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Nguruthos IX
Hellstorm Inc League of Infamy
215
|
Posted - 2013.04.22 18:24:00 -
[1] - Quote
Reallocation to racial vehicle skills only*
As it stands if someone wanted to fly minmatar dropships or Amarr tanks then they'd be given two choices:
Either 1. Waste a few million SP into skills for the few currently existing racial vehicle types which they otherwise would Never want
Or 2. Abstain from playing Dust for the next year or two till Amarr and Minmatar vehicles and skills are released.
Didn't a dev say that part of the reason skills are being reallocated is to be fair to those players who specced deep into say Caldari but only because it was the only thing available to them at the time? I mean, if a player Wants to fly dropships or drive tanks then they need to spend tons of SP into one of these races that ultimately they may not want to use at all. Aand after Uprising since their ground-game skills are separated this effectively removes half of their SP... Or doubles the amount it would take to have the same strength character as now)
Your thoughts?
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Jason Pearson
Seraphim Initiative. CRONOS.
871
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Posted - 2013.04.22 18:25:00 -
[2] - Quote
What?.. |
Knarf Black
Subdreddit Test Alliance Please Ignore
596
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Posted - 2013.04.22 18:27:00 -
[3] - Quote
I think the upcoming respec is more due to the fundamental changes to dropsuit skills rather than simply adding more skills.
You could always go with option #3 and build your merc's infantry skills while waiting for new vehicles. |
Nguruthos IX
Hellstorm Inc League of Infamy
215
|
Posted - 2013.04.22 18:29:00 -
[4] - Quote
Jason Pearson wrote:What?.. SOrry drunk let me fix that for you.
It's stupid to penalize people by forcing them to spend millions of SP into temporary skills because the game isn't fully developed yet |
Nguruthos IX
Hellstorm Inc League of Infamy
215
|
Posted - 2013.04.22 18:30:00 -
[5] - Quote
Knarf Black wrote:I think the upcoming respec is more due to the fundamental changes to dropsuit skills rather than simply adding more skills.
You could always go with option #3 and build your merc's infantry skills while waiting for new vehicles.
Like I said, and as you well know that will be years down the road. And to anyone hardly interested in the infantry aspect of Dust this is hardly an appealing decision. |
ladwar
Dead Six Initiative
195
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Posted - 2013.04.22 18:36:00 -
[6] - Quote
.....no |
Sloth9230
Reaper Galactic
961
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Posted - 2013.04.22 18:36:00 -
[7] - Quote
I don't think it is. Heavies for instance, it seems that come Uprising it will still just be the Amarr variant. So basically anyone who wants to play a heavy will have to spec into the Amarr suit if they want to play as a heavy. That's I why I think there should be a respec once new suits get introduced, however, it should only be for skill points spent on the suits themselves. |
Casius Hakoke
Fenrir's Wolves
74
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Posted - 2013.04.22 18:36:00 -
[8] - Quote
Just to let you know, right now there is really no reason to go beyond racial HAV lvl 1 unless you want marauder/enforcer HAV's because there is no bonus per level of the skill for the HAV's.
So with that in mind, the core skills for the HAV's currently would be the best things to invest in with your SP when you are thinking about either amarr or minmatar vehicles. Although, you could say the turret skills would be mostly useless as you might want to use the new auto cannon based large turrets, or pulse laser turrets whenever they add something like that for the new racial vehicles. While I wouldn't say the current turret skills would be a waste, they would just be more options for you with the other HAV's.
Maybe down the road when CCP gets around to adding a per level bonus for the HAV's skills it will matter, but its not that big of an investment when most of the skills are core skills that will help with just about any other vehicle. |
Nguruthos IX
Hellstorm Inc League of Infamy
217
|
Posted - 2013.04.22 18:42:00 -
[9] - Quote
Sloth9230 wrote:I don't think it is. Heavies for instance, it seems that come Uprising it will still just be the Amarr variant. So basically anyone who wants to play a heavy will have to spec into the Amarr suit if they want to play as a heavy. That's I why I think there should be a respec once new suits get introduced, however, it should only be for skill points spent on the suits themselves.
That's exactly what I said, just applied to vehicles as well. IMO they should do both.
What if you really only want to be a mimn heavy and you only enjoy playing as heavy.
