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SansarTra88
Kameira Lodge Amarr Empire
0
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Posted - 2013.03.26 02:45:00 -
[1] - Quote
Alright. Pay attention here people. I spent my time and did some calculations for you...
If you want to go for a career with Assault Rifles... I did some calculations for you for end game...
Assault vk.1 DROPSUIT
66PG 330CPU 3 Low-Powered Modules 4 High-Powered Modules 1 Light Weapon 1 Side Weapon 1 Grenade 2 Equipments
3 Low Powered Modules>>>> 2x Complex CPU Upgrades %35 each= %70 1x Complex PG Upgrade +14pg cost of 24CPU
4 High-Powered Modules>>>> 3x Complex Shield Extender 33PG 162CPU 1x Complex Shield Regulator 3PG 35CPU
1 Light Weapon>>>>>>>>>> 1x Allotek Burst Assault Rifle 13PG 90CPU
1 Side Weapon 1x Ishukone Assault Submachine Gun 11PG 68CPU
1 Grenade 1x Lai Dai Packed AV Grenade 9PG 54CPU
Pick something like Ishukone Gauge Nanohive 11pg 59CPU or something fits it, u can use the basic 2x equipments or 1 good one... 0PG 69CPU<<<<
Well i believe if we work together we can make the build better, but i only used the best weapons modules for the guide
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Zekain Kade
BetaMax. CRONOS.
1069
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Posted - 2013.03.26 02:50:00 -
[2] - Quote
SansarTra88 wrote:Alright. Pay attention here people. I spent my time and did some calculations for you...
If you want to go for a career with Assault Rifles... I did some calculations for you for end game...
Assault vk.1 DROPSUIT
66PG 330CPU 3 Low-Powered Modules 4 High-Powered Modules 1 Light Weapon 1 Side Weapon 1 Grenade 2 Equipments
3 Low Powered Modules>>>> 2x Complex CPU Upgrades %35 each= %70 1x Complex PG Upgrade +14pg cost of 24CPU
4 High-Powered Modules>>>> 3x Complex Shield Extender 33PG 162CPU 1x Complex Shield Regulator 3PG 35CPU
1 Light Weapon>>>>>>>>>> 1x Allotek Burst Assault Rifle 13PG 90CPU
1 Side Weapon 1x Ishukone Assault Submachine Gun 11PG 68CPU
1 Grenade 1x Lai Dai Packed AV Grenade 9PG 54CPU
Pick something like Ishukone Gauge Nanohive 11pg 59CPU or something fits it, u can use the basic 2x equipments or 1 good one... 0PG 69CPU<<<<
Well i believe if we work together we can make the build better, but i only used the best weapons modules for the guide
Umm, that's the point in this thread? I mean, no one is going to share their proto fits. |
ReGnUM Public Relations
Imperfects Public Relations
58
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Posted - 2013.03.26 02:53:00 -
[3] - Quote
LoL
Firstly, this build is horrible.
Secondly, Its not even correct as for fitting and slots...etc
Why do people post this junk, when they have no idea what they' re doing.
*Once again, this thread proves how forums hurt more then help the player base |
XXfootnoteXX
DUST University Ivy League
166
|
Posted - 2013.03.26 02:54:00 -
[4] - Quote
Zekain Kade wrote:[quote=SansarTra88]Alright. Pay attention here people. I spent my time and did some calculations for you...
If you want to go for a career with Assault Rifles... I did some calculations for you for end game...
4 High-Powered Modules>>>> 3x Complex Shield Extender 33PG 162CPU 1x Complex Shield Regulator 3PG 35CPU
1 Light Weapon>>>>>>>>>> 1x Allotek Burst Assault Rifle 13PG 90CPU
I am no Assault expert, but isn't the point of assault doing the most damage fast as possible, you have no damage mods on there. You also picked a questionable weapon....
