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Sontie
VENGEANCE FOR HIRE
170
|
Posted - 2013.03.25 15:42:00 -
[1] - Quote
If you're a fan of Battletech lore, you already know where I'm about to go with this.
I would like to propose the creation of a planet/organization for independent merc companies free of the complicated and convoluted politics of alliances and the like. In the universe of Battletech, Outreach is a planet that is (de facto) owned by a mercenary company known as the Wolf's Dragoons. This planet became their base of operations as well as an oasis for other mercenary companies. Different factions from across the galaxy would travel to Outreach to find a mercenary company to take their contract, ranging from planetary governments needing an experienced force to bolster their militia to Soveriegn States wishing to contract large merc companies to help in their latest war against their rivals.
I want to create something of the sort here in Dust. A planet whose districts are completely owned by independent merc companies. The mercs of this planet would have a non-aggression pack and the top 10 merc companies of this organization would each have at least one district. On the metagame side of things, we would create an organization that would bring together all the independent merc companies into one place, making it easier for prospective employers to find a company to fit their needs. This would facilitate relations with the Eve mega-corps that will be employing us as well as those Dust corps that will need ringers for their on planetary battles.
We can create a website with profiles on each affiliated merc company as well as links to their own websites. We can create the standards by which merc's are contracted in our universe, through trial and error. By sharing this resource together, we will be able to pass through the rough birthing phase of Dust/Eve interaction with far more ease than if we each tried to feel it out alone.
What do ya'll think? |
trollsroyce
Seraphim Initiative. CRONOS.
237
|
Posted - 2013.03.25 15:48:00 -
[2] - Quote
Good idea. Make it happen, Dust needs heroes :) |
Roy Ventus
Foxhound Corporation
181
|
Posted - 2013.03.25 15:54:00 -
[3] - Quote
Sontie wrote:If you're a fan of Battletech lore, you already know where I'm about to go with this.
I would like to propose the creation of a planet/organization for independent merc companies free of the complicated and convoluted politics of alliances and the like. In the universe of Battletech, Outreach is a planet that is (de facto) owned by a mercenary company known as the Wolf's Dragoons. This planet became their base of operations as well as an oasis for other mercenary companies. Different factions from across the galaxy would travel to Outreach to find a mercenary company to take their contract, ranging from planetary governments needing an experienced force to bolster their militia to Soveriegn States wishing to contract large merc companies to help in their latest war against their rivals.
I want to create something of the sort here in Dust. A planet whose districts are completely owned by independent merc companies. The mercs of this planet would have a non-aggression pack and the top 10 merc companies of this organization would each have at least one district. On the metagame side of things, we would create an organization that would bring together all the independent merc companies into one place, making it easier for prospective employers to find a company to fit their needs. This would facilitate relations with the Eve mega-corps that will be employing us as well as those Dust corps that will need ringers for their on planetary battles.
We can create a website with profiles on each affiliated merc company as well as links to their own websites. We can create the standards by which merc's are contracted in our universe, through trial and error. By sharing this resource together, we will be able to pass through the rough birthing phase of Dust/Eve interaction with far more ease than if we each tried to feel it out alone.
What do ya'll think?
TL; DR
You basically want to build an Outer Haven on a planet where mercs can settle down and be treated as working-class civilians instead of pawns for war or political and social campaigns.
What do I think?
The Metal Gear fan in me think it's cool. I wouldn't actually settle on the planet for more than one reason but none of them have to do with the idea being bad.
:> The MG related Meta in Dust is quite extravagant from what I see with MSF and my Foxhound and other corps and the addition of a "Outer Heaven" is awesome.
As a Dust Merc.
It's basically a neutral alliance system that has no true benefit other than to see it's members become successful without having to deal with the politico and faction BS.
It's a ideal society, and would be hard to pull off but I believe it could work...Especially with the fact that there are many small corps on the brink of dying who could use this. |
Sontie
VENGEANCE FOR HIRE
171
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Posted - 2013.03.25 16:22:00 -
[4] - Quote
Yup, thats basically what I'm looking to create. I see the individual corp ownership of districts and a reward for participating in the pseudo-alliance. If you lose face (go rogue on a contract, drop from top ten rank), you lose the district and someone else gets it.
