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Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
311
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Posted - 2013.03.31 22:08:00 -
[1] - Quote
I don't understand why you disregard high slots ...? They have a pretty big impact on CPU and some on PG and therefore would affect the rest of your fitting. In addition you can't just say that a logi won't equip equipment slotssothatthey could run around likean assault. Unless the point you are trying to prove here is what you gentrifying try to make everyone look like and assault or get the benefit of the scouts precision or speed.
If you want to do that you should control for some bonus like total shield HP,then figure out max speed, precision, profile, and weapon meta. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
311
|
Posted - 2013.03.31 22:54:00 -
[2] - Quote
Also I heard dropship command will no longer affect drop suit scan profile. So those number will change. Not sure thats true... Plus if everyone can get their profile so far below the precision level those marginal differences don't matter.
Anyway you are just saying that the scout is best at looking at people (without regard for killing them), it's also best at running around (but you say nothing about its lethality or equipment mods of the logi) and there is nothing about endurance mods.... |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 14:59:00 -
[3] - Quote
Nirwanda Vaughns wrote:Always said theres nothing another suit can do that us logi's cant do just as well or better :) all hail to the king logis baby!!
What it looks like to me, is, if you have 10 total defined roles and you could try and pick a mix of 1-5 for any suit to fill, the logi might be 90%-100% as good as the best suit at most of them one-at-a-time. But the other suits will probably be better at fitting a few roles better than the logi. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 17:48:00 -
[4] - Quote
Suit------CPU used/PG Used-----CPU Remaining/PG Remaining
Logistics vk.1 = 10.07m/s-----108/60-----336.19/29.5 Logistics vk.0 = 8.99m/s----- 108/60-----336.19/29.5 Assault vk.1 = 9.44m/s-----81/45-----288.19/29.5 Assault vk.0 = 9.56m/s-----108/60-----223.69/7 Heavy vk.1 = 6.77m/s-----54/30-----240.19/29.5 Heavy vk.0 = 6.32m/s-----54/30-----240.19/29.5 Scout vk.1 = 10.15m/s-----81/45-----178.19/29.5 Scout vk.0 = 10.36m/s-----81/45-----150.69/22
So I took your numbers and assumed that you were fitting max catalyzers for this analysis. I then, just to control for other variables, assumed that each fit was equipping a GEK and a fused locus grenade. Now if you look at the remaining fittings you can quickly see what you have to start to sacrifice.
Max tank
If for example you want to fit a max tank (2 complex shields for about +165 HP) the Assault vk.0 or Scout vk.0 will not be able to equip any equipment or sidearms, wasting 3 slots each. The remaining suits with equipment slots would have to use only a sidearm and a single equipment slot, or two equipment slots (and only standard modules). If you'd want to increase your weapon's meta, you'd then have to sacrifice tank and/or speed, but here the assault has the advantage, because as soon as you take a catalyzer off of the scout (for a PG upgrade), the assault has a better tank and more speed than the scout.
So if you priorities are, max speed>max tank>max lethality...your possibilities are...
1) scout vk.0 at 10.36 m/s (3 catalyzers) at 403 HP (and significant recharge) and only a GEK/locus grenade. 2) scout vk.1 at 10.15 m/s (3 catalyzers) at 403 HP (+ recharge) GEK/grenade +std sidearm/ std equip 3) logistics vk.1 at 10.07 m/s (4 catalyzers) at 509 HP (weak recharge, but better stamina than scout/assault) and only a GEK/grenade + 2 STD equipment (no sidearm). 4) assault vk.0 at 9.56 m/s (4 catalyzers) at541 HP and a GEK/locus grenade + a sidearm or better gun and/or maybe equip.
Here you also see what you are sacrificing to get that marginal speed bonus. For max speed, you will not get close to max damage or tank. If you threw off the last catalyzer on each of these in exchange for a PG bonus, then you could probably start to get into prototype weapons and/or equipment onto your fitting. GǪworking on similar analysis for the other categoriesGǪ |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 18:58:00 -
[5] - Quote
Stealth Tanking
Suit = dB-------CPU/PG remaining Logistics vk.1 = 8.9dB-----388.5/97.5 Logistics vk.0 = 8.9dB-----388.5/97.5 Assault vk.1 = 1.87dB-----313.5/82.5 Assault vk.0 = 8.9dB-----300.75/75 Heavy vk.1 = 20.57db-----263.25/67.5 Heavy vk.0 = 20.57dB-----263.25/67.5 Scout vk.1 = 10.68dB-----228.25/82.5 Scout vk.0 = 10.68dB-----200.75/75
I didn't go into the same depth here, but you can see that 'signal tanking' or 'stealth tanking' is a lot more forgiving on the PG/CPU than speed tanking. These numbers come from equipping the high slots with a full stack of dampeners.
For reference 4 complex armor plates add +575 HP for 120 CPU and 41 PG (significant speed reduction). All suits could get significantly more gear on though. Its not too hard to see a proto weapon, adv grenades and equipment all be able to fit there, depending on how you stack your armor. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 19:32:00 -
[6] - Quote
Maken Tosch wrote:
Actually, I you're confusing the profile dampeners with the precision enhancers. Profile dampeners take up low power slots.
I thought this was the case initially...I think these stats are right, but I just have them against the wrong slots. I was using the wiki for reference and had nothing else to check it against. And for some reason I can't ctrl-v anything... |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 19:33:00 -
[7] - Quote
Maken Tosch wrote:Keep in mind though that these figures only account for prototype level suits and modules. Since future updates are expected to introduce more suits and (maybe in the future) specialization suits, these figures are only definitive until May 6. The figures also don't account for cloaking modules, shield generators, etc. which are expected to be given to us on May.
Roger that, and I still haven't seen confirmation of a rumor that dropsuit command reducing the scan profile of a suit will now be removed in the coming patch... Is that somewhere? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
313
|
Posted - 2013.04.01 19:47:00 -
[8] - Quote
Does the sidearm bonus and the melee damage bonus stack on the nova knives? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
321
|
Posted - 2013.04.03 13:03:00 -
[9] - Quote
dustwaffle wrote:lol winmater carries over from EVE
I still am not convinced that logis are best in all categories but they are the best at being well above average in nearly all. I haven't yet seen a team full of logis, but I imagine if I did, the absense of sidearms could be extremely exploitable. Generally, all weapons but the shotgun aren't optimal for fights under 15m.
Tuning an anti-logi team to be more a CQC brawling team (assaults/heavies), or to load an armor/stealth (assaults and scouts) tank could mean these suits could have an edge over the logis. |
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