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CarloArmato2991
KILL-EM-QUICK RISE of LEGION
33
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Posted - 2013.04.03 10:56:00 -
[1] - Quote
So here is the situation. There is often an advanced or proto tank (not those crappy militia tanks) which camps on the top of a hill or a slope and snipes anything it can see. The worst thing is when it is behind their red line (but can still shoot on 2 different null cannons), so you will not able to get close to him but he can shoot anything getting close to these objectives. Here is what I've tried and my thoughts.
- Forge gun: I don't know why, but for longer ranges and if the tank is higher than you, you won't be able to hit it. Also, if I can remember right, FG only has a nearly 350 meters range and it does not have a perfect accuracy, so redline's tanks can't be hit by this weapon.
- Precision Strike: skilled pilots and/or expensive tanks can deal with it with no problem. They can survive for those few shots and run away to get back in just a few minutes, so it will not work.
- Swarm launchers: you kidding me? This weapon is useless against vehicles far away from you: the pilot can easily see them slowly coming at them and they also have a maximum range, magically disappearing after a while.
- Railgun HAV: I know its useless calling in a militia tank because it will blow up in just 2 or 3 hits. So, if you need the same thing to counter it, then we are getting close to what people call "Over Powered".
Don't start trolling or saying hackneyed things such as "your tears are delicious": I'm here to understand if I'm missing something or if they are really too powerful and/or unreachable when they are behind their red line. I know that Dust 514 and EvE online rewards specialized players in a particular role, but this IMHO seems far from being a paper/rock/scissor balancing... Maybe gunships coming with next builds should be able to deal with them. I also know that a single guy is not able to take out a single tank, but you need at least 2 or 3 guys with AV weapons to destroy a tank, but IMHO those tank can be too far away to almost all AV weapons available to infantry... |
ChromeBreaker
SVER True Blood Unclaimed.
345
|
Posted - 2013.04.03 11:42:00 -
[2] - Quote
Forge gun can do it pretty easy with some skill points piled into it... had no problem hitting them. Can certainly make them back off lol... made one fall off a mountain once |
CarloArmato2991
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.04.03 11:51:00 -
[3] - Quote
ChromeBreaker wrote:Forge gun can do it pretty easy with some skill points piled into it... had no problem hitting them. Can certainly make them back off lol... made one fall off a mountain once
This should explain why I can't hit them, even if I've spent some SP on heavy weapons skills. |
KalOfTheRathi
Talon Strike Force LTD
311
|
Posted - 2013.04.03 12:24:00 -
[4] - Quote
Some of those statements are no longer true.
Large Rail Gun Turrets have new limitations, to 599m it would appear. That is very recent and several items got Hammered at the same time.
The generic problem with the sighting system doesn't help either side in your Sniper Tank vs Anti-Sniper Tank Infantry. Even if the HUD targeting information Indicates one can target something it is not always correct. This includes targeting something behind a wall or obstruction (mountain top) and in my Sniper Tank I got a positive at 636m but no hits. The indicator claimed 99% efficiency which should mean a solid hit. This was not an obstructed hit in this case but another Rail Gun Tank taking pot shots at mine.
Forge Guns just got the Nerf Hammer recently if you haven't noticed. My alt's Forge Gun with Heavy Weapon Sharp Shooting doesn't give any benefit for range. The current limit is 299m if I recall correctly. 25m back and the target took no damage regardless of a clear sight with positive results on the HUD.
Since range is an undocumented feature CCP/Shanghai can hack them to bits, not tell anybody and we get to find out when that Installation we used to be able to hit is suddenly out of range. All this does is produce lousy treatment of the actual Players but it does save on updating documentation. |
Arkena Wyrnspire
Turalyon Plus
7
|
Posted - 2013.04.03 16:23:00 -
[5] - Quote
KalOfTheRathi wrote:Some of those statements are no longer true.
Large Rail Gun Turrets have new limitations, to 599m it would appear. That is very recent and several items got Hammered at the same time.
Forge Guns just got the Nerf Hammer recently if you haven't noticed. My alt's Forge Gun with Heavy Weapon Sharp Shooting doesn't give any benefit for range. The current limit is 299m if I recall correctly. 25m back and the target took no damage regardless of a clear sight with positive results on the HUD.