I think the organization is more important than the planet. There is no real system in place for mercs to get contracts with eve corps right now. In this recent event, I'm sure there were tons of eve pilots/corps that would have loved to hire some dust mercs to help their favored faction win. I already plan to do a lot of work (already started) to facilitate relations between my merc corp and eve. Might as well let others benefit from my work, since this will not be a zero-sum game situation. |
Roy Ventus
Foxhound Corporation
181
|
Posted - 2013.03.25 16:36:00 -
[5] - Quote
What I will say is that you might want to be careful about the "Top 10 corps get the districts" rule. It'll create unwanted competition in your Outer Heaven/OutReach. And competition can make or break that alliance. |
Sontie
VENGEANCE FOR HIRE
173
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Posted - 2013.03.25 18:20:00 -
[6] - Quote
Thanks for the advice. I don't think this kind of competition would be a bad thing, as long as the landholder corps are legitimately worthy (not just fiends and alt corps). It would give the corps that choose to participate in the Outreach Program a reason to put effort in what we are trying to establish. I think. |
Daedric Lothar
Onslaught Inc
24
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Posted - 2013.03.25 18:22:00 -
[7] - Quote
Sounds like a Jita for planets. CONCORpocalypse
[EDIT]: Well thats what happens when you shoot people on that planet. But maybe CONCORDIA. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
72
|
Posted - 2013.03.25 18:33:00 -
[8] - Quote
Whether this will work will highly depend on the benefits of having a district versus a planet in itself, and how much ISK each district makes. |
Roy Ventus
Foxhound Corporation
184
|
Posted - 2013.03.25 19:21:00 -
[9] - Quote
It'll be interesting to see just how it all works out.
Question is...how will you enforce the top 10 corps thing? You can't stop the players from fighting over a district if they really want it. They'd be going against the planet though, and so that would make them Planetary/Global enemies?
Also are you willing to expand your turf to other planets or will you just keep it on one planet? |
Sontie
VENGEANCE FOR HIRE
173
|
Posted - 2013.03.25 19:52:00 -
[10] - Quote
Just one planet, so that (once it's ours) it can remain neutral. If attacked by an outside party or if a landholder goes rogue, the rest of the planet attacks them. No aggression beyond the planet will be sponsored, but individual corps are allowed to do whatever they like.
I see this as a loose affiliation. Like how a bunch of professionals get together and create an organization and then give other professionals seals of approval. Like a guild. Or a how colleges get accredited. We will set the standards, the bar that other corps must surpass. If a corp plays by our rules, we vouch for them, and accept liability for them, in return for a small commission on contracts (5%?) and a tax on property(5%?). If a company can't complete a contract to the employers satisfaction, the larger organization steps in, and either ensures it's completion or offers a full refund (on it's own dime). The merc company then receives a red flag and drops in standing.
We could probably create a system of rating for corporations from F to AAA, and as your rating goes up, your contract cost goes up. Want to spend a minimum amount of isk? Contract the D rated merc company. Want guaranteed success? Contract the AAA merc company. Your rating will be calculated based on some formula with variables that include your average SP per combat merc, gear rating, whether or not you can field a full 16 and for what % of the day you can do so, and your employment history. |
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Zyrus Amalomyn
Militaires-Sans-Frontieres
72
|
Posted - 2013.03.25 19:58:00 -
[11] - Quote
I'll talk with Vicboss when I have a chance and see what he thinks of this idea before making anymore comments. |
The Robot Devil
BetaMax. CRONOS.
29
|
Posted - 2013.03.25 19:59:00 -
[12] - Quote
in the long view we should be able to go to any district at any time we want. If you get caught screwing around in a rough district and your get face melted by a Viziam with 3 complex damage modes at sharpshooter prof 5 then you can't cry. |
Roy Ventus
Foxhound Corporation
184
|
Posted - 2013.03.25 20:35:00 -
[13] - Quote
Sontie wrote:Just one planet, so that (once it's ours) it can remain neutral. If attacked by an outside party or if a landholder goes rogue, the rest of the planet attacks them. No aggression beyond the planet will be sponsored, but individual corps are allowed to do whatever they like.
