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Rifter7
Improvise.
139
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Posted - 2013.03.27 05:00:00 -
[1] - Quote
why can't i hold all these limes.. i dont even..
my pg upgrade skill is 5, how do i get this blasted thing on here? i've got damage mods and missile turrets on as well.. is there some pg skill i've overlooked? |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:04:00 -
[2] - Quote
ohhh man that's not a desired alternative.. ****.. maybe i need to change my mids around, pull of the extender..
anyone have any advice to keep the damage mods on the lows? i know most of you guys are pretty hushed about it but id appreciate any help for my little tanker nub... maybe try to stack more damage reduction mods instead? would that work? |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:08:00 -
[3] - Quote
TheBluBerry wrote:DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion.
what? damage mods go on the lows for vehicles.
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Rifter7
Improvise.
139
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Posted - 2013.03.27 05:10:00 -
[4] - Quote
yeah but its a shield tank.. the whole point of going shield tank is so you can stack the hell out of damage mods.. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:16:00 -
[5] - Quote
no im not using three.. i use the giant one and put damage reduction mods, it gives more shields..
i fit this thing like my maelstrom, i just put a heavy shield extender and booster and stacked the living bejesus out of damage reduction mods so the shield reps more.. if you have a shitload of shields the booster has to rep more..
and yeah damage mods on the lows.. i dont want to use a scattered tho i want the neutron one. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:21:00 -
[6] - Quote
look at what the damage mods do first man. they increase your damage and rof, thats like why.. why man WHY! |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:24:00 -
[7] - Quote
i was thinking maybe i fit 2 low pg shield boosters and stack the hell out of hardeners and resistance mods.. i dunno maybe that's cray.
i dont think any of the really good tankers are gonna share their knowledge tho.. oh well whatever. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:26:00 -
[8] - Quote
Sandromin Hes wrote:Rifter7 wrote:TheBluBerry wrote:DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion. what? damage mods go on the lows for vehicles. no offense if you didn't know that you probably aren't in a position to be giving advice.. maybe if you hang around we can both learn some new stuff tho hahah! Read some of the guides in the training grounds. I recommend reading Tac Com's thread (HAV owner manual); the guy built a Sica that could output 12k damage with a railgun before overheating. If you need more help, message me in game when I have time to type some tips up for you.
yeah hey i'll check out that guide thanks man. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 06:01:00 -
[9] - Quote
Jason Pearson wrote:I'm feeling generous so I'll give some advice, first, a lot of people in this thread seem like idiots, ignore them.
Try a heavy extender, light extender and two resistance amplifiers, if you have the top ones then you should be pretty tanky (Over 6000HP + 30% Resists with the top modules with maxed skills), add a heavy booster. That's your highs. Fit a damage mod in the low and then a powergrid expansion, try to get the local. Fit your turrets with the blaster of your choice (Go for scattered everytime.) and fit it with missiles for small turrets.
Ta da. You're welcome.
(Source: I run this fit and can fit a proto blaster on it, come at me.)
dude you're ******* awesome. thanks. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 06:06:00 -
[10] - Quote
i came up with something similar while i was sobbing about my neutron not fitting..
heavy booster, active hardener, 2 passive hardeners, heavy extender power diagnostic, damage mod neutron scattered whatever blaster and missile turrets.
what do you think? ditch the hardener maybe? idk the cooldown looks pretty whack maybe ill just ditch it. |
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Rifter7
Improvise.
139
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Posted - 2013.03.27 06:14:00 -
[11] - Quote
yeah okay ill probably ditch it.. i was thinking it could be an oh **** button but.. yeah.
i dunno why ure even bothering with the other guy man.. thanks again. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 06:43:00 -
[12] - Quote
stacking penaltys probably. third mod gets 57 % so its only like 8% of 5000
not to mention the 100 and 87 percent of the 2 originals get to buff 5700 hp.
fitting three would probably be ideal if you where spider tanking, tho. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 06:58:00 -
[13] - Quote
click show info on ward shield amplifier. i'll do it for you, one sec.
Increases damage resistance of the vehicle's shields.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
source for diminishing returns http://www.eve-search.com/thread/832803-0/page/1
so yeah.. i checked it out too man. i think the little extenders the way to go, but i haven't checked out the pdu and i wish the stupid active hardeners didnt suck so much.. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 07:00:00 -
[14] - Quote
dude..
https://forums.eveonline.com/default.aspx?g=posts&t=26527 http://www.eve-search.com/thread/832803-0/page/1 http://wiki.eveuniversity.org/Eve_math http://www.eve-wiki.net/index.php?title=Stacking_penalty
pretty sure you're wrong about that..
STILL if theres a math junky out there that wants to calculate the 7% shield from the pdu compared to the others.. please mathjunkey.. halp.. ill give you all my likes lol! or i'll do it one of these days.. |
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