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Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.20 11:41:00 -
[1] - Quote
There are 3 uses for alt corps in Planetary Conquest (PC).
1) At the start to assist with the district 'gold rush' or 'land grab' 2) To provide a battle shield to allow your districts to generate clones in 'peace'. 3) To attack distant districts with a zero clone attrition
1) At the start to assist with the district 'gold rush or land grab
Because each corporation is only allowed to buy 1 pack of clones from Genolution, any corp which has the funds to buy more packs can easily circumvent this restriction by passing the funds to an alt corp. The alt corps function will grab additional districts on the target planet on day 1 for the purpose of holding them until they can be passes to the Main corp. The alt corp simply moves all clones out for an attack (or sells all clones) and the Main corp moves in immediately without a fight.
If the alt corp district gets attacked before the transfer occurs, ringers from the main corp will simple fill the battle just as if it owned the district all along.
2) To provide a battle shield to allow your districts to generate clones in 'peace'.
If you have only one district and it is underpopulated with clones then you can use an alt corp to launch an attack on your district. When the battle occurs, there is no real fighting and the attack fails. Net loss of launching the attack would currently be 40m - 200 * 50k = 40m - 10m = 30m. Essentially, you've ensured that the district generates 75 (or 100) clones for 30m. Expensive, but much better than risking a genuine attack where if you lose it costs you 150 clones and the isk to cover the equipment. Compared to a loss, your net gain is 225 (or 250) clone for 30m. This compares favourably to 200 clones for 40m from Genolution.
Notice how a reduction in the base district generation rate would actually INCREASE the need to protect yourself from attack using this method since you'll be vulnerable for longer (takes more days to get clones in the district up to a safe level).
3) To attack distant districts with a zero clone attrition
A corp that owns districts suffers clones survival losses when sending clones to attack. Survival rates are between 100% and 0% An alt corp with no districts suffers no losses. The district owning corp must also pay an isk cost on top for the privilege of a lossy service.
At alt corp will always deliver 200 clones to your target and your main corp can join the battle as ringers.
Your Main corp must send 200 or more to get 200 clones to arrive at the target districts. Even sending 200 leaves your home district under defended given the 150 minimum clone loss for losing a match.
Where clone survival rate is below 58% it is NEVER rational to use your main corp, since you should just sell the clones you intend to 'send' and use the isk to sent over a Genolution pack with zero losses (and for less effective isk spent). |
Absolute Idiom II
BetaMax. CRONOS.
68
|
Posted - 2013.03.20 11:42:00 -
[2] - Quote
Recommendations to CCP:
I can see that you've tried to create a PC setup where it is balanced within the game of being a participating corp with at least 1 district, with incentives to actually attack, And you have included on a method of allowing players to enter and re-enter the game, but excluded that mechanic from players after they start. However, you inevitably end up with perfectly rational decisions from corps to use alt corps to get the use of the special mechanic to 1) assist with land grabs, 2) to deny matches and 3) to work around the clunky 'simulation' of the danger of transporting clones.
From the adjustments comments you HAVE made though, it seems that a design goal for you is that the creation and use of alt corps should not be incentivised as a way to min-max the rules to your advantage.
Adjustments of the various numbers to attempt to rebalance to dis-incentivise each of these activities actually results in only merely raising the isk barrier for each of them. An attempt to balance by costs actually results in putting the strongest tactics in the hands of the rich only. And we should remind ourselves of Titans when thinking about balancing by cost ;).
A) I think you should allow any corp to buy from Genolution at any time. This would remove any incentive to use alt corps to do so instead, on the occasions that a Genolution pack in a better choice than using your current stockpile of clones. Let Genolution be a massive isk sink for Dust. This would solve issue 1 completely (which applies WHENEVER there is an empty district btw, not just at the start of PC) and contribute to solving issue 3. Don't introduce gradually increasing costs for these packs as you'll end up undoing what you intend to solve.
Also, you'll have to enable the ability to reinforce a district you already own, rather than just have the Genolution packs be used for attacks only. The work around would be trivial.
B) A district under attack should generate clones at a reduced rate (say 50%). Defenders losing the battle still results in 0 clone generation for that day. This encourages corps not to use a dec shield as a way of protecting themselves from attack.
