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BOZ MR
BurgezzE.T.F Orion Empire
47
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Posted - 2013.04.03 10:24:00 -
[1] - Quote
With all the hardners going on militia swarms deal freaking 1100 damage, they require almost no lock on time (peek-a-boom), they can turn corners and follow you to your death. Av nades take almost nothing in your fit but you can deal over 5000 damage under 3 second behind cover thanks to magical and stp1d solution of homing ability. (Even if you take away homing ability away they deal alot.) I want to thank CCP for f.ing gameplay of vehicles up. Instead of tanking damage in my tank, I run away as a little kitten in my surya across the map. Btw I invested over 6M Sp in tanks. I know what I am talking about. |
Godin Thekiller
KNIGHTZ OF THE ROUND
29
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Posted - 2013.04.03 10:31:00 -
[2] - Quote
packed AV nades do around 2500 damage to armor, and militia swarms do around 1500. Oh, and hardners only work half the time; it's a glitch. CCP claims that it's being fixed finally. |
Godin Thekiller
KNIGHTZ OF THE ROUND
29
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Posted - 2013.04.03 10:34:00 -
[3] - Quote
I feel your pain, but calm down. I expect a buff for vehicles in general next month. Then, we can hold our blasters high in the sky Not fearing every single person on the other side as a serious threat to our lives like it is now. |
BOZ MR
BurgezzE.T.F Orion Empire
47
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Posted - 2013.04.03 11:09:00 -
[4] - Quote
Godin Thekiller wrote:I feel your pain, but calm down. I expect a buff for vehicles in general next month. Then, we can hold our blasters high in the sky Not fearing every single person on the other side as a serious threat to our lives like it is now. I hope they do otherwise they wiill only see blueberrys with somas as armor tanks. |
Godin Thekiller
KNIGHTZ OF THE ROUND
29
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Posted - 2013.04.03 11:11:00 -
[5] - Quote
BOZ MR wrote:Godin Thekiller wrote:I feel your pain, but calm down. I expect a buff for vehicles in general next month. Then, we can hold our blasters high in the sky Not fearing every single person on the other side as a serious threat to our lives like it is now. I hope they do otherwise they wiill only see blueberrys with somas as armor tanks.
I feel bad for Caldari vehicles once Amarr AV comes out. |
G Torq
ALTA B2O
127
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Posted - 2013.04.03 11:19:00 -
[6] - Quote
Swarm proposals:
1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) 2) Swarm/Lock-on alert in vehicles (after swarm is launched, optionally) 3) Slightly faster swarms |
slypie11
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.04.03 11:19:00 -
[7] - Quote
What's amaar AV? |
slypie11
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.04.03 11:21:00 -
[8] - Quote
G Torq wrote:Swarm proposals:
1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) 2) Swarm/Lock-on alert in vehicles (after swarm is launched, optionally) 3) Slightly faster swarms Love it. Always wanted faster swarms. In addition, swarms shouldn't track something that's behind a building |
Godin Thekiller
KNIGHTZ OF THE ROUND
29
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Posted - 2013.04.03 11:22:00 -
[9] - Quote
slypie11 wrote:What's Amarr AV?
Any Amarr weapon based around Av as it's role. We know of one, which is called the Arc Cannon. |
Godin Thekiller
KNIGHTZ OF THE ROUND
29
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Posted - 2013.04.03 11:26:00 -
[10] - Quote
G Torq wrote:Swarm proposals:
1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) 2) Swarm/Lock-on alert in vehicles (after swarm is launched, optionally) 3) Slightly faster swarms
Number 2 would help to know you're about to get hit, but wouldn't help you dodge the almost undodgeable swarms, and number 3 would make it worse, unless they took forever to turn. |
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Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
123
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Posted - 2013.04.03 12:52:00 -
[11] - Quote
Godin Thekiller wrote:G Torq wrote:Swarm proposals: 1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) 2) Swarm/Lock-on alert in vehicles (after swarm is launched, optionally) 3) Slightly faster swarms Number 2 would help to know you're about to get hit, but wouldn't help you dodge the almost undodgeable swarms, and number 3 would make it worse, unless they took forever to turn. I'm going to have to disagree on number 2. I don't always know about swarms until they are about to hit. Adding a lock notification would give me a few extra seconds to consider ways out. A few seconds can be the difference between losing your vehicle and keeping it.
Also, I've heard mention that CCP might nerf the turn-radius-of-doom, which makes dodging swarms a possibility (not necessarily in a tank, though). |
Garrett Blacknova
Codex Troopers
2364
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Posted - 2013.04.03 12:53:00 -
[12] - Quote
slypie11 wrote:1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) An added bonus of having shield-based vehicles easier to lock on would be that it would help balance the vulnerability of armour against explosive weapons. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
123
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Posted - 2013.04.03 12:58:00 -
[13] - Quote
Garrett Blacknova wrote:slypie11 wrote:1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) An added bonus of having shield-based vehicles easier to lock on would be that it would help balance the vulnerability of armour against explosive weapons. I feel like swarms are scarier for my Gunnlogi than my Myron. The Myron, I see swarms and tell my gunner where the guy is, and then go sit on his face for a while until he's dead. In the Gunnlogi, I throw on a shield hardener and back away. |
Garrett Blacknova
Codex Troopers
2366
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Posted - 2013.04.03 13:58:00 -
[14] - Quote
BOZ MR wrote:militia swarms
...
