Aighun
Zumari Force Projection Caldari State
719
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Posted - 2013.04.04 23:20:00 -
[1] - Quote
trollsroyce wrote:The designer of Snooker billiards comes up with a brilliant idea. Playing snooker with a long term commitment should be rewarded, so let's put in an official rule on how good a cue tip you can give to a player, based on his years of snooker experience. A beginner should only use a cue with a very uneven tip, so that his shots launch the cueball in a random cone. A long time snooker player should be rewarded with a tip that is quite accurate.
Does this make sense to you? Does sharpshooter skill affecting accuracy make sense to you from a gameplay perspective? Discuss.
A beginner can use any cue they want. It won't make them a better player. Also, if the only way a snooker player could earn money for cues was by playing snooker, they might very well have to start off their snooker career with a terrible cue, and it could very well send the cue ball spinning across the table in seemingly random arcs.
A more fitting parallel might be between Dust 514 and Space Snooker. Both the immortal mercenaries of Dust 514 and the Space Snooker player use nanite accelerated learning to create muscle memory reactions that otherwise would require years of practice and hours of meditation and training to achieve. Both the Space Snooker player and the Dust mercenary go into each match with the knowledge that it will be a fight to the death. -áHowever, because the Space SNooker player does not have access to an implant that can instantly transfer consciousness to a waiting clone, they only ever experience glorious death in combat the one spectacular time. Furthermore...
But you know what I was thinking? What if you thought of Dust 514 as something like running a successful restaurant in the food service industry? Each match would be akin to a dinner service. The red dots could be thought of as your customers. And the munitions that your weapon fired could be seen as the food that you were serving. THe more quickly you filled your customers with the most delicious food the less time it would take to gorge them to the bursting point. When they exploded from over indulging they would take a trip to the vomitorium (i.e. respawn) and return to fill up on delicious laxer beams or blaster turret plasma blasts again. The person with the highest number of satisfied diners would top the leader boards.
I am not sure how logistics fits in to all of this but could probably think of something.
Games have arbitrary rules. That is what makes them games. Some rules are better than others. Here in America, a somewhat talented player will have a fair chance at beating a very skilled player at 8 ball. But 9 ball takes much more skill to win, and there is less chance that a merely talented but not trained or skilled player will prevail. Thus you see 9 ball in competitions.
It seems like the set up in Dust does an ok job of establishing that cheap guns are not as good as more expensive guns. And capturing the notion that a beginning mercenary will not be able to as easily group their shots as a practiced veteran.
But is it true that once you learn to use an M 16, you can immediately pick up any other assault rifle, from the M4A1, to a Robinson Armament XCR, to a Saritch 308?
Couldn't tell you. I may have worked at Whitecastle, played snooker (both space and with cue and table) but I have never fired an assault rifle. |