C) At the very least change clone survival to be 75% at the worst. At 75% the alt corp 200 Genolution clones would have to kill 156 clones to be equivalent to the standard MAIN corp sending clones (they'd have to send 267 clones btw to match 200 from Genolution). 150 clones is the minimum clone loss right now, so I expect the defenders to defend to that level at least. Above 75% survival and you'll use your Main Corp (unless you don't want to leave only 33 clones behind ;) ) and below that you should preferentially use an alt corp, depending on how many clones you think you will kill. Below 58% survival, it's always cheaper to use the alt corp. I can supply the maths for this calculation to you.
Saying that, if you allow any corp to buy Genolution clones at any time then you should probably make the survival rate to 100%. It's a rather inelegant way of what I presume is simulating the danger of eventual transportation of clones by eve players. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2013.03.20 12:44:00 -
[3] - Quote
Ok just throwing this random idea out there.
what if the Genolution in there haste(to save us or however the story line will go) didn't allow us to pick where we put the clone packs we bought off them.
1. Random dispersion fill unoccupied districts first. 2. After all districts are filled then it would randomly pick a district to attack based on the time you are placing the pack. aka if you buy your pack at 18:00 and choice to use it at that time. It would pick an occupied district randomly that have there reinforcement timer set at 18:00 to attack.
This would remove a few issues with using alt corps. Help limit using Genolution packs to repeatedly attack certain districts or keep them in a state of Locked. Using alt corps to feed districts uncontested to primary corps making Distance a deterrent and more of a factor.
Note this would just help limit it. with enough work it could still be done but at a greater cost.
There are quite a few pro's and con's with this but i will let others debate that. |
Absolute Idiom II
BetaMax. CRONOS.
71
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Posted - 2013.03.20 13:25:00 -
[4] - Quote
Random dispersion of Genolution clone packs would be a poor mechanic since some or most of what determines the outcome of the battle that occurs would be down to a Random Number Generator, such as your opponent and the district location. It's not very satisfying to lose because of something you couldn't affect. When you are trying to enter the arena of corp battles you should be able to choose your opponent and location. If the match is too hard it is because you chose poorly, not because you got assigned a tough match by an RNG. |
Mavado V Noriega
SyNergy Gaming
2482
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Posted - 2013.03.20 13:42:00 -
[5] - Quote
Random insertion is dumb alliances will be scattered all over the place |
Val'herik Dorn
SyNergy Gaming
356
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Posted - 2013.03.20 13:44:00 -
[6] - Quote
Everything you complained about... perfectly valid tactics.
Eve and dust aren't really about "fair" more about here's stuff do things with it whil we eat popcorn. |
trollsroyce
Seraphim Initiative. CRONOS.
227
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Posted - 2013.03.20 13:56:00 -
[7] - Quote
Have been suggesting similiar things based on the same perception. I think a certain amount of openness about these "secret strategies" is in order just to alleviate the metagaming needs for competitive groups when PC launches. Having 10 alt corps to run would certainly burn out the CEO's that are of too cautious nature to delegate.
The key issue I have with the satellite corps mechanic is that it provides very visible benefits to big corporations: 1) Usage of numbers game through playing many districts from the get go. 2) Safety in getting a decent start through multiple simultaneous tries. If one district gets shut down, another is alive. 3) Safety from internal attacks by delegating on alt corps and splitting assets.
My suggestion for this mechanic is in the threadnaught (where this thread should belong for all other reasons than publicity to the subject): Outposts. - Creates a new district base with a Genolution pack at an increased isk cost, attempts to assault if there is an existing base. The outpost has its own, separate clone infrastructure. This mechanic resembles creating an alt corp and buying a Genolution pack. - Linking the outpost infrastructure and yours is done by upgrading the outpost. This requires the outpost to have a number of clones, and kills off the clones inside. This also costs isk. This mechanic resembles attacking alt corp satellites to flip them over with no clone loss except for the main corp.
This mechanic would make the satellite alt corp mechanic accessible for all and reduce the involved metagaming. The benefits of outposts would be: - No need to artificially circumvent the mechanic that's catering to small corps. - Large corporations using outposts are more vulnerable to internal attacks than split corporations, where directorship can be delegated just alt corps to run. This would be an improvement to the infiltration metagame. Corps willing to do the satellite corps still could do so for the added security. Risk vs. effort. |
Absolute Idiom II
BetaMax. CRONOS.
