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Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
40
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Posted - 2013.04.02 19:36:00 -
[1] - Quote
In most games that allow for rezing a team mate in an FPS (Battlefield for example) doing so saves a "death" from a team mate. Right now in DUST, if you die, and someone uses the injector to revive you, you still get a death on your stats. This in of itself is not an issue, but if you then die again, you get another death.
I once had a game where I lost 0 suits, was killed 3 times in a row by the same sniper, and was revived each time, just to be sniped again, finally escaping the last time. I ended up with 3 deaths at the end.
To me this needs to be changed. You should tally a death as soon as you are killed, but then, if you never need to respawn, no more deaths (and perhaps no more kills earned by the enemy) should be recorded. Either that, or a death only is tallied when you actually respawn, costing a ticket and a suit.
If I am killed, but instantly resurrected, with no cost to my team or myself, then how does that hurt anyone, or act as a measure of my impact on the team? Hell if anything my death and res just got us a bit closer to an orbital...
Either the stat should be fixed, or we should have the ability to decline being rezzed so we can avoid the multiple death scenario when crazy "hero" logis revive in bad spots. |
Knarf Black
Subdreddit Test Alliance Please Ignore
539
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Posted - 2013.04.02 19:41:00 -
[2] - Quote
Think of it as being "downed" instead of killed. It's not like you getting rezzed is robbing that sniper of his original +50 or anything.
Unless your suit was super cheap, I'd say tanking -3 to your KDR spread is a fair trade for you not losing any money and your team not losing a clone. |
gbghg
L.O.T.I.S. Legacy Rising
1004
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Posted - 2013.04.02 19:45:00 -
[3] - Quote
this dead horse has been beaten so much its too scared to crawl out of the ground as a zombie. It's fine as it and you can decline being rezzed, its the o to respawn button, if you want to lose a suit its your choice. |
Skihids
The Tritan Industries
1125
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Posted - 2013.04.02 19:50:00 -
[4] - Quote
And though you may be aware of the "Power Slide" there are others who are not:
Press L3 and move the Left stick in the direction you want to slide just as you hear the injector and you will cover several meters as you get up instead of standing in place like a target.
If there is cover nearby you are golden. If not, you at least outran the logi who raised you so he's the target.
I recommend practicing every time you get rezzed until you get the hang of the timing. |
LXicon
VENGEANCE FOR HIRE
74
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Posted - 2013.04.02 19:52:00 -
[5] - Quote
Skihids wrote:And though you may be aware of the "Power Slide" there are others who are not:
Press L3 and move the Left stick in the direction you want to slide just as you hear the injector and you will cover several meters as you get up instead of standing in place like a target.
If there is cover nearby you are golden. If not, you at least outran the logi who raised you so he's the target.
I recommend practicing every time you get rezzed until you get the hang of the timing.
i never knew that. if it works, then THANKS! |
H4lfdog
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2013.04.02 19:53:00 -
[6] - Quote
Power slide save me many suit. Get used to use it. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
44
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Posted - 2013.04.02 19:55:00 -
[7] - Quote
Knarf Black wrote:Think of it as being "downed" instead of killed.
They should change the wording to "Downing/Downs" instead of "Kills/Deaths" then, eh? |
Skihids
The Tritan Industries
1125
|
Posted - 2013.04.02 19:57:00 -
[8] - Quote
LXicon wrote:Skihids wrote:And though you may be aware of the "Power Slide" there are others who are not:
Press L3 and move the Left stick in the direction you want to slide just as you hear the injector and you will cover several meters as you get up instead of standing in place like a target.
If there is cover nearby you are golden. If not, you at least outran the logi who raised you so he's the target.
I recommend practicing every time you get rezzed until you get the hang of the timing. i never knew that. if it works, then THANKS!
It does, though I still have to perfect my timing because as a logi I don't get picked up much and I keep forgetting to practice the few times that I do.
If anyone has the definitive timing please post it. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
44
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Posted - 2013.04.02 20:24:00 -
[9] - Quote
gbghg wrote:this dead horse has been beaten so much its too scared to crawl out of the ground as a zombie. It's fine as it and you can decline being rezzed, its the o to respawn button, if you want to lose a suit its your choice.
Well the point is simply, its another factor that makes k/d a broken statistic. Why not fix it? What is the benefit of having it count towards the death stat?
