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Matakage
WildCard Ninja Clan
2
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Posted - 2013.04.09 21:12:00 -
[1] - Quote
A certain amount of WP you can earn in a set period of time? That was my guess as to what was going on, but I wasn't sure. The devs should have known better than to do that. Do they realize that people in this game (and in life in general) are driven by incentives? When you put a limit on the number of points you can get in a set amount of time, you're just encouraging players to not repair the armor of other players.
But I wouldn't criticize without alternative solutions (blinding simple ones at that):
1. Remove the limit on WP per set amount of time, change the reward from +25 to +10. 2. Remove the limit on WP per set amount of time, change the reward from +25 to +2 or +5, increase the rate at which WP is gained.
So that's it. Remove the limit, give less points. Incentives regained. |
Matakage
WildCard Ninja Clan
3
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Posted - 2013.04.10 00:33:00 -
[2] - Quote
Yani Nabari wrote:Matakage wrote:A certain amount of WP you can earn in a set period of time? That was my guess as to what was going on, but I wasn't sure. The devs should have known better than to do that. Do they realize that people in this game (and in life in general) are driven by incentives? When you put a limit on the number of points you can get in a set amount of time, you're just encouraging players to not repair the armor of other players.
But I wouldn't criticize without alternative solutions (blindingly simple ones at that):
1. Remove the limit on WP per set amount of time, change the reward from +25 to +10. 2. Remove the limit on WP per set amount of time, change the reward from +25 to +2 or +5, increase the rate at which WP is gained.
So that's it. Remove the limit, give less points. Incentives regained. So how do you feel about encouraging triage farming for SP? (WP = SP after you 'cap' for the week)
No, sir, I don't like it.
I think you can limit the effectiveness of farming by reducing the amount of WP gained. What's this about capping for the week? I don't even know what that part in parentheses is referring to. |
Matakage
WildCard Ninja Clan
3
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Posted - 2013.04.10 00:37:00 -
[3] - Quote
Mithridates VI wrote:Threshner Norack wrote:I average around 450 to 700 WP a game running around with a few kills and mainly healing for triage points . I was about to make a post about this as well! Sometimes i get a ton of points maybe 75 to 100 from 1 heavy! Then the WP just stops for a minute or two then i get another large burst of WP.
I think it is kinda silly. Instead of cutting off our WP just give us a lower amount instead of thinking the game is broken half the time. All a lower amount of WP would do is make those exploiting it need more people doing it or more time. If there's no limit to WP from triage, I will have a team mate continually damage themselves and heal them while dropping orbitals and cackling madly.
I guess I would assume that triage WP could only be gained from damage sustained by enemies. If that's not currently how it works, then forget it. If that's not the case, then that's the first thing the devs need to work on: Triage WP can only be gained from friendly units damaged by enemy fire/grenades. |
Matakage
WildCard Ninja Clan
3
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Posted - 2013.04.10 00:39:00 -
[4] - Quote
0 Try Harder wrote:Nah, I'm for leaving it in. The alternative is that they take it out completely. They did that. You still cannot get WP for repairing an installation or vehicle, and there is no WP gain for shield transportation.
Some guys abused it and farmed high WP for orbital strikes.
There are ways to limit farming, one just needs to think of the right conditions for legitimate WP gain and adjust the game rules accordingly. |
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