71
|
Posted - 2013.03.20 14:25:00 -
[8] - Quote
Val'herik Dorn wrote:Everything you complained about... perfectly valid tactics.
Eve and dust aren't really about "fair" more about here's stuff do things with it whil we eat popcorn.
Sorry, you've missed the point a little here. I'm not complaining about the tactics (we will use all of them) I'm just pointing out that they will done via alt corps to get around the current restriction of no genolution packs if you own a district. This restriction ends up being pointless, so just get rid of it.
As for battle shielding, there should be an incentive to leave yourself vulnerable to genuine attack, so that battles that do occur are genuine battles. |
Kesi Raae Kaae
Much Crying Old Experts
63
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Posted - 2013.03.20 14:31:00 -
[9] - Quote
Good thoughts, and it does highlight a major flaw in the currently proposed mechanics. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.03.20 15:27:00 -
[10] - Quote
Random dispersion of Genolution clone packs would be a poor mechanic since some or most of what determines the outcome of the battle that occurs would be down to a Random Number Generator, such as your opponent and the district location. It's not very satisfying to lose because of something you couldn't affect. When you are trying to enter the arena of corp battles you should be able to choose your opponent and location. If the match is too hard it is because you chose poorly, not because you got assigned a tough match by an RNG.
The random is just for the beta. Once you have/Hire EVE pilots to transport clones you can pick basically npc=random human interaction=Where you want it. That way as it is expanded it would create more interaction with the eve side. least how i see it.
Random insertion is dumb alliances will be scattered all over the place
yes if them alliances want to be close to each other they will have to grind there way to a particular spot. which equals more conflict and more numbers for CCP to analyze.
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Django Quik
R.I.f.t
324
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Posted - 2013.03.20 16:11:00 -
[11] - Quote
We covered all of this in quite a lot more detail on the main PC thread over the course of several days and it boils down to two things
- though valid tactics in most cases, it's not sustainable and will barely gain any advantage since corps can not share clones or districts and the chances of your alt corp's planets being attacked before your main corp is able to 'absorb' them are highly likely, especially since it will look like a very small vulnerable corp. Using gen packs to harass distant targets is all fair and well but you'll need to use 3 or more packs to manage to take a district in this manner and even then you still need to find a viable way to absorb the alt corp district into your main corp before it gets counter-attacked.
- and secondly, it is technically possible to use genolution packs to lock your own districts down and prevent them being attacked while you build up to the max clones over the course of a few days (this I do believe to be an exploit and still needs to be addressed). However the cost of 40M per pack means that this will not be a long term viability and using this tactic, you will never be able to expand until you stop self-locking and then you're vulnerable all over again.
Even though you can do lots of things with alt corps, they don't turn out to be that productive and are expensive and time-consuming. But just removing the limit on 1 genolution pack without a district means that the really rich corps could just buy unlimited clones and flood every district on every system from day 1. That would be awful and ruin the entire system.
Random dispersion of genolution packs would solve these problems but makes it much much much harder for a genuine corp to join PC after all districts are taken. If you can figure out a way to resolve this issue, I could support random insertion. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz
111
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Posted - 2013.03.20 16:56:00 -
[12] - Quote
+1
Making the Geno Packs random solves every exploit against them. They can be used to enter the game as normal, although you don't get to pick who you are going after. They can no longer be used as part of any coherent strategy by any group of corps. No locking down your own districts, no going behind enemy lines, no feeding yourself clones by attacking your own districts etc...
Well done! Devs need to look at this option.
The problem will be with Reinforcement timers. What if there aren't any active when you choose to use the Geno Pack? How does it choose? What if you can't be there for the timer that it gives you?
It has to have immediate concequences (isk gone, attack planned) otherwise it can just be gamed. However it needs to be fair to the party paying the 40 mil. |
LXicon
VENGEANCE FOR HIRE
72
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Posted - 2013.03.20 18:36:00 -
[13] - Quote
Absolute Idiom II wrote:2) To provide a battle shield to allow your districts to generate clones in 'peace'.
