. complaining about swarms, lol. you are aware after you launch swarms you're basically a sitting duck for 3-5 seconds, YOU CANT SPRINT, YOU CANT CHANGE GUNS. you also have to survive while the swarms are in flight.( GG on realism CCP) if you die before the swarms hit their target, the swarms are voided.( much like cooking and sometimes throwing nades.) PS CCP, i seen the video of the plasma cannon in action. Can you make an AV weapon seem anymore underwhelming.
You're bad and you should feel bad. You're not rooted to the ground when you fire swarms, and you certainly don't have to "survive" when firing swarms, unless you want to fire more ofcourse. If I kill you it's still gonna hit me if you launched the volley in time. How do I know? I've blown up a tank as I've bled out, I've killed people who still get the hits with Swarms.
What would be nice, is not having headglitching mugs just look at me from behind a hill and repeatedly fire their swarms/forge at me, or it would be nice to have sound working constantly so I know if I've been hit through sound (many times I don't hear **** because the sound has dropped, just my HP going don) or Swarms not being invisible, that'd be nice (If one missile hits a rock, the rest become invisible)
Making them faster is a dumb idea, like dropship survivability isn't already **** poor. You can't even say "Don't go near people in it" because if I have my Myron out and I'm dropping people at points (doing my job) there will always be someone that's gonna fire militia AV at me and it'll actually hurt.
I mean, one time I got bored and just flew around at the back of the map, my team held two points out of three and yet two guys with swarms still went past the points and tried to shoot me, so don't tell me to stay away, they'll try to hunt you down regardless xD evil AV players. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
58
|
Posted - 2013.04.30 08:57:00 -
[33] - Quote
BOZ MR wrote:Don Von Hulio wrote:Well, i have seen some good Dropship pilots in my time playing. They are not gimped by any means. Of course you will **** people off if you hover over an objective shooting people, which in turn makes people want to kill you. Which is why its good to be in contact with people on the ground instead of ferrying them all over the map. BOZ MR wrote:Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. Than give an actual lock on time like 3-4 second instead of peek-a-boom ability. And take away the ability to turn corners, and less ammo per magazine since you are increasing already insane DPS. I never understood why they do that sometimes, only happens to tanks though since they seem to favor flying towards the spot you first shot and then when they approach the target they speed up while turning towards the target.... instead of actively seeking the target. The DPS is only insane if you have a crap tank or in a Derpship lol. The ammo doesnt necessarily need to be nerfd but the rate of fire may need adjusting. The dropships will have countermeasures and if they goof and misuse it they should die. If a tank is sitting out in the open expecting to tank everything, it should die. Not have 10 seconds to find the nearest foothill while the swarms derp along like they are in a School Zone. But they tanks will know they are being locked anyways which will make them find cover, which i would prefer instead of wasting all my ammo for no reason. Edit: People treat LAV's like trashcans as they try to murder taxi everything thinking everyone is noob, they SHOULD die. Good tankers are worth taking down because its not easy. I run AV when i have to. There is a forge gun, Swarm, and AV nades (and other tanks if you count those).... wow, thats alot of AV man.... (sarcasm) Yeah, a lot of armor tankers secret fit is crap tank fit, my surya with all proto mod is crap, you are right, and proto swarms with 3 damage mod does not hit 3200+ without hardners. You make me laugh. let's play a game i like to call numbers
Swarm launcher shoots 4 swarms that deal 300 damage each
as you go up in levels your launcher gets more swarm missiles (im not on a ps3 atm so i don't know the numbers but) i think its 6-7 swarms is at max level
so 6 x 300 = 1800 damage now assuming you mean complex damage mods it would require you have enough points into weaponry to hit level 5 so that by it self is +10% damage each damage mod (if complex) is +10% so 3 damage mods ? +30% (no stacking penalties)
