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iLLMaTiC619
KiLo.
37
|
Posted - 2013.03.13 23:34:00 -
[1] - Quote
me and my corp have played this game since open Beta and play ALOT. We use passive and active boosters and try to improve our mercs, dropsuits, vehicles etc and it seems we still can't compete against the upper corps, Imperfects, Zion and a few others.
I think with closed Beta and those corps carrying over the SP they collected from closed beta small corps like mine and others will never catch up. Sure you can join those corps but why have like 4 or 5 BIG corps when you can have many corps playing this game.
It seems like you will NEVER be able to catch up to these corps and compete with them bei ng able to carry over their SP from closed beta.. maybe eventually you can grind grind grind it out but coming from small corps I doubt many will stay around to try.
CCP just voicing my opinion how lop sided it is to go against these upper corps but there has to be some kind a solution to close the gap to keep corps to keep playing this and not rage quitting or giving up on this great game.
I know the other corps will come in here saying quit crying etc etc yata yata bla bla but I am just voicing my opinion. I WILL keep playing this game. me and my corp LOVE this game, but it gets frustrating playing this game and you can't compete or have a bunch of noob new berries on your team. The balancing for this game is not good, it is a bunch of upper corps against noobs and some good players if you are lucky fix this so game matches can be win-able and closer than blowouts every damn game
peace
|
Jason Pearson
Seraphim Initiative. CRONOS.
751
|
Posted - 2013.03.13 23:41:00 -
[2] - Quote
CB Players had about a week of SP ahead of all the OB players.. The reason you can't compete is because these players have knowledge that benefits them and the majority are not bad players, it's not that you're being outskilled SP wise, but perhaps they have invested more wisely or play better.
We will be getting a new SP cap which will allow you to catch up with players that are ahead, limiting those that are far ahead but giving others a chance to catch them.
I definitely see balancing issues that need tweaking though, constantly my squad is put with other corp squads whilst the other team has no corps or just a few solo corp players, they proceed to kill a few clones and die a lot. Seems it stacks corps together not against eachother. (I had 8 SI on the same team the other day against a random group of blueberries, we lost like 5 clones.. **** was ridiculous) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3157
|
Posted - 2013.03.13 23:43:00 -
[3] - Quote
There was an SP wipe shortly before going open beta. If you started playing as soon as the game went open beta and kept playing until now, SP is no excuse to be significantly disadvantaged. |
iLLMaTiC619
KiLo.
37
|
Posted - 2013.03.13 23:46:00 -
[4] - Quote
Jason Pearson wrote:CB Players had about a week of SP ahead of all the OB players.. The reason you can't compete is because these players have knowledge that benefits them and the majority are not bad players, it's not that you're being outskilled SP wise, but perhaps they have invested more wisely or play better.
We will be getting a new SP cap which will allow you to catch up with players that are ahead, limiting those that are far ahead but giving others a chance to catch them.
I definitely see balancing issues that need tweaking though, constantly my squad is put with other corp squads whilst the other team has no corps or just a few solo corp players, they proceed to kill a few clones and die a lot. Seems it stacks corps together not against eachother. (I had 8 SI on the same team the other day against a random group of blueberries, we lost like 5 clones.. **** was ridiculous)
yea my corp is small we have like 35 but only a handful are active but we put up a good fight. We have tanks, dropships and pretty good gear.. no proto suits but pretty good gear. I think the point is to make game balancing better. It sucks that you play with noobs while the other team is full of Zion, Imp, Beta max etc..
They should make a new players room for them to learn the game or do something to make it more even. yea a new SP cap would be cool, I try to invest wisely now that I know how I want to build my merc and wished I did so with my current merc I only use one I don't use a million other mercs on different accounts. I look forward to the future of this game and see what is next. |
Goric Rumis
Amarr Templars Amarr Empire
94
|
Posted - 2013.03.13 23:50:00 -
[5] - Quote
Your company softball team will not be able to compete against the Yankees. If you want to compete against a major corp, you're going to have to work to become a major corp yourself.
