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Zion Shad
ZionTCD Unclaimed.
1717
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Posted - 2013.04.29 17:49:00 -
[1] - Quote
From hearing it by my own Heavys and those IGÇÖve rolled with in match, they are all changing their tunes come May 6th due to range issues and other nerfs coming their way. GÇ£My HMG will be nothing but a big sub machine gun after this buildGǪGÇ¥ said one of my members.
So I am bring it up to you guys, how will you proceed with helping Heavys be a useful suit again if nerfed hard on May 6th?
Thank you |
crazy space 1
ZionTCD Unclaimed.
1034
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Posted - 2013.04.29 17:50:00 -
[2] - Quote
um.... how can there be range issues if all guns have shorter range now?
It's just back to day 1 of open beta as far as balance between HMGs and SMGs. They aren't nerfing the range at all on the base stats. So the range difference between the SGM and the HMG won't be changing.
Also heavies now get a new suit type and bonuses per level. I don't know what they are :/ But I'm sure it's something like 3% armor resistance per level, or something. Also the new heavy that can hold two light weapons sounds like a lot of fun. |
IRuby Heart
DIOS EX.
539
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Posted - 2013.04.29 17:54:00 -
[3] - Quote
MINMATAR
HEAVY
That is all.... |
Zion Shad
ZionTCD Unclaimed.
1717
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Posted - 2013.04.29 17:55:00 -
[4] - Quote
crazy space 1 wrote:um.... how can there be range issues if all guns have shorter range now?
It's just back to day 1 of open beta as far as balance between HMGs and ARs. They aren't nerfing the range at all on the base stats.
I'm sorry I was told that the base range on HMG is going to be shorter almost to the point of a SMG. Could you send me a link? |
SoTa PoP
Internal Error. Negative-Feedback
2038
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Posted - 2013.04.29 17:56:00 -
[5] - Quote
Simple - HMG puts the extra range and passive damages to better use then any other weapon. It's the difference between being able to face off decently with an AR at medium to close range to having to dodge around terrain in a slow suit to get close enough to be somewhat effective.
The solution should be HMG variants - which we have - but none but the original concept HMG variants and maybe Freedom are of any real use. I wouldn't complain so much if we had more purposes - but since killing is the only thing we can actually do it seems... just a little strange. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2712
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Posted - 2013.04.29 17:59:00 -
[6] - Quote
Their primary focus right now should be establishing a solid voting platform to move into the future with, and I think we should do what we can to help push that along. While I think it's important for the CPM members to have a say and express their opinions over certain things, I think they have much bigger fish to fry right now. Also keep in mind that the CPM is pretty small at the moment (6 players? as opposed to the 14 of CSM?)
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crazy space 1
ZionTCD Unclaimed.
1034
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Posted - 2013.04.29 18:01:00 -
[7] - Quote
Zion Shad wrote:crazy space 1 wrote:um.... how can there be range issues if all guns have shorter range now?
It's just back to day 1 of open beta as far as balance between HMGs and ARs. They aren't nerfing the range at all on the base stats. I'm sorry I was told that the base range on HMG is going to be shorter almost to the point of a SMG. Could you send me a link? Hmmmm well all I can go off of was the live stream. It seemed like HMG are back to open beta range. I mean my alt in Zion had over 40% boost to HMG range, so I can see how it would feel like a huge nerf to have that removed.
But everyone would also train up SMGs to plus range and own with them too. Now you need to get closer to people with these two weapons I guess. Which is good becuase the HMG is a minmatar weapon, and the minmatar heavy should be much faster than the other suits. |
crazy space 1
ZionTCD Unclaimed.
1034
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Posted - 2013.04.29 18:02:00 -
[8] - Quote
DUST Fiend wrote:Their primary focus right now should be establishing a solid voting platform to move into the future with, and I think we should do what we can to help push that along. While I think it's important for the CPM members to have a say and express their opinions over certain things, I think they have much bigger fish to fry right now. Also keep in mind that the CPM is pretty small at the moment (6 players? as opposed to the 14 of CSM?)
CCP actully think voting systems don't work, no joke.
