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Croned
Crysx
0
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Posted - 2013.03.16 23:21:00 -
[1] - Quote
I was actually quite surprised when I found out Dust didn't have mines they'd be a great equipment addition that would really increase the strategy. |
Bojo The Mighty
Bojo's School of the Trades
594
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Posted - 2013.03.16 23:23:00 -
[2] - Quote
Hmm we have mines...Remote Explosives and Proximity Mines... |
Croned
Crysx
0
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Posted - 2013.03.16 23:25:00 -
[3] - Quote
I knew about remote explosives, but proximity mines? |
Vermaak Doe
SVER True Blood Unclaimed.
483
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Posted - 2013.03.16 23:42:00 -
[4] - Quote
No, it promotes camping |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.16 23:52:00 -
[5] - Quote
camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. |
Croned
Crysx
0
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Posted - 2013.03.17 00:01:00 -
[6] - Quote
Vermaak Doe wrote:No, it promotes camping How do mines promote camping? The whole point of mines is that you plant them in strategic positions, go off to battle, and then hope an enemy walks/drives over it. |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:16:00 -
[7] - Quote
Plant mine, kill, plant another mine, kill, etc. There's nothing a mune can do that using a remote explosive doesn't other than allow someone to be inattentive while defending an area |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:19:00 -
[8] - Quote
Wojciak wrote:camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if you think there's any strategy to blindly placing mines |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 00:31:00 -
[9] - Quote
Vermaak Doe wrote:Wojciak wrote:camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if you think there's any strategy to blindly placing mines do you think placing a mine in the open is smart. i do not. placing a mine where someone will run into it will require forethought because you will only be able to have at most six on the field at the time, also flux grenades will be able to take them out .
strategy requires thought, testing and having a goal. if you have ever used proxy mines you will see that you have to have at leas a little strategy for them to work. yes AI mines could be abused, like pacing at drop up-links, CRUs, sect.
If you do not like them and if they come out then carry Flux grenades and take them out, but remember not to run around blindly because that more often than not will lead to your death. |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:42:00 -
[10] - Quote
Wojciak wrote:Vermaak Doe wrote:Wojciak wrote:camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if you think there's any strategy to blindly placing mines do you think placing a mine in the open is smart. i do not. placing a mine where someone will run into it will require forethought because you will only be able to have at most six on the field at the time, also flux grenades will be able to take them out . strategy requires thought, testing and having a goal. if you have ever used proxy mines you will see that you have to have at leas a little strategy for them to work. yes AI mines could be abused, like pacing at drop up-links, CRUs, sect. If you do not like them and if they come out then carry Flux grenades and take them out, but remember not to run around blindly because that more often than not will lead to your death. Why don't you just use remote explosives instead of asking for cheap, automated kills? If you use the same placement strategy it shouldn't be that hard. You're pretty much asking for all the rewards of REs with none of the attentiveness |
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Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:47:00 -
[11] - Quote
It really doesn't take a strategy to use them, literally all you have to do is place them in a midly high traffic area and completely forget about it |
Croned
Crysx
0
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Posted - 2013.03.17 00:48:00 -
[12] - Quote
Vermaak Doe wrote:There's nothing a mune can do that using a remote explosive doesn't other than allow someone to be inattentive while defending an area That's exactly the point. Mines can also add a new element to AV if they're powerful enough. |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:51:00 -
[13] - Quote
Croned wrote:Vermaak Doe wrote:There's nothing a mune can do that using a remote explosive doesn't other than allow someone to be inattentive while defending an area That's exactly the point. Mines can also add a new element to AV if they're powerful enough. That's what the current mines do... |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 00:54:00 -
[14] - Quote
Vermaak Doe wrote:Wojciak wrote:Vermaak Doe wrote:Wojciak wrote:camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if you think there's any strategy to blindly placing mines do you think placing a mine in the open is smart. i do not. placing a mine where someone will run into it will require forethought because you will only be able to have at most six on the field at the time, also flux grenades will be able to take them out . strategy requires thought, testing and having a goal. if you have ever used proxy mines you will see that you have to have at leas a little strategy for them to work. yes AI mines could be abused, like pacing at drop up-links, CRUs, sect. If you do not like them and if they come out then carry Flux grenades and take them out, but remember not to run around blindly because that more often than not will lead to your death. Why don't you just use remote explosives instead of asking for cheap, automated kills? If you use the same placement strategy it shouldn't be that hard. You're pretty much asking for all the rewards of REs with none of the attentiveness first off there are things that need to be fixed in this game be for you can ever use REs like that, and one of the biggest is the lag. second, it seems that you want people to camp if you are telling them to use REs, so do you like camping or not. I would rather be fighting and helping my teem than to be hoping to kill people with REs in places that are not the Null cannons. It seems like you would want to take out proximity mines from the game because they are set and forget like AI mines would be. |
Croned
Crysx
0
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Posted - 2013.03.17 00:57:00 -
[15] - Quote
Vermaak Doe wrote: That's what the current mines do...
