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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
783
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Posted - 2013.03.28 02:10:00 -
[1] - Quote
Yo CCP, It's me again, you know from the profession you love to repeatedly **** with..
Why do we still not get Warpoints for players spawning in our Dropships? How ******* hard can it be? Use the same system as the Uplinks, giving 25 Warpoints to the Pilot for every spawn. Instead of ******* us over everytime, how about giving us even a small reason to actually fly to help our team. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3266
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Posted - 2013.03.28 02:30:00 -
[2] - Quote
In September they promised in the weekly feedback/suggestions updates thread that it would come (over 6 months ago), but feels like they forgot. |
Adstellarum
G I A N T
22
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Posted - 2013.03.28 07:25:00 -
[3] - Quote
bump and everyone should continue bumping this thread till CCP does it |
Cross Atu
Conspiratus Immortalis
860
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Posted - 2013.03.28 07:37:00 -
[4] - Quote
I don't fly a dropship, as I Logi I do deploy uplinks. I see no reason why mCRUs on dropships shouldn't be earning some WP for their pilots.
+1 OP
0.02 ISK Cross |
Adstellarum
G I A N T
22
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Posted - 2013.03.28 07:41:00 -
[5] - Quote
especially when the only thing that earns dropship pilots WP is for the dropship to not do its role as it is NOT a GUNSHIP those turrets are mostly for defense |
Thrillhouse Van Houten
DIOS EX.
50
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Posted - 2013.03.28 07:52:00 -
[6] - Quote
Defense from annoying gnats, maybe. Lol.
I say remove the guns from the damn things and make them about 8 times tougher to knock down. Give mCRUs the current DU WP earnings (as suggested) and give DS pilots WPs either for carrying troops on a timer or for the number of troops that deploy.
Hell, it could even get more interesting than that. Those bay doors could open and close properly, allowing two versions of DS to exist. The current version with the bay doors open or a much more hardy and sturdy version that has the doors up. The tradeoff is that troops can only deploy from an open can. Then give points for every guy shouting Geronimo!
Even if you couldn't make the doors open and close change the eHP and resistances, make the DSs tougher and give transport WP...DS pilots deserve that ****...crazy buggers. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
35
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Posted - 2013.03.28 08:14:00 -
[7] - Quote
I think CCP is afraid of how easily it can be abused. Normal uplinks have limited number of spawns. Even when placed in your red zone or inside of MCC(?) they give you limited number of WP for spawns. ANd there is limit how many can be activated at once. Dropships have that number unlimited.
Now consider this scenario: Two players, each owning CRU equipped DS, play in turns. In each turn one is a pilot and lifts off and another chooses to respawn in buddy's DS. Then jumps out and dies from free fall. Then respawns into DS again. Repeats it until match ends. In another match they exchange their roles. It spoils their KDR of course.
To prevent this, CCP would had to introduce some penalty for using CRU on dropship to prevent WP farming. 1) Limited number of spawns inside CRU? (imagine your anger after THAT) 2) Maybe you earn points only when last passenger seat gets occupied and DS gets full? 3) Or some PG/CPU overheat after certain number of spawns, followed by long cool down period? Any other constructive solutions?
Every modification to the game mechanics have to take potential unbalancing of the game into account. But i bet it's obvious to you |
Kray Dytt
THE DOLLARS
38
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Posted - 2013.03.28 08:36:00 -
[8] - Quote
I agree DS Pilots need some love. WP for spawns on the DS seems no more than reasonable. To prevent "WP farming" due to unlimited spawns, they could either make the WP a bit lower (10 perhaps?) or only credit a limited number of spawns (equal to a drop uplink?).
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Jason Pearson
Seraphim Initiative. CRONOS.
790
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Posted - 2013.03.28 14:10:00 -
[9] - Quote
Sorry mates, but I find it very hard to see it as abusable.