If you have only one district and it is underpopulated with clones then you can use an alt corp to launch an attack on your district. When the battle occurs, there is no real fighting and the attack fails. Net loss of launching the attack would currently be 40m - 200 * 50k = 40m - 10m = 30m. Essentially, you've ensured that the district generates 75 (or 100) clones for 30m. Expensive, but much better than risking a genuine attack where if you lose it costs you 150 clones and the isk to cover the equipment. Compared to a loss, your net gain is 225 (or 250) clone for 30m. This compares favourably to 200 clones for 40m from Genolution.
Notice how a reduction in the base district generation rate would actually INCREASE the need to protect yourself from attack using this method since you'll be vulnerable for longer (takes more days to get clones in the district up to a safe level).
wouldn't this mean your "alt corp" loses 150 clones? -you are going to run out of alt corps very quickly. |
Absolute Idiom II
BetaMax. CRONOS.
74
|
Posted - 2013.03.20 21:18:00 -
[14] - Quote
trollsroyce wrote: Outposts. - Creates a new district base with a Genolution pack at an increased isk cost, attempts to assault if there is an existing base. The outpost has its own, separate clone infrastructure. This mechanic resembles creating an alt corp and buying a Genolution pack. - Linking the outpost infrastructure and yours is done by upgrading the outpost. This requires the outpost to have a number of clones, and kills off the clones inside. This also costs isk. This mechanic resembles attacking alt corp satellites to flip them over with no clone loss except for the main corp.
Could you explain this a little more? I've not actually fully understood what you are trying to explain here :). How does this address 1, 2 and 3 above? |
Absolute Idiom II
BetaMax. CRONOS.
75
|
Posted - 2013.03.20 21:29:00 -
[15] - Quote
Sextus Hardcock wrote:+1
Making the Geno Packs random solves every exploit against them. They can be used to enter the game as normal, although you don't get to pick who you are going after. They can no longer be used as part of any coherent strategy by any group of corps. No locking down your own districts, no going behind enemy lines, no feeding yourself clones by attacking your own districts etc...
Well done! Devs need to look at this option.
The problem will be with Reinforcement timers. What if there aren't any active when you choose to use the Geno Pack? How does it choose? What if you can't be there for the timer that it gives you?
It has to have immediate concequences (isk gone, attack planned) otherwise it can just be gamed. However it needs to be fair to the party paying the 40 mil.
Although randomising the destination of genolution packs solves the issues above, it introduces several new problems:
1) Alliances will be unable to take districts in the same area, so that they cannot work together It's an MMO - Massively Multiplayer Online game. Since we are allowed to create alliances of corporations, we should be allowed to work together and not merely be another meaningless chat channel
2) You do not get to choose your opponent if you a corp wanting to join in once all districts are taken You completely remove any strategic choices of the corp - the have to suffer the outcome of a dice roll. This is NOT fun gameplay.
Both of these problems are not ones that you can leave unsolved; and so Genolution randomisation becomes a completely unviable solution which should not be considered. |
Absolute Idiom II
BetaMax. CRONOS.
75
|
Posted - 2013.03.20 21:48:00 -
[16] - Quote
LXicon wrote:Absolute Idiom II wrote:2) To provide a battle shield to allow your districts to generate clones in 'peace'.
If you have only one district and it is underpopulated with clones then you can use an alt corp to launch an attack on your district. When the battle occurs, there is no real fighting and the attack fails. Net loss of launching the attack would currently be 40m - 200 * 50k = 40m - 10m = 30m. Essentially, you've ensured that the district generates 75 (or 100) clones for 30m. Expensive, but much better than risking a genuine attack where if you lose it costs you 150 clones and the isk to cover the equipment. Compared to a loss, your net gain is 225 (or 250) clone for 30m. This compares favourably to 200 clones for 40m from Genolution.
Notice how a reduction in the base district generation rate would actually INCREASE the need to protect yourself from attack using this method since you'll be vulnerable for longer (takes more days to get clones in the district up to a safe level).
wouldn't this mean your "alt corp" loses 150 clones? -you are going to run out of alt corps very quickly.
Sorry, I think you have misunderstood how this works.