You mean AV grenades? |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 01:04:00 -
[16] - Quote
No, you're just pulling conclusions out of thin air, I like the Av promies because they only work against vehicles and vehicles are much less predictable . There's a difference between camping with an automated kill method and defending an area while having a strategical force multiplier. You still haven't justified a need for AI proxies |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 01:07:00 -
[17] - Quote
Croned wrote:Vermaak Doe wrote: That's what the current mines do...
You mean AV grenades? No, the proximity explosives under the RE catagorey which only work against vehicles |
Eris Ernaga
HAV Deployment Organization
69
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Posted - 2013.03.17 01:13:00 -
[18] - Quote
proximity mines are mines that automatically detonate when a vehicle is near making them like land minds. remote explosives have to be detonated by the player are are most used to defend points. When a enemy trys to hack it they let off the explosive. Remote explosives in closed beta were also used by a lot of players to spawn kill and troll. They'd run around a corner through down a mine when the enemy came chasing him he got a face full of remote explosive. There you go.... |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 01:37:00 -
[19] - Quote
Vermaak Doe wrote:No, you're just pulling conclusions out of thin air, I like the Av promies because they only work against vehicles and vehicles are much less predictable . There's a difference between camping with an automated kill method and defending an area while having a strategical force multiplier. You still haven't justified a need for AI proxies Vehicles are as or more predictable than an infantryman, there are certain places where they have to go because if they try to go off road they tend to get stuck or just explode.
AI mines will give the game another layer of Strategy and will help make matches more diverse. they could make it easier to get war points and yes i can see them being abused but there are many counters to them, flux grenades and shooting them from a distance are two. AI mines can be used to stop people from flanking or seeking up on the group you are in, or as a early warning device for snipers trying to go up ladders.another id a defense so people can reload while they still defend a objective or a doorway. they also can be used to stop people as some people use the REs but you wont have to always be looking for people going over them or not be able to help in the fight because they have their detonator out.
the biggest reason i think they should be in this game is because that if they already have a proxy mine for vehicles why don't they have a more expensive version that is set off by a person. there is no reason they should not have them, just because you don't like them dose not mean they should not be in the game, that is the same logic people use to try to get rid or the forge gun or hmg. i do not like tanks because they are a lazy way to get a good kdr but i am not trying to get them band from the game, i am trying to become the person who will kill them.
one final thing, if you think people are stupid enough to fall for the same trick and never catch on, that is just sad. I have a feeling you are board or a troll and that's why you are against this op. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 01:39:00 -
[20] - Quote
Eris Ernaga wrote:proximity mines are mines that automatically detonate when a vehicle is near making them like land minds. remote explosives have to be detonated by the player are are most used to defend points. When a enemy trys to hack it they let off the explosive. Remote explosives in closed beta were also used by a lot of players to spawn kill and troll. They'd run around a corner through down a mine when the enemy came chasing him he got a face full of remote explosive. There you go.... that is one of my favorite ways to deal with a heavy, and also i think there is now a delay to the activation of the REs. |
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TheEnd762
Algintal Core Gallente Federation
12
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Posted - 2013.03.17 01:44:00 -
[21] - Quote
+1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically. |
Vermaak Doe
SVER True Blood Unclaimed.
486
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Posted - 2013.03.17 01:44:00 -
[22] - Quote
I fight against it because all it will lead to is abuse and more camping, if a sniper or Lr user simply sets one at a funnel they don't have to be alert to someone trying to flank them. From what I've seen is that CCP didn't put them in because they don't want people getting easy kills, which is why the REs have been nerfed in the past. The only true change that would come would be people could be more reckless and inattentive while helping those who lack the capacity to time an attack or who can't play the game and need to be helped with free kills. |
Vermaak Doe
SVER True Blood Unclaimed.