Since range is an undocumented feature CCP/Shanghai can hack them to bits, not tell anybody and we get to find out when that Installation we used to be able to hit is suddenly out of range. All this does is produce lousy treatment of the actual Players but it does save on updating documentation.
0.6km is easily enough to hit anything on pretty much any map. It's not really a nerf. Also, I am relatively sure that the range limits on some weapons are past where the tactical overlay disappears - I know that was certainly the case with the tactical AR.
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Chances Ghost
Inf4m0us
37
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Posted - 2013.04.04 06:43:00 -
[6] - Quote
against shield tank grab a suit with the following swarms 2x damage mods flux nades nanohive
grab a jeep and be sneaky
Approach from outside his field of view (same weakness as regular sniper as were zoomed in most of the time)
drop nanohive chuck fluxes like a madman till he notices you
Swarm him once he forces you to move or trys to run
BOOM
this is coming from a sniper tanker
also... it seems your problem is that you were to far away? the solution is to get closer...... |
KalOfTheRathi
Talon Strike Force LTD
314
|
Posted - 2013.04.04 11:14:00 -
[7] - Quote
Arkena Wyrnspire wrote:0.6km is easily enough to hit anything on pretty much any map. It's not really a nerf. Also, I am relatively sure that the range limits on some weapons are past where the tactical overlay disappears - I know that was certainly the case with the tactical AR. Take some time to measure distances which is what I have been doing. Manus Peak Sniper Tank location in the top of the map a 599m range will hit much that is in LOS. But anything at 600m (0.6km) will not be damaged unlike how the tactical rifle works (or used to work, I haven't verified its current functionality).
How can reducing the range by 20-40% of anything not be a Nerf?
Without documentation the previous range is no longer knowable. Since it worked before I didn't feel compelled to validate its distance. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
151
|
Posted - 2013.04.27 08:53:00 -
[8] - Quote
Honestly, there is no counter except another railgun. I've taken out multiple rail snipers this way and to date, if im firmly in my red line, its the only thing that has ever taken me out if i wasnt using a weakely shielded tank. if the HAV has HP >8000, combine a proto rail with damage mods (at least 2) with an orbital or else it'll get away. |
Arkena Wyrnspire
Turalyon Plus
102
|
Posted - 2013.04.27 12:28:00 -
[9] - Quote
I hope some kind of counter is added in Uprising. I've done it, and it's ridiculously easy and effective for what it costs - which is very little, because you basically don't die. |
Scheneighnay McBob
Bojo's School of the Trades
1299
|
Posted - 2013.04.27 20:18:00 -
[10] - Quote
KalOfTheRathi wrote:Some of those statements are no longer true.
Large Rail Gun Turrets have new limitations, to 599m it would appear. That is very recent and several items got Hammered at the same time.
The generic problem with the sighting system doesn't help either side in your Sniper Tank vs Anti-Sniper Tank Infantry. Even if the HUD targeting information Indicates one can target something it is not always correct. This includes targeting something behind a wall or obstruction (mountain top) and in my Sniper Tank I got a positive at 636m but no hits. The indicator claimed 99% efficiency which should mean a solid hit. This was not an obstructed hit in this case but another Rail Gun Tank taking pot shots at mine.
Forge Guns just got the Nerf Hammer recently if you haven't noticed. My alt's Forge Gun with Heavy Weapon Sharp Shooting doesn't give any benefit for range. The current limit is 299m if I recall correctly. 25m back and the target took no damage regardless of a clear sight with positive results on the HUD.