grand total of + 40% to the 1800 damage = 2520 damage no this person had .A more damage mods or .B specialization in the weapon and i think that's only 3% per level
But not at the ps3 so can't be sure on the numbers but even with another 15% that's 55% + damage and thats only 2790
now let's look at a half decent tank fit with half decent mods
ive been told you can get about 5k hp tank with 30% active resistance
lets do some math the tank when active is on is 5000 x 1.3 = 6500 EHP my swarm does about 2790 damage in 3 shots i can get you down to -1870 hp now if you have good reps i know you can heal enough to survive the 3rd hit assuming you activate the reps before my 2nd set hits (even then if you have good reps you will out heal the dps long enough to find cover)
in the time it takes me to unleash 3 volleys of missiles (and my launcher only has 4 per round then i have to reload) you can easily get behind cover kill me run me over hop our shoot me with your gun do w/e
(and this is not even counting in your other tank (ect your shields or Armour that is not your main tank) and don't give me crap about 3200+ being to much (some guy got a militia tank to 10k hp)
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fred orpaul
The Tritan Industries RISE of LEGION
245
|
Posted - 2013.04.30 09:36:00 -
[34] - Quote
Syther Shadows wrote:fred orpaul wrote:tanks are a significant expenditure and should require at least a squad to take down (for high end tanks) I have never seen a tank that a proto forge gunner couldn't take down first try. ye think i don't get is a tank driver waits till he has taken a few hits and is low to take cover it should be (shooting) oh i have been hit better get out of the fire line if the player is good most of the time we need to insta gib them but alot of the time if i get my team to distract the tank or lure the tank out (and he is dumb enough) to come close to us we all run out AV nade him to death
I'm talking proto tanks that move none stop, my corp mates that have proto forges eat them for breakfast, and then ask for more. and if you can't do that with proto swarms you are doing something wrong. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
59
|
Posted - 2013.04.30 09:45:00 -
[35] - Quote
fred orpaul wrote:Syther Shadows wrote:fred orpaul wrote:tanks are a significant expenditure and should require at least a squad to take down (for high end tanks) I have never seen a tank that a proto forge gunner couldn't take down first try. ye think i don't get is a tank driver waits till he has taken a few hits and is low to take cover it should be (shooting) oh i have been hit better get out of the fire line if the player is good most of the time we need to insta gib them but alot of the time if i get my team to distract the tank or lure the tank out (and he is dumb enough) to come close to us we all run out AV nade him to death I'm talking proto tanks that move none stop, my corp mates that have proto forges eat them for breakfast, and then ask for more. and if you can't do that with proto swarms you are doing something wrong.
read above post it all really comes down to numbers and how much you can fit in your suit
and if you can get the hits off
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Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
59
|
Posted - 2013.04.30 11:17:00 -
[36] - Quote
it's amazing how a little bit of numbers is enough to scare online fps players away =( |
BOZ MR
Internal Error. Negative-Feedback
84
|
Posted - 2013.04.30 12:26:00 -
[37] - Quote
Syther Shadows wrote:BOZ MR wrote:Don Von Hulio wrote:Well, i have seen some good Dropship pilots in my time playing. They are not gimped by any means. Of course you will **** people off if you hover over an objective shooting people, which in turn makes people want to kill you. Which is why its good to be in contact with people on the ground instead of ferrying them all over the map. BOZ MR wrote:Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it. Than give an actual lock on time like 3-4 second instead of peek-a-boom ability. And take away the ability to turn corners, and less ammo per magazine since you are increasing already insane DPS. I never understood why they do that sometimes, only happens to tanks though since they seem to favor flying towards the spot you first shot and then when they approach the target they speed up while turning towards the target.... instead of actively seeking the target. The DPS is only insane if you have a crap tank or in a Derpship lol. The ammo doesnt