I see this as a loose affiliation. Like how a bunch of professionals get together and create an organization and then give other professionals seals of approval. Like a guild. Or a how colleges get accredited. We will set the standards, the bar that other corps must surpass. If a corp plays by our rules, we vouch for them, and accept liability for them, in return for a small commission on contracts (5%?) and a tax on property(5%?). If a company can't complete a contract to the employers satisfaction, the larger organization steps in, and either ensures it's completion or offers a full refund (on it's own dime). The merc company then receives a red flag and drops in standing.
We could probably create a system of rating for corporations from F to AAA, and as your rating goes up, your contract cost goes up. Want to spend a minimum amount of isk? Contract the D rated merc company. Want guaranteed success? Contract the AAA merc company. Your rating will be calculated based on some formula with variables that include your average SP per combat merc, gear rating, whether or not you can field a full 16 and for what % of the day you can do so, and your employment history.
So it's a Metal Guild.
Sorry I wanted to do that so bad.
But I see now that it's much more complex than I originally thought. >.> I like that you'e trying to set up a system but I wouldn't focus on the really complex stuff until the hard part is actually done but nothing like getting prepared, right?
|
Roy Ventus
Foxhound Corporation
201
|
Posted - 2013.03.29 17:01:00 -
[14] - Quote
So is this thing still going on? Like I've said before I'm highly interested in this idea and would like to see it grow. |
Sontie
VENGEANCE FOR HIRE
185
|
Posted - 2013.03.29 18:20:00 -
[15] - Quote
As long as I continue to play Dust, I'll be putting effort into making this happen. Since the next build isn't until may 6th, I'm not doing to much more than musing and testing the waters. Might make a post in The War Room |
JonnyAugust
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
212
|
Posted - 2013.03.29 18:27:00 -
[16] - Quote
Sontie wrote:If you're a fan of Battletech lore, you already know where I'm about to go with this.
I would like to propose the creation of a planet/organization for independent merc companies free of the complicated and convoluted politics of alliances and the like. In the universe of Battletech, Outreach is a planet that is (de facto) owned by a mercenary company known as the Wolf's Dragoons. This planet became their base of operations as well as an oasis for other mercenary companies. Different factions from across the galaxy would travel to Outreach to find a mercenary company to take their contract, ranging from planetary governments needing an experienced force to bolster their militia to Soveriegn States wishing to contract large merc companies to help in their latest war against their rivals.
I want to create something of the sort here in Dust. A planet whose districts are completely owned by independent merc companies. The mercs of this planet would have a non-aggression pack and the top 10 merc companies of this organization would each have at least one district. On the metagame side of things, we would create an organization that would bring together all the independent merc companies into one place, making it easier for prospective employers to find a company to fit their needs. This would facilitate relations with the Eve mega-corps that will be employing us as well as those Dust corps that will need ringers for their on planetary battles.
We can create a website with profiles on each affiliated merc company as well as links to their own websites. We can create the standards by which merc's are contracted in our universe, through trial and error. By sharing this resource together, we will be able to pass through the rough birthing phase of Dust/Eve interaction with far more ease than if we each tried to feel it out alone.
What do ya'll think?
I used to be a huge battletech fan back in the day. I admire your want to bring this to life in this game. +1 and +1000 if you would manage to pull this off.
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Garrett Blacknova
Codex Troopers
2204
|
Posted - 2013.03.29 18:40:00 -
[17] - Quote
I can see this working, but only under very specific circumstances.
1. The chosen planet must have NO inherent strategic value beyond the ISK value of owning districts. This means it can't be in a system that acts as a bottleneck for travel anywhere in the region. There needs to be another planet in the system, and there need to be available planets for conquest in all adjacent systems, unless the "empty" system leads nowhere. A lone planet could be viable in a "dead end" system, but placing a mercenary hub in such a location would reduce the practicality of approaching it in the first place, and remote or dead-end systems have an inherent value as soon as someone holds the route into them.
