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Kadeim
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.03.16 22:03:00 -
[1] - Quote
One thing I found rather frustrating, and stops me from recommending this game is - with being a sniper using a designated sniper rifle is that there is a LOT of lead on it and the bullets take quite a bit of time to get where they are supposed to go. The problem with this class and the attributes - at least in a beginner's POV, is you need to get in close to hit the targets consistently - which means that I was dying quite consistently too. It is quite frustrating dying so often. It seems that SMG's and other weapons have the same distance, and accuracy and yet more power. This is one area that needs to be fixed, as a real sniper is suppose to be stealthier, and the rifle should be more accurate than other weapons at a distance and more deadly at a distance. Even though one should have to work through (like other types) to get skills up, there is a very distinct disadvantage for someone to become a sniper - as it seems in my fighting with the different classes - that snipers die easier, and need to to shoot more often (and they have less bullets) than other classes. The way it is now, it makes no sense to try be a sniper when you have to get directly into the fray with everyone else, and you get one shot at a time, with what seems like the same (or minimally more), power per bullet! There might as well not be any type of sniper class, IMHO!
Now a complaint that I have is dealing with the SP Cap (skill point cap) especially when it is dealing with a newbie. I have not played FPS games before, but when I saw this as a beta and it was free to play, so I decided to give it a try. Well I started getting into it, and during playing I ran out of something (?clone factor? as my character was completely red) and my character could not do anything, so I went to the Dropsuit console at the merc quarter and saw that I needed AUR to "replenish," so I went to the marketplace, and purchased a quantity of AUR - I had used up all that was initially given to me (buying things without knowing that I did need to buy some of the stuff.)
Anyway, I really was getting into the game, and again ran out of AUR. I decided to buy one of your sale items that included AUR. Only a couple of hours later, I was not getting the points that I had been getting (of course I was puzzled and some what POed, but figured that it was in beta, so I thought it was a mixup/bug.) This is when I went online to see if I could find out anything about why this was happening.
I found out that there is a weekly skill point cap of 190.400 SP (without boosters) from fighting in battles. I figured ok, but still think that it is a ripoff when you buy Booster's that are timed in "Real Time" and not "Game Time" (it lasts only so many hours during the time you are on the system, rather than buying it and then have to use it right away - before the time runs out.) Some players may only be able to be online for a few hours during the week and cannot play unending hours to use this "Bonus" feature.
Be it as it may, what really bugs me is now, I have this "booster time" and I am put into a game that is already going, and I no more get put into a game, die (because the game brought me right into a battle fray) and then the games ends. I haven't even had time to take one shot, or look around to get my bearings. This has happened several times. So now I have to spend AUR to replenish what was lost from getting shot at a cost that is greater than the ISK AND the AUR to replenish.
This does not make for good arithmetic, and especially game recommendation. Even with allowing that it is only beta and will have things worked out.
Sorry for the rant, but wanted to let you know where someone that is over the hill, and never played a FPS game before.
PS: It would be real nice to have some type of "Invoice / Statement" system for the Merc, in their Quarters, so they can see when they bought something, what they bought, and how much they paid. Being an Ex military guy, that could have become a real merc, there is no way I would not keep my receipts/records. |
Captain-Awesome
Internal Error. Negative-Feedback
358
|
Posted - 2013.03.16 22:08:00 -
[2] - Quote
I kinda had to stop reading when I started getting the impression you are using this as an assault riffle? is this correct?
snipers in dust are not like cod, it's a long range weapon, it is only accurate when zoomed and crouched. shooting while running in medium / close quarters is fail. as a heavy, I love people that do this, assault and scout move too good so the safe bet is don't run around, find a spot to camp, and camp. |
gbghg
L.O.T.I.S. Legacy Rising
673
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Posted - 2013.03.16 22:13:00 -
[3] - Quote
Kadeim wrote:One thing I found rather frustrating, and stops me from recommending this game is - with being a sniper using a designated sniper rifle is that there is a LOT of lead on it and the bullets take quite a bit of time to get where they are supposed to go. The problem with this class and the attributes - at least in a beginner's POV, is you need to get in close to hit the targets consistently - which means that I was dying quite consistently too. It is quite frustrating dying so often. It seems that SMG's and other weapons have the same distance, and accuracy and yet more power. This is one area that needs to be fixed, as a real sniper is suppose to be stealthier, and the rifle should be more accurate than other weapons at a distance and more deadly at a distance. Even though one should have to work through (like other types) to get skills up, there is a very distinct disadvantage for someone to become a sniper - as it seems in my fighting with the different classes - that snipers die easier, and need to to shoot more often (and they have less bullets) than other classes. The way it is now, it makes no sense to try be a sniper when you have to get directly into the fray with everyone else, and you get one shot at a time, with what seems like the same (or minimally more), power per bullet! There might as well not be any type of sniper class, IMHO!
