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oso tiburon
The Generals EoN.
0
|
Posted - 2013.04.12 17:13:00 -
[1] - Quote
ok first off i am a dedicated heavy type 5 im running a vk0 2 synapse extenders and mehnir repairer and samson goliath plates with a enhanced sheild recharger total is 232 sheild and 932 armor or somthing close .. heres the problem with all that on me i move about as fast as a school bus on ice turn just as bad my broadside has the range of a slingshot ( my sharp shooting is lvl 4 ) i have sp in all the right places and yet if im caught alone 1v1 an assult as im shooting hes playing neo from the matrix side stepping jumping up and down and before you know it half a clip from him and woops im dead ... i know it would be unfair and the game would be dominated if the hmg was as powerfull as the ar but i mean already were the slowest class out there and our hmgs dont have anything for stopping power or range but this is ridiculus somthings gotta give either give us more range or more hitting power i have no problem taking a half hour to get somewhere on foot but cut the fat guys some slack |
Daedric Lothar
Onslaught Inc
214
|
Posted - 2013.04.12 17:26:00 -
[2] - Quote
A heavy machine gun was always a weapon designed to be supported. If you look at its foundation during WW1 and WW2, a HMG would typically be supported by up to 8 regular infantry. That you are losing 1v1 at a closer range is not surprising. I am not going to go into the is this to strong or is this not strong enough, but just wanted to speak as to the typical design element of the weapon and how your post goes against the design of the weapon. |
Bones McGavins
Sanmatar Kelkoons Minmatar Republic
58
|
Posted - 2013.04.12 17:32:00 -
[3] - Quote
If you unload a clip at an assault with the STANDARD HMG and he doesnt die, you are doing it wrong, I dont care how much he jumps around. I destroy black suit assaults 1on1 all the time with my standard hmg and standard heavy suit. Usually with plenty of ammo to spare. Most times they can crack my shield and get me about half armor if they are good.
And im not that good a this game.
So what are you doing wrong?
Also, maybe try carrying a scrambler pistol and landing a few shots with that on a pesky assault instead of trying to control the "hose" of the HMG.
Or, ya know, try to throw on an AR yourself for more percision. |
DS 10
Subdreddit Test Alliance Please Ignore
161
|
Posted - 2013.04.12 17:58:00 -
[4] - Quote
You're doing something wrong.
My standard fit is HMG on a Type II suit with 2 complex damage mods and basic armor plates. I regularly smack kids in proto suits and other heavies. My deaths come from running off by myself and getting swarmed by enemies. Maybe that's what you're doing.
I think the biggest issue with the Heavy is the price of its gear and weapons. You're supposed to be slow. You're not supposed to have AR/LR range (SS Prof 3 ftw).
Be sure your skills are allocated appropriately. If you don't have Shield Control 5, Weaponry 5, and Field Mechanics 5, you're definitely doing it wrong. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
427
|
Posted - 2013.04.12 18:06:00 -
[5] - Quote
In my A-Series heavy with a standard HMG I have no general issue with proto users (protoscout hit detection is another issue but I digress).
Actual proto users I could care less, good players however are an issue. They will drill my head right quick. Good players are also usually smart enough to not be in 1v1, you might have seen their friend a second ago, they weren't alone because if your running around solo your asking for pain. A good depiction of my run in with good players is the combat (sometimes I win, sometimes I lose, sometimes I GTFO) if I win I generally find their friend shortly after who runs/attacks based on the scenario. A lot of the time the logi is smart enough to just stay down and his friend tells him when it is clear enough to get him up. If I die I usually see his friends follow, and if the guy died they usually pick him up. The key to what I just said is the real challenges are team players.
Hell I've had little issue putting down Proto Heavies with A-Series + Adv HMG. %&$^ man I've put down a heavy using an HMG using a Type-II and a Toxin SMG (main was forge, someone got a spawn behind our lines) using nearby obstacles and letting him play stupid.
Also yeah your losing on 1v1 because generally it isn't a fair fight, you've taken shots to the shield already, are down 20% Armor and not paying attention to how significant that is. Even if you knew you were in a bad situation you have plates on that have a penalty the equivalent of the bonus for 2 basic speed mods! 10% longer to cover means ~10% more damage before you get there.
However in the first place I don't think the devs should take advice on the balance of the heavy class when the first sentence is "ok first off i am a dedicated heavy type 5". From the sounds of it your a dedicated heavy type 5 dollar anyway. Great you have some skill points in places, but from what you said you aren't aware of how to play the role you are decked out for. |
XxWarlordxX97
Internal Error. Negative-Feedback
1434
|
Posted - 2013.04.12 18:08:00 -
[6] - Quote
oso tiburon wrote:ok first off i am a dedicated heavy type 5 im running a vk0 2 synapse extenders and mehnir repairer and samson goliath plates with a enhanced sheild recharger total is 232 sheild and 932 armor or somthing close .. heres the problem with all that on me i move about as fast as a school bus on ice turn just as bad my broadside has the range of a slingshot ( my sharp shooting is lvl 4 ) i have sp in all the right places and yet if im caught alone 1v1 an assult as im shooting hes playing neo from the matrix side stepping jumping up and down and before you know it half a clip from him and woops im dead ... i know it would be unfair and the game would be dominated if the hmg was as powerfull as the ar but i mean already were the slowest class out there and our hmgs dont have anything for stopping power or range but this is ridiculus somthings gotta give either give us more range or more hitting power i have no problem taking a half hour to get somewhere on foot but cut the fat guys some slack
you just need to know how to use him |
Comissar Skelus
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2013.04.12 18:17:00 -
[7] - Quote
Here we go again. |
XxWarlordxX97
Internal Error. Negative-Feedback
1434
|
Posted - 2013.04.12 18:20:00 -
[8] - Quote
Comissar Skelus wrote:Here we go again.