necessarily need to be nerfd but the rate of fire may need adjusting. The dropships will have countermeasures and if they goof and misuse it they should die. If a tank is sitting out in the open expecting to tank everything, it should die. Not have 10 seconds to find the nearest foothill while the swarms derp along like they are in a School Zone. But they tanks will know they are being locked anyways which will make them find cover, which i would prefer instead of wasting all my ammo for no reason. Edit: People treat LAV's like trashcans as they try to murder taxi everything thinking everyone is noob, they SHOULD die. Good tankers are worth taking down because its not easy. I run AV when i have to. There is a forge gun, Swarm, and AV nades (and other tanks if you count those).... wow, thats alot of AV man.... (sarcasm) Yeah, a lot of armor tankers secret fit is crap tank fit, my surya with all proto mod is crap, you are right, and proto swarms with 3 damage mod does not hit 3200+ without hardners. You make me laugh. let's play a game i like to call numbers Swarm launcher shoots 4 swarms that deal 300 damage each as you go up in levels your launcher gets more swarm missiles (im not on a ps3 atm so i don't know the numbers but) i think its 6-7 swarms is at max level so 6 x 300 = 1800 damage now assuming you mean complex damage mods it would require you have enough points into weaponry to hit level 5 so that by it self is +10% damage each damage mod (if complex) is +10% so 3 damage mods ? +30% (no stacking penalties) grand total of + 40% to the 1800 damage = 2520 damage no this person had .A more damage mods or .B specialization in the weapon and i think that's only 3% per level But not at the ps3 so can't be sure on the numbers but even with another 15% that's 55% + damage and thats only 2790 now let's look at a half decent tank fit with half decent mods ive been told you can get about 5k hp tank with 30% active resistance lets do some math the tank when active is on is 5000 x 1.3 = 6500 EHP my swarm does about 2790 damage in 3 shots i can get you down to -1870 hp now if you have good reps i know you can heal enough to survive the 3rd hit assuming you activate the reps before my 2nd set hits (even then if you have good reps you will out heal the dps long enough to find cover) in the time it takes me to unleash 3 volleys of missiles (and my launcher only has 4 per round then i have to reload) you can easily get behind cover kill me run me over hop our shoot me with your gun do w/e (and this is not even counting in your other tank (ect your shields or Armour that is not your main tank) and don't give me crap about 3200+ being to much (some guy got a militia tank to 10k hp) 7 volley it is. 7x300 = 2100 Proficency and light weapon both adds up to 25% 2100/4 = 525 2100+525 = 2625 3 damage mods give about 23 % damage 2625 's % 23 is 603 2625+603 is 3228. I love how people are unable to get facts straight and think he scared a FPS player. I am no dumb little kid, and more educated than your whole family combined.
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Garrett Blacknova
Codex Troopers
2644
|
Posted - 2013.04.30 12:28:00 -
[38] - Quote
As someone who uses Swarm Launchers, against current Dropships, they're fine. There are two VALID reasons why we need the speed to be increased - but only by a VERY small amount.
1. More responsive controls in Uprising. 2. Assault Dropships. |
Vaerana Myshtana
Bojo's School of the Trades
767
|
Posted - 2013.04.30 12:46:00 -
[39] - Quote
fred orpaul wrote:tanks are a significant expenditure and should require at least a squad to take down (for high end tanks) I have never seen a tank that a proto forge gunner couldn't take down first try.
Tanks IRL are a significant expenditure and can be killed by one man with a fire-and-forget Anti-Tank missile.
The largest RL "squad" ever required to kill a tank with an AV weapon is TWO.
Only one of them actually fires the weapon. |
Vaerana Myshtana
Bojo's School of the Trades
768
|
Posted - 2013.04.30 12:51:00 -
[40] - Quote
Syther Shadows wrote: in the time it takes me to unleash 3 volleys of missiles (and my launcher only has 4 per round then i have to reload) you can easily get behind cover kill me run me over hop our shoot me with your gun do w/e
Which, if the tanker is ANY GOOD- they are doing.
Not to mention that good tankers have infantry screens that can repair the tank and hunt down AV.
Vehicles aren't UP, the bad drivers are.
The good drivers are SCARY.