What calculations did you make on this? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
78
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Posted - 2013.03.26 02:55:00 -
[5] - Quote
yeah, even if i used proto, I would not share my fits online. they're my fits, adapted to my playstyle, and would be more than likely useless for anyone else without my mindset. |
SansarTra88
Kameira Lodge Amarr Empire
0
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Posted - 2013.03.26 02:56:00 -
[6] - Quote
Well the point of the post is getting the new ideas, i believe assault is better with shield rather than damage |
ReGnUM Public Relations
Imperfects Public Relations
58
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Posted - 2013.03.26 02:57:00 -
[7] - Quote
XXfootnoteXX wrote:Zekain Kade wrote:[quote=SansarTra88]Alright. Pay attention here people. I spent my time and did some calculations for you...
If you want to go for a career with Assault Rifles... I did some calculations for you for end game...
4 High-Powered Modules>>>> 3x Complex Shield Extender 33PG 162CPU 1x Complex Shield Regulator 3PG 35CPU
1 Light Weapon>>>>>>>>>> 1x Allotek Burst Assault Rifle 13PG 90CPU
I am no Assault expert, but isn't the point of assault doing the most damage fast as possible, you have no damage mods on there. You also picked a questionable weapon.... What calculations did you make on this?
The assualt is not just for DPS, and I would assume someone from your Corp would not make such assumptions.
Quote: I am no Assault expert
Then why would you post
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dent 308
Subdreddit Test Alliance Please Ignore
1089
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Posted - 2013.03.26 03:03:00 -
[8] - Quote
At first glance :
Fitting modules are a sin on a high end suit. Nobody pays a full 90 cpu for proto weapons, get a few levels of weapon upgrade. Regulator is a low slot module, not a mid. Proto sidearm is a waste.
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SansarTra88
Kameira Lodge Amarr Empire
0
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Posted - 2013.03.26 03:06:00 -
[9] - Quote
dent 308 wrote:At first glance :
Fitting modules are a sin on a high end suit. Nobody pays a full 90 cpu for proto weapons, get a few levels of weapon upgrade. Regulator is a low slot module, not a mid. Proto sidearm is a waste.
so are you saying go for logistic ? rather assault suit ? |
DJINN Marauder
Hellstorm Inc League of Infamy
387
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Posted - 2013.03.26 03:07:00 -
[10] - Quote
I'm not an assault however I'm pretty sure a better build is:
High Powered: 4x Complex Shield Extenders
Weapons: Duvolle Pistol(any secondary will do i think) Proto locus/Av
Equipment: Best Nanohive x2
Low Powered: 2x Complex Regulators (For me personally I would use Complex Kinetic) Anything...
Not sure if it would fit but you can remove the second nanohive if want. |
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dent 308
Subdreddit Test Alliance Please Ignore
1089
|
Posted - 2013.03.26 03:08:00 -
[11] - Quote
SansarTra88 wrote:dent 308 wrote:At first glance :
Fitting modules are a sin on a high end suit. Nobody pays a full 90 cpu for proto weapons, get a few levels of weapon upgrade. Regulator is a low slot module, not a mid. Proto sidearm is a waste.
so are you saying go for logistic ? rather assault suit ?
No, I was actually just pointing out some of ways in which this fit is terrible.
Get into a Type II assault and theorycraft with complex shield mods there. That will reveal these flaws to you better than random dudes posting stuff at you on the forums. |
Hana-Maru
DUST University Ivy League
30
|
Posted - 2013.03.26 03:08:00 -
[12] - Quote
SansarTra88 wrote:
4 High-Powered Modules>>>> 3x Complex Shield Extender 33PG 162CPU 1x Complex Shield Regulator 3PG 35CPU -----------------------------------------
Shield regulators are low slot.
Kinda ruins you whole fit, eh? |
Aqil Aegivan
The Southern Legion
88
|
Posted - 2013.03.26 03:11:00 -
[13] - Quote
SansarTra88 wrote:Alright. Pay attention here people. I spent my time and did some calculations for you...