I use Gauged Uplinks, so I can have two up at any time and I can have 10 people spawn on each, when they run out, I chuck down another two as I have 4 total. When I've run out I rush off back to the supply depot, select the same fit, get 4 Uplinks back again and continue. I could easily have a squad mate keep repeatedly dying but the thing is, it's time consuming and not worth the WP compared to say, getting eachother on the enemy team and having one in a railgun tank, the other calling in RDVs with free LAVs to have them both repeatedly blown up. Now that's farming. |
The dark cloud
Seraphim Initiative. CRONOS.
1174
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Posted - 2013.03.28 15:44:00 -
[10] - Quote
Robert JD Niewiadomski wrote:I think CCP is afraid of how easily it can be abused. Normal uplinks have limited number of spawns. Even when placed in your red zone or inside of MCC(?) they give you limited number of WP for spawns. ANd there is limit how many can be activated at once. Dropships have that number unlimited. Now consider this scenario: Two players, each owning CRU equipped DS, play in turns. In each turn one is a pilot and lifts off and another chooses to respawn in buddy's DS. Then jumps out and dies from free fall. Then respawns into DS again. Repeats it until match ends. In another match they exchange their roles. It spoils their KDR of course. To prevent this, CCP would had to introduce some penalty for using CRU on dropship to prevent WP farming. 1) Limited number of spawns inside CRU? (imagine your anger after THAT) 2) Maybe you earn points only when last passenger seat gets occupied and DS gets full? 3) Or some PG/CPU overheat after certain number of spawns, followed by long cool down period? Any other constructive solutions? Every modification to the game mechanics have to take potential unbalancing of the game into account. But i bet it's obvious to you thats silly. You could aswell go by the same logic on ambush when you enter it solo. Have a logi type-I with 2 sets of gauged drop upplinks ( 2x4=8 uplinks, 1 uplink= 10 spawns, 80 spawns in total) and because when you play solo you are not in a squad and every 1 can use those uplinks and they will use it cause blueberrys are stupid and allways hit X to spawn. So you are granted WP. But thats not a issue cause you provide a better spawn point which is most of the time safe and not at some random location. Sure a mobile CRU has unlimited spawns but the downside is that it can be shot down with swarms pretty easy. The advantage is that it is mobile and can be relocated at a better location if needed. And you get only 25WP per spawn thats not that much for doing the whole team a favour if you ask me. |
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Jason Pearson
Seraphim Initiative. CRONOS.
792
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Posted - 2013.03.28 16:00:00 -
[11] - Quote
The dark cloud wrote:Robert JD Niewiadomski wrote:I think CCP is afraid of how easily it can be abused. Normal uplinks have limited number of spawns. Even when placed in your red zone or inside of MCC(?) they give you limited number of WP for spawns. ANd there is limit how many can be activated at once. Dropships have that number unlimited. Now consider this scenario: Two players, each owning CRU equipped DS, play in turns. In each turn one is a pilot and lifts off and another chooses to respawn in buddy's DS. Then jumps out and dies from free fall. Then respawns into DS again. Repeats it until match ends. In another match they exchange their roles. It spoils their KDR of course. To prevent this, CCP would had to introduce some penalty for using CRU on dropship to prevent WP farming. 1) Limited number of spawns inside CRU? (imagine your anger after THAT) 2) Maybe you earn points only when last passenger seat gets occupied and DS gets full? 3) Or some PG/CPU overheat after certain number of spawns, followed by long cool down period? Any other constructive solutions? Every modification to the game mechanics have to take potential unbalancing of the game into account. But i bet it's obvious to you thats silly. You could aswell go by the same logic on ambush when you enter it solo. Have a logi type-I with 2 sets of gauged drop upplinks ( 2x4=8 uplinks, 1 uplink= 10 spawns, 80 spawns in total) and because when you play solo you are not in a squad and every 1 can use those uplinks and they will use it cause blueberrys are stupid and allways hit X to spawn. So you are granted WP. But thats not a issue cause you provide a better spawn point which is most of the time safe and not at some random location. Sure a mobile CRU has unlimited spawns but the downside is that it can be shot down with swarms pretty easy. The advantage is that it is mobile and can be relocated at a better location if needed. And you get only 25WP per spawn thats not that much for doing the whole team a favour if you ask me.