Since range is an undocumented feature CCP/Shanghai can hack them to bits, not tell anybody and we get to find out when that Installation we used to be able to hit is suddenly out of range. All this does is produce lousy treatment of the actual Players but it does save on updating documentation. As far as the 99% efficiency thing, I'm pretty sure that's actually a glitch; it's out of range. I constantly get 99% efficiency with railguns, when I'm trying to shoot other installations I can clearly see. I never actually hit them. |
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Scheneighnay McBob
Bojo's School of the Trades
1299
|
Posted - 2013.04.27 20:22:00 -
[11] - Quote
Chances Ghost wrote:against shield tank grab a suit with the following swarms 2x damage mods flux nades nanohive
grab a jeep and be sneaky
Approach from outside his field of view (same weakness as regular sniper as were zoomed in most of the time)
drop nanohive chuck fluxes like a madman till he notices you
Swarm him once he forces you to move or trys to run
BOOM
this is coming from a sniper tanker
also... it seems your problem is that you were to far away? the solution is to get closer...... Flux grenades are a joke. They used to work, but last time I threw some at a shield tank, it barely scratched the shields. |
Chances Ghost
Inf4m0us
45
|
Posted - 2013.04.27 20:29:00 -
[12] - Quote
Scheneighnay McBob wrote:Chances Ghost wrote:against shield tank grab a suit with the following swarms 2x damage mods flux nades nanohive
grab a jeep and be sneaky
Approach from outside his field of view (same weakness as regular sniper as were zoomed in most of the time)
drop nanohive chuck fluxes like a madman till he notices you
Swarm him once he forces you to move or trys to run
BOOM
this is coming from a sniper tanker
also... it seems your problem is that you were to far away? the solution is to get closer...... Flux grenades are a joke. They used to work, but last time I threw some at a shield tank, it barely scratched the shields.
i did it yesterday to 3 tanks, still works beautifully with lvl 2 in granades and a militia swarm |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
277
|
Posted - 2013.04.28 00:37:00 -
[13] - Quote
Chances Ghost wrote:Scheneighnay McBob wrote: Flux grenades are a joke. They used to work, but last time I threw some at a shield tank, it barely scratched the shields.
i did it yesterday to 3 tanks, still works beautifully with lvl 2 in granades and a militia swarm He's just trolling you Chance :P
Of course flux grenades work on shield HAVs @_@ |
Gallus Gallente
Sardaukar Merc Guild General Tso's Alliance
12
|
Posted - 2013.04.28 02:28:00 -
[14] - Quote
I prefer to catch them distracted, run at them, jump onto them and keep jumping up and down on top of them. |
Chances Ghost
Inf4m0us
45
|
Posted - 2013.04.28 03:29:00 -
[15] - Quote
Gallus Gallente wrote:I prefer to catch them distracted, run at them, jump onto them and keep jumping up and down on top of them.
the wrost kind of anti-tank troll, the one that just sits on you obscuring your view jumping on your hood putting dents in my painjob....
i loath your kinds the most, but respect you none the less |
ladwar
Dead Six Initiative Lokun Listamenn
253
|
Posted - 2013.04.28 06:07:00 -
[16] - Quote
0 Try Harder wrote:Chances Ghost wrote:Scheneighnay McBob wrote: Flux grenades are a joke. They used to work, but last time I threw some at a shield tank, it barely scratched the shields.
i did it yesterday to 3 tanks, still works beautifully with lvl 2 in granades and a militia swarm He's just trolling you Chance :P Of course flux grenades work on shield HAVs @_@ edit: ok bob, like I said in the other post you made, the trolling was slightly amusing at first, but now it's just lame. lets not go around the bush, its manus peak... really it is the map. btw if you can get a LAV past me then your going to die in the next second from the red line, any sniper tank watches the left side for just that. oh orbital move forward off of parch and roll back up there. av backup slightly pinpoint av source and kill it. rail vs rail is basically the way to do it. its the maps design that's at fault that it limits choice to counter it. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
278
|
Posted - 2013.04.28 06:29:00 -
[17] - Quote
ladwar wrote:lets not (beat) around the bush, its manus peak > Manus Peak is really the only good map for HAVs in the current version of corp battles. It's not lame!
If a heavy gets around you with proto AV grenades and a proto or officer forge gun, you're ******. He can kill you before he dies from the red line, even if you're in a well tanked sagaris. If you try to run down the hill, he can just follow you out of the red line to kill you. Usually the heavy can kill the HAV before it can go anywhere.
If you do not have that, then just get some AV or something behind him, and make him drive off of the cliff. Have a guy with a forge gun waiting for the HAV to drive off of the cliff.