again who did this before me? |
Ten Wolves
D3LTA FORC3 Orion Empire
3
|
Posted - 2013.04.12 18:25:00 -
[9] - Quote
The Heavy class is far from useless. I play a Logistics class and when every I see a heavy I run back to either a safe point with lots of my squad members around to swarm him or run to a friendly heavy and use my repair tool on him until he manages to kill the enemy heavy. In the first case will usually end up killing guy but not without taking a lot of loses on our side. In the second option the friendly heavy gets the kill and we continue on or the enemy heavy is smart and manages to make me out while I'm repairing my squad member.
This game can be very hard if you don't use your class in the right way. Its always best to stick with your squad members and either support with a heavy by keeping the enemy running for cover or clearing out a room with a good Logi to watch your back. The point is just because a heavy has a **** load of health dose not make it able to kill everything that moves without taking some much as a scratch... Stick with a good Logi and you'll be fine. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
427
|
Posted - 2013.04.12 18:35:00 -
[10] - Quote
I think the main thing is people get angry about assault vs heavy like they are supposed to have the same job.
If you're angry because a class you fight is able to do what you're doing better then you're problem is your in the wrong dropsuit. Because you're trying to play that role in the wrong suit.
SP Refund May 6th, start some CCP appreciation threads because they just helped you out. Afterwards it isn't their fault if you didn't realize your mistake. |
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XxWarlordxX97
Internal Error. Negative-Feedback
1434
|
Posted - 2013.04.12 18:39:00 -
[11] - Quote
Rynx Sinfar wrote:I think the main thing is people get angry about assault vs heavy like they are supposed to have the same job.
If you're angry because a class you fight is able to do what you're doing better then you're problem is your in the wrong dropsuit. Because you're trying to play that role in the wrong suit.
SP Refund May 6th, start some CCP appreciation threads because they just helped you out. Afterwards it isn't their fault if you didn't realize your mistake.
so that is why people want to nerf the heavy |
Jastad
Eliters
3
|
Posted - 2013.04.12 18:59:00 -
[12] - Quote
Flux are ( one) of the way! |
J-Lewis
Edimmu Warfighters Gallente Federation
22
|
Posted - 2013.04.12 19:26:00 -
[13] - Quote
TBH I hope there's a sense of progression in the dropsuit skill tree post Uprising; there are too many Heavies, but they don't live up to the role of bullet sponge. This is really just the tip of the iceberg however.
(Turns out I have a lot to say on this)
The real problem is that right now the dropsuit skill tree is more of a shrub than a tree - no big trunks, just branches and roots. Right from the start, you can buy a militia heavy suit (and/or invest a bit of SP into missing gear), make a fitting and then just swap to it when needed. Enemy pushing hard? Better grab that HMG (12k SP) Heavy everyone has for just that occasion. Tanks? Forge Heavy (militia) or Swarm Assault (again militia). Sniper got you down? Good thing there's an unlimited militia sniper BPO that everyone starts with.
This is bad! People should be encouraged to stick with their role, not jump around between suits like headless chickens! Players need to be invested in their skills, and their chosen skills should reflect what they bring to the field. Pilots in EVE rarely have the luxury of being able to re-ship in mid battle (it requires Capitals, which someone needs to fly), and so the roles need to be thought out beforehand. People need to be comfortable with their chosen role(s).
A huge culprit is militia gear, which seems like a nice idea on paper, but is actually a huge detriment to game play; a training facility where you can try out just about anything would be much preferable. EVE has civilian grade gear as the militia equivalent; there's just enough of it to fit out a rookie ship with some really horrible modules, and you get better gear in the very first set of tutorials. New players should not be encouraged to stick to militia gear (I'd actually rather have it all removed to be substituted with a rookie ship equivalent) so basic gear needs to be within reach - that means light dropsuits (not scouts, that's a specialized light) and whatever weapons that dropsuit enables.
This issue isn't going to be solved until players can no longer throw minimal amounts of SP into random skills to unlock specialist weapons and platforms, to swap into whenever a condition is met. You don't see effective tanks every game, and when you do it's usually at the hands of a dedicated tank character; it should be true for just about every damn dropsuit out there too!
Finally, matchmaking plays a large role in the creation of "NERF OP" threads. Players who can use Tanks should be paired with players who can use Tanks. Heavies against Heavies. Squads against squads. You can swap suits mid-game, but the matchmaking system should take ALL of a players specializations into account to make both teams as balanced as the available queued players allow for. When teams are balanced, good games are had, and since matchmaking is for pub games, that's all that matters. Pubstomps are horrible and what drive players to quit.
TL;DR and recap:
Basic heavy suits should require something like: Dropsuit Command III [rank 1] -> Light Dropsuit Operation III [rank 2] -> Medium Dropsuit Operation III [rank 2] -> Heavy Dropsuit Operation [rank 3] Heavy suits can then be balanced as a more specialized role.
Matchmaking needs to be fixed.
