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Skihids
The Tritan Industries
1045
|
Posted - 2013.03.19 16:49:00 -
[1] - Quote
I confirmed that Swarm Missiles are now faster than a dropship under full Afterburner.
The other team was redlined on Manus Peak so they could only fire from one side of the map. I took a couple hits and bugged out to my base from the center of their line and was hit by swarms when I was in full afterburner mode with the cheesy warp effect.
So dropships have gone from being able to outrun swarms in normal flight, to needing AB, to being unable to outrun them at all.
It appears the only defense left is to be out of range or hiding behind cover. That pretty much means the enemy must be contained on one side of the map or there will be no spot out of range or under cover to run to. You still need the AB to get out of range before you take too many hits, but now you need to bug out well in advance as you will take additional hits until you get out of range.
I sure hope we get an eWar module to spoof missiles in the next build, and I hope I don't have to use the clumsy selection wheel to activate it. |
Aeon Amadi
WarRavens
1093
|
Posted - 2013.03.19 16:57:00 -
[2] - Quote
Skihids wrote:I confirmed that Swarm Missiles are now faster than a dropship under full Afterburner.
The other team was redlined on Manus Peak so they could only fire from one side of the map. I took a couple hits and bugged out to my base from the center of their line and was hit by swarms when I was in full afterburner mode with the cheesy warp effect.
So dropships have gone from being able to outrun swarms in normal flight, to needing AB, to being unable to outrun them at all.
It appears the only defense left is to be out of range or hiding behind cover. That pretty much means the enemy must be contained on one side of the map or there will be no spot out of range or under cover to run to. You still need the AB to get out of range before you take too many hits, but now you need to bug out well in advance as you will take additional hits until you get out of range.
I sure hope we get an eWar module to spoof missiles in the next build, and I hope I don't have to use the clumsy selection wheel to activate it.
Honestly, Swarm Missiles shouldn't have a maximum range but instead a timer designated to indicate how much fuel the missile has to burn. This way you could perhaps use a Stasis Webifier to reduce their speed, forcing them to burn off more of their fuel in order for you to both gain some distance from them and to reduce their effective time.
Just a thought though. Would be very difficult to implement but it would make things intriguing, imo. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
172
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Posted - 2013.03.19 17:09:00 -
[3] - Quote
I snuck into CCP HQ last night and got a hold of the patch notes for their next release. Here's the stuff related to dropships:
Quote:
- Rescaled all dropship HP. Dropships now have the same shield/hull as an assault suit
- Reworked weapon efficiencies vs dropships. Changed efficiencies from small arms (ARs, pistols, etc) vs dropships from 5% to 250%.
- Dropship flight ceiling reduced to ten meters. Watch out for hills.
- Forge Guns now have a lock-on when targeting dropships. Forge gun rounds will track dropships.
- Increased number of missiles fired by all swarm launchers by a factor of 10. Any missiles left over after killing the dropship will follow the pilot (into future matches if necessary) and kill any other dropships they call in.
- Extended dropship collision damage to include brownian particles in the air such as dust, dander, and pollen.
- Removed kill assist warpoints for pilots.
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Skihids
The Tritan Industries
1045
|
Posted - 2013.03.19 17:16:00 -
[4] - Quote
CCP (Pollen) Skihids |
slypie11
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.03.19 17:18:00 -
[5] - Quote
I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Then, there could be two kinds of missiles, heat seeking and radar lock missiles. Then, the pilot would have to chose between equipping flak and flares |
Skihids
The Tritan Industries
1046
|
Posted - 2013.03.19 17:55:00 -
[6] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I snuck into CCP HQ last night and got a hold of the patch notes for their next release. Here's the stuff related to dropships: Quote:
- Rescaled all dropship HP. Dropships now have the same shield/hull as an assault suit
- Reworked weapon efficiencies vs dropships. Changed efficiencies from small arms (ARs, pistols, etc) vs dropships from 5% to 250%.
- Dropship flight ceiling reduced to ten meters. Watch out for hills.
- Forge Guns now have a lock-on when targeting dropships. Forge gun rounds will track dropships.
- Increased number of missiles fired by all swarm launchers by a factor of 10. Any missiles left over after killing the dropship will follow the pilot (into future matches if necessary) and kill any other dropships they call in.
- Extended dropship collision damage to include brownian particles in the air such as dust, dander, and pollen.
- Removed kill assist warpoints for pilots.