486
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Posted - 2013.03.17 01:46:00 -
[23] - Quote
TheEnd762 wrote:+1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically. I other words you want killing to be as effortless as possible? |
Bojo The Mighty
Bojo's School of the Trades
594
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Posted - 2013.03.17 01:59:00 -
[24] - Quote
I don't see a problem with the current Remote Explosives, they require more attention but offer more strategic opportunities, as well as I don't want to see people spamming them like in Black Ops.
I also think that because they'd operate on the same level of the Proxy Mines, it would be a waste of time because you'd just hear the beeping and destroy them. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 02:06:00 -
[25] - Quote
Vermaak Doe wrote:TheEnd762 wrote:+1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically. I other words you want killing to be as effortless as possible? this is my last post in this OP. i support social Darwinism so if people are stupid enough to run over a mine they deserve to be killed.
to make them not so op have the blast radius be small. and have the proto have a large enough to fit two people in it and have a limit that there can only be a few ( like 2 to 4 per person). CCP could also have the AI mines have a profile that can appear on the hud/mini map so people with good radar can see the before they step on them. also with how open the maps are there would be a few places that AI mines could be affective and after the use of the AI mines they would be less effective because people would know where people place the mines.
Vermaak Doe you have given no real argument against AI mines other that you think that they are the lazy mans way to get kills. I say tanks are the lazy mans way to get kills but i am not trying to remove them from the game. CCP is trying to create a fair and balanced game, witch is hard, but they also want tactics and teem work to be a big part of the game. i say they should have AI mines but they also have ways to counter them, and if CCP dose create Land mines they will not make them so over powered as to have it so everyone is using them. |
Vermaak Doe
SVER True Blood Unclaimed.
486
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Posted - 2013.03.17 02:21:00 -
[26] - Quote
Your only reasoning behind adding them at all has been that they already have them for Av, which isn't a reasonable argument because the are abti infantry explosives. Killing with a proxy us much easier than killing with a tank because in one you actually have to do something to kill and pay attention while doing so, even if you want them added nerfed what would be the point then compared to regular REs? Just to havw an early warning syatem that could possibly kill or make someone impossible to flank if placed right? |
Kitty Buket
Silver Bullet Solutions
0
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Posted - 2013.03.20 18:13:00 -
[27] - Quote
Anti infantry mines have been around since nearly beginning of explosive warfare, there is no reason why 36,000 years in the future there would be no anti infantry landmines at all that assumption is just asinine, i personally would like to see both flux (for vehicles too) and explosive anti-personnel mines. MINES ARE A PART OF WAR ESPECIALLY DEFENSIVE WARFARE, they will come in very handy when the game is in full swing and we are actually able to own districts and nullsec territory for defenders especially when outnumbered or attacked by ppl who are out of their capital class (ppl or corps who have more isk and assets) +1 to every one who advocates antipersonnel mines |
Mobius Wyvern
BetaMax. CRONOS.
1251
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Posted - 2013.03.20 18:32:00 -
[28] - Quote
Croned wrote:I was actually quite surprised when I found out Dust didn't have mines they'd be a great equipment addition that would really increase the strategy. I hate to reject this out of hand, but whenever I hear this I think of the Proximity Mines in Blacklight: Retribution. Not good. |
Aeon Amadi
WarRavens
1102
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Posted - 2013.03.20 18:42:00 -
[29] - Quote
Vermaak, I think you might be assuming that Proximity Mines -have- to be OHK.
I say give them a lot of splash damage but low maximum damage. If someone runs past it, they take a good 100 HP damage and so does anyone 10m in the cone of the blast.
Not necessarily lethal unless they were damaged to begin with, mostly used as Early Warning for the person who placed them there and as a deterrent. You'll naturally want to stay away from them because they hurt and they won't do enough damage to kill you, but you'll subconsciously know that whoever placed them could still be nearby with a weapon already trained on you.
Of course, higher tiers should cost more for more damage, but I wouldn't object to a Prototype Anti-Infantry Mine doing 300 HP in damage. Will kill your average Scout Suit (who should be able to see them well enough anyway) but will leave an Assault Suit/Logistics Suit pretty wounded, but still capable.
The only way this could be abused at this point is placing them en masse - but as we've seen from games like Battlefield 2, which did use OHK anti-infantry mines (claymores), they're not over used. It's more of a utility than anything else. If anything it would promote more team play and a more controlled environment for Logistics to revive/repair people.