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Yagihige
Crux Special Tasks Group Gallente Federation
216
|
Posted - 2013.04.30 13:01:00 -
[41] - Quote
Vaerana Myshtana wrote:Syther Shadows wrote: in the time it takes me to unleash 3 volleys of missiles (and my launcher only has 4 per round then i have to reload) you can easily get behind cover kill me run me over hop our shoot me with your gun do w/e
Which, if the tanker is ANY GOOD- they are doing. Not to mention that good tankers have infantry screens that can repair the tank and hunt down AV. Vehicles aren't UP, the bad drivers are. The good drivers are SCARY.
Sir Meode or duna2002, for example. It's really really rarre for me to see their tanks blown up. But actually, i believe i one time blew up Sir Meode's tank which was quite an achievement. No such luck with duna2002, that tank is just relentless.
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Halador Osiris
Dead Six Initiative Lokun Listamenn
234
|
Posted - 2013.04.30 13:06:00 -
[42] - Quote
My beliefs on swarms: Longer lock time (which can be decreased with skills)
Give an agility modifier to missiles (which can be increased with skills)
Add explosion velocity (which can be increased with skills)
Add explosion radius (which can be decreased with skills)
Add flight time skill
Add velocity skill
The first two are just an easy fix to a difficult problem, the rest are all straight out of the EVE universe. |
Garrett Blacknova
Codex Troopers
2645
|
Posted - 2013.04.30 13:52:00 -
[43] - Quote
BOZ MR wrote:Syther Shadows wrote:let's play a game i like to call numbers
Swarm launcher shoots 4 swarms that deal 300 damage each
as you go up in levels your launcher gets more swarm missiles (im not on a ps3 atm so i don't know the numbers but) i think its 6-7 swarms is at max level
so 6 x 300 = 1800 damage now assuming you mean complex damage mods it would require you have enough points into weaponry to hit level 5 so that by it self is +10% damage each damage mod (if complex) is +10% so 3 damage mods ? +30% (no stacking penalties)
grand total of + 40% to the 1800 damage = 2520 damage no this person had .A more damage mods or .B specialization in the weapon and i think that's only 3% per level
But not at the ps3 so can't be sure on the numbers but even with another 15% that's 55% + damage and thats only 2790
now let's look at a half decent tank fit with half decent mods
ive been told you can get about 5k hp tank with 30% active resistance
lets do some math the tank when active is on is 5000 x 1.3 = 6500 EHP my swarm does about 2790 damage in 3 shots i can get you down to -1870 hp now if you have good reps i know you can heal enough to survive the 3rd hit assuming you activate the reps before my 2nd set hits (even then if you have good reps you will out heal the dps long enough to find cover)
in the time it takes me to unleash 3 volleys of missiles (and my launcher only has 4 per round then i have to reload) you can easily get behind cover kill me run me over hop our shoot me with your gun do w/e
(and this is not even counting in your other tank (ect your shields or Armour that is not your main tank) and don't give me crap about 3200+ being to much (some guy got a militia tank to 10k hp)
6 per volley it is. 6x300 = 1800 Proficency and light weapon both adds up to 25%. 1800+550 = 2350 Now %110 damage to armor 2585 3 damage mods give about 25 % damage 3281 I love how people are unable to get facts straight and think he scared a FPS player. I am no dumb little kid, and more educated than your whole family combined. It is time to take beating i guess. I love how you pointed out his flaws when calculating the damage he can output, but didn't bother to correct the equally-significant flaws in how much damage you can take.
5000 HP just for a Madrugar's armour is a low estimate if the player fits it competently. I've seen Somas that could passive-tank more than that, and I've seen a Creodron HAV (from the "Armor Pack" or whatever it is) that had more than this.
For that matter, the weakest Sica I've built has over 5000 EHP on shields alone, and another 1000 armour HP. When shield tanks get lower HP bonuses than armour, that makes it pretty clear that someone is going something VERY wrong if their armour tank is only 5000 EHP.
You also conveniently ignored the fact that you have shields to get through first, and the fact that if you have ANY shields left, the damage is applied at the rate which applies to shields, not armour, so the first volley hits with reduced damage rather than increased, and it's not until the second volley that the Swarms get their damage bonus for hittng your armour. |
TiMeSpLiT--TeR
Planetary Response Organisation
364
|
Posted - 2013.04.30 14:04:00 -
[44] - Quote
There's a module that speed your dropship. And a shield type Dropship. |
Ric Barlom
On The Brink CRONOS.