Now a complaint that I have is dealing with the SP Cap (skill point cap) especially when it is dealing with a newbie. I have not played FPS games before, but when I saw this as a beta and it was free to play, so I decided to give it a try. Well I started getting into it, and during playing I ran out of something (?clone factor? as my character was completely red) and my character could not do anything, so I went to the Dropsuit console at the merc quarter and saw that I needed AUR to "replenish," so I went to the marketplace, and purchased a quantity of AUR - I had used up all that was initially given to me (buying things without knowing that I did need to buy some of the stuff.)
Anyway, I really was getting into the game, and again ran out of AUR. I decided to buy one of your sale items that included AUR. Only a couple of hours later, I was not getting the points that I had been getting (of course I was puzzled and some what POed, but figured that it was in beta, so I thought it was a mixup/bug.) This is when I went online to see if I could find out anything about why this was happening.
I found out that there is a weekly skill point cap of 190.400 SP (without boosters) from fighting in battles. I figured ok, but still think that it is a ripoff when you buy Booster's that are timed in "Real Time" and not "Game Time" (it lasts only so many hours during the time you are on the system, rather than buying it and then have to use it right away - before the time runs out.) Some players may only be able to be online for a few hours during the week and cannot play unending hours to use this "Bonus" feature.
Be it as it may, what really bugs me is now, I have this "booster time" and I am put into a game that is already going, and I no more get put into a game, die (because the game brought me right into a battle fray) and then the games ends. I haven't even had time to take one shot, or look around to get my bearings. This has happened several times. So now I have to spend AUR to replenish what was lost from getting shot at a cost that is greater than the ISK AND the AUR to replenish.
This does not make for good arithmetic, and especially game recommendation. Even with allowing that it is only beta and will have things worked out.
Sorry for the rant, but wanted to let you know where someone that is over the hill, and never played a FPS game before.
PS: It would be real nice to have some type of "Invoice / Statement" system for the Merc, in their Quarters, so they can see when they bought something, what they bought, and how much they paid. Being an Ex military guy, that could have become a real merc, there is no way I would not keep my receipts/records. You don't have to lead targets on dust and you don't get bullet drop, the sniper rifle is a portable railgun so it's going so fast the bullet doesn't have time to drop, but then i don't use snipers so i might be wrong on that.
Also drop the AUR items they aren't worth it, only spend AUR on Blueprint originals, UVT's and Boosters. |
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GM Hercules
Game Masters C C P Alliance
361
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Posted - 2013.03.16 22:20:00 -
[4] - Quote
This should go in our section Feedback/Request.
I am moving this topic for you.
Thanks. |
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A'Real Fury
D.A.R.K L.E.G.I.O.N
26
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Posted - 2013.03.16 22:22:00 -
[5] - Quote
Why are you using aurum to replenish your dropsuit fits? That must cost a fortune in real money?
If you are getting into a game near the start 15 minute mark for Ambush then even if you are doing poorly in terms of kills and deaths you should still be earning a minimum of 120000 Isk a game to use towards outfitting your dropsuit.
Alternatively you could use the starter fits that cost nothing and are permanent I.e they do not run out allowing you to save Isk if you keep running out.
Or you could use the aurum to buy BPO stuff, blue border around the picture, which are also permanent and do not run out. Best way to identify BPO stuff is either by the blue border or because they cost a minimum of 4800 to 19800 for type 1 suits like the Raven Assault and Sever logistics dropsuit.
As to the sniper rifle you are pressing the L1 fire button to bring up the scope, kneeling to stop bounce, and holding a high position with clear sight lines right? |
Vermaak Doe
SVER True Blood Unclaimed.
482
|
Posted - 2013.03.16 22:24:00 -
[6] - Quote
When you fail at easy mode, this game is too hard for you. |
A'Real Fury
D.A.R.K L.E.G.I.O.N
26
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Posted - 2013.03.16 23:03:00 -
[7] - Quote
Vermaak Doe wrote:When you fail at easy mode, this game is too hard for you.
The OP did say he does not play 'any' FPS before this one so he won't have any idea of general button layout. While there are online resources etc that provide info it does take a little time to bring it together.
I guess the op did not research before playing, which is fine, if it has only been a couple of days but dust is not a game that is easy to pick up and play as your first ever FPS.