Quoted for the ******* truth ^_^
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GM Hercules
Game Masters C C P Alliance
372
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Posted - 2013.03.28 16:23:00 -
[12] - Quote
You're more than welcome to share your feedback, but please avoid the use of profanity in your comments.
Quote:7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
Thanks.
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Paper Cutter
Sinq Laison Gendarmes Gallente Federation
5
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Posted - 2013.03.28 16:41:00 -
[13] - Quote
If you really feel it would be subject to abuse (I don't) how about a fifteen second cool down between spawns. That one hundred points a minute so only fifteen hundred per match at a good respawn rate (highly unlikely) = everyone wins. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
98
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Posted - 2013.03.28 18:37:00 -
[14] - Quote
It's not a simple solution, but an effective one. All mercs who exit a dropship have a timer (probably 1 min). Any actions within that timer grant an assist to the dropship pilot. Also, any merc spawned by the CRU will grant war points to the pilot when the merc receives his first war points for that life (this is not bound within the minute timer). The only potential downfall I see to this is mercs spawned just before the end of the game.
This will not only prevent abuse of any war points for simply dropping a squad in an empty field or spawning and jumping to your death, it will also reward the pilot for dropping a team in a tactical location or "hot zone".
The above solution helps dropship pilots be rewarded for dropping a team off, but how about an extraction? Well, the dropship pilot could receive points for having a teammate board the dropship within 10 seconds of taking damage, or a number of other things. I'd never thought about extractions until now, so any thoughts on the topic would be welcome. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
68
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Posted - 2013.03.28 18:54:00 -
[15] - Quote
Agreed +1 |
Cross Atu
Conspiratus Immortalis
864
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Posted - 2013.03.28 18:59:00 -
[16] - Quote
Robert JD Niewiadomski wrote:I think CCP is afraid of how easily it can be abused. Normal uplinks have limited number of spawns. Even when placed in your red zone or inside of MCC(?) they give you limited number of WP for spawns. ANd there is limit how many can be activated at once. Dropships have that number unlimited. Now consider this scenario: Two players, each owning CRU equipped DS, play in turns. In each turn one is a pilot and lifts off and another chooses to respawn in buddy's DS. Then jumps out and dies from free fall. Then respawns into DS again. Repeats it until match ends. In another match they exchange their roles. It spoils their KDR of course. To prevent this, CCP would had to introduce some penalty for using CRU on dropship to prevent WP farming. 1) Limited number of spawns inside CRU? (imagine your anger after THAT) 2) Maybe you earn points only when last passenger seat gets occupied and DS gets full? 3) Or some PG/CPU overheat after certain number of spawns, followed by long cool down period? Any other constructive solutions? Every modification to the game mechanics have to take potential unbalancing of the game into account. But i bet it's obvious to you
I agree that the possibility for point farming is a concern, but since CCP has already demonstrated the ability to apply both caps and cooldowns to WP gains from specific sources, and even link that to being actively connected to the fire fight or not I don't think it would be too hard to adapt those mechanics to apply for the mCRU as well.
1. Only Mercs killed by enemy fire grant points upon respawn 2. Only X number of spawns per Y amount of time earn WPs then the mCRU enters a cap/cooldown during which spawns are still possible but they do not earn WP. 3. Seed the market with progressing versions of the mCRU, increasing meta levels would raise the number of spawns and/or the amount of time before hitting the cooldown cap thus allowing the pilot to invest ISK/SP for a chance at greater potential rewards (i.e. maintains proper balance scaling).
With this method you don't have to hamper the current functionality of the mCRU but it still gains the ability to begin generating WP for the Merc who fields it. Further with these limitations in place infantry uplinks maintain a niche on the battlefield as they can be deployed in hidden locations, and some higher grade links can provide shorter respawn times. As someone who deploys uplinks every battle (and that's plural not singular) I believe this method can help dropships earn more WP (which they're really due) without inflecting any harm on infantry uplink users. If anything I believe it would increase game diversity as more Mercs would then consider fitting/running mCRUs in their Dropships, HAVs, and LAVs.
