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Th3rdSun
L.O.T.I.S. Legacy Rising
328
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Posted - 2013.03.24 14:53:00 -
[1] - Quote
860 wrote:Info taken from here.DamageGek-38: 32.5 Duvolle: 34.1 AccuracyGek-38: 56.6 Duvolle: 57.2 CPUGek-38: 47 Duvolle: 90 PGGek-38: 6 Duvolle: 13 Skill requiredGek-38: Assault Rifle Operation III Duvolle: Assault Rifle Operation V ISKGek-38: 17640 Duvolle: 53640 The rest of the specs are the same on both rifles. So for 36,000 ISK and a ton of skill points you are essentially buying 1.6 HP of more damage and 0.6 points of more accuracy. Surely there has to be something I'm missing here or I wouldn't be seeing so many Duvolles on the battlefield.
You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't.
Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter.
I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast.
Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle.
I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using.
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Th3rdSun
L.O.T.I.S. Legacy Rising
329
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Posted - 2013.03.24 15:14:00 -
[2] - Quote
Cat Merc wrote:CYRAX SERVIUS wrote:Th3rdSun wrote:860 wrote:Info taken from here.DamageGek-38: 32.5 Duvolle: 34.1 AccuracyGek-38: 56.6 Duvolle: 57.2 CPUGek-38: 47 Duvolle: 90 PGGek-38: 6 Duvolle: 13 Skill requiredGek-38: Assault Rifle Operation III Duvolle: Assault Rifle Operation V ISKGek-38: 17640 Duvolle: 53640 The rest of the specs are the same on both rifles. So for 36,000 ISK and a ton of skill points you are essentially buying 1.6 HP of more damage and 0.6 points of more accuracy. Surely there has to be something I'm missing here or I wouldn't be seeing so many Duvolles on the battlefield. You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't. Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter. I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast. Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle. I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using. multiplied by a full mag of 60 rounds, that's a lot. 2046 damage without any skill bonuses. Which is just enough to kill a proto heavy.
But that's only if you hit every shot,and let's face it,most people won't just sit there and let them hit you with every round.
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Th3rdSun
L.O.T.I.S. Legacy Rising
329
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Posted - 2013.03.24 16:25:00 -
[3] - Quote
Falco Bombardi wrote:I think we can all agree that GEK's are bloody fun. Finally upgraded to one last night and immediately noticed a dramatic difference in firepower and personal survivability. +1 for GEKs! Honestly,I think that the GEK is limited and are completely outclassed by the DuVolle.Effective range is what makes the difference.I noticed since I got the DuVolle back,it hits much harder than the GEK up close. |
Th3rdSun
L.O.T.I.S. Legacy Rising
329
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Posted - 2013.03.25 02:01:00 -
[4] - Quote
TokeySmugBoat wrote:Quote:
You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't.
Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter.
I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast.
Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle.
I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using.
20% on the Duvolle adds 6.82 damage, not 1.96. Adding proficiency V to get 35% gets you 11.93 damage.
Sorry, I explained it wrong.I meant to say that the damage increase is only 1.96 between the Duvolle and the GEK both leveled up to weaponry V.
With both weaponry V and one complex LDM, the difference between them is only 2.2425. |
Th3rdSun
L.O.T.I.S. Legacy Rising
329
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Posted - 2013.03.25 02:03:00 -
[5] - Quote
Laheon wrote:TokeySmugBoat wrote:20% on the Duvolle adds 6.82 damage, not 1.96. Adding proficiency V to get 35% gets you 11.93 damage.
Not quite. Damage modifiers doesn't stack quite like that. It would be 32.5 x 1.2 x 1.15. Adds up to 12.96 damage, not 11.93. GEK adds 10.4 damage in comparison.
No one said anything about stacking damage mods,rather just the total output of one complex light damage mod coupled with weaponry V.
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Th3rdSun
L.O.T.I.S. Legacy Rising
329
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Posted - 2013.03.25 02:11:00 -
[6] - Quote
Laheon wrote:Th3rdSun wrote:No one said anything about stacking damage mods,rather just the total output of one complex light damage mod coupled with weaponry V.
Aye, and I added AR Prof V on top of that. So it would be 1.1 x 1.1 x 1.15. No stacking of modules, just modifiers. Edit: If you didn't have AR prof V, you'd just have a difference of 1.94, as previously stated. With AR Prof V, you'd have a difference between the Duvolle and the GEK of 2.23.
2.2425 to be exact,if my math is correct.
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Th3rdSun
L.O.T.I.S. Legacy Rising
329
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Posted - 2013.03.25 12:54:00 -
[7] - Quote
KalOfTheRathi wrote:Th3rdSun wrote:2.2425 to be exact,if my math is correct. This statement is so funny it hurts. CCP/Shanghai has yet to do Any math correctly! How could they match what you got if you did get the math right? Seriously, look at Skills for almost anything. Their numbers are normally off by one. Add that up over several items and it amazes me any of these things actually are beneficial. Try CPU or PG values. Always off by one. Just to make it worse you are all doing the match ... incorrectly. Damage is Weapon Damage * ((Weaponry Level * 5) + (Weapon Proficiency Level * whatever) + (Damage Mod1 to Mod N)). All those extra multipliers are what might happen but so far the documentation regarding stacking is they are additive before they are multiplied. Admittedly,this is true.Just look at the blast radius for locus grenades.Since when does 6 meters equal 6 feet?
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