But now he has found the forums I hope that his learning curve will pick up fast. |
Mithridates VI
Tronhadar Free Guard Minmatar Republic
335
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Posted - 2013.03.16 23:26:00 -
[8] - Quote
Kadeim wrote:using a designated sniper rifle is that there is a LOT of lead on it There is no lead on the sniper rifle. It is a hitscan weapon.
Kadeim wrote:and the bullets take quite a bit of time to get where they are supposed to go. There is no delay between pulling the trigger and causing damage.
Kadeim wrote:is you need to get in close to hit the targets consistently - which means that I was dying quite consistently too. It is quite frustrating dying so often. This close-range strategy seems to be based on the misconceptions I've already addressed. In future, know that you can deal damage at great range.
Kadeim wrote:It seems that SMG's and other weapons have the same distance, and accuracy and yet more power. The sniper has the greatest range of all weapons.A basic SMG has a maximum range of 39m and an optimal range of 1-15m. All sniper rifles have a maximum range of about 600m. The accuracy with a sniper rifle is based entirely on where you place the crosshairs. A sniper rifle strips most enemies of all of their shields in a single shot and kill them in the second. A headshot tends to be lethal. This rule is usually only broken with heavies or other heavily tanked players.
Kadeim wrote:the rifle should be more accurate than other weapons at a distance and more deadly at a distance. See previous comment. |
Mithridates VI
Tronhadar Free Guard Minmatar Republic
335
|
Posted - 2013.03.16 23:26:00 -
[9] - Quote
Kadeim wrote:The way it is now, it makes no sense to try be a sniper when you have to get directly into the fray with everyone else, and you get one shot at a time Again, this is the close-range strategy which with this new information, you can abandon.
Kadeim wrote:with what seems like the same (or minimally more), power per bullet! A sniper rifle strips most enemies of all of their shields in a single shot and kills them in the second. A headshot tends to be lethal. This rule is usually only broken with heavies or other heavily tanked players.
Kadeim wrote:*Criticism of SP booster/AUR mechanics/SP cap* You're right in that there should be more information about the cap in-game. There seems to be an assumption that all players are using the forums. Your booster will continue to work, though. Your SP is capped at 1500SP per match, with the booster on. If you earn 1000 WP, you will gain 1500SP per match instead of the 1000SP per match a non-boosted player can receive.
Kadeim wrote:PS: It would be real nice to have some type of "Invoice / Statement" system for the Merc, in their Quarters, so they can see when they bought something, what they bought, and how much they paid. Being an Ex military guy, that could have become a real merc, there is no way I would not keep my receipts/records. That's a good idea. |
Kadeim
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.03.16 23:52:00 -
[10] - Quote
Thanks for all the good information. It has been very confusing at times, and I still have a lot to learn.
To answer a couple of inquiries... I have always tried to stay at a distance, and hardly ever move when trying to shoot someone. I do kneel most of the time.
I have learned to carry a SMG so when the enemy is too close, I switch to that and try to run to a rooftop, or a high hill top.
As for the "starter fit," being new at this, I mad modifications through purchases, and do not know how to switch back to the starter fit that doesn't use/loose anything.
As for the ?BPO?? not sure what you mean, but I did buy some stuff, and it seems that (even though I bought several) I cannot separate items to stock certain characters - they all get the same amount, and they all loose the same amount - at the same time.
I bought some blueprints, but when I add them to more than one character, is "joins" those characters and so they all need to be replenished after one of them fights. I don't want to buy any more blueprints (for the price) until I know that I can fit them to different characters - which I can't seem to do for other multiple items that I have purchased.
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Mithridates VI
Tronhadar Free Guard Minmatar Republic
335
|
Posted - 2013.03.17 00:04:00 -
[11] - Quote
Kadeim wrote:Thanks for all the good information. It has been very confusing at times, and I still have a lot to learn. As for the "starter fit," being new at this, I mad modifications through purchases, and do not know how to switch back to the starter fit that doesn't use/loose anything.
As for the ?BPO?? not sure what you mean, but I did buy some stuff, and it seems that (even though I bought several) I cannot separate items to stock certain characters - they all get the same amount, and they all loose the same amount - at the same time.
I bought some blueprints, but when I add them to more than one character, is "joins" those characters and so they all need to be replenished after one of them fights. I don't want to buy any more blueprints (for the price) until I know that I can fit them to different characters - which I can't seem to do for other multiple items that I have purchased.
I'm going to clarify some terminology and stuff so this can be better discussed.
A BPO is a "Blueprint Original" which is an item with an unlimited supply. This is different from a BPC of "Blueprint Copy" which is destroyed when you die. BPOs of some items can be purchased for AUR.
