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trollsroyce
Seraphim Initiative. CRONOS.
261
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Posted - 2013.04.04 21:28:00 -
[1] - Quote
The designer of Snooker billiards comes up with a brilliant idea. Playing snooker with a long term commitment should be rewarded, so let's put in an official rule on how good a cue tip you can give to a player, based on his years of snooker experience. A beginner should only use a cue with a very uneven tip, so that his shots launch the cueball in a random cone. A long time snooker player should be rewarded with a tip that is quite accurate.
Does this make sense to you? Does sharpshooter skill affecting accuracy make sense to you from a gameplay perspective? Discuss. |
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2317
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Posted - 2013.04.04 21:36:00 -
[2] - Quote
Becoming more skilled to keep your shots tighter seems a lot more realistic than somehow magically increasing the max range on your weapon |
PAs Capone
The Tritan Industries
49
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Posted - 2013.04.04 21:39:00 -
[3] - Quote
Yes and no, I can see how accuracy at range is a brilliant skill for anyone to have. While the addition of accuracy instead of effective range helps in most casses, it could be detrimental to a CQC fighter. Case in point, HMG's and Shotgun's, both weapons designed for CQC, does having a tighter spread help? Yes, in some situations, but in a real tight fight, i like having a wide spread to counter for a slow turning radius and to hit multiple targets at the same time.
It would all depend on how tight the spread goes, versus efficency of said spread. I guess we'll find out in 32 days. |
Ten-Sidhe
Osmon Surveillance Caldari State
447
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Posted - 2013.04.04 21:41:00 -
[4] - Quote
Your characters accuracy is represented by a mixture of the players skill and the skill the character has.
You could look at the sp as skills downloaded to brain like Neo in the matrix learning Kungfu from download, player skill is like what neo learned in practice/experience.
SP gives character perfect book learning knowledge of firing technique, but no experience, player gives that.
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Coleman Gray
GunFall Mobilization Covert Intervention
165
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Posted - 2013.04.04 21:45:00 -
[5] - Quote
I think people are assuming that base accuracy without the skill is gonna be the same situation as asking a blind man to shoot the red barn. New players aren't gonna be great at shooting dot on, so the games more forgiving to them. As they play they'll get better at shooting and eventually the spread their gun does have will annoy them, and so then they skill into weapon accuracy. Sorta of a literal skill based skill... |
A'Real Fury
D.A.R.K L.E.G.I.O.N
32
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Posted - 2013.04.04 21:58:00 -
[6] - Quote
I guess I think of it in terms of the player plays the game earning SP i.e experience and if they invest it in Sharpshooter then that 'experience' results in them being more accurate when shooting.
If this were real life then I guess the average vet would have an advantage over the average noob as they would have picked up those little things that make them that more dangerous e.g how to pack your ruck to get that extra ammo in or set up your kit to get quick access to reloads etc. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1040
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Posted - 2013.04.04 21:58:00 -
[7] - Quote
It's called pool you foolish tool, don't drool on my stool while you're trying to sound cool.
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Garrett Blacknova
Codex Troopers
2382
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Posted - 2013.04.04 23:07:00 -
[8] - Quote
OK, another one...
The example we were given states that AR Ops will reduce kick, while Sharpshooter will reduce dispersion.
At the moment, AR Ops reduces both skill and dispersion.
So what do you prefer?
1. As you get more experience, you can get a better cue. Your new cue has a more even surface, but with enough additional roughness to hold the chalk better. Not only are your shots more accurate in general, but you can keep taking shot after shot without needing to chalk up every time.
2. As you get more experience, you can choose from two different improved cues. One has that more even surface for better precision, while the other has the better surface for holding chalk, but only gives you the same overall accuracy that you had on your previous cue.
And that, good sirs, is how we make the example actually relevant to the situation... |
Aighun
Zumari Force Projection Caldari State
719
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Posted - 2013.04.04 23:20:00 -
[9] - Quote
trollsroyce wrote:The designer of Snooker billiards comes up with a brilliant idea. Playing snooker with a long term commitment should be rewarded, so let's put in an official rule on how good a cue tip you can give to a player, based on his years of snooker experience. A beginner should only use a cue with a very uneven tip, so that his shots launch the cueball in a random cone. A long time snooker player should be rewarded with a tip that is quite accurate.
Does this make sense to you? Does sharpshooter skill affecting accuracy make sense to you from a gameplay perspective? Discuss.