You could say "it gives an accurate account of your skill because getting yourself killed shouldnt be negated by someone reviving you" which would be fine, except most times you are being revived you are FAR more vulnerable than a fresh spawn. So it is completely skewing the measure as an accurate stat. Plus, playing a bit more agressive when you know a logi is there to rez you is actually smart, as it applies more pressure. Counting deaths after rez has the same logic as tallying a death any time you take more damage then your max, ignoring shield recharging or logi repairs. You play different under different circumstances.
Thus, IMO and im sure many others (including other game devs) opinions it is a more accurate stat when rez is not included. |
Den-baron Tredje
The Unholy Legion Of DarkStar
0
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Posted - 2013.04.02 20:37:00 -
[10] - Quote
boohhuuuu....... Stop crying over KD. You save isk and the guy killing you gets 50 Wp and the guy rezzing you gets 60 so from an orbitals point of view, well your side win. If you dont want to revived as already said mash circle. If you don't care about KD but would like the chance to "power slide" away and go take a cruel revenge in form of bacon injected into the back of whoever killed you well stay down and listen for wonderful bip of someone stabbing you.
Pretty sure those running expensive proto suits are glad they don't loose a suit and they can easily take the one silly "death". |
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Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
44
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Posted - 2013.04.02 20:46:00 -
[11] - Quote
Awesome opinions on K/D man, but it sort of has nothing to do with the topic. Whether or not k/d matters or is important, or should be cared about, there is no reason to count a death to it when revived.
I can both hold the opinion K/D doesnt matter much AND realize it is being tracked poorly.
So check your opinions about K/D at the door, it doesnt really have ANY relevance on whether or not deaths should be tracked after reviving. You can use k/d as a measuring stick, you can ignore it, either way, it should be fixed to track properly. |
Icedslayer
SVER True Blood Unclaimed.
47
|
Posted - 2013.04.02 21:01:00 -
[12] - Quote
I completely disagree with OP. you compare it to a game like BF3 where you can die and get rezzed and not lose a clone for your team or gain a death to your KDR. Well do you remember how bad KDR boosting was in that game? just youtube it, all it took was 4 people (2vs2), enemy would shoot you, your friend would revive, you shoot the enemy, his friend revives him etc. I will gladly take 1-3 deaths knowing that iam not going to lose a 200 000-300 000 ISK suit. |
Kane Fyea
BetaMax. CRONOS.
131
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Posted - 2013.04.02 21:02:00 -
[13] - Quote
Decline button = Respawn. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
45
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Posted - 2013.04.02 21:16:00 -
[14] - Quote
Declining solves the problem of racking up tons of deaths, which is cool to fix the issue personally. But it doesnt change the fact its still skewed. A rezzed death does not hurt the player or the team the way an actual death does, so when looking at a players performance, it doesn't really matter.
But the possibility of folks boosting does sway it a bit. My only counter there would be that its much more difficult to get on opposite teams in this game then it is in BF3. But still, you raise a valid point. Alternatively, you could not get credit for a kill until the respawn occurs. But at that point, its probably best to just leave it as is.
It honestly never crosses my mind to think of people "boosting" like that. I like k/d as a decent measure of my own play, not to falsely brag about it to folks. Cant phathom the weird mindset of someone who falsely boosts their k/d. What's the end game? Especially in a game with as little persistant importance as BF3. |
gbghg
L.O.T.I.S. Legacy Rising
1011
|
Posted - 2013.04.02 21:23:00 -
[15] - Quote
Bones McGavins wrote:gbghg wrote:this dead horse has been beaten so much its too scared to crawl out of the ground as a zombie. It's fine as it and you can decline being rezzed, its the o to respawn button, if you want to lose a suit its your choice. Well the point is simply, its another factor that makes k/d a broken statistic. Why not fix it? What is the benefit of having it count towards the death stat? You could say "it gives an accurate account of your skill because getting yourself killed shouldnt be negated by someone reviving you" which would be fine, except most times you are being revived you are FAR more vulnerable than a fresh spawn. So it is completely skewing the measure as an accurate stat. Plus, playing a bit more agressive when you know a logi is there to rez you is actually smart, as it applies more pressure. Counting deaths after rez has the same logic as tallying a death any time you take more damage then your max, ignoring shield recharging or logi repairs. You play different under different circumstances. Thus, IMO and im sure many others (including other game devs) opinions it is a more accurate stat when rez is not included. Its simple, the very fact that you need to be rezzed means that you have died for all intents and purposes. It means the other guy got a kill and the logical = in that equation means someone died, so at the end of the game the number of kills exactly matches the number of deaths. And the simple fact is rezzing is all about saving your suit, not padding your kdr. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
45
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Posted - 2013.04.02 22:10:00 -
[16] - Quote
Yes, but for all the reasons ive already gone through, a death that is rezzed is in no way the same as a death that is not. If I am looking at someone's k/d, i dont care how many times they died and then got rezzed, I care about how many suits they lost and clones they wasted.
