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Vermaak Doe
SVER True Blood Unclaimed.
483
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Posted - 2013.03.16 23:42:00 -
[1] - Quote
No, it promotes camping |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:16:00 -
[2] - Quote
Plant mine, kill, plant another mine, kill, etc. There's nothing a mune can do that using a remote explosive doesn't other than allow someone to be inattentive while defending an area |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:19:00 -
[3] - Quote
Wojciak wrote:camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if you think there's any strategy to blindly placing mines |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:42:00 -
[4] - Quote
Wojciak wrote:Vermaak Doe wrote:Wojciak wrote:camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if you think there's any strategy to blindly placing mines do you think placing a mine in the open is smart. i do not. placing a mine where someone will run into it will require forethought because you will only be able to have at most six on the field at the time, also flux grenades will be able to take them out . strategy requires thought, testing and having a goal. if you have ever used proxy mines you will see that you have to have at leas a little strategy for them to work. yes AI mines could be abused, like pacing at drop up-links, CRUs, sect. If you do not like them and if they come out then carry Flux grenades and take them out, but remember not to run around blindly because that more often than not will lead to your death. Why don't you just use remote explosives instead of asking for cheap, automated kills? If you use the same placement strategy it shouldn't be that hard. You're pretty much asking for all the rewards of REs with none of the attentiveness |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:47:00 -
[5] - Quote
It really doesn't take a strategy to use them, literally all you have to do is place them in a midly high traffic area and completely forget about it |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 00:51:00 -
[6] - Quote
Croned wrote:Vermaak Doe wrote:There's nothing a mune can do that using a remote explosive doesn't other than allow someone to be inattentive while defending an area That's exactly the point. Mines can also add a new element to AV if they're powerful enough. That's what the current mines do... |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 01:04:00 -
[7] - Quote
No, you're just pulling conclusions out of thin air, I like the Av promies because they only work against vehicles and vehicles are much less predictable . There's a difference between camping with an automated kill method and defending an area while having a strategical force multiplier. You still haven't justified a need for AI proxies |
Vermaak Doe
SVER True Blood Unclaimed.
485
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Posted - 2013.03.17 01:07:00 -
[8] - Quote
Croned wrote:Vermaak Doe wrote: That's what the current mines do...
You mean AV grenades? No, the proximity explosives under the RE catagorey which only work against vehicles |
Vermaak Doe
SVER True Blood Unclaimed.
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Posted - 2013.03.17 01:44:00 -
[9] - Quote
I fight against it because all it will lead to is abuse and more camping, if a sniper or Lr user simply sets one at a funnel they don't have to be alert to someone trying to flank them. From what I've seen is that CCP didn't put them in because they don't want people getting easy kills, which is why the REs have been nerfed in the past. The only true change that would come would be people could be more reckless and inattentive while helping those who lack the capacity to time an attack or who can't play the game and need to be helped with free kills. |
Vermaak Doe
SVER True Blood Unclaimed.
486
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Posted - 2013.03.17 01:46:00 -
[10] - Quote
TheEnd762 wrote:+1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically. I other words you want killing to be as effortless as possible? |
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Vermaak Doe
SVER True Blood Unclaimed.
486
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Posted - 2013.03.17 02:21:00 -
[11] - Quote
Your only reasoning behind adding them at all has been that they already have them for Av, which isn't a reasonable argument because the are abti infantry explosives. Killing with a proxy us much easier than killing with a tank because in one you actually have to do something to kill and pay attention while doing so, even if you want them added nerfed what would be the point then compared to regular REs? Just to havw an early warning syatem that could possibly kill or make someone impossible to flank if placed right? |
Vermaak Doe
SVER True Blood Unclaimed.
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Posted - 2013.03.20 20:38:00 -
[12] - Quote
That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread
Note: defending and camping are completely different |
Vermaak Doe
SVER True Blood Unclaimed.
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Posted - 2013.03.21 04:53:00 -
[13] - Quote
Aeon Amadi wrote:Vermaak Doe wrote:That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread
Note: defending and camping are completely different Not really an issue on Skirmish. Camping is detrimental being as you're not actually benefiting to your teams victory. Not sure I see the problem, unfortunately. Hmm how do I explain this?
1. Capture a single objective 2. Place mine 3.???? 4. Profit for little to no work
Also that leaves two "game modes" where camping isn't discouraged |
Vermaak Doe
SVER True Blood Unclaimed.
595
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Posted - 2013.03.21 16:35:00 -
[14] - Quote
You're full of **** saying camping is a valid tactic, with how things currently work said campers have to use their guns which gives both of us an equal chance to take the other down, with this even having max sig radius lowering skills won't give me the slightest chance to flank unless said camper is an idiot. Camping is completely different because while defending killing doesn't matter if the enemy is too suppressed to take the objective. |
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