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Garrett Blacknova
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2644
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Posted - 2013.04.30 12:28:00 -
[1] - Quote
As someone who uses Swarm Launchers, against current Dropships, they're fine. There are two VALID reasons why we need the speed to be increased - but only by a VERY small amount.
1. More responsive controls in Uprising. 2. Assault Dropships. |
Garrett Blacknova
Codex Troopers
2645
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Posted - 2013.04.30 13:52:00 -
[2] - Quote
BOZ MR wrote:Syther Shadows wrote:let's play a game i like to call numbers
Swarm launcher shoots 4 swarms that deal 300 damage each
as you go up in levels your launcher gets more swarm missiles (im not on a ps3 atm so i don't know the numbers but) i think its 6-7 swarms is at max level
so 6 x 300 = 1800 damage now assuming you mean complex damage mods it would require you have enough points into weaponry to hit level 5 so that by it self is +10% damage each damage mod (if complex) is +10% so 3 damage mods ? +30% (no stacking penalties)
grand total of + 40% to the 1800 damage = 2520 damage no this person had .A more damage mods or .B specialization in the weapon and i think that's only 3% per level
But not at the ps3 so can't be sure on the numbers but even with another 15% that's 55% + damage and thats only 2790
now let's look at a half decent tank fit with half decent mods
ive been told you can get about 5k hp tank with 30% active resistance
lets do some math the tank when active is on is 5000 x 1.3 = 6500 EHP my swarm does about 2790 damage in 3 shots i can get you down to -1870 hp now if you have good reps i know you can heal enough to survive the 3rd hit assuming you activate the reps before my 2nd set hits (even then if you have good reps you will out heal the dps long enough to find cover)
in the time it takes me to unleash 3 volleys of missiles (and my launcher only has 4 per round then i have to reload) you can easily get behind cover kill me run me over hop our shoot me with your gun do w/e
(and this is not even counting in your other tank (ect your shields or Armour that is not your main tank) and don't give me crap about 3200+ being to much (some guy got a militia tank to 10k hp)
6 per volley it is. 6x300 = 1800 Proficency and light weapon both adds up to 25%. 1800+550 = 2350 Now %110 damage to armor 2585 3 damage mods give about 25 % damage 3281 I love how people are unable to get facts straight and think he scared a FPS player. I am no dumb little kid, and more educated than your whole family combined. It is time to take beating i guess. I love how you pointed out his flaws when calculating the damage he can output, but didn't bother to correct the equally-significant flaws in how much damage you can take.
5000 HP just for a Madrugar's armour is a low estimate if the player fits it competently. I've seen Somas that could passive-tank more than that, and I've seen a Creodron HAV (from the "Armor Pack" or whatever it is) that had more than this.
For that matter, the weakest Sica I've built has over 5000 EHP on shields alone, and another 1000 armour HP. When shield tanks get lower HP bonuses than armour, that makes it pretty clear that someone is going something VERY wrong if their armour tank is only 5000 EHP.
You also conveniently ignored the fact that you have shields to get through first, and the fact that if you have ANY shields left, the damage is applied at the rate which applies to shields, not armour, so the first volley hits with reduced damage rather than increased, and it's not until the second volley that the Swarms get their damage bonus for hittng your armour. |
Garrett Blacknova
Codex Troopers
2646
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Posted - 2013.04.30 16:01:00 -
[3] - Quote
Gelan Corbaine wrote:fred orpaul wrote:tanks are a significant expenditure and should require at least a squad to take down (for high end tanks) I have never seen a tank that a proto forge gunner couldn't take down first try. Proto AV is a significant expenditure . Just the gun itself cost more than an entire decent AI fit . A full fit can cost more than a fitted militia TANK . We do this at extreme disadvantage against AI not to mention our target itself can easily kill us in a pure stand off ,so our survivability is lower compared to other roles. Even a good AV specialist can quickly find himself deep in the red. Add to this we no longer get WP for damaging vechs and only get full WPs if we get the kill shot even if we did most of the work only to have it taken by some scrub in a free milita swarm suit . So we tend to end up lower wp than most roles baring the poor dropship pilots . If we don't kill the tank we don't get paid which brings us back to the cost . So forgive us a little if we are actually a bit effective AT OUR FRICKKING JOB !!!!!! You forgot to mention that a couple of guys with ARs shooting the tank between your last shot and the killing blow means THEY get the assist points and you miss out on even the partial credit you should get for basically soloing the enemy tank. |
Garrett Blacknova
Codex Troopers
2646
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Posted - 2013.04.30 16:06:00 -
[4] - Quote
Knight SoIaire wrote:Ok, we'll let you have a speed buff, if these changes are implemented into the way the Sawrm works.
- Smaller 'Lock-On' reticule, make it actually take a bit of skill to keep a lock on a target. - No more 90 Degree turns. - To lock-On to the target vehicle you must first aim down the sights.
Thats how the SL should work anyway, I shouldn't have to say it. Supposedly the aim function is being removed in the next build.
As a Swarm user, I think this is both a buff to noobs and a nerf to skilled users, and it annoys me. Also, the current size is only fair when you consider that it effectively shrinks when zooming in, so a slight reduction in size for the lock-on box would be beneficial as long as it does include a slight speed buff. If you had to aim down sights, the current scoped lock size is actually reasonable.
Keep in mind, as I posted before, Dropships are getting more responsive controls, so they'll be able to dodge more effectively (needs missiles to not insta-spin to be of real benefit) and Assault Dropships are just straight-up faster than the current models as well, making them even harder targets for Swarms. |
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