So you need to wait a year for them to release that suit and or sink tons of points into Amarr just to play for any amount of fun in the mean time? That's pretty weak from CCP |
Nguruthos IX
Hellstorm Inc League of Infamy
217
|
Posted - 2013.04.22 18:43:00 -
[10] - Quote
Casius Hakoke wrote:Just to let you know, right now there is really no reason to go beyond racial HAV lvl 1 unless you want marauder/enforcer HAV's because there is no bonus per level of the skill for the HAV's.
So with that in mind, the core skills for the HAV's currently would be the best things to invest in with your SP when you are thinking about either amarr or minmatar vehicles. Although, you could say the turret skills would be mostly useless as you might want to use the new auto cannon based large turrets, or pulse laser turrets whenever they add something like that for the new racial vehicles. While I wouldn't say the current turret skills would be a waste, they would just be more options for you with the other HAV's.
Maybe down the road when CCP gets around to adding a per level bonus for the HAV's skills it will matter, but its not that big of an investment when most of the skills are core skills that will help with just about any other vehicle.
Well for all you know they're adding per level bonus in two weeks with this massive skill revamping deal |
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Casius Hakoke
Fenrir's Wolves
74
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Posted - 2013.04.22 18:45:00 -
[11] - Quote
Nguruthos IX wrote:Casius Hakoke wrote:Just to let you know, right now there is really no reason to go beyond racial HAV lvl 1 unless you want marauder/enforcer HAV's because there is no bonus per level of the skill for the HAV's.
So with that in mind, the core skills for the HAV's currently would be the best things to invest in with your SP when you are thinking about either amarr or minmatar vehicles. Although, you could say the turret skills would be mostly useless as you might want to use the new auto cannon based large turrets, or pulse laser turrets whenever they add something like that for the new racial vehicles. While I wouldn't say the current turret skills would be a waste, they would just be more options for you with the other HAV's.
Maybe down the road when CCP gets around to adding a per level bonus for the HAV's skills it will matter, but its not that big of an investment when most of the skills are core skills that will help with just about any other vehicle. Well for all you know they're adding per level bonus in two weeks with this massive skill revamping deal
That would be awesome if they did, but so far there is no evidence of that. Even with the crystal ball of sisi and all of the changes on there now there is only so much that can be figured out and on there so far it has not been added yet. |
Nguruthos IX
Hellstorm Inc League of Infamy
217
|
Posted - 2013.04.22 18:56:00 -
[12] - Quote
Casius Hakoke wrote:Nguruthos IX wrote:Casius Hakoke wrote:Just to let you know, right now there is really no reason to go beyond racial HAV lvl 1 unless you want marauder/enforcer HAV's because there is no bonus per level of the skill for the HAV's.
So with that in mind, the core skills for the HAV's currently would be the best things to invest in with your SP when you are thinking about either amarr or minmatar vehicles. Although, you could say the turret skills would be mostly useless as you might want to use the new auto cannon based large turrets, or pulse laser turrets whenever they add something like that for the new racial vehicles. While I wouldn't say the current turret skills would be a waste, they would just be more options for you with the other HAV's.
Maybe down the road when CCP gets around to adding a per level bonus for the HAV's skills it will matter, but its not that big of an investment when most of the skills are core skills that will help with just about any other vehicle. Well for all you know they're adding per level bonus in two weeks with this massive skill revamping deal That would be awesome if they did, but so far there is no evidence of that. Even with the crystal ball of sisi and all of the changes on there now there is only so much that can be figured out and on there so far it has not been added yet.
I can't imagine how they could have not thought of this. Nor can I think of a single good reason not to afford players this convenience. Perhaps someone should ask a dev at FanFest.
Really though for anyone opposed, what are the arguments against such a specific reallocation ? |
Takahiro Kashuken
Red Star. EoN.
270
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Posted - 2013.04.22 19:10:00 -
[13] - Quote
I will put my 11mil into vehicles and all the support skills i need
Once i have everything specced out vehicle wise i can either look at infantry and spec into that so i do better on the ground or save my SP for the pilot and new Minmatar and Amarr vehicles |
Iron Wolf Saber
BetaMax. CRONOS.