Thoughts appreciated. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
59
|
Posted - 2013.04.12 19:27:00 -
[14] - Quote
If anything, heavies should be made more dependant on their squad, not less.
and No, a squad of heavies isn't what I mean. |
Comissar Skelus
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2013.04.12 19:30:00 -
[15] - Quote
Alaika Arbosa wrote:If anything, heavies should be made more dependant on their squad, not less.
and No, a squad of heavies isn't what I mean. A squad of heavies and a logi. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
59
|
Posted - 2013.04.12 19:32:00 -
[16] - Quote
Comissar Skelus wrote:Alaika Arbosa wrote:If anything, heavies should be made more dependant on their squad, not less.
and No, a squad of heavies isn't what I mean. A squad of heavies and a logi.
lolno
I'm personally thinking more along the lines of 1 heavy, 2 logi, 2 assault and a scout |
ugg reset
ZionTCD Legacy Rising
249
|
Posted - 2013.04.12 19:34:00 -
[17] - Quote
Run with another heavy. not to many light weapons that can drop two with one mag. |
XxWarlordxX97
Internal Error. Negative-Feedback
1434
|
Posted - 2013.04.12 19:36:00 -
[18] - Quote
ugg reset wrote:Run with another heavy. not to many light weapons that can drop two with one mag.
I can drop 2 bad heavies |
J-Lewis
Edimmu Warfighters Gallente Federation
22
|
Posted - 2013.04.12 19:44:00 -
[19] - Quote
ugg reset wrote:Run with another heavy. not to many light weapons that can drop two with one mag.
My militia AR disagrees. Heavies need a small arms (light/sidearm) resistance buff, but not before they become the specialized platform they're supposed to be in terms of skill training. |
ugg reset
ZionTCD Legacy Rising
249
|
Posted - 2013.04.12 19:47:00 -
[20] - Quote
you can kill 2 heavies with 40 bullets -.- ya I'm calling BS |
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XxWarlordxX97
Internal Error. Negative-Feedback
1434
|
Posted - 2013.04.12 19:47:00 -
[21] - Quote
J-Lewis wrote:ugg reset wrote:Run with another heavy. not to many light weapons that can drop two with one mag. My militia AR disagrees. Heavies need a small arms (light/sidearm) resistance buff, but not before they become the specialized platform they're supposed to be in terms of skill training.
a militia AR killing 2 heavies they were very bad heavies then |
J-Lewis
Edimmu Warfighters Gallente Federation
22
|
Posted - 2013.04.12 19:48:00 -
[22] - Quote
XxWarlordxX97 wrote:J-Lewis wrote:ugg reset wrote:Run with another heavy. not to many light weapons that can drop two with one mag. My militia AR disagrees. Heavies need a small arms (light/sidearm) resistance buff, but not before they become the specialized platform they're supposed to be in terms of skill training. a militia AR killing 2 heavies they were very bad heavies then
Bad militia heavies |
XxWarlordxX97
Internal Error. Negative-Feedback
1434
|
Posted - 2013.04.12 19:50:00 -
[23] - Quote
J-Lewis wrote:XxWarlordxX97 wrote:J-Lewis wrote:ugg reset wrote:Run with another heavy. not to many light weapons that can drop two with one mag. My militia AR disagrees. Heavies need a small arms (light/sidearm) resistance buff, but not before they become the specialized platform they're supposed to be in terms of skill training. a militia AR killing 2 heavies they were very bad heavies then Bad militia heavies
Militia forge gun heavies they had it coming |
J-Lewis
Edimmu Warfighters Gallente Federation
22
|
Posted - 2013.04.12 19:54:00 -
[24] - Quote
XxWarlordxX97 wrote:J-Lewis wrote:XxWarlordxX97 wrote:J-Lewis wrote:ugg reset wrote:Run with another heavy. not to many light weapons that can drop two with one mag. My militia AR disagrees. Heavies need a small arms (light/sidearm) resistance buff, but not before they become the specialized platform they're supposed to be in terms of skill training. a militia AR killing 2 heavies they were very bad heavies then Bad militia heavies Militia forge gun heavies they had it coming
Yep, but as I wrote in my text wall on the first page, this is what I have a problem with. There shouldn't be militia gear, we should have a training simulator instead. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 20:13:00 -
[25] - Quote
heavy is far from useless but no way assault suits should be able to get 500 shields. dont heavies have 500? thats crazy. they need to fix it. |
Solarisjock
One-Armed Bandits Atrocitas
27
|
Posted - 2013.04.12 20:14:00 -
[26] - Quote
run a heavy witt three logi using the triage repper, really funny how long you can stand in the middle of the street with the HMG blazing away |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
59
|
Posted - 2013.04.12 20:18:00 -
[27] - Quote
What happens when your three logi get sniped? |
DJINN Marauder
Hellstorm Inc League of Infamy
447
|
Posted - 2013.04.12 20:18:00 -
[28] - Quote
Solarisjock wrote:run a heavy witt three logi using the triage repper, really funny how long you can stand in the middle of the street with the HMG blazing away Working as intended. |
BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
|
Posted - 2013.04.12 20:55:00 -
[29] - Quote
DJINN Marauder wrote:Solarisjock wrote:run a heavy witt three logi using the triage repper, really funny how long you can stand in the middle of the street with the HMG blazing away Working as intended. On a side note... HEAVYS NEED a buff to their adv/ proto suits. At LEAST 3 lows for proto...