Although HAVs can be solod, you shouldn't rely on killing one by yourself. Hopefully the next build will make it so that one infantry cannot solo a HAV. |
ladwar
Dead Six Initiative Lokun Listamenn
253
|
Posted - 2013.04.28 06:58:00 -
[18] - Quote
0 Try Harder wrote:ladwar wrote:lets not (beat) around the bush, its manus peak > Manus Peak is really the only good map for HAVs in the current version of corp battles. It's not lame! If a heavy gets around you with proto AV grenades and a proto or officer forge gun, you're ******. He can kill you before he dies from the red line, even if you're in a well tanked sagaris. If you try to run down the hill, he can just follow you out of the red line to kill you. Usually the heavy can kill the HAV before it can go anywhere. If you do not have that, then just get some AV or something behind him, and make him drive off of the cliff. Have a guy with a forge gun waiting for the HAV to drive off of the cliff. Although HAVs can be solod, you shouldn't rely on killing one by yourself. Hopefully the next build will make it so that one infantry cannot solo a HAV. the only thing that has killed my rail tank on manus peak is other rail tanks, lot and I do mean a ton AV has tried the sneak behind the redline for the kill and have either been meet with a rail to the face or suicide from said redline, the closest one was an orbital right after an LAV meet the business end of the rail shot in a explosion. one guy that lived had just long enough to throw one flux nade before a rail to the face. proto av makes me take a second before firing back at them and its all because of the map design and the red line with them. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
370
|
Posted - 2013.04.28 09:39:00 -
[19] - Quote
Scheneighnay McBob wrote:As far as the 99% efficiency thing, I'm pretty sure that's actually a glitch; it's out of range. I constantly get 99% efficiency with railguns, when I'm trying to shoot other installations I can clearly see. I never actually hit them. Yes, it is a glitch.
The targeting system always has its little foibles like things in real life to. The Nerf shortened their range to 599m but the targeting system doesn't seem to realize it.
Not a big deal in actual use. Although it is part of the raging about Sniper Rifle problems as well. I can tell when the target is not possible but someone new to a map might not realize it. Nope, cannot hit that guy. 165% efficiency though. Through a wall ... might not turn out in my favor however.
For your not being able to hit an installation try aiming at the very edge of the foundation or the barrel. Sometimes it works.
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Chances Ghost
Inf4m0us
45
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Posted - 2013.04.28 12:15:00 -
[20] - Quote
0 Try Harder wrote: He's just trolling you Chance :P
<3 |
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Ankoku Daishogun
Amarr Templars Amarr Empire
8
|
Posted - 2013.04.29 08:33:00 -
[21] - Quote
Two orbital strikes back to back should take care of it. It is difficult in some situations to get two OBs, for example when enemy is red lined and not coming out in order for your squad to make the necessary 5000 WP. Another way is to coordinate two OBs with another squad, but good luck finding blueberries on team chat. Save your first strike, and work for the second one, even if you get it towards the end of the match, the satisfaction of destroying the tank before the match ends is sweet. |
ladwar
Dead Six Initiative Lokun Listamenn
260
|
Posted - 2013.04.29 20:56:00 -
[22] - Quote
good luck.. this rarely works on sniper tanks. |
Artificer Ghost
Bojo's School of the Trades
17
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Posted - 2013.04.29 21:15:00 -
[23] - Quote
At a certain point, the Sniper Tank cannot see you. I'm just pointing this out. In my Shotgun Scout suit, I ran up Sneaky-Style and tried to tell a tank to go away. He couldn't quite aim at me, and paid no atention to me when I threw Locus Grenades and shot him with a Scrambler Pistol.
Of course, I wasn't properly equipped for the situation (I still got out clean. He was nice and didn't kill me when I was leaving. Thanks buddy. :D), but using Chance's Suit might've helped me do the trick. Even if it is an Armor Tank (Which is probably is...), the Swarm Launcher can help if you bring along a Compact Nanohive. I think Compact is the right variation. Maybe Gauged though, because I know with Gauged, you can bring more in with you (3 to be exact.).