If you want to go for a career with Assault Rifles... I did some calculations for you for end game...
Assault vk.1 DROPSUIT
66PG 330CPU 3 Low-Powered Modules 4 High-Powered Modules 1 Light Weapon 1 Side Weapon 1 Grenade 2 Equipments
3 Low Powered Modules>>>> 2x Complex CPU Upgrades %35 each= %70 1x Complex PG Upgrade +14pg cost of 24CPU
4 High-Powered Modules>>>> 3x Complex Shield Extender 33PG 162CPU 1x Complex Shield Regulator 3PG 35CPU
1 Light Weapon>>>>>>>>>> 1x Duvolle Assault Rifle 13PG 90CPU
1 Side Weapon 1x Ishukone Assault Submachine Gun 11PG 68CPU
1 Grenade 1x Lai Dai Packed AV Grenade 9PG 54CPU
Pick something like Ishukone Gauge Nanohive 11pg 59CPU or something fits it, u can use the basic 2x equipments or 1 good one... 0PG 69CPU<<<<
Well i believe if we work together we can make the build better, but i only used the best weapons modules for the guide
*** Changed the weapon with Duvolle Assault Rifle
If you haven't figured out what a bad idea this is by the time you have the skills to fit it you deserve this fit. Try playing the game, if you stick with it one day you'll look back at this and laugh. |
SansarTra88
Kameira Lodge Amarr Empire
0
|
Posted - 2013.03.26 03:14:00 -
[14] - Quote
Hana-Maru wrote:SansarTra88 wrote:
4 High-Powered Modules>>>> 3x Complex Shield Extender 33PG 162CPU 1x Complex Shield Regulator 3PG 35CPU ----------------------------------------- Shield regulators are low slot. Kinda ruins you whole fit, eh?
i actually didn't know that that was just a plot, if it is low maybe i could go Logistic V1 4x complex shield extenders 1x complex shield regulator 2x cpu buffs 1x pg buff 2-3 equipment and AV anti-tank Duvolle Assault Rifle or 4x complex shield extenders 2x cpu buffs 1x pg buff 1 equipment or 2 low level equipments AV anti tank Duvolle Assault Rifle and Submacine Gun
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SansarTra88
Kameira Lodge Amarr Empire
0
|
Posted - 2013.03.26 03:17:00 -
[15] - Quote
Aqil Aegivan wrote:[quote=SansarTra88]
If you haven't figured out what a bad idea this is by the time you have the skills to fit it you deserve this fit. Try playing the game, if you stick with it one day you'll look back at this and laugh.
So, the point i post this build is figuring out the mistakes and upgrading it. :) can you tell me what is wrong with the build in your perspective??
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dent 308
Subdreddit Test Alliance Please Ignore
1089
|
Posted - 2013.03.26 03:21:00 -
[16] - Quote
Anytime you have to use a fitting mod ( + PG or + CPU modules in your lows ) you are gimping your fit. Those slots could be used to do something useful.
General rule of thumb for you is skills with upgrade in the name will reduce fitting costs for breeds of modules.
Light weapon upgrades for example reduces the CPU cost of light weapons.
What I said earlier about the Type II assault suit remains true. Get into that one and play with shield tanking fits. |
WyrmHero1945
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.26 03:22:00 -
[17] - Quote
The proto suit is a complicated choice imo. Almost 3x the cost of an ADV suit, for more CPU/PG, a useless equipment slot and +1 high/low mod slot. I would stick with the B-series, but nevertheless, I would do this:
-Duvolle AR -Scrambler Pistol (lvl depends on CPU/PG available, not important) -Flux Grenades -4 Complex Shield Extenders -Quantum Nanohive -Nanite Injector -Armor Repairer -Shield Regulator -Mobility Mod (or CPU Upgrade, whichever is really needed depending on equipload)
You'll want to have all the passive bonus skills (circuitry, shield control, etc.) to 5 before spending ISK on the expensive suit. |
XXfootnoteXX
DUST University Ivy League
166
|
Posted - 2013.03.26 03:25:00 -
[18] - Quote
ReGnUM Public Relations wrote: The assualt is not just for DPS, and I would assume someone from your Corp would not make such assumptions.