I'd rather have the third low than the 3rd high
|
Average Joe81
Circle of Huskarl Minmatar Republic
29
|
Posted - 2013.04.12 21:10:00 -
[30] - Quote
Well back to another topic...
oso tiburon wrote: ...my broadside has the range of a slingshot... If anything I think the range needs to be nerfed. In the map with the giant grinders and the really tall tower in the center, I once got killed by a single heavy who was half way across the grinder(we were on top). we both started shooting at the same time and we were aimed in at each other before we started shooting( i know he was because his first shots hit). I dropped him to around 60% armor before he died and he had already killed two of my other teammates up there before i spawned in. In fact, every thing has seemed to have started to have a larger range, even shotguns and sniper(which now can reach from their bases). I actually started thinking this was a bug at one point but then i decided why should i give a **** and decided to care about somewhat more important things. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
2533
|
Posted - 2013.04.12 21:14:00 -
[31] - Quote
Because there isn't enough squad communication, formation, and composition
Aka, L2Squad
(though top end heavies DO need a little lovin, Uprising, soon...)
|
XxWarlordxX97
Internal Error. Negative-Feedback
1434
|
Posted - 2013.04.12 21:15:00 -
[32] - Quote
BattleCry1791 wrote:DJINN Marauder wrote:Solarisjock wrote:run a heavy witt three logi using the triage repper, really funny how long you can stand in the middle of the street with the HMG blazing away Working as intended. On a side note... HEAVYS NEED a buff to their adv/ proto suits. At LEAST 3 lows for proto... I'd rather have the third low than the 3rd high
3 highs and 3 lows sounds better to me |
2-Ton Twenty-One
Imperfects Negative-Feedback
479
|
Posted - 2013.04.12 21:18:00 -
[33] - Quote
On a proto vk0 (armor) heavy you should have 3 highs 4 lows, on a proto vk1 (shield) heavy you should have 4highs 3lows. |
oso tiburon
The Generals EoN.
0
|
Posted - 2013.04.12 21:38:00 -
[34] - Quote
every point i have from day one has been put into heavy oriented class when this game first became open i was close to 2 to 1 kdr but more and more it just seems the duval and exile are god weapons to me one of my squad mates tells me a clip from his duvoal or however you say it is 2500 hp im not saying lets make the heavys gods ther are what they are fires support fire projection but if i cant hang in there on sheilds and armor when confronted by assult class and i cant move side to side or duck out of the way let alone turn and run when im low on health then what good am i |
oso tiburon
The Generals EoN.
0
|
Posted - 2013.04.12 21:52:00 -
[35] - Quote
Tolen Rosas wrote:heavy is far from useless but no way assault suits should be able to get 500 shields. dont heavies have 500? thats crazy. they need to fix it. heavys base shield is 320 with 400 somthin armor |
Jotun Hiem
The Tritan Industries RISE of LEGION
526
|
Posted - 2013.04.12 21:55:00 -
[36] - Quote
The problem is that Heavy scaling is terrible once you get into advanced and proto suits.
You get half the benefits the other suit tiers get (excluding Scouts, they deserve some looking at as well) while the cost climbs stupidly high.
What's the point in paying 90k a suit when it only earns you a single slot? And then the VK. 1 is even worse.
The same thing applies to HMGs and forge guns, I had logi fits in closed beta that were less expensive than the assault forge gun. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
55
|
Posted - 2013.04.12 23:31:00 -
[37] - Quote
I have been heavy this entire build, I have around 5.4 million points invested. My only gripe is the cost of adv and proto suits for what you get compared to your standard heavy fit. Currently running a 7.8 k/d with just standard gear. The problem is a lot of heavies do not know how to play their class. |
Aythadis Smith
The Generals EoN.
2
|
Posted - 2013.04.12 23:46:00 -
[38] - Quote
Jotun Hiem wrote:The problem is that Heavy scaling is terrible once you get into advanced and proto suits.
You get half the benefits the other suit tiers get (excluding Scouts, they deserve some looking at as well) while the cost climbs stupidly high.
What's the point in paying 90k a suit when it only earns you a single slot? And then the VK. 1 is even worse.
The same thing applies to HMGs and forge guns, I had logi fits in closed beta that were less expensive than the assault forge gun.
It's impossible to look at the stats and prices for the adv. and proto heavy stuff and wonder 'Why would anyone even pay for this...?'
I am not a heavy and I have to agree. I just read and it looks like heavies got screwed. 100 more armor and 1 slot. Plus... how much more from A to B to Proto? I don't think the cost is worth it. Kinda feels like you are paying for a paint job.
Kinda sad, on a scout suit, I've shot guned a few of these. I feel horrible doing it. |
Spkr4theDead
Namtar Elite Gallente Federation
48
|
Posted - 2013.04.13 08:50:00 -
[39] - Quote
Daedric Lothar wrote:A heavy machine gun was always a weapon designed to be supported. If you look at its foundation during WW1 and WW2, a HMG would typically be supported by up to 8 regular infantry. That you are losing 1v1 at a closer range is not surprising. I am not going to go into the is this to strong or is this not strong enough, but just wanted to speak as to the typical design element of the weapon and how your post goes against the design of the weapon. With the Germans, the MG was the main weapon, supported by infantry. With the US, the battle rifle was the main weapon, with MGs as support. |
Spkr4theDead
Namtar Elite Gallente Federation
48
|
Posted - 2013.04.13 09:12:00 -
[40] - Quote
Aythadis Smith wrote:Jotun Hiem wrote:The problem is that Heavy scaling is terrible once you get into advanced and proto suits.
You get half the benefits the other suit tiers get (excluding Scouts, they deserve some looking at as well) while the cost climbs stupidly high.
What's the point in paying 90k a suit when it only earns you a single slot? And then the VK. 1 is even worse.