K/D might not have much meaning, but K/Rezzed Deaths has even less.
Your points are valid in the fact that rezzing has a huge benifit outside of kill to death, and thats great, but that doesn't somehow mean a rezzed death should be counted towards k/d. Had my post been "rezzing is pointless because it doesnt help my k/d" your points would be very appropriate. But that's not what I'm saying.
In fact, i'm more and more leaning towards a kill not counting until the player is taken off the battlefield. No kills, no deaths, until that spawn occurs. This would lead to a more accurate data analysis of k/d and give it more meaning to how a match played out. |
Skihids
The Tritan Industries
1130
|
Posted - 2013.04.02 22:32:00 -
[17] - Quote
Well, you do have to account for the fact that another teamate had to take time out from his regular activities to rez you. In that sense you're costing your team resources for your death. If you didn't drop they could have been killing or hacking. |
Admiral Travern
Algintal Core Gallente Federation
0
|
Posted - 2013.04.02 22:35:00 -
[18] - Quote
Bones McGavins wrote:In most games that allow for rezing a team mate in an FPS (Battlefield for example) doing so saves a "death" from a team mate. Right now in DUST, if you die, and someone uses the injector to revive you, you still get a death on your stats. This in of itself is not an issue, but if you then die again, you get another death.
I once had a game where I lost 0 suits, was killed 3 times in a row by the same sniper, and was revived each time, just to be sniped again, finally escaping the last time. I ended up with 3 deaths at the end.
To me this needs to be changed. You should tally a death as soon as you are killed, but then, if you never need to respawn, no more deaths (and perhaps no more kills earned by the enemy) should be recorded. Either that, or a death only is tallied when you actually respawn, costing a ticket and a suit.
If I am killed, but instantly resurrected, with no cost to my team or myself, then how does that hurt anyone, or act as a measure of my impact on the team? Hell if anything my death and res just got us a bit closer to an orbital...
Either the stat should be fixed, or we should have the ability to decline being rezzed so we can avoid the multiple death scenario when crazy "hero" logis revive in bad spots.
Lol sorry but that logi made it too easy for me not to shoot you multiple times XD |
Chunky Munkey
Amarr Templars Amarr Empire
345
|
Posted - 2013.04.02 23:03:00 -
[19] - Quote
In this game, there's more to being defeated than taking a hit to your stats. Taking a stat death means somebody beat you, and it should say that regardless of you getting revived. That is the work of somebody else. |
Calgoth Reborn
United Front LLC
215
|
Posted - 2013.04.02 23:04:00 -
[20] - Quote
Bones McGavins wrote:In most games that allow for rezing a team mate in an FPS (Battlefield for example) doing so saves a "death" from a team mate. Right now in DUST, if you die, and someone uses the injector to revive you, you still get a death on your stats. This in of itself is not an issue, but if you then die again, you get another death.
I once had a game where I lost 0 suits, was killed 3 times in a row by the same sniper, and was revived each time, just to be sniped again, finally escaping the last time. I ended up with 3 deaths at the end.
To me this needs to be changed. You should tally a death as soon as you are killed, but then, if you never need to respawn, no more deaths (and perhaps no more kills earned by the enemy) should be recorded. Either that, or a death only is tallied when you actually respawn, costing a ticket and a suit.
If I am killed, but instantly resurrected, with no cost to my team or myself, then how does that hurt anyone, or act as a measure of my impact on the team? Hell if anything my death and res just got us a bit closer to an orbital...
Either the stat should be fixed, or we should have the ability to decline being rezzed so we can avoid the multiple death scenario when crazy "hero" logis revive in bad spots.