When you are talking about stocking certain characters, I believe you are referring to the "Dropsuit Fitting" menu. This is not a list of available characters but a list of "fittings" which are outfits or configurations of gear for your current character.
When you buy gear from the marketplace, it is added to your assets. For example, if I buy ten sniper rifles, I have ten sniper rifles in my assets.
In the fitting menu, I have a list of different configurations of my gear and I can choose which loadout to go into battle with. If I have two fittings which both use the sniper rifle, they will both draw from the ten sniper rifles I have purchased. If I use either of these fittings and die, the total number of sniper rifles in my assets will decrease by one.
The option "Create New" at the top of this fitting menu will allow you to create a new outfit. There will be a number of pre-populated outfits listed, such as "Assault - Sniper" or "Assault - Medic" and these are fittings full of default gear. This default gear does not exist in your assets but functions similarly to a BPO in that if you do not add any items from you assets to these fittings, they can be used without needing to restock.
Feel free to ask for further clarification on any of these points if I haven't explained them well enough.
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Mithridates VI
Tronhadar Free Guard Minmatar Republic
335
|
Posted - 2013.03.17 00:07:00 -
[12] - Quote
To compare to real life outfits, if I have a hat and two jackets... I can make one outfit with jacket A and the hat and one outfit with jacket B and the hat.
If I lose jacket B and my hat, I can no longer wear my hat with jacket A, so have to get a new hat if I want to use that combination of items. |
Kadeim
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.03.17 01:37:00 -
[13] - Quote
I sort of get that (fitting - with outfits equipment), but it is weird to me, that when I purchased 5 sniper rifles (higher rated) and I added them to a few different characters, they all said (5) for the amount.
When I bought 5 "Militia Drop Uplink" they all said 5, and I bought 1 "Militia Drop Uplink blueprint" I added that to one of the "dropsuit fitting" and it still showed available for another outfit, so I equipped that one with it - now when I use one of those outfits in a battle, they both loose (what ever they loose that needs to be replenished.)
I would think that once you add a blueprint to one outfit, you either should not be able to add it to another, or that at least they both would not be affected by the replenishment process - especially since one costs more than the other for each individual replenishment cost. |
Mithridates VI
Tronhadar Free Guard Minmatar Republic
336
|
Posted - 2013.03.17 01:43:00 -
[14] - Quote
Kadeim wrote:I sort of get that (fitting - with outfits equipment), but it is weird to me, that when I purchased 5 sniper rifles (higher rated) and I added them to a few different characters, they all said (5) for the amount.
When I bought 5 "Militia Drop Uplink" they all said 5, and I bought 1 "Militia Drop Uplink blueprint" I added that to one of the "dropsuit fitting" and it still showed available for another outfit, so I equipped that one with it - now when I use one of those outfits in a battle, they both loose (what ever they loose that needs to be replenished.)
I would think that once you add a blueprint to one outfit, you either should not be able to add it to another, or that at least they both would not be affected by the replenishment process - especially since one costs more than the other for each individual replenishment cost.
If you own a Militia Drop Uplink Blueprint, your Militia Drop Uplinks have become redundant and can be sold once the market allows. The 5 you have purchased are individual items in your list of assets but the blueprint has unlimited uses, so there's no point in using the ones that can be lost. |
KalOfTheRathi
CowTek
237
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Posted - 2013.03.17 04:22:00 -
[15] - Quote
At the map screen enter the NeoCom. Top menu selection (left of the your display) includes Leave Battle. Select it and Leave The Battle little Kitten.
No reason to start a match or continue in a match you don't want to play. Your attitude will be off and so will the results.
I would add more but the other comments have covered everything else I could think of. |
Kadeim
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.03.17 18:48:00 -
[16] - Quote
Rather than having a cap on SP as you currently have, why not make it so that a complete newbie gets the rates you have now, and rather than a "Cap" after so much time (or points) of play, the higher you get on your levels, the less SP you get.
Just as you currently have settings 1x, 2x, etcetera; why not detract the SP the same way? So that as you climb levels, your SP is less by the amount you advance - ether that same or some minor adjustments to the way your SP is factored into the equation.
Just a thought. |
Kadeim
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.03.17 18:48:00 -
[17] - Quote
Rather than having a cap on SP as you currently have, why not make it so that a complete newbie gets the rates you have now, and rather than a "Cap" after so much time (or points) of play, the higher you get on your levels, the less SP you get.
Just as you currently have settings 1x, 2x, etcetera; why not detract the SP the same way? So that as you climb levels, your SP is less by the amount you advance - ether that same or some minor adjustments to the way your SP is factored into the equation.
Just a thought. |
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