Corp 1 owns District A which has 150 clones. Corp 1 has lots of isk and wishes to generate clones in District A without losing any clones in a genuine battle. Corp 2 (the alt corp) owns zero Districts. Corp 1 passes 40m isk to Corp 2 via a merc courier (corp give isk to merc, merc moves corp then donates isk to new corp) Corp 2 buys a Genolution pack of 200 clones for 40m and attacks District A Battle commences. Corp 2 intentionally loses the match by losing all 200 clones in the battle. Corp 1 earns 10m isk for killing 200 clones in the battle (200 x 50k isk) Corp 2 still exists, and continues to own zero Districts. Net cost to Corp 1 is 30m isk. District A generates 75 clones and now has 225 clones.
Final net cost to Corp 1 to 'buy' 75 clones is 30m. However since they have avoided the possibility of having a genuine battle (and losing 150 clones) you could view their net gain as 150 + 75 = 225 clones. This is even better value than a Genolution merc pack! And also, they have guaranteed they get to keep District A for only 30m isk. This compares favourable for a minimum of 40m isk to get a new district should they have lost it.
There are only 2 things which are lost here: 30m by Corp 1 The chance for a genuine battle to occur over District A |
Absolute Idiom II
BetaMax. CRONOS.
75
|
Posted - 2013.03.20 21:49:00 -
[17] - Quote
double post |
Mark Crusader
Much Crying Old Experts
8
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Posted - 2013.03.20 21:49:00 -
[18] - Quote
LXicon wrote:wouldn't this mean your "alt corp" loses 150 clones? -you are going to run out of alt corps very quickly.
Even if this was an issue, you would only go "through" alt-corps very quickly. You can't "run out" of them. All you would need is one character and less than 2M isk - something that large corps can have plenty of - and creating alt-corps is otherwise limitless.
And as Absolute pointed out, the alt-corp itself can just rinse and repeat by getting donations and never holding territory. |
Absolute Idiom II
BetaMax. CRONOS.
75
|
Posted - 2013.03.20 21:55:00 -
[19] - Quote
Mark Crusader wrote:LXicon wrote:wouldn't this mean your "alt corp" loses 150 clones? -you are going to run out of alt corps very quickly. Even if this was an issue, you would only go "through" alt-corps very quickly. You can't "run out" of them. All you would need is one character and less than 2M isk - something that large corps can have plenty of - and creating alt-corps is otherwise limitless. And as Absolute pointed out, the alt-corp itself can just rinse and repeat by getting donations and never holding territory.
What makes you think you can't re-use the alt corp and buy another Genolution merc pack?
Edit: There we go :D:D:D:D |
Mark Crusader
Much Crying Old Experts
8
|
Posted - 2013.03.20 22:02:00 -
[20] - Quote
I've heard an idea of 'bidding' for attacks on territories brought up in various forms. What if there was a time window during which a corp could preempt the attack of another (in this case the battle-shielding alt-corp) by committing more clones than they have by a certain margin? With only 200 clones to compete with for an alt-corp with a Genolution pack, an established corp could move in with up to 300~450 clones and bypass the battle-shield.
This solution would possibly make it harder for a new corp to legitimately secure territory, since an established corp could always preempt their attack and not allow them to ever fight... |
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Absolute Idiom II
BetaMax. CRONOS.
75
|
Posted - 2013.03.20 22:29:00 -
[21] - Quote
Mark Crusader wrote:I've heard an idea of 'bidding' for attacks on territories brought up in various forms. What if there was a time window during which a corp could preempt the attack of another (in this case the battle-shielding alt-corp) by committing more clones than they have by a certain margin? With only 200 clones to compete with for an alt-corp with a Genolution pack, an established corp could move in with up to 300~450 clones and bypass the battle-shield.
This solution would possibly make it harder for a new corp to legitimately secure territory, since an established corp could always preempt their attack and not allow them to ever fight...
Alternatively, make it so that only attacks via Genolution packs can be preempted.