The problem, as I see it, is that there's no clear way to make sure you're playing in your league (especially in public matches). Hopefully that will be resolved to some extent with the next build. |
iLLMaTiC619
KiLo.
37
|
Posted - 2013.03.13 23:55:00 -
[6] - Quote
Goric Rumis wrote:Your company softball team will not be able to compete against the Yankees. If you want to compete against a major corp, you're going to have to work to become a major corp yourself.
The problem, as I see it, is that there's no clear way to make sure you're playing in your league (especially in public matches). Hopefully that will be resolved to some extent with the next build.
we try and recruit on here and on the game, it is hard to recruit VETs to leave another their corp, so we can recruit noobs but what fun is that. maybe if we could respect our SP build and redistribute our points maybe we can compete
I aint trying to cry it is frustrating to get your ass kicked. We invest points wisley but unless they let the smaller corps catch up sp-wise or balance teams we will never be able to compete.. |
Jason Pearson
Seraphim Initiative. CRONOS.
751
|
Posted - 2013.03.14 00:02:00 -
[7] - Quote
What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them better players, maybe they can give you tips themselves.
Eventually, you're going to have proto gear and will be able to keep up with the stronger players, remember this isnt a sprint but a marathon. You don't need to respec, because eventually you're gonna max out one area of your skills and then come back ones you've already started on, this gives you a place to start the next "profession".
Also, whilst your Corporation is small, seek allies, play with players that arent just in your corporation and work on communication with other corporations, we're mercenaries, the more people you know, the more likely you can get involved in contracts and earn yourself a reputation. |
iLLMaTiC619
KiLo.
37
|
Posted - 2013.03.14 00:19:00 -
[8] - Quote
Jason Pearson wrote:What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them better players, maybe they can give you tips themselves.
Eventually, you're going to have proto gear and will be able to keep up with the stronger players, remember this isnt a sprint but a marathon. You don't need to respec, because eventually you're gonna max out one area of your skills and then come back ones you've already started on, this gives you a place to start the next "profession".
Also, whilst your Corporation is small, seek allies, play with players that arent just in your corporation and work on communication with other corporations, we're mercenaries, the more people you know, the more likely you can get involved in contracts and earn yourself a reputation.
you are right and I told my corpmate this a little while ago. We have to look long term not short. I think we would like better team balancing and being able to respect our sp points.. that would be cool.
respecting our point like I got the mass driver used it once..never used it again stupid unlocks like that.. you are right about teaming up etc.. good points you made.. just frustrating trying to take on these corps and losing isk, dropsuits and losing period lol |
iLLMaTiC619
KiLo.
37
|
Posted - 2013.03.14 17:33:00 -
[9] - Quote
CCP ... bump... |
CHICAGOCUBS4EVER
TeamPlayers
127
|
Posted - 2013.03.14 17:43:00 -
[10] - Quote
at this time, corp size really has no bearing on anything either. Just keep plugging along, increasing knowledge and teamwork, and maybe build up your crew as you go. keep your fingers crossed for changes that may enhance the team experience |
|
iLLMaTiC619
KiLo.
37
|
Posted - 2013.03.14 17:51:00 -
[11] - Quote
CHICAGOCUBS4EVER wrote:at this time, corp size really has no bearing on anything either. Just keep plugging along, increasing knowledge and teamwork, and maybe build up your crew as you go. keep your fingers crossed for changes that may enhance the team experience
yea we are trying to get stronger.. we do good but when you get put on a ****** team with noob berries it is hard to win lol smh |
semperfi1999
Internal Error. Negative-Feedback
354
|
Posted - 2013.03.14 18:41:00 -
[12] - Quote
SP is not a huge deal once you hit about 3 million SP....and you should be almost fully specced into your special area by the time you hit 7-8 mil SP. I got an early start and with no boosters I am just now getting close to the 4 mil SP mark and I have missed only a very small amount of total possible active SP I could have obtained in that time frame. I dont know how much SP you have right now but it its close to that then you should definitely not be having any problems... |
YourDeadAgain76
Red Star.
