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Delirium Inferno
Chernova Industries
71
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Posted - 2013.03.14 23:26:00 -
[1] - Quote
It's clearly an exploit, but just like every other exploit in this game the community will defend it as a smart tactic. And while it may indeed be a smart tactic since it's there and might as well take advantage of it, that doesn't change the fact that is also an exploit and should be on the list of things to fix. |
Delirium Inferno
Chernova Industries
71
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Posted - 2013.03.14 23:39:00 -
[2] - Quote
Funk Volume wrote:Mithridates VI wrote:Delirium Inferno wrote:It's clearly an exploit It's not clear to me. Elaborate. I second this vote for an elaboration. Person spawns in and before he even gets control of his character he is dead. And do you honestly think CCP sat at the design table saying, "Ok, not let's make this so the enemy team can wait over here and kill the other team the moment they spawn!" No, they intended for the players to hack/destroy the spawn unit but instead they exploit it.
Again, not saying it isn't a smart tactic. It absolutely is because it is there and a viable way of winning. But that doesn't mean they shouldn't try to do something so stuff like this doesn't happen in the future.
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Delirium Inferno
Chernova Industries
71
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Posted - 2013.03.14 23:47:00 -
[3] - Quote
DS 10 wrote:Delirium Inferno wrote:Funk Volume wrote:Mithridates VI wrote:Delirium Inferno wrote:It's clearly an exploit It's not clear to me. Elaborate. I second this vote for an elaboration. Person spawns in and before he even gets control of his character he is dead. And do you honestly think CCP sat at the design table saying, "Ok, not let's make this so the enemy team can wait over here and kill the other team the moment they spawn!" No, they intended for the players to hack/destroy the spawn unit but instead they exploit it. Again, not saying it isn't a smart tactic. It absolutely is because it is there and a viable way of winning. But that doesn't mean they shouldn't try to do something so stuff like this doesn't happen in the future. Technically, it is an exploit, but not of the game itself. It's an exploit of the dumb opponents that spawn in knowing there are people waiting to obliterate them. It's not like there is no counter for it. All you have to do is not spawn there... CCP could still do something to prevent it from happening.
And I always get tempted to spawn in as a heavy and hope I can pull off the quick kill on those farming scum. If CCP could at least give us more instantaneous control of our character, or make us invincible until we've attained full control. |
Delirium Inferno
Chernova Industries
73
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Posted - 2013.03.15 00:03:00 -
[4] - Quote
DS 10 wrote:I don't think there's anything they really CAN do. They already give you the option to spawn elsewhere.
The delay is something I mentioned in the video. I think that fix will come eventually. It still wouldn't matter much, IMO.
The could give you no points if you kill someone within a certain amount of time since they spawn (e.g. 1 second). They could give more points for hacking a CRU or point for actually destroying a uplink. They could make the player invincible for a short period after spawning. Or simplest yet, they could provide a warning that an enemy is in the spawn zone and ask for a confirmation to spawn there. |
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