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Aeon Amadi
WarRavens
1102
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Posted - 2013.03.20 18:42:00 -
[1] - Quote
Vermaak, I think you might be assuming that Proximity Mines -have- to be OHK.
I say give them a lot of splash damage but low maximum damage. If someone runs past it, they take a good 100 HP damage and so does anyone 10m in the cone of the blast.
Not necessarily lethal unless they were damaged to begin with, mostly used as Early Warning for the person who placed them there and as a deterrent. You'll naturally want to stay away from them because they hurt and they won't do enough damage to kill you, but you'll subconsciously know that whoever placed them could still be nearby with a weapon already trained on you.
Of course, higher tiers should cost more for more damage, but I wouldn't object to a Prototype Anti-Infantry Mine doing 300 HP in damage. Will kill your average Scout Suit (who should be able to see them well enough anyway) but will leave an Assault Suit/Logistics Suit pretty wounded, but still capable.
The only way this could be abused at this point is placing them en masse - but as we've seen from games like Battlefield 2, which did use OHK anti-infantry mines (claymores), they're not over used. It's more of a utility than anything else. If anything it would promote more team play and a more controlled environment for Logistics to revive/repair people.
Edit: There's a mine that the Amarrians used in Templar One called a Flay Trap. It spins these nanofibre lines out with lead weights attached and pretty much acts like a propeller that cuts people to ribbons whenever they enter it's radius, more likely than not killing entire squads.
Then again, we're armored super-soldiers who are reckless and persistent. So this could be a good example of a proper Area Denial weapon that just looks bad ass. |
Aeon Amadi
WarRavens
1109
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Posted - 2013.03.21 04:41:00 -
[2] - Quote
Vermaak Doe wrote:That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread
Note: defending and camping are completely different
Not really an issue on Skirmish. Camping is detrimental being as you're not actually benefiting to your teams victory.
Not sure I see the problem, unfortunately. |
Aeon Amadi
WarRavens
1114
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Posted - 2013.03.21 17:24:00 -
[3] - Quote
Vermaak Doe wrote:Aeon Amadi wrote:Vermaak Doe wrote:That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread
Note: defending and camping are completely different Not really an issue on Skirmish. Camping is detrimental being as you're not actually benefiting to your teams victory. Not sure I see the problem, unfortunately. Hmm how do I explain this? 1. Capture a single objective 2. Place mine 3.???? 4. Profit for little to no work Also that leaves two "game modes" where camping isn't discouraged
Didn't you -JUST- say there's a difference between Defending and Camping...? Christ, that's what I'd wind up doing with a Proximity mine - frak it's what I do with Remote Explosives! Just wait for the objective to start blinking and set them off, objective stays in our control. |
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