138
|
Posted - 2013.03.14 20:28:00 -
[13] - Quote
iLLMaTiC619 wrote:Jason Pearson wrote:What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them better players, maybe they can give you tips themselves.
Eventually, you're going to have proto gear and will be able to keep up with the stronger players, remember this isnt a sprint but a marathon. You don't need to respec, because eventually you're gonna max out one area of your skills and then come back ones you've already started on, this gives you a place to start the next "profession".
Also, whilst your Corporation is small, seek allies, play with players that arent just in your corporation and work on communication with other corporations, we're mercenaries, the more people you know, the more likely you can get involved in contracts and earn yourself a reputation. you are right and I told my corpmate this a little while ago. We have to look long term not short. I think we would like better team balancing and being able to respect our sp points.. that would be cool. respecting our point like I got the mass driver used it once..never used it again stupid unlocks like that.. you are right about teaming up etc.. good points you made.. just frustrating trying to take on these corps and losing isk, dropsuits and losing period lol
iLLMaTiC619 sounds to me like you and your dudes need to find an alliance. If you guys are good enough you should try .... Eon Allaince Look in the corp recruitment thread. |
The Goram Batman
Forgotten Militia
13
|
Posted - 2013.03.14 22:35:00 -
[14] - Quote
Jason Pearson wrote:What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them better players, maybe they can give you tips themselves.
Eventually, you're going to have proto gear and will be able to keep up with the stronger players, remember this isnt a sprint but a marathon. You don't need to respec, because eventually you're gonna max out one area of your skills and then come back ones you've already started on, this gives you a place to start the next "profession".
Also, whilst your Corporation is small, seek allies, play with players that arent just in your corporation and work on communication with other corporations, we're mercenaries, the more people you know, the more likely you can get involved in contracts and earn yourself a reputation. Very well said Jason.
Also, some things to keep in mind: 1. Skills you invest in are skills you'll have forever. There is no 'Total SP Cap', so you can keep earning and earning points; at some stage in the DUST 514 lifespan your merc, if you put in enough time, will become an expert in one, two or several fields of warfare. 2. Not every skill players earn are used in every dropsuit, the same way that not every skill a capsuleer has is going to affect their PvP frigate, so daunting Total SP numbers don't always mean that they'll roll you over. It all depends on the fit of the suit, and the path of investment [as well as player skill, of course ;] ] |
Draco Cerberus
Hellstorm Inc League of Infamy
6
|
Posted - 2013.03.14 23:44:00 -
[15] - Quote
One thing to add to the previous comment, of no SP "wasted", it's only wasted if there is no reason to have it. I looked at some of the skills I've picked up over the last few months and wished I'd have spent them elsewhere more effectively but in time skills will top up as things get finished off and you look to new places to spend them or you find yourself becoming tired of a given role you have taken on as a merc.
Those "wasted" sp come in awful handy if say you find yourself the only one who can deploy a drop uplink or fire a ranged weapon to take out the pesky sniper that keeps killing your team mates etc. Every match is different so when you go into a match expect to maybe need a module on a suit you haven't used in a long time because maybe you do need it to take on a particular type of enemy.
Ultimately even a militia suited merc can kill a proto merc if they catch them unawares or outnumbered/out maneuvered.
Cheers,
Hope to see you on the battlefield in the near future! |
Ulysses Knapse
Nuevo Atlas Corporation
117
|
Posted - 2013.03.15 00:47:00 -
[16] - Quote
Skillpoints are not the problem. Just keep specializing and soon you will reach the limit of benefits received from those skills, just as everyone else does. Keep in mind that mental skill and teamwork have much more to do with winning than skillpoints and prototype gear, though they certainly do help. |
Riya Von
Team Venture Bros
0
|
Posted - 2013.03.15 04:33:00 -
[17] - Quote
Just think about it!
iLLMaTiC619 wrote:me and my corp have played this game since open Beta and play ALOT. We use passive and active boosters and try to improve our mercs, dropsuits, vehicles etc and it seems we still can't compete against the upper corps, Imperfects, Zion and a few others.