Btw I invested over 6M Sp in tanks. I know what I am talking about. Obviously not. |
Garrett Blacknova
Codex Troopers
2366
|
Posted - 2013.04.03 14:00:00 -
[15] - Quote
Halador Osiris wrote:Garrett Blacknova wrote:slypie11 wrote:1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) An added bonus of having shield-based vehicles easier to lock on would be that it would help balance the vulnerability of armour against explosive weapons. I feel like swarms are scarier for my Gunnlogi than my Myron. The Myron, I see swarms and tell my gunner where the guy is, and then go sit on his face for a while until he's dead. In the Gunnlogi, I throw on a shield hardener and back away. My passive-tanked Sica can run through a good few Swarms even from Advanced Launchers, get close, and gun down the shooter more often than not. If there are multiple targets with Swarms, or if I'm up against a Forge Gun, then there will be trouble. But a single Swarm guy is an easy enough target. |
BOZ MR
BurgezzE.T.F Orion Empire
47
|
Posted - 2013.04.03 14:00:00 -
[16] - Quote
Garrett Blacknova wrote:BOZ MR wrote:militia swarms
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Btw I invested over 6M Sp in tanks. I know what I am talking about. Obviously not. You are cleaely lacking some intelligence. Want proof? |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
123
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Posted - 2013.04.03 14:13:00 -
[17] - Quote
Garrett Blacknova wrote:Halador Osiris wrote:Garrett Blacknova wrote:slypie11 wrote:1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) An added bonus of having shield-based vehicles easier to lock on would be that it would help balance the vulnerability of armour against explosive weapons. I feel like swarms are scarier for my Gunnlogi than my Myron. The Myron, I see swarms and tell my gunner where the guy is, and then go sit on his face for a while until he's dead. In the Gunnlogi, I throw on a shield hardener and back away. My passive-tanked Sica can run through a good few Swarms even from Advanced Launchers, get close, and gun down the shooter more often than not. If there are multiple targets with Swarms, or if I'm up against a Forge Gun, then there will be trouble. But a single Swarm guy is an easy enough target. I guess I generally see swarms in groups. They just feel like they hit the tank harder than the dropship. Is speed tanking a thing in Dust? |
Garrett Blacknova
Codex Troopers
2366
|
Posted - 2013.04.03 14:30:00 -
[18] - Quote
BOZ MR wrote:Garrett Blacknova wrote:BOZ MR wrote:militia swarms
...
Btw I invested over 6M Sp in tanks. I know what I am talking about. Obviously not. You are clearly lacking some intelligence. Want proof? I mean that 6M in tanks doesn't tell us that you know a thing about Swarm Launchers.
And I wasn't being particularly serious with that comment.
As someone with 2 AV-centric characters (one of whom is heavily invested in Swarms) and one heavily-specced tanker as well as running tanks as a side-skill on one of the AV characters, I actually DO know what I'm talking about. The lock time is actually pretty bad, but only slightly worse than the standard or better versions of the weapon. Ammo count per reload is literally cut in half, which massively cuts your effective DPS, and the higher PG/CPU has them pretty well balanced against the other versions of the weapon. Either Swarms need a SLIGHT nerf or tanks need a SLIGHT buff, but it isn't a huge imbalance like you're implying, and Militia Swarms aren't significantly more powerful than they should be in relation to Militia versions of other weapons. |
Garrett Blacknova
Codex Troopers
2366
|
Posted - 2013.04.03 14:33:00 -
[19] - Quote
Halador Osiris wrote:Garrett Blacknova wrote:My passive-tanked Sica can run through a good few Swarms even from Advanced Launchers, get close, and gun down the shooter more often than not. If there are multiple targets with Swarms, or if I'm up against a Forge Gun, then there will be trouble. But a single Swarm guy is an easy enough target. I guess I generally see swarms in groups. They just feel like they hit the tank harder than the dropship. Is speed tanking a thing in Dust? I didn't say speed tanking, I said passive tanking. The Sica I was talking about has no active modules, but it has between 5500 and 6000 EHP (I have 2 characters using basically identical fittings, but one has more skills invested to buff shield HP) with no cooldowns to keep track of, and it costs less than 300,000 ISK even without a single Blueprint to cut the cost down (I could make it for around 200,000 with BPOs).
Speed tanking works for Dropships and LAVs, but I can't think of a scenario where a speed-tanked HAV would be as useful as one that isn't speed-tanked in a combat situation. |
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