0.02 ISK Cross |
Bojo The Mighty
Bojo's School of the Trades
733
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Posted - 2013.03.28 20:11:00 -
[17] - Quote
Adstellarum wrote:especially when the only thing that earns dropship pilots WP is for the dropship to not do its role as it is NOT a GUNSHIP those turrets are mostly for defense
Dust 514 wrote:the better to quickly insert fresh infantry into a hot zone, then fall back and lay down suppressive fire from the air Just had to prove that they're not for defense only.
And secondly, mCRUs deserve no WP until Remote Reps and possibly Shield Emitters have WP gain as well. mCRUs are completely passive and involve no actual interaction unlike Remote Reps, which require the driver/pilot to go out of the way and lock onto a vehicle and follow them.
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Farsund Solheim
The Unholy Legion Of DarkStar
1
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Posted - 2013.03.29 06:47:00 -
[18] - Quote
Alow mCRU's to generate the full 25 WP that a drop uplink does, but limit them by having them act exactly like a railgun turret does, in the fact they can over heat by too much use. Give them a heat capacity (Or whatever you want to call it for an mCRU) of 100, and have each spawn generate 17 "heat". This will allow the until to respawn up 6 people in rapid succession (enough to fill the passenger seats of the dropship) before overheating, and, like a railgun or blaster turret, would then need X amount of time before it could lose enough heat to be used again. Furthermore, allow people to put SP into higher level Heat Sinks that link to both weapon turrets and mCRU's, albeit at a lower rate then that of dedicated weapon Heat Sinks (-8%, -10.5%, -15% for example)
For those of you that say that "mCRUs deserve no WP..." because "(they) are completely passive and involve no actual interaction...", i would say that they involve far more interaction and RISK than a normal drup uplink, that needs only be bought for pennies in in came currency, equipped, and then dropped wherever strikes your fancy and forgotten about. The time, money, and skill invested in buying a dropship and mCRU, learning to fly it, and the risk of being swatted out of the sky by a couple forge gun hits or half dozen swarm launchers being fired at you is not insignificant.
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Mary Sedillo
XERCORE E X T E R M I N A T U S
0
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Posted - 2013.03.29 11:20:00 -
[19] - Quote
As a level 3 Gallented Dropship pilot, I am disheartened by the lack of WP I get (and subsequent tiny ISK payouts) I get for flying around an expensive and useful vehicle. I pick people up, I drop em off, harass tanks and infantry with my rockets. I fulfill a support role, but I get next to no SP for doing it. I could run around in a starter fit frontline suit and gain more SP but that is not my thing.
I love the mCRU. It allows my squad-mates to centralize around the ship and be dropped off anywhere needed. Giving the pilot WP would make it a much less sad profession than it is at the moment. There are many ways to balance it to prevent potential abuse from farmers (who would waste that kind of time anyways?), but throw us a bone here.
Another idea for dropships? The ability to eject people from your ship. Yes, just... yes. :) |
Daedric Lothar
Onslaught Inc
35
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Posted - 2013.03.29 11:31:00 -
[20] - Quote
+1 |
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
208
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Posted - 2013.03.29 11:33:00 -
[21] - Quote
I've read that some people fear that wp for mCRU could be farmed.
The solution to prevent farming is already in game: The Repair Tool Mechanic.
Give the mCRU the same mechanic: after gaining X amount of WP it enters in a cooldown and for Y second you don't get any.
Problem solved, and dropship pilot rewarded.
Every time i fly a dropship with my corpmates they ask me if i get WP for respawning, and every time i say "no" they go "WTF?!?! Thats so stupid!!" |
BlG MAMA
PLAYSTATION4
29
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Posted - 2013.03.29 12:41:00 -
[22] - Quote
i never spawn in a dropship because its a BIG flying target
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Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
108
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Posted - 2013.03.29 13:00:00 -
[23] - Quote
BlG MAMA wrote:i never spawn in a dropship because its a BIG flying target I never spawn in a dropship because most other pilots I see kill themselves before AV even tries to. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
208
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Posted - 2013.03.29 13:53:00 -
[24] - Quote
Halador Osiris wrote:BlG MAMA wrote:i never spawn in a dropship because its a BIG flying target I never spawn in a dropship because most other pilots I see kill themselves before AV even tries to.