I think with closed Beta and those corps carrying over the SP they collected from closed beta, small corps like mine and others will never catch up. Sure you can join those corps but why have like 4 or 5 BIG corps when you can have many corps playing this game.
It seems like you will NEVER be able to catch up to these corps and compete with them being able to carry over their SP from closed beta.. maybe eventually you can grind grind grind it out but coming from small corps I doubt many will stay around to try.
CCP just voicing my opinion how lop sided it is to go against these upper corps but there has to be some kind a solution to close the gap to keep corps to keep playing this and not rage quitting or giving up on this great game.
I know the other corps will come in here saying quit crying etc etc yata yata bla bla but I am just voicing my opinion. I WILL keep playing this game. me and my corp LOVE this game, but it gets frustrating playing this game and you can't compete or have a bunch of noob new berries on your team. The balancing for this game is not good, it is a bunch of upper corps against noobs and some good players if you are lucky fix this so game matches can be win-able and closer than blowouts every damn game
peace
This game will be released some day and then thousands more will sign up and form corps and by that time you and your corp will be the big dogs after you get to carry over your SP from beta! So ya, belly up and shhh it up! |
Thrillhouse Van Houten
DIOS EX.
25
|
Posted - 2013.03.15 05:55:00 -
[18] - Quote
I'm not exactly an expert (I started about 10 days after the Beta opened) but word is that 3 million-ish SP will pretty much top you out in a given weapon specialty. 4 million will put you in proto suits plus proto weapons with topped out skills. I have 3 million SP and I haven't played religiously (I have maxed out my active SP each week but don't farm 1000 SP ad infinitum after the cap) and don't use boosters. I've spent my skills very erratically but have managed to focus mainly on AR advantaged skills (maybe "wasted" 300k SP or so trying new toys out). Ultimately, if I had focused laser-like on a single given "class" I'd pretty much be there right now.
If I was there, I doubt I'd be doing a whole heck of a lot better than I am already doing. Either way, elite players and elite corps would work me like clay, pound me into a flattened disk and jam me into the kiln to bake until I exploded.
I guess what I am ultimately saying is that SP or not, I'll never play like those guys. I'm just not that good at ANY shooter or PvP game. I do alright...I'm just not that good and never will be. Maybe they are just that freaking good and you are losing to the better men? Bite off a chunk of what you can chew and you won't feel like you're hopelessly pushing a boulder up a hill.
That's all well and good. I agree with Goric...CCP badly needs to get their **** wired and set up a matchmaking system that addresses meta levels in both SP and proto gear... |
Vaeul
XERCORE E X T E R M I N A T U S
38
|
Posted - 2013.03.15 07:50:00 -
[19] - Quote
I read your post twice.
Now let me offer you some perspective. I created a EVE Online character in 2005 which meant giants and monsters were already lurking on the other side of the gates of a New Eden yet unknown to me then. Player controlled empires eclipsed my ambitions. It was dangerous and exciting. I was challenged. Any victory against these odds was awesome.
Fast forward from then to The First Great War which took place from January 2007 and culminated in October 2007. The monsters grew into Titans but many began to enter a state of hibernation as the players behind these character changed lifestyles or succumbed to fascination of other games. I may have not had the talent for racking up the highest kill count but I learned other skills such as how to kill an alliance.
At present I can stand equal to anyone who started the game before me. I also notice that I can be taken down by any opponent that started a year or two later than me. In EVE Online a Pilot becomes deadly around 40m Skill Points and capable of taking out a Pilot of greater experience. That would be because the vessel being used will not utilize all skills a character is capable of.
My point is that player empires rise and fall. It will take more than skill points to succeed.