I found some preliminary concept work they did on this at the 3 min 16 sec mark. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2013.03.19 18:18:00 -
[7] - Quote
slypie11 wrote:I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Then, there could be two kinds of missiles, heat seeking and radar lock missiles. Then, the pilot would have to chose between equipping flak and flares +1 |
Skihids
The Tritan Industries
1046
|
Posted - 2013.03.19 19:12:00 -
[8] - Quote
slypie11 wrote:I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Then, there could be two kinds of missiles, heat seeking and radar lock missiles. Then, the pilot would have to chose between equipping flak and flares
Yes, because that way a pilot would always be wrong half the time, and the AV guy could swap out to the other variant in the event he picked the same one the pilot did. That way we ensure the eWar modules are worthless before they even get deployed and increase the pilots frustration level to the maximum. |
Chris F2112
Killshot Corp
5
|
Posted - 2013.03.19 19:19:00 -
[9] - Quote
Dropships definitely need some kind of countermeasure. Taking shots and having to hide isn't really a good solution, especially since it's much more difficult to hide in a dropship than it is in a ground vehicle. Having a one shot flare that restocks every so often would be ideal against those pesky swarm launchers. |
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
33
|
Posted - 2013.03.19 19:21:00 -
[10] - Quote
Skihids wrote:slypie11 wrote:I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Then, there could be two kinds of missiles, heat seeking and radar lock missiles. Then, the pilot would have to chose between equipping flak and flares Yes, because that way a pilot would always be wrong half the time, and the AV guy could swap out to the other variant in the event he picked the same one the pilot did. That way we ensure the eWar modules are worthless before they even get deployed and increase the pilots frustration level to the maximum.
So the alternative should be that Dropships don't die? |
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Skihids
The Tritan Industries
1046
|
Posted - 2013.03.19 20:02:00 -
[11] - Quote
Thor Odinson42 wrote:Skihids wrote:slypie11 wrote:I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Then, there could be two kinds of missiles, heat seeking and radar lock missiles. Then, the pilot would have to chose between equipping flak and flares Yes, because that way a pilot would always be wrong half the time, and the AV guy could swap out to the other variant in the event he picked the same one the pilot did. That way we ensure the eWar modules are worthless before they even get deployed and increase the pilots frustration level to the maximum. So the alternative should be that Dropships don't die?
The eWar module would have a cool down that would prevent constant missile evasion. Meanwhile forge guns, laser rifles, HMGs, and the new flavors of AV to come can still continue to harm them and the stasis gun will hold them in place for all your AV to whack it like a pi+Ķata. |
gbghg
L.O.T.I.S. Legacy Rising
698
|
Posted - 2013.03.19 20:29:00 -
[12] - Quote
Skihids wrote:I confirmed that Swarm Missiles are now faster than a dropship under full Afterburner.
The other team was redlined on Manus Peak so they could only fire from one side of the map. I took a couple hits and bugged out to my base from the center of their line and was hit by swarms when I was in full afterburner mode with the cheesy warp effect.
So dropships have gone from being able to outrun swarms in normal flight, to needing AB, to being unable to outrun them at all.
It appears the only defense left is to be out of range or hiding behind cover. That pretty much means the enemy must be contained on one side of the map or there will be no spot out of range or under cover to run to. You still need the AB to get out of range before you take too many hits, but now you need to bug out well in advance as you will take additional hits until you get out of range.
I sure hope we get an eWar module to spoof missiles in the next build, and I hope I don't have to use the clumsy selection wheel to activate it. +1, look in the dropship feedback thread, plenty of ideas in there and it helps keep all the ideas in one place, and yeah i've not been able to outrun swarms either, the only thing I can approve of is how much better the afterburner's handling has got though.
here's the thread link https://forums.dust514.com/default.aspx?g=posts&t=62202&p=1 |
slypie11
Planetary Response Organisation Test Friends Please Ignore
3
|
Posted - 2013.03.19 21:41:00 -
[13] - Quote
Skihids wrote:slypie11 wrote:I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Then, there could be two kinds of missiles, heat seeking and radar lock missiles. Then, the pilot would have to chose between equipping flak and flares Yes, because that way a pilot would always be wrong half the time, and the AV guy could swap out to the other variant in the event he picked the same one the pilot did. That way we ensure the eWar modules are worthless before they even get deployed and increase the pilots frustration level to the maximum.