The same thing applies to HMGs and forge guns, I had logi fits in closed beta that were less expensive than the assault forge gun.
It's impossible to look at the stats and prices for the adv. and proto heavy stuff and wonder 'Why would anyone even pay for this...?' I am not a heavy and I have to agree. I just read and it looks like heavies got screwed. 100 more armor and 1 slot. Plus... how much more from A to B to Proto? I don't think the cost is worth it. Kinda feels like you are paying for a paint job. Kinda sad, on a scout suit, I've shot guned a few of these. I feel horrible doing it. Feels awesome killing proto gear. |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
132
|
Posted - 2013.04.13 09:17:00 -
[41] - Quote
oso tiburon wrote:ok first off i am a dedicated heavy type 5 im running a vk0 2 synapse extenders and mehnir repairer and samson goliath plates with a enhanced sheild recharger total is 232 sheild and 932 armor or somthing close .. heres the problem with all that on me i move about as fast as a school bus on ice turn just as bad my broadside has the range of a slingshot ( my sharp shooting is lvl 4 ) i have sp in all the right places and yet if im caught alone 1v1 an assult as im shooting hes playing neo from the matrix side stepping jumping up and down and before you know it half a clip from him and woops im dead ... i know it would be unfair and the game would be dominated if the hmg was as powerfull as the ar but i mean already were the slowest class out there and our hmgs dont have anything for stopping power or range but this is ridiculus somthings gotta give either give us more range or more hitting power i have no problem taking a half hour to get somewhere on foot but cut the fat guys some slack
I am not trying to be mean. All I ever see is all these Heavy are weak, Heavy is under powered, also heavies get no love. Yet it's prob the most popular suit in the game. I see so many heavies all the time. I also think once May 6th comes 55% of the already heavy population will continue to stay heavy. I think it's fine as is. Heavy is the only suit I see run out in the open getting shot up not caring cause they know they can take a lot of bullets. |
Another Heavy SOB
TRUE TEA BAGGERS
25
|
Posted - 2013.04.13 09:24:00 -
[42] - Quote
2-Ton Twenty-One wrote:On a proto vk0 (armor) heavy you should have 3 highs 4 lows, on a proto vk1 (shield) heavy you should have 4highs 3lows. and do a draw down from there back to type 1 heavys
CCP please listen to this man. |
Rifter7
Arrogance. EoN.
194
|
Posted - 2013.04.13 09:35:00 -
[43] - Quote
3/4 and 4/3.. what the **** man? proto scouts are 3/3... and you want to give something with 300/400 or 100/600 base hp 4/3 or 3/4? |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
132
|
Posted - 2013.04.13 09:45:00 -
[44] - Quote
Definitely would be over kill Heavies don't need all that. |
Saj T
IT'S NO USE
30
|
Posted - 2013.04.13 09:51:00 -
[45] - Quote
Daedric Lothar wrote:A heavy machine gun was always a weapon designed to be supported. If you look at its foundation during WW1 and WW2, a HMG would typically be supported by up to 8 regular infantry. That you are losing 1v1 at a closer range is not surprising. I am not going to go into the is this to strong or is this not strong enough, but just wanted to speak as to the typical design element of the weapon and how your post goes against the design of the weapon. 1) HMG is a support weapon, it supports, it doesn't need support per say. 2) HMG in this game is for all points and purposes a LMG. You can have a squad with everyone carrying LMG's, SAS have been known to do this for instance and many other SF units as well. 3) Covering fire means jack **** in a video game. Pinning doesn't exist in Dust 514, bar maybe some turret forcing a vehicle to stay behind terrain.
In Dust the heavy suit doesn't have a real advantage as far as tanking goes, a medium suit can have similar amounts of shields and what it lacks in armor it makes up for and more in speed and a smaller hitbox. In addition to this heavy suits are ridiculously overpriced.
Argue that the HMG is worth the downtrade, I wouldn't. Either way, stop with the silly notion that HMG's are weapons that require support when in fact it's the opposite. No other weapon will hold its ground on its own as well as a HMG/LMG, that's why it's a SUPPORT WEAPON.
SUPPORT WEAPON =/= WEAPON NEEDING SUPPORT |
Aythadis Smith
The Generals EoN.
2
|
Posted - 2013.04.13 21:57:00 -
[46] - Quote
Spkr4theDead wrote:Aythadis Smith wrote:Jotun Hiem wrote:The problem is that Heavy scaling is terrible once you get into advanced and proto suits.
You get half the benefits the other suit tiers get (excluding Scouts, they deserve some looking at as well) while the cost climbs stupidly high.
What's the point in paying 90k a suit when it only earns you a single slot? And then the VK. 1 is even worse.
The same thing applies to HMGs and forge guns, I had logi fits in closed beta that were less expensive than the assault forge gun.
It's impossible to look at the stats and prices for the adv. and proto heavy stuff and wonder 'Why would anyone even pay for this...?' I am not a heavy and I have to agree. I just read and it looks like heavies got screwed. 100 more armor and 1 slot. Plus... how much more from A to B to Proto? I don't think the cost is worth it. Kinda feels like you are paying for a paint job. Kinda sad, on a scout suit, I've shot guned a few of these. I feel horrible doing it. Feels awesome killing proto gear. If they worked better, I would feel better dropping one. i did it with just an A series scout, plus a CRG. ( 3rd tier) |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
55
|
Posted - 2013.04.13 22:24:00 -
[47] - Quote
Rifter7 wrote:3/4 and 4/3.. what the **** man? proto scouts are 3/3... and you want to give something with 300/400 or 100/600 base hp 4/3 or 3/4?