It will be the same in Dust 514. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
634
|
Posted - 2013.03.15 08:40:00 -
[20] - Quote
Organization is key as well. Having a corp that just runs together isn't going to be enough to compete with the top corps. OSG isn't the largest corp out there (We're quickly approaching 150 members) but we were semifinalists is the most recent player Tournament. With that said, we are constantly tweaking our squad composition, gear, position, tactics, and playstyle. A very high level of planning and discipline is what its going to take to stand against the big names out there.
It's not necessarily about SP or gear or even gun-game. All of those things help, but planning and tactics ahead of time are half the battle. I suggest you try to think more critically about what exactly you're doing and how you're going about it...because the enemy is doing the same. Check lines of sight, check ranges from points of interest, check spawn points, check your squad composition, ect. You need to have a deeper understanding of the more subtle aspects of gameplay and learn how to use them to your advantage.
If you ever want to drop by our public chat and see how we run things in battle, join OSGDD and ask it squad up sometime.
Best of luck man, I know raising a corp up from the ground can be a daunting task, but don't get discouraged, there are others out there that are willing to help, so dont be afraid to get some more hands on advice. |
|
iLLMaTiC619
KiLo.
38
|
Posted - 2013.03.15 15:23:00 -
[21] - Quote
semperfi1999 wrote:SP is not a huge deal once you hit about 3 million SP....and you should be almost fully specced into your special area by the time you hit 7-8 mil SP. I got an early start and with no boosters I am just now getting close to the 4 mil SP mark and I have missed only a very small amount of total possible active SP I could have obtained in that time frame. I dont know how much SP you have right now but it its close to that then you should definitely not be having any problems...
I am about 3.7 mil on SP points. I dabbled here and there in sp points.. which I wish for a price I could respect back.. I am now focused on heavy, assualt and logi classes.. Heavy and assualt my most played classes
|
iLLMaTiC619
KiLo.
38
|
Posted - 2013.03.15 15:27:00 -
[22] - Quote
YourDeadAgain76 wrote:iLLMaTiC619 wrote:Jason Pearson wrote:What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them better players, maybe they can give you tips themselves.
Eventually, you're going to have proto gear and will be able to keep up with the stronger players, remember this isnt a sprint but a marathon. You don't need to respec, because eventually you're gonna max out one area of your skills and then come back ones you've already started on, this gives you a place to start the next "profession".
Also, whilst your Corporation is small, seek allies, play with players that arent just in your corporation and work on communication with other corporations, we're mercenaries, the more people you know, the more likely you can get involved in contracts and earn yourself a reputation. you are right and I told my corpmate this a little while ago. We have to look long term not short. I think we would like better team balancing and being able to respect our sp points.. that would be cool. respecting our point like I got the mass driver used it once..never used it again stupid unlocks like that.. you are right about teaming up etc.. good points you made.. just frustrating trying to take on these corps and losing isk, dropsuits and losing period lol iLLMaTiC619 sounds to me like you and your dudes need to find an alliance. If you guys are good enough you should try .... Eon Allaince Look in the corp recruitment thread.
I think eventually we might, but I like being the CEO and my corpmates are cool and we all talk.. in other big corps you are just another number and don't talk to any other higher ups. you have to give ISK weekly etc etc.. I dont ask my corp to give ISK to the corp funds.. depending if we need eve pilots later on with what is coming that we will consider a merge. I play alot have about 4,5000 kills |
iLLMaTiC619
KiLo.
38
|
Posted - 2013.03.15 16:20:00 -
[23] - Quote
Vaeul wrote:I read your post twice.
Now let me offer you some perspective. I created a EVE Online character in 2005 which meant giants and monsters were already lurking on the other side of the gates of a New Eden yet unknown to me then. Player controlled empires eclipsed my ambitions. It was dangerous and exciting. I was challenged. Any victory against these odds was awesome.
Fast forward from then to The First Great War which took place from January 2007 and culminated in October 2007. The monsters grew into Titans but many began to enter a state of hibernation as the players behind these character changed lifestyles or succumbed to fascination of other games. I may have not had the talent for racking up the highest kill count but I learned other skills such as how to kill an alliance.