This happens in ground combat. One person picks a weapon that is good against shields, and the person he is fighting is an armor tank, and vice versa |
Skihids
The Tritan Industries
1048
|
Posted - 2013.03.19 22:04:00 -
[14] - Quote
slypie11 wrote:Skihids wrote:slypie11 wrote:I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Then, there could be two kinds of missiles, heat seeking and radar lock missiles. Then, the pilot would have to chose between equipping flak and flares Yes, because that way a pilot would always be wrong half the time, and the AV guy could swap out to the other variant in the event he picked the same one the pilot did. That way we ensure the eWar modules are worthless before they even get deployed and increase the pilots frustration level to the maximum. This happens in ground combat. One person picks a weapon that is good against shields, and the person he is fighting is an armor tank, and vice versa
Only now you have to choose armor or shields, and chaff or flares. Once you have made those two choices your AV opponent gets to chose which one of his weapons will counter your choice. If he guesses wrong he just swaps out for the other at the nearest SD, meanwhile you are stuck with your choice until he destroys your vehicle. |
2100 Angels
The Southern Legion
17
|
Posted - 2013.03.19 22:35:00 -
[15] - Quote
this was something that always bothered me about dropships and swarms, thank god they fixed it. IRL we have missles capable of 4-5 Mach and able to pull 40-50 G turns.... once you're in the kill zone range theres not much you can do to outrun them... and I'm glad this is reflected in the game now.
Dropship chaff and Defender missles should be enabled though. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
178
|
Posted - 2013.03.19 22:46:00 -
[16] - Quote
Missiles like that are also meant to travel for miles to strike something travelling at mach 2 or 3 several kilometers in the air. This is one of those cases where realistic weapons aren't helpful to the discussion. We can't have mach 2 dropships (they would be completely unflyable), so we also can't have mach 4 missiles. I mean, hell, good luck activating countermeasures in time when a mach 4 missile is coming at your from 70 meters away. |
Don Von Hulio
UnReaL.
139
|
Posted - 2013.03.19 23:08:00 -
[17] - Quote
I actually just want the swarms to travel as fast as they were in the DUST videos. But ya, this is how it needs to to be. The ships should not be able to just outrun the swarms flat out. |
Skihids
The Tritan Industries
1051
|
Posted - 2013.03.20 02:50:00 -
[18] - Quote
Fine, make swarm missles realistic:
Make them fast Make them light weapons that any suit can carry. Make them guided Make them no-skill Allow them to fire behind cover Make them free - no wait, those things cost a fortune each
Then let's make a dropship's defenses realistic. Give them a missile lockon and launch warning system along with an automated chaff/flare system just like aircraft have today.
I don't need much advancement over what an F-16 stocks, 60 chaff pods and 30 flares will do.
I'll take that as an eWar module. |
Buster Friently
Rosen Association
130
|
Posted - 2013.03.20 03:58:00 -
[19] - Quote
To the op : swarms should be faster than dropships in all cases. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3204
|
Posted - 2013.03.20 04:10:00 -
[20] - Quote
Buster Friently wrote:To the op : swarms should be faster than dropships in all cases. That's BS, players get swarm launchers for FREE, require no skill to use (just lock on and fire). Dropships on the other hand take skill to pilot, and are considerably more expensive. There is no reason why swarms should be faster than dropships if afterburners are active. |
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
181
|
Posted - 2013.03.20 04:37:00 -
[21] - Quote
Swarms can be faster than dropships if there's some other means to avoid them. There just...isn't right now. |
KalOfTheRathi
CowTek
248
|
Posted - 2013.03.20 06:23:00 -
[22] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I snuck into CCP HQ last night and got a hold of the patch notes for their next release. Here's the stuff related to dropships: -- snip bad news -- You forget to line that clearly states never to let the players know what they screwed up with each server shut down. Of course that presumes they Know they screwed something up. |
BlG MAMA
PLAYSTATION4
17
|
Posted - 2013.03.20 10:58:00 -
[23] - Quote
umm no , i just come from a match where a dropship outruned my swarm missles |
Aeon Amadi
WarRavens
1099
|
Posted - 2013.03.20 11:34:00 -
[24] - Quote
BlG MAMA wrote:umm no , i just come from a match where a dropship outruned my swarm missles
Probably a Caldari variant. I know for a fact that Gallente variant can't outrun them. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
67
|
Posted - 2013.03.20 13:03:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:Buster Friently wrote:To the op : swarms should be faster than dropships in all cases. That's BS, players get swarm launchers for FREE, require no skill to use (just lock on and fire). Dropships on the other hand take skill to pilot, and are considerably more expensive. There is no reason why swarms should be faster than dropships if afterburners are active. I've got a myron so I've never had a free slot for an afterburner, but now that I have a good tank (Azeotropic Shield Extender (x2), Clarity Ward Booster, Local Power Diagnostic Unit (x2)) swarms aren't killing me. They may keep me out of the fight, but they are far from deadly. Forges and rails will bring me down, but I don't need to outrun a swarm. I can take probably 6-7 swarm volleys, and I'm never stupid enough to sit around that long. |
BlG MAMA
PLAYSTATION4
19
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Posted - 2013.03.20 16:06:00 -
[26] - Quote
Aeon Amadi wrote:BlG MAMA wrote:umm no , i just come from a match where a dropship outruned my swarm missles Probably a Caldari variant. I know for a fact that Gallente variant can't outrun them.
