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Garrett Blacknova
Codex Troopers
2364
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Posted - 2013.04.03 12:53:00 -
[1] - Quote
slypie11 wrote:1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) An added bonus of having shield-based vehicles easier to lock on would be that it would help balance the vulnerability of armour against explosive weapons. |
Garrett Blacknova
Codex Troopers
2366
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Posted - 2013.04.03 13:58:00 -
[2] - Quote
BOZ MR wrote:militia swarms
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Btw I invested over 6M Sp in tanks. I know what I am talking about. Obviously not. |
Garrett Blacknova
Codex Troopers
2366
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Posted - 2013.04.03 14:00:00 -
[3] - Quote
Halador Osiris wrote:Garrett Blacknova wrote:slypie11 wrote:1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) An added bonus of having shield-based vehicles easier to lock on would be that it would help balance the vulnerability of armour against explosive weapons. I feel like swarms are scarier for my Gunnlogi than my Myron. The Myron, I see swarms and tell my gunner where the guy is, and then go sit on his face for a while until he's dead. In the Gunnlogi, I throw on a shield hardener and back away. My passive-tanked Sica can run through a good few Swarms even from Advanced Launchers, get close, and gun down the shooter more often than not. If there are multiple targets with Swarms, or if I'm up against a Forge Gun, then there will be trouble. But a single Swarm guy is an easy enough target. |
Garrett Blacknova
Codex Troopers
2366
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Posted - 2013.04.03 14:30:00 -
[4] - Quote
BOZ MR wrote:Garrett Blacknova wrote:BOZ MR wrote:militia swarms
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Btw I invested over 6M Sp in tanks. I know what I am talking about. Obviously not. You are clearly lacking some intelligence. Want proof? I mean that 6M in tanks doesn't tell us that you know a thing about Swarm Launchers.
And I wasn't being particularly serious with that comment.
As someone with 2 AV-centric characters (one of whom is heavily invested in Swarms) and one heavily-specced tanker as well as running tanks as a side-skill on one of the AV characters, I actually DO know what I'm talking about. The lock time is actually pretty bad, but only slightly worse than the standard or better versions of the weapon. Ammo count per reload is literally cut in half, which massively cuts your effective DPS, and the higher PG/CPU has them pretty well balanced against the other versions of the weapon. Either Swarms need a SLIGHT nerf or tanks need a SLIGHT buff, but it isn't a huge imbalance like you're implying, and Militia Swarms aren't significantly more powerful than they should be in relation to Militia versions of other weapons. |
Garrett Blacknova
Codex Troopers
2366
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Posted - 2013.04.03 14:33:00 -
[5] - Quote
Halador Osiris wrote:Garrett Blacknova wrote:My passive-tanked Sica can run through a good few Swarms even from Advanced Launchers, get close, and gun down the shooter more often than not. If there are multiple targets with Swarms, or if I'm up against a Forge Gun, then there will be trouble. But a single Swarm guy is an easy enough target. I guess I generally see swarms in groups. They just feel like they hit the tank harder than the dropship. Is speed tanking a thing in Dust? I didn't say speed tanking, I said passive tanking. The Sica I was talking about has no active modules, but it has between 5500 and 6000 EHP (I have 2 characters using basically identical fittings, but one has more skills invested to buff shield HP) with no cooldowns to keep track of, and it costs less than 300,000 ISK even without a single Blueprint to cut the cost down (I could make it for around 200,000 with BPOs).
Speed tanking works for Dropships and LAVs, but I can't think of a scenario where a speed-tanked HAV would be as useful as one that isn't speed-tanked in a combat situation. |
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