16
|
Posted - 2013.04.30 14:41:00 -
[45] - Quote
fred orpaul wrote:Ric Barlom wrote:You know guys I've been following this whole AV vs Vehicle debate for quite for some time now and the more threads I read on the topic, the more it reminds me of the republicans vs democrats discussions! And let me tell you something guys, that is NOT a compliment! Now people who know me, know that I'm all about straight talk and I don't dumb myself down for the slowest dude on the forums. So let me lay it down for you guys, cause I don't give a ****!
So what I believe is going on is something all too common in online games. I'm talking about unrealistic expectations, boys and girls. And let me make it crystal clear for you, guys: I don't give a **** whether you're pro AV or pro life, you're all suffering from unrealistic expectations! I mean my God, guys, some people think swarms should one shot a tank, and others tell me how shocked they are when half a team destroy their dropship! Settle the **** down! Let's all calm down, wait and see where CCP is going with this, let's understand their vision and THEN we can start to talk about balance, you **** heads.
well said if more inflammatory then helpful, but the DS/ AV mechanic does need some work, tho not in the standard buff/nerf sense, although frankly I would be ok with a massive HP buff to them, and swarm to have to be dodged instead of out run. Tanks as well need a revisiting, I would really like to see tanks get a massive HP buff, but then we would need to get webbers, or something to keep tanks from running from a coordinated AV attack, and OBs would need a damage buff. all of this is needed more on the high end then the low. I would say they are too effective against ground troops but I never really die to them(unless im being stupid) but rather their fellow ground support which is more a lack of team support problem. LAVs are fine their single greatest weakness was the fact that you might pay an entire matchs isk for one worth a damn and then have to baby sit it in the red line when they were no longer practical, being able to recall vehicles fixes this, although lavs could use a PG CPU buff.
Well you know what, Fred, you make a lot of sense, man. I mean do swarm launchers need some work? Absolutely! Are tanks perfect? Absolutely not? Do I give a **** about the balance? Yes I do! The problem here is that some of these guys have unrealistic expectations and they don't have a clue about CCP's vision on this whole tank thing. So my suggestion is that let's stop acting like teenage girl with a hormonal imbalance during her periods, and let's be a little bit more reasonable instead. Peace out! |
Snaps Tremor
The Tritan Industries RISE of LEGION
122
|
Posted - 2013.04.30 14:47:00 -
[46] - Quote
Turns out people on the ground want to blow up aircraft faster, and people in aircraft want people on the ground to blow them up less.
Who knew! |
Gelan Corbaine
BetaMax. CRONOS.
133
|
Posted - 2013.04.30 15:30:00 -
[47] - Quote
fred orpaul wrote:tanks are a significant expenditure and should require at least a squad to take down (for high end tanks) I have never seen a tank that a proto forge gunner couldn't take down first try.
Proto AV is a significant expenditure . Just the gun itself cost more than an entire decent AI fit . A full fit can cost more than a fitted militia TANK . We do this at extreme disadvantage against AI not to mention our target itself can easily kill us in a pure stand off ,so our survivability is lower compared to other roles. Even a good AV specialist can quickly find himself deep in the red.
Add to this we no longer get WP for damaging vechs and only get full WPs if we get the kill shot even if we did most of the work only to have it taken by some scrub in a free milita swarm suit . So we tend to end up lower wp than most roles baring the poor dropship pilots . If we don't kill the tank we don't get paid which brings us back to the cost .
So forgive us a little if we are actually a bit effective AT OUR FRICKKING JOB !!!!!! |
Knight SoIaire
Better Hide R Die
224
|
Posted - 2013.04.30 15:57:00 -
[48] - Quote
Ok, we'll let you have a speed buff, if these changes are implemented into the way the Sawrm works.
- Smaller 'Lock-On' reticule, make it actually take a bit of skill to keep a lock on a target. - No more 90 Degree turns. - To lock-On to the target vehicle you must first aim down the sights.
