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Wojciak
Soldiers Of One Network Orion Empire
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Posted - 2013.03.16 23:52:00 -
[1] - Quote
camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 00:31:00 -
[2] - Quote
Vermaak Doe wrote:Wojciak wrote:camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if you think there's any strategy to blindly placing mines do you think placing a mine in the open is smart. i do not. placing a mine where someone will run into it will require forethought because you will only be able to have at most six on the field at the time, also flux grenades will be able to take them out .
strategy requires thought, testing and having a goal. if you have ever used proxy mines you will see that you have to have at leas a little strategy for them to work. yes AI mines could be abused, like pacing at drop up-links, CRUs, sect.
If you do not like them and if they come out then carry Flux grenades and take them out, but remember not to run around blindly because that more often than not will lead to your death. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 00:54:00 -
[3] - Quote
Vermaak Doe wrote:Wojciak wrote:Vermaak Doe wrote:Wojciak wrote:camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if you think there's any strategy to blindly placing mines do you think placing a mine in the open is smart. i do not. placing a mine where someone will run into it will require forethought because you will only be able to have at most six on the field at the time, also flux grenades will be able to take them out . strategy requires thought, testing and having a goal. if you have ever used proxy mines you will see that you have to have at leas a little strategy for them to work. yes AI mines could be abused, like pacing at drop up-links, CRUs, sect. If you do not like them and if they come out then carry Flux grenades and take them out, but remember not to run around blindly because that more often than not will lead to your death. Why don't you just use remote explosives instead of asking for cheap, automated kills? If you use the same placement strategy it shouldn't be that hard. You're pretty much asking for all the rewards of REs with none of the attentiveness first off there are things that need to be fixed in this game be for you can ever use REs like that, and one of the biggest is the lag. second, it seems that you want people to camp if you are telling them to use REs, so do you like camping or not. I would rather be fighting and helping my teem than to be hoping to kill people with REs in places that are not the Null cannons. It seems like you would want to take out proximity mines from the game because they are set and forget like AI mines would be. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 01:37:00 -
[4] - Quote
Vermaak Doe wrote:No, you're just pulling conclusions out of thin air, I like the Av promies because they only work against vehicles and vehicles are much less predictable . There's a difference between camping with an automated kill method and defending an area while having a strategical force multiplier. You still haven't justified a need for AI proxies Vehicles are as or more predictable than an infantryman, there are certain places where they have to go because if they try to go off road they tend to get stuck or just explode.
AI mines will give the game another layer of Strategy and will help make matches more diverse. they could make it easier to get war points and yes i can see them being abused but there are many counters to them, flux grenades and shooting them from a distance are two. AI mines can be used to stop people from flanking or seeking up on the group you are in, or as a early warning device for snipers trying to go up ladders.another id a defense so people can reload while they still defend a objective or a doorway. they also can be used to stop people as some people use the REs but you wont have to always be looking for people going over them or not be able to help in the fight because they have their detonator out.
the biggest reason i think they should be in this game is because that if they already have a proxy mine for vehicles why don't they have a more expensive version that is set off by a person. there is no reason they should not have them, just because you don't like them dose not mean they should not be in the game, that is the same logic people use to try to get rid or the forge gun or hmg. i do not like tanks because they are a lazy way to get a good kdr but i am not trying to get them band from the game, i am trying to become the person who will kill them.
one final thing, if you think people are stupid enough to fall for the same trick and never catch on, that is just sad. I have a feeling you are board or a troll and that's why you are against this op. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 01:39:00 -
[5] - Quote
Eris Ernaga wrote:proximity mines are mines that automatically detonate when a vehicle is near making them like land minds. remote explosives have to be detonated by the player are are most used to defend points. When a enemy trys to hack it they let off the explosive. Remote explosives in closed beta were also used by a lot of players to spawn kill and troll. They'd run around a corner through down a mine when the enemy came chasing him he got a face full of remote explosive. There you go.... that is one of my favorite ways to deal with a heavy, and also i think there is now a delay to the activation of the REs. |
Wojciak
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.17 02:06:00 -
[6] - Quote
Vermaak Doe wrote:TheEnd762 wrote:+1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically. I other words you want killing to be as effortless as possible? this is my last post in this OP. i support social Darwinism so if people are stupid enough to run over a mine they deserve to be killed.
to make them not so op have the blast radius be small. and have the proto have a large enough to fit two people in it and have a limit that there can only be a few ( like 2 to 4 per person). CCP could also have the AI mines have a profile that can appear on the hud/mini map so people with good radar can see the before they step on them. also with how open the maps are there would be a few places that AI mines could be affective and after the use of the AI mines they would be less effective because people would know where people place the mines.
Vermaak Doe you have given no real argument against AI mines other that you think that they are the lazy mans way to get kills. I say tanks are the lazy mans way to get kills but i am not trying to remove them from the game. CCP is trying to create a fair and balanced game, witch is hard, but they also want tactics and teem work to be a big part of the game. i say they should have AI mines but they also have ways to counter them, and if CCP dose create Land mines they will not make them so over powered as to have it so everyone is using them. |
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