2. Clones produced by Outreach districts must be at least nominally restricted to Outreach. There are 3 ways this may happen. 2a. Corporations may hold territory in Outreach, but may not maintain a Research Lab, and may not hold territory within 2 jumps of Outreach. 2b. Corporations who hold Outreach must otherwise operate under a STRICT Merc-only policy. Not a single district may be held by Outreach Mercenaries as long as they hold a district on Outreach. 2c. Corporations who hold Outreach are forbidden to move clones from Outreach to other districts, whether to attack another Corporation or to reinforce their own districts on other worlds.
3. While an Outreach Alliance is a good idea, it couldn't function as the sole indicator of membership in the Outreach mercenary programme. The group needs to be open for ANYONE who wants to be involved in mercenary operations in Planetary Conquest. Obviously, a land-holding Corp that's part of a large Alliance should be eligible to use the merc services offered by Outreach, even if (depending how point 2 is handled) they may not be able to hold territory on Outreach.
4. Ideally, all SIs on the planet should be converted to Cargo Hubs (increased clone storage) to make the world minimally viable for staging attacks or as a profit centre, while providing the best defensive capabilities. This would make even claiming a "beachhead" single district on the world a challenging prospect. |
Spunty
Dead Six Initiative Daringly Inserting Large Dangerous Objects
0
|
Posted - 2013.03.29 21:43:00 -
[18] - Quote
You get a like for bringing up Battletech.
OT: It'll be interesting to see how it would work out in the Eve universe. |
Michael Cratar
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
189
|
Posted - 2013.03.29 23:25:00 -
[19] - Quote
CCP always says that the players control the game. Something like this can really turn things for the better, and make things more fun.
You have my money and my support. |
Sontie
VENGEANCE FOR HIRE
193
|
Posted - 2013.03.30 00:04:00 -
[20] - Quote
Garrett Blacknova wrote:I can see this working, but only under very specific circumstances.
1. The chosen planet must have NO inherent strategic value beyond the ISK value of owning districts. This means it can't be in a system that acts as a bottleneck for travel anywhere in the region. There needs to be another planet in the system, and there need to be available planets for conquest in all adjacent systems, unless the "empty" system leads nowhere. A lone planet could be viable in a "dead end" system, but placing a mercenary hub in such a location would reduce the practicality of approaching it in the first place, and remote or dead-end systems have an inherent value as soon as someone holds the route into them.
2. Clones produced by Outreach districts must be at least nominally restricted to Outreach. There are 3 ways this may happen. 2a. Corporations may hold territory in Outreach, but may not maintain a Research Lab, and may not hold territory within 2 jumps of Outreach. 2b. Corporations who hold Outreach must otherwise operate under a STRICT Merc-only policy. Not a single district may be held by Outreach Mercenaries as long as they hold a district on Outreach. 2c. Corporations who hold Outreach are forbidden to move clones from Outreach to other districts, whether to attack another Corporation or to reinforce their own districts on other worlds.
3. While an Outreach Alliance is a good idea, it couldn't function as the sole indicator of membership in the Outreach mercenary programme. The group needs to be open for ANYONE who wants to be involved in mercenary operations in Planetary Conquest. Obviously, a land-holding Corp that's part of a large Alliance should be eligible to use the merc services offered by Outreach, even if (depending how point 2 is handled) they may not be able to hold territory on Outreach.
4. Ideally, all SIs on the planet should be converted to Cargo Hubs (increased clone storage) to make the world minimally viable for staging attacks or as a profit centre, while providing the best defensive capabilities. This would make even claiming a "beachhead" single district on the world a challenging prospect.
I think I love you man.
#1 yes, a planet near the "core" would make more sense from a RP perspective, as it would be a business center planet, so that is what we would probably go for. But the planet chosen will depend not only on what planets are available and their locations, but what corporations are taking what planets. It would be a bad idea to **** off one of the top dogs at the very beginning.
#2 these are very good points you raised and must be contemplated further. 2a I assume this would keep the merc companies from using Outreach as a staging area? 2b I LIKE this idea the most. If you want to be a landholder, you must be representative of the ideals under which Outreach is founded. 2c I think all clones created should be sold and the profit taxed.