Unless managent changes they will never let it happen. They said something at fanfest in 2008 about this, and it was harsh. They said they didn't see the point. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2712
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Posted - 2013.04.29 18:04:00 -
[9] - Quote
crazy space 1 wrote:CCP actully think voting systems don't work, no joke.
Isn't the CSM voted in?
O.o |
crazy space 1
ZionTCD Unclaimed.
1034
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Posted - 2013.04.29 18:15:00 -
[10] - Quote
DUST Fiend wrote:crazy space 1 wrote:CCP actully think voting systems don't work, no joke. Isn't the CSM voted in? O.o Well ok to be fair :P CCP choose to only listen to a handfull of players. That then in turn listen to the players. And it works for the most part. The thing it's always been missing.... well ok
7 7ears ago when the CSM started they made them a forum. The assembly hall. It was here players could up vote a topic. And the CSM could see which topics had the most support. But there was no way to vote down a thread, so really hot topics, even within majority support, would get heard by CCP.
So they axed it. It works better now but I don't think they should throw away the voting system. They should make a new assembly hall, add a real poll system, and then leave it to the CSM/Dust CSM to choose which topics should be brought up to CCP.
So I think CCP is on the right track, but they can be stubborn. |
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Delirium Inferno
Chernova Industries
98
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Posted - 2013.04.29 18:21:00 -
[11] - Quote
What they should do is focus on getting out the racial variants for both heavy suits and weapons, that would help a lot. With only one racial suit with two variations to choose from, it's not hard to imagine why there aren't many. Also the only exclusive weapons they get are the HMG and Railgun. Even if these are the only two weapon classes, adding the racial variants to the Heavy anti-infantry and Heavy anti-vehicle weapons would help.
Uprising has new gear for your medium frames and more gear for your scouts (plus the active scanner), but nothing for your heavies. |
Daedric Lothar
Onslaught Inc RISE of LEGION
286
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Posted - 2013.04.29 18:39:00 -
[12] - Quote
Zion Shad wrote: So I am bring it up to you guys, how will you proceed with helping Heavys be a useful suit again if nerfed hard on May 6th? Thank you
Treadmill in training room. Feel the burn. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
124
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Posted - 2013.04.29 19:12:00 -
[13] - Quote
They should support my idea, it is the one true way forward. |
KryptixX
Imperfects Negative-Feedback
394
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Posted - 2013.04.29 19:31:00 -
[14] - Quote
SoTa PoP wrote:Simple - HMG puts the extra range to better use then any other weapon. Correct me if I am wrong but 5% of a larger number will be more than a lesser number. So the removal of sharpshooter would affect an AR user more than a HMG user given they have the same sharpshooter skill right now, and the LR and sniper even more so. Or am I not using the right maths? |
Ric Barlom
On The Brink CRONOS.
13
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Posted - 2013.04.29 20:03:00 -
[15] - Quote
Hey Shad let me start of by saying that I've got tremendous respect for you, man. Keep up the good work! Now if you guys have been following my posts recently, then you're aware on my thoughts on this whole heavy debate and I've received a little bit of a backlash from the heavy community. The message has been quite similar to what I've heard in my intimate relationships; They say I'm being too hard on them. To those who missed my posts on the topic, I'm going to quote my post where I delve deep into this range issue. And, guys, let's keep in mind that numbers don't lie.
Ric Barlom wrote: So about about the lack of skill to increase the range of weapons in Uprising. We all know that when that info hit the forums, guys, the heavy community reacted to these news with the sort of knee jerk reaction which, while understandable, is extremely uninformed at best and let me tell you exactly why. At this moment the sharpshooter skill combined with sharpshooter proficiency skill will increase your range by 40%. Now let's be exact here guys because it's the % symbol that's important here and we all know how percentages work. That knowledge combined with the fact that the BASE range of weapons like the AR and the laser is much greater than the base range of the HMG means that when it comes to concrete meters, we start to notice that it's the AR and laser that gain much more from the existance of the range increasing skills. You see where I'm going with this, right? Well guys, the fact of the matter is that the range of the HMG will in fact receive a relative boost next build.