Thats how the SL should work anyway, I shouldn't have to say it. |
Garrett Blacknova
Codex Troopers
2646
|
Posted - 2013.04.30 16:01:00 -
[49] - Quote
Gelan Corbaine wrote:fred orpaul wrote:tanks are a significant expenditure and should require at least a squad to take down (for high end tanks) I have never seen a tank that a proto forge gunner couldn't take down first try. Proto AV is a significant expenditure . Just the gun itself cost more than an entire decent AI fit . A full fit can cost more than a fitted militia TANK . We do this at extreme disadvantage against AI not to mention our target itself can easily kill us in a pure stand off ,so our survivability is lower compared to other roles. Even a good AV specialist can quickly find himself deep in the red. Add to this we no longer get WP for damaging vechs and only get full WPs if we get the kill shot even if we did most of the work only to have it taken by some scrub in a free milita swarm suit . So we tend to end up lower wp than most roles baring the poor dropship pilots . If we don't kill the tank we don't get paid which brings us back to the cost . So forgive us a little if we are actually a bit effective AT OUR FRICKKING JOB !!!!!! You forgot to mention that a couple of guys with ARs shooting the tank between your last shot and the killing blow means THEY get the assist points and you miss out on even the partial credit you should get for basically soloing the enemy tank. |
Garrett Blacknova
Codex Troopers
2646
|
Posted - 2013.04.30 16:06:00 -
[50] - Quote
Knight SoIaire wrote:Ok, we'll let you have a speed buff, if these changes are implemented into the way the Sawrm works.
- Smaller 'Lock-On' reticule, make it actually take a bit of skill to keep a lock on a target. - No more 90 Degree turns. - To lock-On to the target vehicle you must first aim down the sights.
Thats how the SL should work anyway, I shouldn't have to say it. Supposedly the aim function is being removed in the next build.
As a Swarm user, I think this is both a buff to noobs and a nerf to skilled users, and it annoys me. Also, the current size is only fair when you consider that it effectively shrinks when zooming in, so a slight reduction in size for the lock-on box would be beneficial as long as it does include a slight speed buff. If you had to aim down sights, the current scoped lock size is actually reasonable.
Keep in mind, as I posted before, Dropships are getting more responsive controls, so they'll be able to dodge more effectively (needs missiles to not insta-spin to be of real benefit) and Assault Dropships are just straight-up faster than the current models as well, making them even harder targets for Swarms. |
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Vaerana Myshtana
Bojo's School of the Trades
769
|
Posted - 2013.04.30 17:58:00 -
[51] - Quote
Knight SoIaire wrote:Ok, we'll let you have a speed buff, if these changes are implemented into the way the Sawrm works.
- Smaller 'Lock-On' reticule, make it actually take a bit of skill to keep a lock on a target. - No more 90 Degree turns. - To lock-On to the target vehicle you must first aim down the sights.
Thats how the SL should work anyway, I shouldn't have to say it.
You forgot having the Swarm missiles follow a (guided) ballistic arc, making shooting over the top of things a viable strategy and giving them enough damage to one-shot an "untanked" HAV of the same Meta Level. |
Vaerana Myshtana
Bojo's School of the Trades
769
|
Posted - 2013.04.30 18:02:00 -
[52] - Quote
BOZ MR wrote:Yeah, a lot of armor tankers secret fit is crap tank fit, my surya with all proto mod is crap, you are right, and proto swarms with 3 damage mod does not hit 3200+ without hardners. You make me laugh.
If you feel the need to QQ about Swarm Launchers...
Yes.
Yes it is.
The Swarms don't lie. |
Vaerana Myshtana
Bojo's School of the Trades
769
|
Posted - 2013.04.30 18:06:00 -
[53] - Quote
Garrett Blacknova wrote: Supposedly the aim function is being removed in the next build.
That's too bad. Lighting up reds on TacNec via ADS is about the only way a Swarmer can be useful if the enemy is far away and there are no vehicles in range.
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