#3 this is why I don't want a full alliance. It might be necessary depending on what functionality we gain by creating an alliance to operate under. The whole point of being a true merc is to have relative freedom from the politics of alliances and whatnot, right?
#4 idk about that. If a landholder corp goes rogue, that would make it that much harder for us to take it from them. (the tax would pay for operations taken on a planet/organization wide scale like this) |
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Garrett Blacknova
Codex Troopers
2237
|
Posted - 2013.03.30 01:07:00 -
[21] - Quote
Sontie wrote:I think I love you man. I already have a girlfriend, but that's sweet.
Quote:#1 yes, a planet near the "core" would make more sense from a RP perspective, as it would be a business center planet, so that is what we would probably go for. But the planet chosen will depend not only on what planets are available and their locations, but what corporations are taking what planets. It would be a bad idea to **** off one of the top dogs at the very beginning. Also a very good point. Unless you can convince a strong corp to "donate" a planet to the cause if they manage to capture and hold 2 worlds in the same system relatively early on.
Quote:#2 these are very good points you raised and must be contemplated further. 2a I assume this would keep the merc companies from using Outreach as a staging area? 2b I LIKE this idea the most. If you want to be a landholder, you must be representative of the ideals under which Outreach is founded. 2c I think all clones created should be sold and the profit taxed. 2b was my favourite as well, but the other options would basically be a way to reduce the viability of Outreach as a staging area.
Quote:#3 this is why I don't want a full alliance. It might be necessary depending on what functionality we gain by creating an alliance to operate under. The whole point of being a true merc is to have relative freedom from the politics of alliances and whatnot, right? Good to know you're thinking of this one on the same terms I was.
Quote:#4 idk about that. If a landholder corp goes rogue, that would make it that much harder for us to take it from them. (the tax would pay for operations taken on a planet/organization wide scale like this) If a landholder wanted to go rogue, they'd be the ones in trouble.
They lose their established allies, most merc Corps won't be willing to support them because they're disrupting the core of the mercenary business. They immediately make themselves a target for at least 9 Corporations, any of which can launch a 150-clone attack against their district while still maintaining 300 clones (plus production) against someone else's attempt to attack them. If the rogue Corp chooses to change SI, they not only put themselves 100 milliion out of pocket instantly, but also become an immediate target, AND they lose 1/3 of their defensive capabilities. And this point was an "ideal world" type suggestion, not something I think is necessary for the Outreach idea to work. |
Sontie
VENGEANCE FOR HIRE
195
|
Posted - 2013.03.30 11:38:00 -
[22] - Quote
I want to start at ideal and work backwards to practical and functional.
So, in an ideal world, outreach would have a merc corp rating system. graded from AAA to D, with a suggested contract cost per level.
Do ya'll like this idea and how would it work?
N = number of mercs you can field G = average gear level of these mercs 1 = militia 3 = standard 5 = advanced 7 = proto 9 = officer S = Average SP of these mercs C = contract history (w/l ratio in contract battles only)
An A ranked corp would be able to field 32 players with proto gear and at least 7 mil sp with a w/l ratio of 3.0 (pulling numbers out of my ass)
(N*G + N*S)C=(32*8 + 32*7)3= 1440
And D would field 16 players with std gear and 3 mil sp with a W/L of 1 = 96
So if we set A at 1440...
AAA = 3000 AA = 2000 A = 1400 B = 700 C = 450 D = 100
I think with numbers like this, you could have a variety of corporations at high ranks, i.e. those with a lot of good plays and those with a small number of elite players.
We would have to set up a system to monitor the sponsored corporations, like have alts in their corp who can check up on them, make sure the numbers they give us are legit.
We will have to create modifiers for stuff like skill with A/V and how good they are with vehicles, though w/l ratio might take care of that.
Let's run PFBHz though this formula.
They can(would) field about 16 people I think, maybe 24. We will take 16 to be safe. From their videos we know they run proto/officer gear so we will give them a score of 8 for gear. Their average SP is probably around 6.5 mil (some with 7.5 some with 6 or less(rare)) Their win/loss ratio is like 18-24 or some god aweful number like that.