I had a brief thought in the same vein myself. It can still be used to deny genuine fights though, I'll have a think to bring my words together on how. Initial thought is how the 'fnal' battle where the defender has less than 150 clones and will lose the district if they lose. A fellow corp (say your alliance mates, official or unofficial) could 'outbid' the attackers and force a false battle. Simply pay your mates 15m for the 150 clones they will lose! |
Mark Crusader
Much Crying Old Experts
8
|
Posted - 2013.03.20 22:45:00 -
[22] - Quote
Absolute Idiom II wrote:I had a brief thought in the same vein myself. It can still be used to deny genuine fights though, I'll have a think to bring my words together on how. Initial thought is how the 'fnal' battle where the defender has less than 150 clones and will lose the district if they lose. A fellow corp (say your alliance mates, official or unofficial) could 'outbid' the attackers and force a false battle. Simply pay your mates 15m for the 150 clones they will lose!
But what would prevent that other established allied corp from being preempted by yet another attacker with more clones? The only fully defined situation here is when the allies are shielding the defenders with a maxed bank of 450 clones. This shouldn't be seen as a problem, since these clones were not generated instantly with isk, but were displaced from somewhere else on the map, leaving behind a territory completely abandoned. There is a very real cost to battle-shielding in that manner, and it is something that enemies will be able to exploit. |
Mark Crusader
Much Crying Old Experts
8
|
Posted - 2013.03.20 22:51:00 -
[23] - Quote
As for #1, that is an issue that will only exist until until all territory becomes claimed. Any solution that makes the land-grab "fair" may not be worth the effort depending on how long it is expected to take for all territory to be claimed.
The exchange of territory between a main-corp and an alt-corp is already time sensitive and vulnerable to interference. |
Absolute Idiom II
BetaMax. CRONOS.
77
|
Posted - 2013.03.20 23:20:00 -
[24] - Quote
Mark Crusader wrote:Absolute Idiom II wrote:I had a brief thought in the same vein myself. It can still be used to deny genuine fights though, I'll have a think to bring my words together on how. Initial thought is how the 'fnal' battle where the defender has less than 150 clones and will lose the district if they lose. A fellow corp (say your alliance mates, official or unofficial) could 'outbid' the attackers and force a false battle. Simply pay your mates 15m for the 150 clones they will lose! But what would prevent that other established allied corp from being preempted by yet another attacker with more clones? The only fully defined situation here is when the allies are shielding the defenders with a maxed bank of 450 clones. This shouldn't be seen as a problem, since these clones were not generated instantly with isk, but were displaced from somewhere else on the map, leaving behind a territory completely abandoned. There is a very real cost to battle-shielding in that manner, and it is something that enemies will be able to exploit. Also, using an established alt-corp with more than 200 clones to attack with (not a Genolution pack) was not one of your listed problem situations. That's just meta-gaming with allies, and as indicated above, it comes at a cost. With balancing, I think it could be made fair.An issue with this just occurred to me: a preempting system might encourage rapid escalation if implemented wrong (assuming there is a right way). The last thing we need in Dust/Eve is more blobs.
Your alliance mates simply sent max 450 (or less, if you need to out-bid by a minimum) and they reinforce their original district from their other districts. I'm not saying this can apply in all circumstances, just that it can. |
Absolute Idiom II
BetaMax. CRONOS.
77
|
Posted - 2013.03.20 23:25:00 -
[25] - Quote
Mark Crusader wrote:Also, using an established alt-corp with more than 200 clones to attack with (not a Genolution pack) was not one of your listed problem situations. That's just meta-gaming with allies, and as indicated above, it comes at a cost. With balancing, I think it could be made fair.
You make a good point about using an established alt corp as a virtual ally :). |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
49
|
Posted - 2013.03.21 00:11:00 -
[26] - Quote
bleh double post my bad. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
49
|
Posted - 2013.03.21 00:13:00 -
[27] - Quote
Although randomising the destination of genolution packs solves the issues above, it introduces several new problems:
1) Alliances will be unable to take districts in the same area, so that they cannot work together It's an MMO - Massively Multiplayer Online game. Since we are allowed to create alliances of corporations, we should be allowed to work together and not merely be another meaningless chat channel
Alliances are eve side atm not dust side, also they can not work together at the moment for any beneficial reason other than trying to control a whole system to make the distance clone loss more effective. Alliances do work together atm aka Ringers. plus this is for testing purposes so if you want the corps that are ahead of the game with alliances to work together then make them fight to all get near one location. Not start out all huddled together. Plus once eve pilots can be introduced to be paid to move genolution packs you can pick your starting point. that way there is a benefit to use the MMO side of eve, but there is still a stand alone NPC system. The eve pilot version needs a benefit to be used otherwise why not just use the NPC since it's 100% guaranteed. unlike the eve pilot who can be shot down.