i dont know what it was but it outruned my CBR7 launcher
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BlG MAMA
PLAYSTATION4
19
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Posted - 2013.03.20 16:13:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:Buster Friently wrote:To the op : swarms should be faster than dropships in all cases. That's BS, players get swarm launchers for FREE, require no skill to use (just lock on and fire). Dropships on the other hand take skill to pilot, and are considerably more expensive. There is no reason why swarms should be faster than dropships if afterburners are active.
FREE launchers have trouble sometimes to take out a good fitted LAV and my CBR7 launcher got outruned by a dropship a lot
it seems your fitting is weak and when there are multiple dudes aiming at you with launchers be sure you cant outrun them all
just because it takes skill to fly a dropship it doesnt mean you should stay up there and kill everyone with ease
just saying
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Mobius Wyvern
BetaMax. CRONOS.
1251
|
Posted - 2013.03.20 18:16:00 -
[28] - Quote
Skihids wrote:I confirmed that Swarm Missiles are now faster than a dropship under full Afterburner.
The other team was redlined on Manus Peak so they could only fire from one side of the map. I took a couple hits and bugged out to my base from the center of their line and was hit by swarms when I was in full afterburner mode with the cheesy warp effect.
So dropships have gone from being able to outrun swarms in normal flight, to needing AB, to being unable to outrun them at all.
It appears the only defense left is to be out of range or hiding behind cover. That pretty much means the enemy must be contained on one side of the map or there will be no spot out of range or under cover to run to. You still need the AB to get out of range before you take too many hits, but now you need to bug out well in advance as you will take additional hits until you get out of range.
I sure hope we get an eWar module to spoof missiles in the next build, and I hope I don't have to use the clumsy selection wheel to activate it. NO aerial vehicle in reality can outrun a guided missile, mostly because the only way a missile is even useful is to be able to outpace it's target and kill it. This is not something to complain about. |
Sev Alcatraz
The Tritan Industries
196
|
Posted - 2013.03.20 19:04:00 -
[29] - Quote
Balls to it, get rid of the locking system, give them a minimal effective range, make them take skill to use, it's just as bad on the ground when your AV vs HAV/LAV, they say go around a corner they can't follow you, yes they do! you can't run form a weapon that is idiot proof....
-Make them guided so the shooter needs to physically guide them to there target and severely limit there range
-make them single shot dumb fire and very fast
or remove the damn things and nerf av because vehicle physics are **** right now and everything is made of paper and glass |
Sev Alcatraz
The Tritan Industries
196
|
Posted - 2013.03.20 19:06:00 -
[30] - Quote
BlG MAMA wrote:KAGEHOSHI Horned Wolf wrote:Buster Friently wrote:To the op : swarms should be faster than dropships in all cases. That's BS, players get swarm launchers for FREE, require no skill to use (just lock on and fire). Dropships on the other hand take skill to pilot, and are considerably more expensive. There is no reason why swarms should be faster than dropships if afterburners are active. FREE launchers have trouble sometimes to take out a good fitted LAV and my CBR7 launcher got outruned by a dropship a lot it seems your fitting is weak and when there are multiple dudes aiming at you with launchers be sure you cant outrun them all just because it takes skill to fly a dropship it doesnt mean you should stay up there and kill everyone with ease just saying
You do realize Skhids literally wrote the book on drop ships right? If anyone knows drop ships or anything about flying (because he is a real pilot) it is skhids |
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