Even if your Swarm Launcher or Flux Nades doesn't do it quick enough (the Nanohives, mentioned before, are just in case it takes a while...), put a couple skill points into Damage Mods and Grenade Damage skills. Also, an Advanced-Class SL might help. |
ladwar
Dead Six Initiative Lokun Listamenn
260
|
Posted - 2013.04.29 21:26:00 -
[24] - Quote
Artificer Ghost wrote:At a certain point, the Sniper Tank cannot see you. I'm just pointing this out. In my Shotgun Scout suit, I ran up Sneaky-Style and tried to tell a tank to go away. He couldn't quite aim at me, and paid no atention to me when I threw Locus Grenades and shot him with a Scrambler Pistol.
Of course, I wasn't properly equipped for the situation (I still got out clean. He was nice and didn't kill me when I was leaving. Thanks buddy. :D), but using Chance's Suit might've helped me do the trick. Even if it is an Armor Tank (Which is probably is...), the Swarm Launcher can help if you bring along a Compact Nanohive. I think Compact is the right variation. Maybe Gauged though, because I know with Gauged, you can bring more in with you (3 to be exact.).
Even if your Swarm Launcher or Flux Nades doesn't do it quick enough (the Nanohives, mentioned before, are just in case it takes a while...), put a couple skill points into Damage Mods and Grenade Damage skills. Also, an Advanced-Class SL might help.
EDIT: What I mean by not quite aiming, is that I was right at the front bumper. It might just be in my personal game experiences, but Sniper Tanks don't stay far behind the red line. This one was actually dangling off a cliff to get a good shot and I was under him. If the Tank is in the hills, like this one, they usually can't afford to run you over. He would've fallen and not been able to get back up in time. this would only work if they are outside of the redline.. and hey it might of been me, I usually don't waste time on scouts with locus nades with no av equipment. |
Artificer Ghost
Bojo's School of the Trades
18
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Posted - 2013.04.29 21:34:00 -
[25] - Quote
Well thanks Ladwar. You were almost as nice as that time with the Laser Rifle against my Militia Dropsuit. :D (Sarcasm, but I appreciate no kill for my Scout...The total number of deaths I got in that game resulted in my having about 200,000 less ISK. I'm playing it right, right?) |
ladwar
Dead Six Initiative Lokun Listamenn
260
|
Posted - 2013.04.29 21:54:00 -
[26] - Quote
Artificer Ghost wrote:Well thanks Ladwar. You were almost as nice as that time with the Laser Rifle against my Militia Dropsuit. :D (Sarcasm, but I appreciate no kill for my Scout...The total number of deaths I got in that game resulted in my having about 200,000 less ISK. I'm playing it right, right?) I like scouts.. but sometimes you just need to go for the kill. I did about 1.6 k/d just as a scout but man I got a ton of warpoints. tanks are my thing till all the stuff comes out. so it should be fun and I heard they remapped manus peak so that good I guess? push the mountains back some so they are not used as safe rail tank spots. |
Dominus Fatali
Nox Aeterna Security
69
|
Posted - 2013.04.29 21:57:00 -
[27] - Quote
I tend to just avoid their line of sight, and never stop moving. Funnily enough, someone was using one in a low-stakes 3v3 corp match. Despite the snipper tank destroying our Balochs, their team somehow lost. |
Artificer Ghost
Bojo's School of the Trades
19
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Posted - 2013.04.29 22:02:00 -
[28] - Quote
I once pit myself against a team with 3 Sniper Tanks. It was kind of funny, because for a bunch of guys in tanks, they didn't have enough balls to come and hack anything. In the end, I was at Objective C and 2 Tanks came in, but I exploded one with my Mass Driver before using my REs to kill the pilot trying to hack the objective. Then the game ended even before his Death Message popped up. |
ladwar
Dead Six Initiative Lokun Listamenn
260
|
Posted - 2013.04.29 22:29:00 -
[29] - Quote