2) You do not get to choose your opponent if you a corp wanting to join in once all districts are taken You completely remove any strategic choices of the corp - the have to suffer the outcome of a dice roll. This is NOT fun gameplay.
This would be fixed using eve pilots. plus an incentive to use eve pilots over the NPC's. The Genolution are Terrible business men after all.
Both of these problems are not ones that you can leave unsolved; and so Genolution randomisation becomes a completely unviable solution which should not be considered.
We need the NPC's for a stand alone system, but we have Eve pilots to have an improved system to use so not completely unviable
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Absolute Idiom II
BetaMax. CRONOS.
78
|
Posted - 2013.03.21 00:43:00 -
[28] - Quote
Daalzebul Del'Armgo wrote:
Although randomising the destination of genolution packs solves the issues above, it introduces several new problems:
1) Alliances will be unable to take districts in the same area, so that they cannot work together It's an MMO - Massively Multiplayer Online game. Since we are allowed to create alliances of corporations, we should be allowed to work together and not merely be another meaningless chat channel
Alliances are eve side atm not dust side, also they can not work together at the moment for any beneficial reason other than trying to control a whole system to make the distance clone loss more effective. Alliances do work together atm aka Ringers. plus this is for testing purposes so if you want the corps that are ahead of the game with alliances to work together then make them fight to all get near one location. Not start out all huddled together. Plus once eve pilots can be introduced to be paid to move genolution packs you can pick your starting point. that way there is a benefit to use the MMO side of eve, but there is still a stand alone NPC system. The eve pilot version needs a benefit to be used otherwise why not just use the NPC since it's 100% guaranteed. unlike the eve pilot who can be shot down.
2) You do not get to choose your opponent if you a corp wanting to join in once all districts are taken You completely remove any strategic choices of the corp - the have to suffer the outcome of a dice roll. This is NOT fun gameplay.
This would be fixed using eve pilots. plus an incentive to use eve pilots over the NPC's. The Genolution are Terrible business men after all.
Both of these problems are not ones that you can leave unsolved; and so Genolution randomisation becomes a completely unviable solution which should not be considered.
We need the NPC's for a stand alone system, but we have Eve pilots to have an improved system to use so not completely unviable
I maintain that you cannot remove the legitimate strategic choice of where to take your first clone pack: both from an alliance point of view (live in the same area) and from a new corp entering a mature environment. I'm a little bemused that you are trying to say this is a *good* thing rather than saying it a bad thing that you live with.
Also, using EVE pilots to deliver clones leads you straight back to what you are trying to avoid: being able to decide where clones are delivered! :)
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Mark Crusader
Much Crying Old Experts
9
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Posted - 2013.03.21 03:57:00 -
[29] - Quote
Absolute Idiom II wrote:Your alliance mates simply sent max 450 (or less, if you need to out-bid by a minimum) and they reinforce their original district from their other districts. I'm not saying this can apply in all circumstances, just that it can. Then the mechanics for reinforcement might need to be reconsidered with some limitations. |
Absolute Idiom II
BetaMax. CRONOS.
81
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Posted - 2013.03.21 11:18:00 -
[30] - Quote
Mark Crusader wrote:Absolute Idiom II wrote:Your alliance mates simply sent max 450 (or less, if you need to out-bid by a minimum) and they reinforce their original district from their other districts. I'm not saying this can apply in all circumstances, just that it can. Then the mechanics for reinforcement might need to be reconsidered with some limitations.
I don't think I can agree that removing or limiting completely valid strategic decisions such as where to places your forces should occur in order to enable 'battle out-bidding'. Especially when the out-bidding process would still allow the meta-gaming I've explained above.
I don't think you need battle out-bidding to mitigate battle shielding. A nerf to clone generation achieves this, since it is an incentive to leave yourself vulnerable to genuine battle.
And in addition, your opponents are aware that attacks against you hinder your clone generation so they are incentivised to attack you even more so.
(That logic appears kinda circular, so let me think it over some more). |
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