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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
161
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Posted - 2013.04.17 23:20:00 -
[1] - Quote
i would like it better if the ammo had to be restocked at supply depos like how the armor recharges. that way we have a use for them too. IMO. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
161
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Posted - 2013.04.18 00:16:00 -
[2] - Quote
Scheneighnay McBob wrote:I like the idea- there should also be a module similar to a remote repair tool that instead can transfer ammo to other vehicles.
This is the only way I can think of that would prevent fighters from being severely crippled. do what battlefield 2 did and make it where you had to go back to your base to restock ammo. or in this case a supply depo. even tanks had ammo. 40 rounds but still ammo. Helis carried 20 missiles if i recall. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
162
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Posted - 2013.04.18 01:01:00 -
[3] - Quote
Mavado V Noriega wrote:BobThe843CakeMan wrote:i would like it better if the ammo had to be restocked at supply depos like how the armor recharges. that way we have a use for them too. IMO. and what if they are blown up? dumb idea thats been brought up already tbh we'll be able to bring in our own. problem solved. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
166
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Posted - 2013.04.18 01:32:00 -
[4] - Quote
Sev Alcatraz wrote:Terrible idea is terrible why is it terrible? give a rail 20 shots and a blaster 300 shots and missile 50 volleys and it would be fine. small turrets like rail 100 shots blaster 1000 and missile 150. Or something like this where u have plenty of ammo but will need to keep track of ur ammo. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
166
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Posted - 2013.04.18 01:37:00 -
[5] - Quote
Mobius Wyvern wrote:BobThe843CakeMan wrote:Sev Alcatraz wrote:Terrible idea is terrible why is it terrible? give a rail 20 shots and a blaster 300 shots and missile 50 volleys and it would be fine. small turrets like rail 100 shots blaster 1000 and missile 150. Or something like this where u have plenty of ammo but will need to keep track of ur ammo. Whoah, whoah, let's not blow this out of proportion. These are large vehicles using weapons that can fire rather small projectiles while still doing quite a bit of damage. Make that 80-100 for a Railgun and 600-800 for a Blaster. We're talking about balance, not nerfing. thts not an absolute number just pulling some from a hat for an example. but u give it to much and u'll never need to restock. even in BF2 40 shots was over kill no one ever ran out. Lol. but more for a blaster is probably better. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
167
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Posted - 2013.04.18 21:27:00 -
[6] - Quote
knight of 6 wrote:your idea is poorly fleshed out, so i can't say i support it.
though i wouldn't mind having a limited ammo supply per say. ammo would need to be easily enough accessible that vehicles are still usable.
tanks can sit but not for long, at all optimally you move every 15 sec or every kill. and i think you're neglecting the fact that dropships and LAVs are vehicles too, what's you brilliant plan to restock a dropship? LAVs can sit for roughly 5 sec. AV would need much nerf before vehicle ammo is reasonable, and a good way to restock flying dropships is needed.
also to whomever was saying 400-800 rounds blasters put out well above 400RPM that number is way low. 800 is low. thts 2 minutes of shooting. without overheating. So in theory you would last about 5-6 min before having to restock. That's if u use it constantly. Which no one does so your looking at a match having to restock once. Twice if ur trigger happy. Which in all honesty is not that much. Especially if ur in an armor tank with nitrous like most armor tanks. Shield tanks and mainly on the move or hiding so you wouldn't need as much ammo.
How about we make it the more ammo you carry the heavier you are and the less you would have to restock. Just an idea. Plus i think that would be neat to have. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
167
|
Posted - 2013.04.18 21:30:00 -
[7] - Quote
BobThe843CakeMan wrote:knight of 6 wrote:your idea is poorly fleshed out, so i can't say i support it.
though i wouldn't mind having a limited ammo supply per say. ammo would need to be easily enough accessible that vehicles are still usable.
tanks can sit but not for long, at all optimally you move every 15 sec or every kill. and i think you're neglecting the fact that dropships and LAVs are vehicles too, what's you brilliant plan to restock a dropship? LAVs can sit for roughly 5 sec. AV would need much nerf before vehicle ammo is reasonable, and a good way to restock flying dropships is needed.
also to whomever was saying 400-800 rounds blasters put out well above 400RPM that number is way low. 800 is low. thts 2 minutes of shooting. without overheating. So in theory you would last about 5-6 min before having to restock. That's if u use it constantly. Which no one does so your looking at a match having to restock once. Twice if ur trigger happy. Which in all honesty is not that much. Especially if ur in an armor tank with nitrous like most armor tanks. Shield tanks and mainly on the move or hiding so you wouldn't need as much ammo. How about we make it the more ammo you carry the heavier you are and the less you would have to restock. Just an idea. Plus i think that would be neat to have.
Edit: Also for an idea have an invincible resupply station in ur base that could only be taken out by eve orbitals. Maybe an orbital thts meant for destroying instalations. Or 2-3 normal persison strikes.
Lol meant to click edit. XD silly me. |
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