3628
|
Posted - 2013.04.22 19:11:00 -
[14] - Quote
Looking upon the magic ball of sisi, there is a per level bonus to ALL items just about. |
Casius Hakoke
Fenrir's Wolves
74
|
Posted - 2013.04.22 19:13:00 -
[15] - Quote
Nguruthos IX wrote:Casius Hakoke wrote:Nguruthos IX wrote:Casius Hakoke wrote:Just to let you know, right now there is really no reason to go beyond racial HAV lvl 1 unless you want marauder/enforcer HAV's because there is no bonus per level of the skill for the HAV's.
So with that in mind, the core skills for the HAV's currently would be the best things to invest in with your SP when you are thinking about either amarr or minmatar vehicles. Although, you could say the turret skills would be mostly useless as you might want to use the new auto cannon based large turrets, or pulse laser turrets whenever they add something like that for the new racial vehicles. While I wouldn't say the current turret skills would be a waste, they would just be more options for you with the other HAV's.
Maybe down the road when CCP gets around to adding a per level bonus for the HAV's skills it will matter, but its not that big of an investment when most of the skills are core skills that will help with just about any other vehicle. Well for all you know they're adding per level bonus in two weeks with this massive skill revamping deal That would be awesome if they did, but so far there is no evidence of that. Even with the crystal ball of sisi and all of the changes on there now there is only so much that can be figured out and on there so far it has not been added yet. I can't imagine how they could have not thought of this. Nor can I think of a single good reason not to afford players this convenience. Perhaps someone should ask a dev at FanFest. Really though for anyone opposed, what are the arguments against such a specific reallocation ?
I haven't figured out why they haven't added them in yet either. Unless they intend to go another route with it, I don't know. And I'm not really opposed, I just don't care. To be honest, from my understanding the reason they are doing the refund of SP this time is because of major changes to the skill tree. And in the future it wouldn't be so much as a major change as it would just be in addition to it. Which is fine as far as I can see, honestly it shouldn't take more than a few months to mostly max out your primary role anyways if you have already been playing for the last few months, then any other skills after that are just opening up new avenues of game play.
As it stands now, with my current SP I can mostly max out my current build with core skills for vehicles and now I'm just working on getting a little bit more so I can put together a very basic infantry build for when I'm just slumming it solo. |
Casius Hakoke
Fenrir's Wolves
74
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Posted - 2013.04.22 19:14:00 -
[16] - Quote
Iron Wolf Saber wrote:Looking upon the magic ball of sisi, there is a per level bonus to ALL items just about.
Just about all is right, just looked 30 minutes ago and still no racial HAV per level bonus. If nothing else it would just be for uniformity with the other skills out there I would think.
Edit: Although there is a bonus per level for Enforcer HAV's, which we will just have to wait and see what kind of stats they have. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3523
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Posted - 2013.04.22 19:16:00 -
[17] - Quote
The skill reallocation is coming because of the extensive changes to the skill system, and not because of the new dropsuit. If we were to get a reallocation every time a new racial variant comes for a dropsuit, weapon, or vehicle, then we will be reallocating every few months. |
WyrmHero1945
Greatness Achieved Through Training EoN.
127
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Posted - 2013.04.22 19:20:00 -
[18] - Quote
Just respec again when all the racial suits and vehicles are released. Meanwhile we have to wait. |
Nguruthos IX
Hellstorm Inc League of Infamy
217
|
Posted - 2013.04.22 19:23:00 -
[19] - Quote
Casius Hakoke wrote:
I haven't figured out why they haven't added them in yet either. U
99% chance says the reason other vehicle types are not in the game is because they don't have the artwork designed for them yet. 98% chance says they haven't started either. |
Nguruthos IX
Hellstorm Inc League of Infamy
217
|
Posted - 2013.04.22 19:28:00 -
[20] - Quote
WyrmHero1945 wrote:Just respec again when all the racial suits and vehicles are released. Meanwhile we have to wait. saying they should do that? I can't unless they let me |
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CharCharOdell
Shining Flame Amarr Empire
471
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Posted - 2013.07.13 06:25:00 -
[21] - Quote
old post. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
199
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Posted - 2013.07.13 06:51:00 -
[22] - Quote
Nguruthos IX wrote:Reallocation to racial vehicle skills only*
As it stands if someone wanted to fly minmatar dropships or Amarr tanks then they'd be given two choices:
Either 1. Waste a few million SP into skills for the few currently existing racial vehicle types which they otherwise would Never want
Or 2. Abstain from playing Dust for the next year or two till Amarr and Minmatar vehicles and skills are released.
