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noob 45
Syndicate of Gods
13
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Posted - 2013.03.16 15:14:00 -
[1] - Quote
This really should go without saying or asking considering. By your design it is supposed to take us a week or 2 to train up a single skill. If you make ANY alterations to skills OR GEAR requiring a skill you should untrain those skills for everyone and refund us our SP spent on said skills. This will give us the option of chooosing whether or not we want to retain the skill after you guys screw with it. The current way you are going about this can leave people frustrated and pissed off when they find that 300-500k SP they spent is now a waste of time and effort.
If you don't give us this kind of option then pretty much what you are doing is a 'bait-n-switch' deal. Buying SP boosters is in essence buying SP (passive getting 300k sp a week instead of 200k) with real $, and we are spending that real money to buy these skills.
This isn't too much to ask. |
noob 45
Syndicate of Gods
14
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Posted - 2013.03.16 16:51:00 -
[2] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:You have a very appropriate handle.
Wow... someone from PRO called me a noob
While I appreciate the bump, I will ask that if you want to insult me then do it in the proper forums section. If you have nothing meaningful to add, not even an 'I agree' or 'I disagree', then please don't bother posting.
Vehicle Maneuvering skill cost x5 sp to train. If you got it to LVL 3 then you have spent 342,000 SP on something that is no longer worth buying. |
noob 45
Syndicate of Gods
14
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Posted - 2013.03.16 17:14:00 -
[3] - Quote
Talos Alomar wrote:CCP has already stated that this is an option. This thread is pointless.
If it is an option then it is an option they are choosing not to implement yet while they are actively nerfing things. This thread would be useless if they were not nerfing skills or if they actually implemented it, but since a lot of us just took the ninja-nerf bat to the face again this thread still has value.
This will not be the last time they nerf skills and items. This thread will be just as relevant when it happens again. Although, I guess this thread could also be considered pointless if CCP doesn't read or pay attention to our feedback/request. |
noob 45
Syndicate of Gods
14
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Posted - 2013.03.16 18:40:00 -
[4] - Quote
Tyrin Tonious wrote:noob 45 wrote:Talos Alomar wrote:CCP has already stated that this is an option. This thread is pointless. If it is an option then it is an option they are choosing not to implement yet while they are actively nerfing things. This thread would be useless if they were not nerfing skills or if they actually implemented it, but since a lot of us just took the ninja-nerf bat to the face again this thread still has value. This will not be the last time they nerf skills and items. This thread will be just as relevant when it happens again. Although, I guess this thread could also be considered pointless if CCP doesn't read or pay attention to our feedback/request. Just out of curiosity, why has this skill become usless? What does the skill do? I would check is I were on my PS3, but I'm not.
All the skill does itself is unlock the players ability to use afterburners. The effectiveness of afterburners has been drastically reduced similar to how the powerplants effectivness was cut in half.
Dropships had only 1 type of afterburner available and that was at lvl 1 at least. The afterburner is pretty much the only real defense a dropship could use to avoid fire. I don't fly dropships, but I do enjoy popping them. I agree 100% with what the pilots are complaining about as the afterburner is the only thing that would slow my efforts in popping dropships with a forge gun.
Tank pilots also feel that the extra propulsion is important for survivability and the smart ones would have invested in it. My 5'10 175lb body in RL can accelerate my 2 ton car in neutral faster than this futuristic tank can move itself despite the fact that we have mastered interstellar space travel.... |
noob 45
Syndicate of Gods
14
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Posted - 2013.03.16 18:58:00 -
[5] - Quote
Django Quik wrote:Nerfs have happened throughout the history of EvE and no SP has ever been refunded in the way you suggest. I wouldn't hold your breath.
It has been mentioned by a dev that a possible reallocation of SP upon introduction of racial variants has not been completely thrown out - saying CCP is considering it sounds a bit too strong a statement. Nothing has been stated about reallocation in the case of nerfs.
Thank you for your meaningful post.
While true that nerfs have happened throughout the history of EVE and all games. History doesn't have to set a precedent for the future just because that is the way it has been. I have played many types of games from many developers that go about doing nerfs differently. From my experience there is ALWAYS some kind of negative backlash that occurs, but it is also my experience that when developers do what they can to mitigate the indirect effects of a nerf their playerbase, aka customers, generally are much happier and you see far less people drop out.
For example: Everquest was one of the first MMORPGs and was huge. Their expansion Planes of Power required guilds to complete raids to get "keys" to unlock and access upper zones. Eventually they felt that this idea was too difficult for the casual players and simply opened up the upper end zones to everyone once they reached a certain level. This pissed off all the hardcore players that spent hours/days/weeks/months grinding and raiding with their guilds for their "keys". They at the very least tried to compensate the already "flagged" players by rewarding them with extra AA skillpoints... While this didn't appease every "flagged" player, it did mitigate a lot of the negative feedback and slow the flow of hardcore players bailing from the game to WoW. |
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