Aqil Aegivan
The Southern Legion
88
|
Posted - 2013.03.26 03:11:00 -
[1] - Quote
SansarTra88 wrote:Alright. Pay attention here people. I spent my time and did some calculations for you...
If you want to go for a career with Assault Rifles... I did some calculations for you for end game...
Assault vk.1 DROPSUIT
66PG 330CPU 3 Low-Powered Modules 4 High-Powered Modules 1 Light Weapon 1 Side Weapon 1 Grenade 2 Equipments
3 Low Powered Modules>>>> 2x Complex CPU Upgrades %35 each= %70 1x Complex PG Upgrade +14pg cost of 24CPU
4 High-Powered Modules>>>> 3x Complex Shield Extender 33PG 162CPU 1x Complex Shield Regulator 3PG 35CPU
1 Light Weapon>>>>>>>>>> 1x Duvolle Assault Rifle 13PG 90CPU
1 Side Weapon 1x Ishukone Assault Submachine Gun 11PG 68CPU
1 Grenade 1x Lai Dai Packed AV Grenade 9PG 54CPU
Pick something like Ishukone Gauge Nanohive 11pg 59CPU or something fits it, u can use the basic 2x equipments or 1 good one... 0PG 69CPU<<<<
Well i believe if we work together we can make the build better, but i only used the best weapons modules for the guide
*** Changed the weapon with Duvolle Assault Rifle
If you haven't figured out what a bad idea this is by the time you have the skills to fit it you deserve this fit. Try playing the game, if you stick with it one day you'll look back at this and laugh. |
Aqil Aegivan
The Southern Legion
88
|
Posted - 2013.03.26 04:00:00 -
[2] - Quote
SansarTra88 wrote:Alright. Pay attention here people. I spent my time and did some calculations for you...
If you want to go for a career with Assault Rifles... I did some calculations for you for end game...
Sorry, based on this I thought you were actually trying to give out advice. Tbh, most of what I think has been covered by people posting here (who are probably better guides than me).
That many fitting mods is just bad. Look at the amount of SP it would take to unlock them and tell me it couldn't be better spent somewhere else. Nothing in this game is a magic bullet and no amount of stacking proto mods will turn your gear into a good fighter, stacking fitting mods to get all that gear at the same time is a mistake.
If I can add anything it's that when you theory craft for Assault + AR what you are trying to do is build a suit that is flexible in speed, damage and rep. The AR is the jack of all trades gun, unless you're especially good and you can leverage it to outperform other guns at their jobs (in which case you shouldn't be listening to me) then your goal should be to spend your time exploiting the trade offs all other weapons come with. You don't have the tank of a heavy or the speed of the scout so your ideal role is a skirmisher, pushing in where you can and backing off when outgunned. For that reason you're mostly responsible for your self. How many fights do you expect to last with no armour rep? Or are you going to rely on a logi? Do you really need high end AV 'nades when proper AV is a job in itself?
You need enough passive tank to survive shotguns and snipers and enough rep to get back in the fight quickly, because you've got to keep up with your squad. You need the ability to survive without being top priority for logistics and often you'll be the one with the least cover. If all you want to do is stack DPS and shields then swap that suit and its two high level guns for a shield heavy and an HMG.
Ultimately fine tuning a suit is a matter of personal preference. Choices like using shield regulators or armor plates and how much armour rep is worth the fitting reqs should be based on what you think works best for you. That's why I think you should play before designing a suit. Ideally it's about the player, not the gear. |