Heavies do not get equipment slots so yes I think it would be fair. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
139
|
Posted - 2013.04.13 22:39:00 -
[48] - Quote
ugg reset wrote:you can kill 2 heavies with 40 bullets -.- ya I'm calling BS
48 shots at 31 dmg a piece to be specific. that's 1448 damage per clip. you need to be precise, but you could drop two low-skilled and therefore poorly equiped heavies without reloading. |
oso tiburon
The Generals EoN.
0
|
Posted - 2013.04.18 15:18:00 -
[49] - Quote
XxWarlordxX97 wrote:J-Lewis wrote:ugg reset wrote:Run with another heavy. not to many light weapons that can drop two with one mag. My militia AR disagrees. Heavies need a small arms (light/sidearm) resistance buff, but not before they become the specialized platform they're supposed to be in terms of skill training. a militia AR killing 2 heavies they were very bad heavies then no its common for this heavys even with sharp shooting prof are still very very much outranged and with only 3 hi 2 low its a decision between that extra bit of sheild and armor to try and survive or mobility and gun damage usualy when confronted away from help usualy on respawn i cant get half a belt out before im dropped to nothing by an assult |
Cosorvin
DUST University Ivy League
73
|
Posted - 2013.04.18 16:32:00 -
[50] - Quote
Daedric Lothar wrote:A heavy machine gun was always a weapon designed to be supported. If you look at its foundation during WW1 and WW2, a HMG would typically be supported by up to 8 regular infantry. That you are losing 1v1 at a closer range is not surprising. I am not going to go into the is this to strong or is this not strong enough, but just wanted to speak as to the typical design element of the weapon and how your post goes against the design of the weapon.
and now we through mini guns with tracer round on top of helicopters |
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BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
|
Posted - 2013.04.25 14:44:00 -
[51] - Quote
Before reading the below, please understand...a Heavy is a guy with an HMG or a Forge gun. Any other combo is just BS.
1) Heavies are virtually worthless at range There are only a couple of maps where Heavies are really "OP"d. The rest we get out ranged easily. And guys see us, shoot at us, and then run away. There are some maps I don't even bother running a a Heavy, even though 90% of my 8mill SP's are invested in it.
2) Heavies are not gods When I'm not running as a Heavy, I use a Skinweave BPO with one enhanced and once complex damage mod on an exile. And I regularly kill heavies with it. Solo. On my Logi running a Type A or B with three Complex Extenders and two enhanced plates with a repper I almost ALWAYS win in a fight against tanked heavies since I'm doing more DMG and have close to the same EHP.
3) Heavy gear is ridiculously expensive It just is. Look at the prices. You can fit an entire Assault rig that's pretty decked out in Proto gear for the coast of one of our guns. The Proto AR is all over this game, but only the fool hardy, try harders, or just plain don't give a damns, will run a boundless in a pub match.
4) We're slow, and man, the only thing larger than our hit box is your mother's ass. Seriously. This is something EVERYONE overlooks when talking about heavies. Our hit box is freaking HUGE. We're easy to out maneuver, we can't jump any where, and unless you're a complete idiot, you should see us coming. TBH, I wish I had run a scout this build and built him up to see how that hit detection works, because ADV Scouts give me fits with the hit detection all day long. Also, we're laser meat. There is no "making the corner" as a heavy, there is no "hopping away" as a heavy, there is no "ring around the rosie" and let my shields and armor regen faster that you can reload...as a heavy you either kill or be killed. There is no other option. While most of you are running from MD's and Lasers, we're swearing at the TV and respawning.
5) We are not a support class. We are the class that NEEDS support. We can't carry ammo and yes, we damn well SHOULD win most of our 1v1s, but we're designed for prolonged combat and to engage multiple enemies. Problem there, is that we need to be rep'd and we need to reload. It's not unusual to use half a magazine to take down guys at range. And our reload time is ridiculous. Also, can't carry any equipment. The only way to make WP is to kill, blow up tanks, and capture points. We are designed for one singular purpose. Patrol a choke point and crush anything that comes through it. In that role, we excel. In all others...not so much.
6) Our proto gear blows For this build, our Proto gear was fairly worthless. It's only advantage was the additional CPU/PG. Let me tell you what it takes to equip a Boundless on a VK.0...it takes HMG upgrade and proficiency skills as well as side arm upgrade to level 4 to even think about filling out all 3 Highs, 2 lows, as well as side arm and nades. Especially if you want to go three complex damage mods. There's not a heavy on this board that hasn't said to himself at some point...lemme see...which one do I need less...nades or a side arm? ....in order to fit his Hi, low, and main weapon slot due to the hilariously high CPU costs of our weapons and the equally ludicrously low CPU we are provided. And that's on the Type A/B suits, much less the vaunted Type II.
If Heavies were the best option in this game that's the only thing you'd see in Pub rooms and especially in CB's. Despite what my clan mate may say, that is not the case. Assault is still the main focus of the game as it's more flexible and allows for faster gameplay. And unless CCP really hoses things, it should always be that way. Heavy class isn't just a different playstyle, it's a state of mind. You have to enjoy a meat grinder.
As I have said in other threads. If you don't run heavy, don't talk about what's wrong or right with the Heavy. Because if you don't have at least 3 Mill SP in the Heavy, then you can't understand the Heavy.
Do you even HMG, bro?
|
Himiko Kuronaga
SyNergy Gaming EoN.