At present I can stand equal to anyone who started the game before me. I also notice that I can be taken down by any opponent that started a year or two later than me. In EVE Online a Pilot becomes deadly around 40m Skill Points and capable of taking out a Pilot of greater experience. That would be because the vessel being used will not utilize all skills a character is capable of.
My point is that player empires rise and fall. It will take more than skill points to succeed.
It will be the same in Dust 514.
I hear you and you are right just frustrating right now to try and compete with others when you aint on their level yet... I think the match making pisses me off the most
|
iLLMaTiC619
KiLo.
38
|
Posted - 2013.03.15 16:22:00 -
[24] - Quote
Pokey Dravon wrote:Organization is key as well. Having a corp that just runs together isn't going to be enough to compete with the top corps. OSG isn't the largest corp out there (We're quickly approaching 150 members) but we were semifinalists is the most recent player Tournament. With that said, we are constantly tweaking our squad composition, gear, position, tactics, and playstyle. A very high level of planning and discipline is what its going to take to stand against the big names out there.
It's not necessarily about SP or gear or even gun-game. All of those things help, but planning and tactics ahead of time are half the battle. I suggest you try to think more critically about what exactly you're doing and how you're going about it...because the enemy is doing the same. Check lines of sight, check ranges from points of interest, check spawn points, check your squad composition, ect. You need to have a deeper understanding of the more subtle aspects of gameplay and learn how to use them to your advantage.
If you ever want to drop by our public chat and see how we run things in battle, join OSGDD and ask it squad up sometime.
Best of luck man, I know raising a corp up from the ground can be a daunting task, but don't get discouraged, there are others out there that are willing to help, so dont be afraid to get some more hands on advice.
yea we plan ahead. we are a very small corp but we have great tanks and dropships.. I guess patient is the key.. thanks for advice I will hit you up on your chat to squad up. |
Spilluminati
Forty-Nine Fedayeen Minmatar Republic
1
|
Posted - 2013.03.15 17:16:00 -
[25] - Quote
Just to echo a lot of the sentiments expressed here about the need for better matchmaking and leagues/tiers of competition. In example Starcraft does this to great effect ensuring you are always matched up with players of the same approximate skill and equipment level. Can you imagine if Starcraft had the same randomized matchmaking where pros could be matched up against complete newbies. It would be chaos, and the experience for everyone would suffer....
Granted it should be different in planetary control/corp battles, where the decision is on the players to go against each other and know what they're getting into. All is fair in love and war for the EVE universe... But for "instant" battles it would be much better if there were (for example) 4 classes of leagues to choose from the get-go:
Beginner - New players just starting out and learning the game Mercenary - Standard league for most casual-semi hardcore and non-corp affiliated players Commander - Advanced gear and tactics/communication recommended; for low and mid-tier corp squad matchups Elite - Only top tier corps with the highest skills and gear, enter at own risk
PS I don't think you should be locked down to a league/have to complete criteria to move up, but simply giving players the option to filter their matchmaking on these general categories will help even the playing field and put people i more appropriate matchups almost immediately. |
Bojo The Mighty
Bojo's School of the Trades
586
|
Posted - 2013.03.15 19:11:00 -
[26] - Quote
iLLMaTiC619 wrote: yea my corp is small we have like 35 but only a handful are active but we put up a good fight. We have tanks, dropships and pretty good gear.. no proto suits but pretty good gear. I think the point is to make game balancing better. It sucks that you play with noobs while the other team is full of Zion, Imp, Beta max etc..
They should make a new players room for them to learn the game or do something to make it more even. yea a new SP cap would be cool, I try to invest wisely now that I know how I want to build my merc and wished I did so with my current merc I only use one I don't use a million other mercs on different accounts. I look forward to the future of this game and see what is next.
Umm no an SP Respec would not help your corp. You're thinking that Proto gear would help but you'd be wrong. It's coordination. Why is that SyNergy or STB or any big name corp efficiently stomp in the pub matches? They do it with coordination and secure investing.
