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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:03:00 -
[1] - Quote
Add 2 power grid expansion units to your 2 low slots, that should be more than enough. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:05:00 -
[2] - Quote
DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:08:00 -
[3] - Quote
Rifter7 wrote:ohhh man that's not a desired alternative.. ****.. maybe i need to change my mids around, pull of the extender..
anyone have any advice to keep the damage mods on the lows? i know most of you guys are pretty hushed about it but id appreciate any help for my little tanker nub... maybe try to stack more damage reduction mods instead? would that work? I don't use damage mods, I'm a shield tanker so for my highs I use shield extenders, shield dmg resist mods, and shield boosters and for lows I put PG expansion, and I leave the turrets as is. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:17:00 -
[4] - Quote
Rifter7 wrote:TheBluBerry wrote:DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion. what? damage mods go on the lows for vehicles. no offense if you didn't know that you probably aren't in a position to be giving advice.. maybe if you hang around we can both learn some new stuff tho hahah! oh oops guess I overlooked that anyway dont use damage mods I put pg upgrades so i can fit more stuff. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:20:00 -
[5] - Quote
Rifter7 wrote:yeah but its a shield tank.. the whole point of going shield tank is so you can stack the hell out of damage mods.. in my opinion armor tanks were made for damage mods cuz they have more low slots, and plus armor is supposed to be pretty hard to take out and they're pretty slow, so they're probably gonna stay in the heat for a long time, might as well take out as many reds as possible. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:24:00 -
[6] - Quote
Rifter7 wrote:look at what the damage mods do first man. they increase your damage and rof, thats like why.. why man WHY! If your using blaster turret its pointless cuz blasters already tear infantry to shreds, but they're good for railgun turrets cuz than you'll probably gonna be taking out other tanks and dropships and what not. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:28:00 -
[7] - Quote
Rifter7 wrote:i was thinking maybe i fit 2 low pg shield boosters and stack the hell out of hardeners and resistance mods.. i dunno maybe that's cray.
i dont think any of the really good tankers are gonna share their knowledge tho.. oh well whatever. if you want i guess you can, but just make it so that you can get away if AVs start going crazy over you |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:44:00 -
[8] - Quote
WyrmHero1945 wrote: Edit: As others have said blasters has enough damage on its own so you may want to ditch the damage mods and get PG upgrades for better shields.
THANK YOU thats what I've been trying to say!!!!!! |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:45:00 -
[9] - Quote
Jason Pearson wrote:I'm feeling generous so I'll give some advice, first, a lot of people in this thread seem like idiots, ignore them.
Try a heavy extender, light extender and two resistance amplifiers, if you have the top ones then you should be pretty tanky (Over 6000HP + 30% Resists with the top modules with maxed skills), add a heavy booster. That's your highs. Fit a damage mod in the low and then a powergrid expansion, try to get the local. Fit your turrets with the blaster of your choice (Go for scattered everytime.) and fit it with missiles for small turrets.
Ta da. You're welcome.
(Source: I run this fit and can fit a proto blaster on it, come at me.) Hey, who you calling an idiot? |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:56:00 -
[10] - Quote
Jason Pearson wrote:Idiots who don't know how to tank. Feel the wrath of my Blueness.
Jason Pearson wrote:"Wahh you don't need more damage mods, more shields!" You have no ******* clue, quite obviously. Damage Modifiers increase the rate of fire by 95%, its a noticeable difference and also gives that extra 10% damage (If you run the top module), this is a massive difference when it comes to tank fights. DPS over Tank. We have railguns for a reason, "HUH REALLY ", rails are for tank vs tank fights therefore you should have damage mods to get the most damage and beat the other guy, and with blasters theres no point cuz you will hopefully be trying to take out infantry, other than that you shouldnt be doing anything else. |
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TheBluBerry
Deep Space Republic
3
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Posted - 2013.03.27 06:34:00 -
[11] - Quote
Rifter7 wrote: i dunno why ure even bothering with the other guy man.. thanks again.
You're welcome fellow blueberry |
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