167
|
Posted - 2013.04.25 15:12:00 -
[52] - Quote
BattleCry1791 wrote:Before reading the below, please understand...a Heavy is a guy with an HMG or a Forge gun. Any other combo is just BS.
1) Heavies are virtually worthless at range There are only a couple of maps where Heavies are really "OP"d. The rest we get out ranged easily. And guys see us, shoot at us, and then run away. There are some maps I don't even bother running a a Heavy, even though 90% of my 8mill SP's are invested in it.
2) Heavies are not gods When I'm not running as a Heavy, I use a Skinweave BPO with one enhanced and once complex damage mod on an exile. And I regularly kill heavies with it. Solo. On my Logi running a Type A or B with three Complex Extenders and two enhanced plates with a repper I almost ALWAYS win in a fight against tanked heavies since I'm doing more DMG and have close to the same EHP.
3) Heavy gear is ridiculously expensive It just is. Look at the prices. You can fit an entire Assault rig that's pretty decked out in Proto gear for the coast of one of our guns. The Proto AR is all over this game, but only the fool hardy, try harders, or just plain don't give a damns, will run a boundless in a pub match.
4) We're slow, and man, the only thing larger than our hit box is your mother's ass. Seriously. This is something EVERYONE overlooks when talking about heavies. Our hit box is freaking HUGE. We're easy to out maneuver, we can't jump any where, and unless you're a complete idiot, you should see us coming. TBH, I wish I had run a scout this build and built him up to see how that hit detection works, because ADV Scouts give me fits with the hit detection all day long. Also, we're laser meat. There is no "making the corner" as a heavy, there is no "hopping away" as a heavy, there is no "ring around the rosie" and let my shields and armor regen faster that you can reload...as a heavy you either kill or be killed. There is no other option. While most of you are running from MD's and Lasers, we're swearing at the TV and respawning.
5) We are not a support class. We are the class that NEEDS support. We can't carry ammo and yes, we damn well SHOULD win most of our 1v1s, but we're designed for prolonged combat and to engage multiple enemies. Problem there, is that we need to be rep'd and we need to reload. It's not unusual to use half a magazine to take down guys at range. And our reload time is ridiculous. Also, can't carry any equipment. The only way to make WP is to kill, blow up tanks, and capture points. We are designed for one singular purpose. Patrol a choke point and crush anything that comes through it. In that role, we excel. In all others...not so much.
6) Our proto gear blows For this build, our Proto gear was fairly worthless. It's only advantage was the additional CPU/PG. Let me tell you what it takes to equip a Boundless on a VK.0...it takes HMG upgrade and proficiency skills as well as side arm upgrade to level 4 to even think about filling out all 3 Highs, 2 lows, as well as side arm and nades. Especially if you want to go three complex damage mods. There's not a heavy on this board that hasn't said to himself at some point...lemme see...which one do I need less...nades or a side arm? ....in order to fit his Hi, low, and main weapon slot due to the hilariously high CPU costs of our weapons and the equally ludicrously low CPU we are provided. And that's on the Type A/B suits, much less the vaunted Type II.
If Heavies were the best option in this game that's the only thing you'd see in Pub rooms and especially in CB's. Despite what my clan mate may say, that is not the case. Assault is still the main focus of the game as it's more flexible and allows for faster gameplay. And unless CCP really hoses things, it should always be that way. Heavy class isn't just a different playstyle, it's a state of mind. You have to enjoy a meat grinder.
As I have said in other threads. If you don't run heavy, don't talk about what's wrong or right with the Heavy. Because if you don't have at least 3 Mill SP in the Heavy, then you can't understand the Heavy.
Do you even HMG, bro?
Testify! |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
97
|
Posted - 2013.04.25 15:16:00 -
[53] - Quote
do you hipfire or ADS?
secondly, whats your sensitivity set at?
the 900 armor alone with anything close to proficiency spec in your weapon should 1v1 easily. |
Himiko Kuronaga
SyNergy Gaming EoN.
167
|
Posted - 2013.04.25 16:08:00 -
[54] - Quote
Salazar Skye-fire wrote:do you hipfire or ADS?
secondly, whats your sensitivity set at?
the 900 armor alone with anything close to proficiency spec in your weapon should 1v1 easily.
See here's the problem...
Assault has only moderately less HP than us, but the assault can strafe. If assault strafes well, he will avoid a lot of gunfire, thus completely negating a lot of DPS all at once.
The heavy, however, strafes poorly. He is fat, he is slow. Regardless of his EHP, the assault is going to be getting damn near full DPS on him immediately with minimal, if any, shots missed... Which unfortunately more than negates the HP advantage the heavy had.
Then, another problem.
The HMG has to spool up to reach maximum accuracy and, at most ranges, that also means maximum dps due to the fact that the smaller hitboxes on assaults/scouts will simply avoid damage even if stationary.
In a typical scenario you have an assault headbutting the heavy from mid range. They see each other at the same time, they start firing. The assault begins strafing and avoids a great deal of damage while putting out his full DPS on the heavy. The heavy takes all the damage, and by the time his weapon is fully spooled up, even if he isn't completely off-axis from the strafing, he is already half dead.
The DPS race always favors the assault, so if both players have equal skill with no outside factors intervening, the assault will always win.