Probably that's the reason people start spawing in my dropship only after 5minutes or more i'm flying around... |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
113
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Posted - 2013.03.29 13:59:00 -
[25] - Quote
Martin0 Brancaleone wrote:Halador Osiris wrote:BlG MAMA wrote:i never spawn in a dropship because its a BIG flying target I never spawn in a dropship because most other pilots I see kill themselves before AV even tries to. Probably that's the reason people start spawing in my dropship only after 5minutes or more i'm flying around... Lol, yeah I don't get enough WP out of blueberries when they gun for me so I don't even fit a mCRU. I only call in a dropship when I'm either very bored or squadded with members of my corp. I fly a Myron though, so a mCRU would cut into my tank otherwise. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
37
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Posted - 2013.03.29 14:00:00 -
[26] - Quote
Halador Osiris wrote:BlG MAMA wrote:i never spawn in a dropship because its a BIG flying target I never spawn in a dropship because most other pilots I see kill themselves before AV even tries to. I think if a merc decides to buy & pilot CRU DS and not a Militia DS he knows what she/he is doing. Yes it takes time and ISK to learn to fly DS. I constantly kill myself so i pilot (ok try to pilot) a Gorgon. In starter dropsuit...
Last time i'v checked into CRU DS the pilot knew what he was doing and ferried me into the battle zone And did not crashed after i got out... Though he got shot down later in match |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
113
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Posted - 2013.03.29 14:13:00 -
[27] - Quote
Robert JD Niewiadomski wrote:Halador Osiris wrote:BlG MAMA wrote:i never spawn in a dropship because its a BIG flying target I never spawn in a dropship because most other pilots I see kill themselves before AV even tries to. I think if a merc decides to buy & pilot CRU DS and not a Militia DS he knows what she/he is doing. Yes it takes time and ISK to learn to fly DS. I constantly kill myself so i pilot (ok try to pilot) a Gorgon. In starter dropsuit... Last time i'v checked into CRU DS the pilot knew what he was doing and ferried me into the battle zone And did not crashed after i got out... Though he got shot down later in match Always be wary of a Myron/Viper with a mCRU though. Either the pilot is trying to armor tank a ship that's not designed to, or he's cutting into his tank by losing that high slot. Avoid them like the plague! |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
209
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Posted - 2013.03.29 18:00:00 -
[28] - Quote
PLEASE CCP GIVE US REWARD FOE OUR 350K + ISK VEIVHLES.
WE WANT IT NAO!!!! |
Mary Sedillo
XERCORE E X T E R M I N A T U S
0
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Posted - 2013.03.30 09:48:00 -
[29] - Quote
What he said, but less screaming. A lot of ISK goes into the Dropship. We should get some sort of WP reward for being to support the team with one.
As for those who don't spawn in one with a mCRU, that's one less blueberry taking a seat. ;) |
Foxhound Elite
Seraphim Initiative. CRONOS.
43
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Posted - 2013.03.30 17:03:00 -
[30] - Quote
bump. do it CCP. |
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Celeblhach
Goggles Inc.
8
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Posted - 2013.03.30 17:47:00 -
[31] - Quote
Dropship pilots should have some way of making their money back. +1 |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
210
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Posted - 2013.04.01 09:11:00 -
[32] - Quote
Bump. |
Cross Atu
Conspiratus Immortalis
878
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Posted - 2013.04.04 05:23:00 -
[33] - Quote
Thank you CCP |
Bojo The Mighty
Bojo's School of the Trades
796
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Posted - 2013.04.04 07:10:00 -
[34] - Quote
Cross Atu wrote:Thank you CCP Alas Remote Repairers will never be acknowledged. |
G Torq
ALTA B2O
128
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Posted - 2013.04.04 11:07:00 -
[35] - Quote
Bojo The Mighty wrote:Cross Atu wrote:Thank you CCP Alas Remote Repairers will never be acknowledged. Or Shield Transporters ...
/me parks his LAV on the MCC, and start Shieldin' |
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