Now I promised you guys some deeper thoughts on what I believe is going on here with this whole heavy suit debate but before that let me just lay one thing out there for those guys who don't know much about me. I've gone on record on this before and I'm gonna say it again: The slot configuration of the proto heavy is total horse crap! It needs to be changed! But here's the other thing guys: If you think for one second that heavies are going extinct just because of BS slot configuration guys, well I would say that's horse **** too! I know top notch heavy guys who have made it work this build and mark my words when I promise you that they're gonna make it work during the next build too!
What I personally believe is at work here is that we have a portion of the heavy community who have failed to grasp the concept of the heavy suit. Pure and simple. I'm talking about the limitations, opportunities, strenghts and weaknesses, the whole damn deal guys. So before you guys get all excited about turning dudes into hamburger meat with your big gun, realise that you won't be out maneuvering assaults or scout anytime soon. This is not Call Of Duty fellows. This is a thinking man's video game so go out there, be a student of the game and make your decisions accordingly. |
Happy Violentime
OMFGZOMBIESRUN
26
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Posted - 2013.04.29 20:04:00 -
[16] - Quote
Zion Shad wrote:crazy space 1 wrote:um.... how can there be range issues if all guns have shorter range now?
It's just back to day 1 of open beta as far as balance between HMGs and ARs. They aren't nerfing the range at all on the base stats. I'm sorry I was told that the base range on HMG is going to be shorter almost to the point of a SMG. Could you send me a link?
I'm terribly sorry Zion Shad that you weren't invited to be in CPM, maybe it was because of your total ignorance of what is going on around you? As pretty much seen by this thread.
Your agenda is clear. Jelly much? |
Lord-of-the-Dreadfort
The Lions Guard
86
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Posted - 2013.04.29 20:07:00 -
[17] - Quote
Zion Shad wrote:From hearing it by my own Heavys and those IGÇÖve rolled with in match, they are all changing their tunes come May 6th due to range issues and other nerfs coming their way. GÇ£My HMG will be nothing but a big sub machine gun after this buildGǪGÇ¥ said one of my members. So I am bring it up to you guys, how will you proceed with helping Heavys be a useful suit again if nerfed hard on May 6th? Thank you EDIT: This post is still looking for a reply https://forums.dust514.com/default.aspx?g=posts&t=70968
thanks, we ARE tired of being nerfed again and again.
don't see many Heavies come next build if we get nerfed again.
barely effective as it is unless we have an entire squad supporting us. yet does any other class need an entire squad to be effective? no? i thought not. |
Mobius Wyvern
BetaMax. CRONOS.
1343
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Posted - 2013.04.29 20:09:00 -
[18] - Quote
Zion Shad wrote:From hearing it by my own Heavys and those IGÇÖve rolled with in match, they are all changing their tunes come May 6th due to range issues and other nerfs coming their way. GÇ£My HMG will be nothing but a big sub machine gun after this buildGǪGÇ¥ said one of my members. So I am bring it up to you guys, how will you proceed with helping Heavys be a useful suit again if nerfed hard on May 6th? Thank you EDIT: This post is still looking for a reply https://forums.dust514.com/default.aspx?g=posts&t=70968 The only change that's really been made is changing the Sharpshooter skill to affecting precision like you would think it would, rather than extending range for an entire class of weapons, which was a bit game-breaking. |
Lord-of-the-Dreadfort
The Lions Guard
86
|
Posted - 2013.04.29 20:09:00 -
[19] - Quote
crazy space 1 wrote:Zion Shad wrote:crazy space 1 wrote:um.... how can there be range issues if all guns have shorter range now?
It's just back to day 1 of open beta as far as balance between HMGs and ARs. They aren't nerfing the range at all on the base stats. I'm sorry I was told that the base range on HMG is going to be shorter almost to the point of a SMG. Could you send me a link? Hmmmm well all I can go off of was the live stream. It seemed like HMG are back to open beta range. I mean my alt in Zion had over 40% boost to HMG range, so I can see how it would feel like a huge nerf to have that removed. But everyone would also train up SMGs to plus range and own with them too. Now you need to get closer to people with these two weapons I guess. Which is good becuase the HMG is a minmatar weapon, and the minmatar heavy should be much faster than the other suits.