Agreed, it should be mid range, part DPS, part survival, but it really does come down to the play type.
ReGnUM Public Relations wrote:Then why would you post Because from the look of it, the OP isn't an expert either. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
78
|
Posted - 2013.03.26 03:31:00 -
[19] - Quote
WyrmHero1945 wrote:a useless equipment slot
Really? you obviously don't know the value of a well placed uplink, nanohive, reps, or even just the utility of having an injector(especially at proto, they bring people back at 90% armor)
if you know how to use it, equips can well turn the tide of a battle. more so than any little assault rifle. |
WyrmHero1945
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.26 03:39:00 -
[20] - Quote
Heathen Bastard wrote:WyrmHero1945 wrote:a useless equipment slot Really? you obviously don't know the value of a well placed uplink, nanohive, reps, or even just the utility of having an injector(especially at proto, they bring people back at 90% armor) if you know how to use it, equips can well turn the tide of a battle. more so than any little assault rifle.
For an assault suit, yeah. If I ever want equipment I would just invest in a logi suit. I thought about the nanite injector + nanohive for the proto suit but it's usefulness isn't as significant. If I want a drop uplink I use a militia scout suit for fast positioning. A simple nanohive is enough for assault imo, until more useful equipment gets released.
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Heathen Bastard
Kang Lo Directorate Gallente Federation
78
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Posted - 2013.03.26 03:47:00 -
[21] - Quote
WyrmHero1945 wrote:Heathen Bastard wrote:WyrmHero1945 wrote:a useless equipment slot Really? you obviously don't know the value of a well placed uplink, nanohive, reps, or even just the utility of having an injector(especially at proto, they bring people back at 90% armor) if you know how to use it, equips can well turn the tide of a battle. more so than any little assault rifle. For an assault suit, yeah. If I ever want equipment I would just invest in a logi suit. I thought about the nanite injector + nanohive for the proto suit but it's usefulness isn't as significant. If I want a drop uplink I use a militia scout suit for fast positioning. A simple nanohive is enough for assault imo, until more useful equipment gets released.
huh, I play mine as a combat medic, best syringes I can fit, shields and armor extenders/plate(with a repper mod) and once I hit proto, I'll be picking up those seksay shield generators to make cover while I pick up people with 90% health. and then start hammering the enemy with a burst ar/ my pistol. or shooting them first if they're too close/saw me before I could reach my team mate. |
WyrmHero1945
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.26 03:53:00 -
[22] - Quote
Heathen Bastard wrote:WyrmHero1945 wrote:Heathen Bastard wrote:WyrmHero1945 wrote:a useless equipment slot Really? you obviously don't know the value of a well placed uplink, nanohive, reps, or even just the utility of having an injector(especially at proto, they bring people back at 90% armor) if you know how to use it, equips can well turn the tide of a battle. more so than any little assault rifle. For an assault suit, yeah. If I ever want equipment I would just invest in a logi suit. I thought about the nanite injector + nanohive for the proto suit but it's usefulness isn't as significant. If I want a drop uplink I use a militia scout suit for fast positioning. A simple nanohive is enough for assault imo, until more useful equipment gets released. huh, I play mine as a combat medic, best syringes I can fit, shields and armor extenders/plate(with a repper mod) and once I hit proto, I'll be picking up those seksay shield generators to make cover while I pick up people with 90% health. and then start hammering the enemy with a burst ar/ my pistol. or shooting them first if they're too close/saw me before I could reach my team mate.
Yeah it does sound useful and fun. Now I want to try it, but that ISK cost....
