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Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
40
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Posted - 2013.04.02 19:36:00 -
[1] - Quote
In most games that allow for rezing a team mate in an FPS (Battlefield for example) doing so saves a "death" from a team mate. Right now in DUST, if you die, and someone uses the injector to revive you, you still get a death on your stats. This in of itself is not an issue, but if you then die again, you get another death.
I once had a game where I lost 0 suits, was killed 3 times in a row by the same sniper, and was revived each time, just to be sniped again, finally escaping the last time. I ended up with 3 deaths at the end.
To me this needs to be changed. You should tally a death as soon as you are killed, but then, if you never need to respawn, no more deaths (and perhaps no more kills earned by the enemy) should be recorded. Either that, or a death only is tallied when you actually respawn, costing a ticket and a suit.
If I am killed, but instantly resurrected, with no cost to my team or myself, then how does that hurt anyone, or act as a measure of my impact on the team? Hell if anything my death and res just got us a bit closer to an orbital...
Either the stat should be fixed, or we should have the ability to decline being rezzed so we can avoid the multiple death scenario when crazy "hero" logis revive in bad spots. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
44
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Posted - 2013.04.02 20:24:00 -
[2] - Quote
gbghg wrote:this dead horse has been beaten so much its too scared to crawl out of the ground as a zombie. It's fine as it and you can decline being rezzed, its the o to respawn button, if you want to lose a suit its your choice.
Well the point is simply, its another factor that makes k/d a broken statistic. Why not fix it? What is the benefit of having it count towards the death stat?
You could say "it gives an accurate account of your skill because getting yourself killed shouldnt be negated by someone reviving you" which would be fine, except most times you are being revived you are FAR more vulnerable than a fresh spawn. So it is completely skewing the measure as an accurate stat. Plus, playing a bit more agressive when you know a logi is there to rez you is actually smart, as it applies more pressure. Counting deaths after rez has the same logic as tallying a death any time you take more damage then your max, ignoring shield recharging or logi repairs. You play different under different circumstances.
Thus, IMO and im sure many others (including other game devs) opinions it is a more accurate stat when rez is not included. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
44
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Posted - 2013.04.02 20:46:00 -
[3] - Quote
Awesome opinions on K/D man, but it sort of has nothing to do with the topic. Whether or not k/d matters or is important, or should be cared about, there is no reason to count a death to it when revived.
I can both hold the opinion K/D doesnt matter much AND realize it is being tracked poorly.
So check your opinions about K/D at the door, it doesnt really have ANY relevance on whether or not deaths should be tracked after reviving. You can use k/d as a measuring stick, you can ignore it, either way, it should be fixed to track properly. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
45
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Posted - 2013.04.02 21:16:00 -
[4] - Quote
Declining solves the problem of racking up tons of deaths, which is cool to fix the issue personally. But it doesnt change the fact its still skewed. A rezzed death does not hurt the player or the team the way an actual death does, so when looking at a players performance, it doesn't really matter.
But the possibility of folks boosting does sway it a bit. My only counter there would be that its much more difficult to get on opposite teams in this game then it is in BF3. But still, you raise a valid point. Alternatively, you could not get credit for a kill until the respawn occurs. But at that point, its probably best to just leave it as is.
It honestly never crosses my mind to think of people "boosting" like that. I like k/d as a decent measure of my own play, not to falsely brag about it to folks. Cant phathom the weird mindset of someone who falsely boosts their k/d. What's the end game? Especially in a game with as little persistant importance as BF3. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
45
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Posted - 2013.04.02 22:10:00 -
[5] - Quote
Yes, but for all the reasons ive already gone through, a death that is rezzed is in no way the same as a death that is not. If I am looking at someone's k/d, i dont care how many times they died and then got rezzed, I care about how many suits they lost and clones they wasted.
K/D might not have much meaning, but K/Rezzed Deaths has even less.
Your points are valid in the fact that rezzing has a huge benifit outside of kill to death, and thats great, but that doesn't somehow mean a rezzed death should be counted towards k/d. Had my post been "rezzing is pointless because it doesnt help my k/d" your points would be very appropriate. But that's not what I'm saying.
In fact, i'm more and more leaning towards a kill not counting until the player is taken off the battlefield. No kills, no deaths, until that spawn occurs. This would lead to a more accurate data analysis of k/d and give it more meaning to how a match played out. |
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