all of the above is true, and would work, EXCEPT that we only have one races HMG, we need more before they go and nerf the range to hell. make it work for what little game we have THEN go back and change it when people have OPTIONS |
Schalac 17
D3LTA FORC3 Orion Empire
35
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Posted - 2013.04.29 20:12:00 -
[20] - Quote
I am of the thought that HMG will be more powerful in it's AO. I plan on losing all of my assault skills and putting my full 5 mil SP into FG, HMG and Amarr heavy. With everyone needing to come closer to get me, my HMG is going to chew them up. No longer will ARs and LR be able to gun you down from across the map and while LR will still have an advantage I will have more armor and they will be 10% less damaging to me due to weaponry change. Also HMG and AR optimal will be closer in value due to maths, the maths are god and I will pray to the math gods as my Amarr 'Templar' heavy suit carries me to glory. |
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Lord-of-the-Dreadfort
The Lions Guard
86
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Posted - 2013.04.29 20:49:00 -
[21] - Quote
Schalac 17 wrote:I am of the thought that HMG will be more powerful in it's AO. I plan on losing all of my assault skills and putting my full 5 mil SP into FG, HMG and Amarr heavy. With everyone needing to come closer to get me, my HMG is going to chew them up. No longer will ARs and LR be able to gun you down from across the map and while LR will still have an advantage I will have more armor and they will be 10% less damaging to me due to weaponry change. Also HMG and AR optimal will be closer in value due to maths, the maths are god and I will pray to the math gods as my Amarr 'Templar' heavy suit carries me to glory.
lol, good luck. the current 6 month trend says we heavies get shafted again |
Jastad
Eliters
5
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Posted - 2013.04.29 21:08:00 -
[22] - Quote
Lord-of-the-Dreadfort wrote:Schalac 17 wrote:I am of the thought that HMG will be more powerful in it's AO. I plan on losing all of my assault skills and putting my full 5 mil SP into FG, HMG and Amarr heavy. With everyone needing to come closer to get me, my HMG is going to chew them up. No longer will ARs and LR be able to gun you down from across the map and while LR will still have an advantage I will have more armor and they will be 10% less damaging to me due to weaponry change. Also HMG and AR optimal will be closer in value due to maths, the maths are god and I will pray to the math gods as my Amarr 'Templar' heavy suit carries me to glory. lol, good luck. the current 6 month trend says we heavies get shafted again
Thats because of SS.
We Heavy dies for range distance, in the NEXT build ( the build coming may 5th ) people cant shot from side to side anymore. No more extra range for weapon mean you need to come closer to shoot at us (unless you are SUPERPRO, but thats another story) Right now if we are caught by an AR player having SS lv5 while moving forward we simply cannot cover the distance between us (unless he/she/it is a noob, but that's another story again ) We cannot retreat-we cannot shot back at him. Usually that mean stay behind the cover and wait for support, hoping support will come....
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LoveNewlooy
WarRavens
13
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Posted - 2013.04.29 21:22:00 -
[23] - Quote
No more godly shotgun kills :( |
Lord-of-the-Dreadfort
The Lions Guard
89
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Posted - 2013.04.30 00:36:00 -
[24] - Quote
LoveNewlooy wrote:No more godly shotgun kills :(
good, i hate those things |
Sloth9230
Reaper Galactic
1119
|
Posted - 2013.04.30 00:59:00 -
[25] - Quote
KryptixX wrote:SoTa PoP wrote:Simple - HMG puts the extra range to better use then any other weapon. Correct me if I am wrong but 5% of a larger number will be more than a lesser number. So the removal of sharpshooter would affect an AR user more than a HMG user given they have the same sharpshooter skill right now, and the LR and sniper even more so. Or am I not using the right maths? You would be correct.
Basically, the "Safe Zone" for ARs would get bigger and bigger, even if HMGs had the same SS skill.
For instance:
ARs get 30m and HMGs get 25m, that means a 5m safe zone for ARs
Now with maxed out SS, that's X 1.4375, the safe zone goes from 5m to 7.1875 M.
So AR users will be hit harder by this than an HMG user, but only because it was giving them a bigger advantage before.
Edit: Those numbers were made up BTW. |
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