A beginner can use any cue they want. It won't make them a better player. Also, if the only way a snooker player could earn money for cues was by playing snooker, they might very well have to start off their snooker career with a terrible cue, and it could very well send the cue ball spinning across the table in seemingly random arcs.
A more fitting parallel might be between Dust 514 and Space Snooker. Both the immortal mercenaries of Dust 514 and the Space Snooker player use nanite accelerated learning to create muscle memory reactions that otherwise would require years of practice and hours of meditation and training to achieve. Both the Space Snooker player and the Dust mercenary go into each match with the knowledge that it will be a fight to the death. -áHowever, because the Space SNooker player does not have access to an implant that can instantly transfer consciousness to a waiting clone, they only ever experience glorious death in combat the one spectacular time. Furthermore...
But you know what I was thinking? What if you thought of Dust 514 as something like running a successful restaurant in the food service industry? Each match would be akin to a dinner service. The red dots could be thought of as your customers. And the munitions that your weapon fired could be seen as the food that you were serving. THe more quickly you filled your customers with the most delicious food the less time it would take to gorge them to the bursting point. When they exploded from over indulging they would take a trip to the vomitorium (i.e. respawn) and return to fill up on delicious laxer beams or blaster turret plasma blasts again. The person with the highest number of satisfied diners would top the leader boards.
I am not sure how logistics fits in to all of this but could probably think of something.
Games have arbitrary rules. That is what makes them games. Some rules are better than others. Here in America, a somewhat talented player will have a fair chance at beating a very skilled player at 8 ball. But 9 ball takes much more skill to win, and there is less chance that a merely talented but not trained or skilled player will prevail. Thus you see 9 ball in competitions.
It seems like the set up in Dust does an ok job of establishing that cheap guns are not as good as more expensive guns. And capturing the notion that a beginning mercenary will not be able to as easily group their shots as a practiced veteran.
But is it true that once you learn to use an M 16, you can immediately pick up any other assault rifle, from the M4A1, to a Robinson Armament XCR, to a Saritch 308?
Couldn't tell you. I may have worked at Whitecastle, played snooker (both space and with cue and table) but I have never fired an assault rifle. |
Ryder Azorria
Amarr Templars Amarr Empire
167
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Posted - 2013.04.04 23:23:00 -
[10] - Quote
trollsroyce wrote:The designer of Snooker billiards comes up with a brilliant idea. Playing snooker with a long term commitment should be rewarded, so let's put in an official rule on how good a cue tip you can give to a player, based on his years of snooker experience. A beginner should only use a cue with a very uneven tip, so that his shots launch the cueball in a random cone. A long time snooker player should be rewarded with a tip that is quite accurate.
Does this make sense to you? Does sharpshooter skill affecting accuracy make sense to you from a gameplay perspective? Discuss. The more training and experience you have, the more accurate you shoot - seems pretty simple, and realistic, to me.
EDIT: Same in snooker, more training + experience = better player. |
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Ryder Azorria
Amarr Templars Amarr Empire
167
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Posted - 2013.04.04 23:29:00 -
[11] - Quote
Aighun wrote:But is it true that once you learn to use an M 16, you can immediately pick up any other assault rifle, from the M4A1, to a Robinson Armament XCR, to a Saritch 308?
Couldn't tell you. I may have worked at Whitecastle, played snooker (both space and with cue and table) but I have never fired an assault rifle. Dust is actually a surprisingly good analogy here, general skills are transferable, but operation of specific rifles not so much - light weapon sharpshooter vs AR operation for example. |
Garrett Blacknova
Codex Troopers
2384
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Posted - 2013.04.05 00:52:00 -
[12] - Quote
Aighun wrote:But you know what I was thinking? What if you thought of Dust 514 as something like running a successful restaurant in the food service industry? Each match would be akin to a dinner service. The red dots could be thought of as your customers. And the munitions that your weapon fired could be seen as the food that you were serving. THe more quickly you filled your customers with the most delicious food the less time it would take to gorge them to the bursting point. When they exploded from over indulging they would take a trip to the vomitorium (i.e. respawn) and return to fill up on delicious laxer beams or blaster turret plasma blasts again. The person with the highest number of satisfied diners would top the leader boards.
I am not sure how logistics fits in to all of this but could probably think of something. I can fit logistics in.
They're the guys who deliver thr food to the kitchen, ready to be prepped and served. Or they're the chefs while the frontline grunts are the wait staff. |
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