Edit: There's a mine that the Amarrians used in Templar One called a Flay Trap. It spins these nanofibre lines out with lead weights attached and pretty much acts like a propeller that cuts people to ribbons whenever they enter it's radius, more likely than not killing entire squads.
Then again, we're armored super-soldiers who are reckless and persistent. So this could be a good example of a proper Area Denial weapon that just looks bad ass. |
ARF 1049
STAR HAMMERS
0
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Posted - 2013.03.20 18:50:00 -
[30] - Quote
well if you know how to set it up right there are some anti noob mines, they require a nanohive/drop uplink and remote explosives, put remote explosives down put nanohive down nob shoots nanohive and hits remote explosives boom! :D fun for the whole family! |
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Vermaak Doe
SVER True Blood Unclaimed.
574
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Posted - 2013.03.20 20:38:00 -
[31] - Quote
That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread
Note: defending and camping are completely different |
Adstellarum
G I A N T
9
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Posted - 2013.03.21 02:49:00 -
[32] - Quote
i think REs if you have a teammate(squadmate) who has them loaded in their load out any RE you place should also be accessed by them to use to detonate but they have to be looking at its direction to set it off and the delay would be a bit longer for a teammate to set it off than if you set it off because of transfer of command codes kind of deal and in which case the kill reward is split in half between the 2 so instead of 50 each would get 25 because one laid it the other set it off |
Aeon Amadi
WarRavens
1109
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Posted - 2013.03.21 04:41:00 -
[33] - Quote
Vermaak Doe wrote:That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread
Note: defending and camping are completely different
Not really an issue on Skirmish. Camping is detrimental being as you're not actually benefiting to your teams victory.
Not sure I see the problem, unfortunately. |
Vermaak Doe
SVER True Blood Unclaimed.
581
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Posted - 2013.03.21 04:53:00 -
[34] - Quote
Aeon Amadi wrote:Vermaak Doe wrote:That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread
Note: defending and camping are completely different Not really an issue on Skirmish. Camping is detrimental being as you're not actually benefiting to your teams victory. Not sure I see the problem, unfortunately. Hmm how do I explain this?
1. Capture a single objective 2. Place mine 3.???? 4. Profit for little to no work
Also that leaves two "game modes" where camping isn't discouraged |
Kitty Buket
Silver Bullet Solutions
0
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Posted - 2013.03.21 16:09:00 -
[35] - Quote
PPl are going to camp regardless of anti-infantry explosives or not, just because you say that AI mines are going to promote camping dont mean crap, and i dont understand why the heck it matters if someone is camping anyway, ir you are one of the guys who cant kill a stationary or inattentive target then thats your problem, if you know someone is camping go freakin kill him, If a Camper kills you more than 2 times in a row you got a problem with how you engage the enemy camping. Camping is a Valid Tactic and it can be easily countered with the proper strategy. defending and camping are the same thing if your are camping an objective. |
Vermaak Doe
SVER True Blood Unclaimed.
595
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Posted - 2013.03.21 16:35:00 -
[36] - Quote
You're full of **** saying camping is a valid tactic, with how things currently work said campers have to use their guns which gives both of us an equal chance to take the other down, with this even having max sig radius lowering skills won't give me the slightest chance to flank unless said camper is an idiot. Camping is completely different because while defending killing doesn't matter if the enemy is too suppressed to take the objective. |
Aeon Amadi
WarRavens
1114
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Posted - 2013.03.21 17:24:00 -
[37] - Quote
Vermaak Doe wrote:Aeon Amadi wrote:Vermaak Doe wrote:That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread
Note: defending and camping are completely different Not really an issue on Skirmish. Camping is detrimental being as you're not actually benefiting to your teams victory. Not sure I see the problem, unfortunately. Hmm how do I explain this? 1. Capture a single objective 2. Place mine 3.???? 4. Profit for little to no work Also that leaves two "game modes" where camping isn't discouraged
Didn't you -JUST- say there's a difference between Defending and Camping...? Christ, that's what I'd wind up doing with a Proximity mine - frak it's what I do with Remote Explosives! Just wait for the objective to start blinking and set them off, objective stays in our control. |
Kitty Buket
Silver Bullet Solutions
3
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Posted - 2013.03.21 23:38:00 -
[38] - Quote
CCP WE NEED ANTI INFANTRY PROXIMITY MINES |
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