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Heathen Bastard
Kang Lo Directorate Gallente Federation
78
|
Posted - 2013.03.26 04:00:00 -
[23] - Quote
WyrmHero1945 wrote:Heathen Bastard wrote:WyrmHero1945 wrote:Heathen Bastard wrote:WyrmHero1945 wrote:a useless equipment slot Really? you obviously don't know the value of a well placed uplink, nanohive, reps, or even just the utility of having an injector(especially at proto, they bring people back at 90% armor) if you know how to use it, equips can well turn the tide of a battle. more so than any little assault rifle. For an assault suit, yeah. If I ever want equipment I would just invest in a logi suit. I thought about the nanite injector + nanohive for the proto suit but it's usefulness isn't as significant. If I want a drop uplink I use a militia scout suit for fast positioning. A simple nanohive is enough for assault imo, until more useful equipment gets released. huh, I play mine as a combat medic, best syringes I can fit, shields and armor extenders/plate(with a repper mod) and once I hit proto, I'll be picking up those seksay shield generators to make cover while I pick up people with 90% health. and then start hammering the enemy with a burst ar/ my pistol. or shooting them first if they're too close/saw me before I could reach my team mate. Yeah it does sound useful and fun. Now I want to try it, but that ISK cost....
yeah, it's shielded and armoured out the ass so I can pick up my sqaudmates who can shoot straight and get back to cover and provide suppresive(bad aim) fire. I don't die often, but even with a simple assault type 1 my bottom line loses a chunk with every death(those modules really start to add up when you start not using militia and skill into the decent ones) |
Aqil Aegivan
The Southern Legion
88
|
Posted - 2013.03.26 04:00:00 -
[24] - Quote
SansarTra88 wrote:Alright. Pay attention here people. I spent my time and did some calculations for you...
If you want to go for a career with Assault Rifles... I did some calculations for you for end game...
Sorry, based on this I thought you were actually trying to give out advice. Tbh, most of what I think has been covered by people posting here (who are probably better guides than me).
That many fitting mods is just bad. Look at the amount of SP it would take to unlock them and tell me it couldn't be better spent somewhere else. Nothing in this game is a magic bullet and no amount of stacking proto mods will turn your gear into a good fighter, stacking fitting mods to get all that gear at the same time is a mistake.
If I can add anything it's that when you theory craft for Assault + AR what you are trying to do is build a suit that is flexible in speed, damage and rep. The AR is the jack of all trades gun, unless you're especially good and you can leverage it to outperform other guns at their jobs (in which case you shouldn't be listening to me) then your goal should be to spend your time exploiting the trade offs all other weapons come with. You don't have the tank of a heavy or the speed of the scout so your ideal role is a skirmisher, pushing in where you can and backing off when outgunned. For that reason you're mostly responsible for your self. How many fights do you expect to last with no armour rep? Or are you going to rely on a logi? Do you really need high end AV 'nades when proper AV is a job in itself?
You need enough passive tank to survive shotguns and snipers and enough rep to get back in the fight quickly, because you've got to keep up with your squad. You need the ability to survive without being top priority for logistics and often you'll be the one with the least cover. If all you want to do is stack DPS and shields then swap that suit and its two high level guns for a shield heavy and an HMG.
Ultimately fine tuning a suit is a matter of personal preference. Choices like using shield regulators or armor plates and how much armour rep is worth the fitting reqs should be based on what you think works best for you. That's why I think you should play before designing a suit. Ideally it's about the player, not the gear. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
78
|
Posted - 2013.03.26 04:07:00 -
[25] - Quote
hmm, I think that gives me an idea, might switch out an armor plate for a second rep and spec into advanced level ones for a decent step towards less downtime. |
Kalante Schiffer
UnReaL.
189
|
Posted - 2013.03.26 05:08:00 -
[26] - Quote
how about just put four damage mods since they are broken if you have proficiency levels at 5 you will drop people really fast even the ones whoring out over 530 shields, i am sure 99% of players here dont even have that much punch. |
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