(16*8 + 16*6.5)18 = 4176 This would make them a very strong AAA ranked corporation, which would demand the highest price but all but guarantee success. If they started to lose more battles, they might drop down to an AA unless they increased their numbers or increase the quality of their mercs (gear and SP) |
Garrett Blacknova
Codex Troopers
2238
|
Posted - 2013.03.30 11:53:00 -
[23] - Quote
Sontie wrote:I want to start at ideal and work backwards to practical and functional.
So, in an ideal world, outreach would have a merc corp rating system. graded from AAA to D, with a suggested contract cost per level.
Do ya'll like this idea and how would it work?
N = number of mercs you can field G = average gear level of these mercs 1 = militia 3 = standard 5 = advanced 7 = proto 9 = officer S = Average SP of these mercs C = contract history (w/l ratio in contract battles only)
An A ranked corp would be able to field 32 players with proto gear and at least 7 mil sp with a w/l ratio of 3.0 (pulling numbers out of my ass)
(N*G + N*S)C=(32*8 + 32*7)3= 1440
And D would field 16 players with std gear and 3 mil sp with a W/L of 1 = 96
So if we set A at 1440...
AAA = 3000 AA = 2000 A = 1400 B = 700 C = 450 D = 100
I think with numbers like this, you could have a variety of corporations at high ranks, i.e. those with a lot of good plays and those with a small number of elite players.
We would have to set up a system to monitor the sponsored corporations, like have alts in their corp who can check up on them, make sure the numbers they give us are legit.
We will have to create modifiers for stuff like skill with A/V and how good they are with vehicles, though w/l ratio might take care of that.
Let's run PFBHz though this formula.
They can(would) field about 16 people I think, maybe 24. We will take 16 to be safe. From their videos we know they run proto/officer gear so we will give them a score of 8 for gear. Their average SP is probably around 6.5 mil (some with 7.5 some with 6 or less(rare)) Their win/loss ratio is like 18-24 or some god aweful number like that.
(16*8 + 16*6.5)18 = 4176 This would make them a very strong AAA ranked corporation, which would demand the highest price but all but guarantee success. If they started to lose more battles, they might drop down to an AA unless they increased their numbers or increase the quality of their mercs (gear and SP) A few problems with this model.
1. You're not accounting for Corporations who are avoiding PC specifically because their own numbers are too low for even a single district to be viable. Mercenaries are VERY often going to be hired to "fill in the gaps" in a Corp's roster, not to provide the entire fighting force.
2. Unless you're supplying combatants for both sides, a Merc force won't be providing more than 13 members to a single battle. 16 players teams with 6 members per squad means at least 3 squads, meaning at least 3 Corp members to fill out the Squad Leader roles and call in the Mercs. Being able to supply more than 13 Mercs simultaneously shouldn't count for anything in a rating system.
3. The final step of the calculation is a multiplication of all your current working by the current Win/Loss ratio in contract battles. For a Corp's first contract, this will, by definition, be 0. Until they earn their first win, it's going to be 0. This means the total calculated result is simply thrown out in favour of them having a 0 rating for payment. How does it sound fair to give a Corp NOTHING for filling out all but 3 spots in your team? |
Sontie
VENGEANCE FOR HIRE
196
|
Posted - 2013.03.30 16:52:00 -
[24] - Quote
This is just to "rank" the corps. And a better system is definitely needed. I just made that up on the spot while drinking coffee.
We will need a system to either rank individual mercs, or else have a price per merc system that relates to rank.
I foresee a lot of our corps being hired to "soften up" a district before the contractor makes the final assault.
I bet we can get as many as 15 contracted mercs in these battles. Just transfer squad lead, leave the warbarge and get another squad.
The more people you can supply, the more districts you can attack per hour and the more hours you can attack consecutively. We might have to make it so that corps have a different rating for each hourly window, since few corps can keep full strength 24/7.
We can fix the new corp thing in two ways. One would be to give the new corp a small modifier, like .1. This will make their first contract super cheap until they prove themselves. Or we can allow new corps to challenge one of the established corps and if they beat or nearly beat them, they get that rank. Outreach would sponsor these ranking tests, so that the challenged corp wouldn't be risking any assets in the brawl.