Artificer Ghost wrote:I once pit myself against a team with 3 Sniper Tanks. It was kind of funny, because for a bunch of guys in tanks, they didn't have enough balls to come and hack anything. In the end, I was at Objective C and 2 Tanks came in, but I exploded one with my Mass Driver before using my REs to kill the pilot trying to hack the objective. Then the game ended even before his Death Message popped up. tank driver never want to get out of their tanks... why- blueberries. we wish we had a ejecting button because the small turret guns never like getting out to hack objects and that bugs me. if I have it covered with the main gun you are fine to go and hack it there no point in staring at it like its going to hack itself back to our side and thus why blasters are becoming less used. the GET THE H*** OUT AND DO SOMETHING button isn't there. would be helpful AV personal, hacking, troop deployment, saving warpoints from people dying inside. I don't fault the driver for not wanting to get out, the small turret gunners I have no love for. and try and avoid picking them up as they are annoying and a weakness more then they could help out thus why people want to remove them all together and have only the main gun. |
Artificer Ghost
Bojo's School of the Trades
19
|
Posted - 2013.04.29 23:28:00 -
[30] - Quote
Ah, yes. The Blueberry Predicament. Well, I'm not a huge Tanker (I'm more of a support guy, which involves Dropships...), but even in my dropships, I rarely let anyone in my Dropship other than squad members, for fear of 'Parking' and getting hijacked. I'm hoping they just get a module or something optional that allows you to 'lock' your car. I say optional, because if you have a prototype tank, and you hop out and know its locked, so your confident, a raspberry can hack it, and no blueberry will be there to drive/protect it. :P |
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ladwar
Dead Six Initiative Lokun Listamenn
278
|
Posted - 2013.05.02 10:29:00 -
[31] - Quote
lol... some fun matches just had some AUR gang try and take me down.. they waste about 80 AUR fits to kill 4 of my gunnlogi that are only worth 800k isk plus they used some of the prototype dropships. now I would only lost 3 if it wasn't for the bolas running into another bolas. while this was going I managed to kill another gunnlogi with a prototype compressed rail turret as well. man that was fun and they wasted a ton of AUR just trying to kill my rail tank. it was on manus where they lost the most money at and soo many dropships and lives to the redline. I lived past the gunnlogi with the compressed rail with no shields left that when they dropped the last dropship behind me and all died from the redline after throwing one AV nade killing me. wish more fights would be as fun, I like wasting peoples AUR gear that I know they'll never get that AUR back.
but back to the point, the rail tank did the most of the damage they were just lucky with timing. only thing that rails fear on manus peak is other rails, everything else is just a bit of sport. and I was solo this whole time... never solo tank its bad for your tank |
Artificer Ghost
Bojo's School of the Trades
28
|
Posted - 2013.05.02 14:47:00 -
[32] - Quote
Lol, I tried a tank this morning, and got murdered by an Advanced-Class tank, because I was using Militia. I did get a couple kills in. Mostly, it was so I could destroy a supply depot so no one would AV me in my Dropship. :P |
Lynn Beck
Forsaken Legion-0
24
|
Posted - 2013.05.02 15:01:00 -
[33] - Quote
I still use militia tanks, dropships, and LAVs, but i use advanced level modules E.G. powergrid upgrades, Power diagnostic systems, Core skills, I have a HAV Soma that has around 8500 Armor, with 1500 shield. It does pretty darn well, as good as a standard i might add. Until that is, a random swarm manages to push me into a mountain and i can't get off the wall. Then it sucks. I even have a Sica with 4400 shield, 10% resistance upgrade, 800 armor, and standard Railgun, neutron blaster and Accelerated AT-1 missile. |
Fox Gaden
DUST University Ivy League
282
|
Posted - 2013.05.02 16:10:00 -
[34] - Quote
I think the balance should be setup so that one infantry with a proto swarm launcher and a nano hive should be able to punish incompetence, but it should take multiple skilled AV to take down a skilled tank operator.
I get the impression currently that Swarm Launchers are a little weaker than they should be, but I have not used the Proto Swarm Launcher yet, so I am not certain of this. It is a touchy thing to balance though, as tanks are so expensive you donGÇÖt want to make them too easy to kill, while on the other hand you donGÇÖt want them to be nearly invulnerable either.
I am going to be skilling deeply into Swarm Launcher in an effort to gain a better understanding of this balance.
Oh, and if anyone is interested in training the next generation of tankers, DUST University is still looking for a qualified tank operator to run our Tank training department. |
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