Look at it this way you were killed and have 30 secs before nanite death consumes your clone that is why you death count's but if you get a rez it does not deplete the clone count |
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Sloth9230
Reaper Galactic
730
|
Posted - 2013.04.03 00:33:00 -
[21] - Quote
Skihids wrote:Well, you do have to account for the fact that another teamate had to take time out from his regular activities to rez you. In that sense you're costing your team resources for your death. If you didn't drop they could have been killing or hacking. This. That Logi could have been busy doing something else, instead he was out there rezzing some newberry, or maybe it was a D-bag Logi who was farming rezz points, who knows? Either way you weren't as efficient as you could have been, and the current system, while still ******, somewhat reflects that better than one where getting rezzed doesn't count as death.
Maybe make it so that if you get downed within a few seconds after getting rezzed it doesn't get counted as a seperate death. The killer and rezzer should also get less points during that time, 25 for killer, 20 for reviver.
From another thread:
Sloth9230 wrote:Rugman91 wrote:Sloth9230 wrote:Rugman91 wrote: How could this be used to cheat stats? All it would do is give everyone a slightly better k/d. Works fine for the battlefield series
Because you, not neccessarily you, we're unable to keep yourself alive. You needed help. KDR isn't the most important stat, but it does show who is capable of taking care of themselves. The only difference it would make is between those who use teamwork verses solo guys. Which in my option only makes the stat better. No. Lets say revives don't count as deaths: There's two heavies both with a 20-1 KDR. One of them got revived 19 times. Which one would you hire for a contract, The guy who can handle himself on his own, or the guy who always needs a babysitter? The only way it would work is if we also had a "number of times revived" stat, but then we'd just know what we already know. Yeah we're not actually dead, but everyone knows what the stat means |
Sloth9230
Reaper Galactic
730
|
Posted - 2013.04.03 00:39:00 -
[22] - Quote
Sloth9230 wrote:Rugman91 wrote:As i said before it works with every other fps so why not this one. If this game didnt count revives as deaths by default i seriously doubt we'd have people asking for it to be the way it is now Other games aren't Dust, in Dust you get hired based on personal performance and ability to work with others. Pair either heavy with a Logi, you can't tell me the team where the Logi constantly has to revive his partner would be more efficient than the other team. Quote:My feeling is that your taking the stat to be more useful at determining the skill of a player than it actually is. Nope, there's a lot of things stats don't show us. We could have WP per Death as a stat, but how do you separate a good Logi from a guy who keeps revivng a guy while a red shoots him? Stats aren't everything, but they do give you a general idea of persons skill.
Sloth9230 wrote:Rugman91 wrote:Right dust is different. But as i said before your taking the stat too seriously. A heavy or a sniper is always going to have a much better ratio than a cqc scout. Doesnt mean hes less effective. The only way to really know if someones good is play with them How am I taking the stat too seriously? I just said it only gives us a general idea. A guy could have a 20.1 KDR, he could be really good, he could do nothing but pubstomb noobs, or maybe he's a redline sniper. The stat on it's own is worthless. But I don't see how your idea does anything to show us these things either, in fact it shows us less things. Maybe the guy had to get revivied 19 times cause he's an idiot and ran into groups of reds? Maybe his partner kept reviving him without clearing the area? Idk, but with your system we don't even know he spent half the match getting revived. At the end of the day both heavies still ended up with a 20.1 KDR, but clearly 1 team was more efficient than the other and our current system somewhat reflects that better than the one where revives don't count as deaths. Edit: Instead of deaths we could call it "downs", but that sounds stupid. Everyone knows what getting "killed" actually means. |
Garrett Blacknova
Codex Troopers
2354
|
Posted - 2013.04.03 02:14:00 -
[23] - Quote
Bones McGavins wrote:A rezzed death does not hurt the player or the team the way an actual death does It doesn't hurt the player or team in the same way an actual death does, but it DOES still hurt the player and the team in multiple ways.
If/when we get an ISK Efficiency stat, then there will be a more important stat than K/D to measure a player's performance by. That will be a carry-over from EVE Online, and it should be very interesting to see how something like that pans out.
If you die a dozen times, but get revived every single time you die, then your ISK efficiency won't drop, because you're not losing gear, and you're not losing clones. |
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