Also, I think for the ranks of AA and AAA, there must be a higher standard to counter new corps on a win streak from getting to highly ranked. Make A the highest rank you can get until you can fought 10 PC battles. Make AAA 25. hmmm... maybe make AAA really exclusive. Like only allow 3 corps to hold that rank and to achieve that rank, a AA ranked corp has to challenge and defeat them on the field of battle. Outreach would sponsor the challenged corp.
Thoughts? |
Deadeyes Anterie
Ill Omens
346
|
Posted - 2013.03.30 19:37:00 -
[25] - Quote
The idea is interesting, but I don't see how it is much different than you creating an alliance. I suspect many of the Top Alliances will be picking a homeworld where members share districts so they can launch attacks together. Also when you have 10-15 people working side by side with no clear political structure and competition over who gets contracts **** is going to go downhill fast in my opinion. |
Sontie
VENGEANCE FOR HIRE
200
|
Posted - 2013.03.31 00:24:00 -
[26] - Quote
guilds back in the day worked pretty much exactly like this; a loose affiliation of craftsmen of various skills who agreed to cooperate in the creation of a system of standards to monopolize the market. There is still plenty of competition within the system, but the ranking helps mitigate this. Journeymen don't compete with masters because they serve different types of customers.
I see this operating the same way. Corps will WANT the endorsement of Outreach because it will increase hireability for their corp. When a corp is endorsed by Outreach (if we call it that), employers will have a good idea of what they are hiring. Otherwise they would have to guess based on reputation. And internet reputation can be... misleading. The ranking system will help make the competition constructive, since corps of different ranks will serve different types of clients.
This is more for when we get integrated with Eve than PC.
I see it going like this.
Eve alliance A has declared war on Eve alliance B. Billions, even trillions of isk worth of assets are at stake. Alliance A attacks a system and hires the best Dust corp money can buy to help them take the planets in that system. They hire the triple A ranked Bunnies, hoping for a quick victory. Alliance B knows this system is critical, if they lose it, they will lose many more. So they too seek to hire a triple A corp. If they can, they will out bid alliance A on the Bunnies. Or maybe they won't. There are still 2 other corps ranked AAA. Both corps have a grudge against the Bunnies, so a bidding war ensues and alliance B is able to hire the Goblins for only 500 mil to do everything in their power to counter the Bunnies. Alliance B also has a strong industrial background and start churning out proto gear in huge quantities for the Goblins to use.
Alliance A takes the system, losing many Titans in the process, though the Goblins are able to counter the Bunnies on the ground (if the Bunnies would have been able to defeat the Goblins, alliance A might not have lost NEARLY as many ships in space). Both Dust corps make a tidy profit and gain much notoriety in New Eden. The grudge between them though, is hotter than ever.
In a different scenario, the combined Eve/Dust alliance Derpswarm is attacking an smaller alliance from all sides. Derpswarm uses all their Dust mercs to fight the major battles and hire quite a number of C and D ranked corps to attack targets of lesser priority and soften up hardened targets. The smaller alliance hires a few A and B ranked corps to try to hold on to key points while they scramble for support from other small alliances that recognize the threat of Derpswarm. The horde must be stopped. |
ReGnUM Public Relations
Imperfects Public Relations
80
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Posted - 2013.03.31 00:31:00 -
[27] - Quote
IMPERFECTs do not recognize this organization |
Sontie
VENGEANCE FOR HIRE
201
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Posted - 2013.03.31 01:45:00 -
[28] - Quote
That's cool bro |
VicBoss
Militaires-Sans-Frontieres
185
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Posted - 2013.04.07 21:18:00 -
[29] - Quote
ReGnUM Public Relations wrote:IMPERFECTs do not recognize this organization
Probably a good thing |
Evane Sa'edi
Celtic Anarchy
64
|
Posted - 2013.04.07 23:27:00 -
[30] - Quote
Outreach was not the first home of Mercs in the Battletech universe - it was the Mercenary Star or Galienta III. Outreach was the home of the Martial Olympics for the Armed forces of the Star League, and only became the hiring hall for many Mercs after it was given to Wolf's Dragoons as their home world. The upcoming M-TAC armour system would be a distant relative of the BattleMech. |
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