Didn't a dev say that part of the reason skills are being reallocated is to be fair to those players who specced deep into say Caldari but only because it was the only thing available to them at the time? I mean, if a player Wants to fly dropships or drive tanks then they need to spend tons of SP into one of these races that ultimately they may not want to use at all. Aand after Uprising since their ground-game skills are separated this effectively removes half of their SP... Or doubles the amount it would take to have the same strength character as now)
Your thoughts?
DS wise if you went ADS / Logi lv1 and (racial) DS lv3 its only 1 mill tops if I`m not mistaken its only 500k s DS wise it should be fine. tank wise? that's a bit more but idk if its enough to raise concerns. |
Lightning Bolt2
DUST University Ivy League
46
|
Posted - 2013.07.13 07:44:00 -
[23] - Quote
I think there needs to be a respec when all current (excluding commando) suits and vehicles have all there variants released because when CCP launched all these should have been there.
P.S. I havent read the thread past OP |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1685
|
Posted - 2013.07.13 07:46:00 -
[24] - Quote
Posting in an April thread. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
258
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Posted - 2013.07.13 07:59:00 -
[25] - Quote
Yea, any missing racial stuff should be respecable. |
Gigatron Prime
The.Primes
213
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Posted - 2013.07.13 08:28:00 -
[26] - Quote
Due to OP's concerns, all the more reason CCP needs to at least give us placeholders for all the missing racial variants.
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Nguruthos IX
Hellstorm Inc League of Infamy
873
|
Posted - 2013.07.13 08:40:00 -
[27] - Quote
Shouper of BHD wrote:Nguruthos IX wrote:Reallocation to racial vehicle skills only*
As it stands if someone wanted to fly minmatar dropships or Amarr tanks then they'd be given two choices:
Either 1. Waste a few million SP into skills for the few currently existing racial vehicle types which they otherwise would Never want
Or 2. Abstain from playing Dust for the next year or two till Amarr and Minmatar vehicles and skills are released.
Didn't a dev say that part of the reason skills are being reallocated is to be fair to those players who specced deep into say Caldari but only because it was the only thing available to them at the time? I mean, if a player Wants to fly dropships or drive tanks then they need to spend tons of SP into one of these races that ultimately they may not want to use at all. Aand after Uprising since their ground-game skills are separated this effectively removes half of their SP... Or doubles the amount it would take to have the same strength character as now)
Your thoughts?
DS wise if you went ADS / Logi lv1 and (racial) DS lv3 its only 1 mill tops if I`m not mistaken its only 500k s DS wise it should be fine. tank wise? that's a bit more but idk if its enough to raise concerns.
Would you be upset if you were to be missing 1 million SP? Most people would. mil is a lot. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
558
|
Posted - 2013.07.13 08:48:00 -
[28] - Quote
Nguruthos IX wrote:Reallocation to racial vehicle skills only*
As it stands if someone wanted to fly minmatar dropships or Amarr tanks then they'd be given two choices:
Either 1. Waste a few million SP into skills for the few currently existing racial vehicle types which they otherwise would Never want
Or 2. Abstain from playing Dust for the next year or two till Amarr and Minmatar vehicles and skills are released.
Didn't a dev say that part of the reason skills are being reallocated is to be fair to those players who specced deep into say Caldari but only because it was the only thing available to them at the time? I mean, if a player Wants to fly dropships or drive tanks then they need to spend tons of SP into one of these races that ultimately they may not want to use at all. Aand after Uprising since their ground-game skills are separated this effectively removes half of their SP... Or doubles the amount it would take to have the same strength character as now)
Your thoughts?
In all seriousness with the new content or what I perceive to be new content..... everyone should get a reallocation because the new varients and weapon types will drastically change this game....and that this content should have been in game on release......
I mean the issue I have is that I have 3 characters
One Caldari Assault, One Amarr assault, one sort of waiting on the new content.... well I only have that Caldari Assault because there is no caldari heavy..... now I have an 8m sp toon, a 4 month investment, and possibly 50 dollars down the drain because the core content you would expect to be in a game was not there.... |
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Pages: 1 :: [one page] |