The one, and ONLY exception is the Burst HMG if aimed perfectly. Anyone who is anyone knows that this weapon could be the most deadly weapon in the entire game, except for its one fatal downfall -- The netcode. Strafing opponents makes it incredibly difficult to aim this thing perfectly due to the uncontrollable spread, the requirement to stay perfectly still while using it for accuracy, and the bizarre manner in which you have to predict your opponents change in movement far before it happens and fire in a completely different direction than the one they are traveling by a good meter or two.
Heavies can and do dominate in this game, but that has more to do with the incredible incompetence of most other players and the fact that HMG's are designed to chew up militia suits and stationary targets like paper. |
Alldin Kan
Imperfects Negative-Feedback
179
|
Posted - 2013.04.25 16:11:00 -
[55] - Quote
oso tiburon wrote:ok first off i am a dedicated heavy type 5 im running a vk0 2 synapse extenders and mehnir repairer and samson goliath plates with a enhanced sheild recharger total is 232 sheild and 932 armor or somthing close .. heres the problem with all that on me i move about as fast as a school bus on ice turn just as bad my broadside has the range of a slingshot ( my sharp shooting is lvl 4 ) i have sp in all the right places and yet if im caught alone 1v1 an assult as im shooting hes playing neo from the matrix side stepping jumping up and down and before you know it half a clip from him and woops im dead ... i know it would be unfair and the game would be dominated if the hmg was as powerfull as the ar but i mean already were the slowest class out there and our hmgs dont have anything for stopping power or range but this is ridiculus somthings gotta give either give us more range or more hitting power i have no problem taking a half hour to get somewhere on foot but cut the fat guys some slack
That is a terrible fit for an armor variant. -_- |
CHICAGOCUBS4EVER
TeamPlayers EoN.
174
|
Posted - 2013.04.25 16:15:00 -
[56] - Quote
heavies are far from useless, but as other have said the proto suit is just a joke.
I can live with 3 high, but still only 2 low? something needs to be done there.
cost.. obviously a major issue. my vk1 setup is over 400k for 1 SUIT
CPU? yea its an issue, although not as bad as some make it out.. you shouldnt be able to put an advanced weapon on a standard suit, if you do this.. then yes you should have to omit a sidearm or nades or something.
as for the comment on range earlier... you are out of your mind...
the 1 thing NO ONE EVER talks about... to upgrade heavy skills... its a 3x/6x for capacity/sharpshooter/reload/upgrade..
thats 2.7 MILLION SP to take just 1 of these to lvl 10.
I have sharpshooter maxed out, and have excellent range (for a heavy). I love it, BUT AR and laser still have more range than me. Am I complaining? no... sure the Laser is OP regarding damage and there is no distinguishing shields from armor, but its just what it is til a change is made so no need to complain about it.
and explain me this.. if heavy is just 'useless' then how can I have more kills than anyone on this game right now?
its a specialized role.. bottom line. It requires a LOT of SP to make it a good decision, AND REQUIRES a balanced squad to be effective.
no, you cant hop in a match and roll solo and expect to do awesome. Yes that can be done if you are assault..
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
170
|
Posted - 2013.04.25 16:16:00 -
[57] - Quote
Heavy is OP as is. Does not need no damn buff. |
Alldin Kan
Imperfects Negative-Feedback
179
|
Posted - 2013.04.25 16:24:00 -
[58] - Quote
BattleCry1791 wrote:Before reading the below, please understand...a Heavy is a guy with an HMG or a Forge gun. Any other combo is just BS.
If I go heavy next build then I'll be disproving that. Now if only someone would frequently drop Nanohives around... |
PROh3at
Hellstorm Inc League of Infamy
0
|
Posted - 2013.04.25 16:26:00 -
[59] - Quote
HEAVY's have the fastest shift left to right in the game DONT put armor plate on it |
Alldin Kan
Imperfects Negative-Feedback
179
|
Posted - 2013.04.25 16:34:00 -
[60] - Quote
PROh3at wrote:HEAVY's have the fastest shift left to right in the game DONT put armor plate on it
Quiet you,
Don't tell them. |
|
oso tiburon
The Generals EoN.
2
|
Posted - 2013.04.25 19:09:00 -
[61] - Quote
Salazar Skye-fire wrote:do you hipfire or ADS?
secondly, whats your sensitivity set at?
the 900 armor alone with anything close to proficiency spec in your weapon should 1v1 easily. close in hipfire ads anything past say 5 meters sensitivity is 4 past that it gets twitchy |
oso tiburon
The Generals EoN.
2
|
Posted - 2013.04.25 19:17:00 -
[62] - Quote
Alldin Kan wrote:oso tiburon wrote:ok first off i am a dedicated heavy type 5 im running a vk0 2 synapse extenders and mehnir repairer and samson goliath plates with a enhanced sheild recharger total is 232 sheild and 932 armor or somthing close .. heres the problem with all that on me i move about as fast as a school bus on ice turn just as bad my broadside has the range of a slingshot ( my sharp shooting is lvl 4 ) i have sp in all the right places and yet if im caught alone 1v1 an assult as im shooting hes playing neo from the matrix side stepping jumping up and down and before you know it half a clip from him and woops im dead ... i know it would be unfair and the game would be dominated if the hmg was as powerfull as the ar but i mean already were the slowest class out there and our hmgs dont have anything for stopping power or range but this is ridiculus somthings gotta give either give us more range or more hitting power i have no problem taking a half hour to get somewhere on foot but cut the fat guys some slack That is a terrible fit for an armor variant. -_- need the extra shields and rep slot due to 90% of the time lack of logi support and honestly i ve played with alot of different loadouts and that one and my type b of that (2 complex armor plates) seems to work the best for me |
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