This is capitalism, survival of the fittist. Get wise or die is all that can be said. |
Thrillhouse Van Houten
DIOS EX.
26
|
Posted - 2013.03.16 08:42:00 -
[27] - Quote
Bojo The Mighty wrote:iLLMaTiC619 wrote: yea my corp is small we have like 35 but only a handful are active but we put up a good fight. We have tanks, dropships and pretty good gear.. no proto suits but pretty good gear. I think the point is to make game balancing better. It sucks that you play with noobs while the other team is full of Zion, Imp, Beta max etc..
They should make a new players room for them to learn the game or do something to make it more even. yea a new SP cap would be cool, I try to invest wisely now that I know how I want to build my merc and wished I did so with my current merc I only use one I don't use a million other mercs on different accounts. I look forward to the future of this game and see what is next.
Umm no an SP Respec would not help your corp. You're thinking that Proto gear would help but you'd be wrong. It's coordination. Why is that SyNergy or STB or any big name corp efficiently stomp in the pub matches? They do it with coordination and secure investing. This is capitalism, survival of the fittist. Get wise or die is all that can be said.
I disagree that proto gear wouldn't help him...but I do agree that coordination trumps awesome gear. The aforementioned "aweseomesauce" corps don't stomp because they roll proto gear (I doubt it hurts), they stomp because they roll together in tight squads who each know what they are doing individually AND their responsibilities within the squad.
He is at 3.7 million SP...he should be able to get a hold on some types of proto gear anyways. I can use proto ARs, injectors and hives and I've only got 2.8 million SP. Not the point...
Darwinism is great and all...but this is still a game. I'm not some casual player whiner that wants to kick the asses off of hardcore gun-game masters of the universe every time we face off, but I shouldn't be weeping softly in a corner with a pillow over my face either. It is not only a game, but a MMORPGFPS. MMOs are pretty lame when there is only 15k people sticking around to play them due to poor development choices. Dust WILL NOT SURVIVE if its population isn't big enough to support full integration with Eve. This game NEEDS players. If all the "haves" take a "Get wise or die..." philosophy because they are king of the hill now, then the "have nots" will do what any reasonable person would do...they'll leave.
I'm not saying that CCP should cripple good players at all. They NEED to institute a stratified matchmaking system that pits players against other players who are roughly their skill level. Some combination of total SP, WP/game, KDR and meta level of fittings or all of the above. The second they do...no more qq threads (reasonable qq threads, at least) about getting pubstomped 5 matches to every 1 where a person feels like they did bugger all.
At the end of the day, you can't just say "Get wise or die..." because there are many people who may just suck at FPS games, or suck at small group tactics...or just suck at everything. I am above average (I end most matches in the top 3 on my team) but, personally, I know I'll never be as good as many of those elite guys regardless of my SP count, gear, tactics or even luck. Even when I've got my game going at top echelon I end the match 21/3...not 34/1 like these killing machines. Should guys like me just not play Dust, then? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1698
|
Posted - 2013.03.16 13:53:00 -
[28] - Quote
I support your opinion and I that it is lop sided. However, so is Eve Online's corps and so far only an extremely small minority share your opinion there because so far the system has worked well for nearly a whole decade. It's just the nature of living in a harsh galaxy where the only rule that exists is adapt or die. Sorry I can't give you any hope, but what else did you expect in a game that is all about hypercapitalism and gaining unfair advantages? |
Patoman Radiant
ZionTCD Legacy Rising
56
|
Posted - 2013.03.16 17:27:00 -
[29] - Quote
what the hell you talking about, no SP from closed beta was transfered
add to that things continously change, and are not like it was durring closed beta and at the present if you have it mastered basics of geting a good gun and damage mods you win. |
Zion Shad
ZionTCD Legacy Rising
1665
|
Posted - 2013.03.27 10:08:00 -
[30] - Quote
Patoman Radiant wrote:what the hell you talking about, no SP from closed beta was transfered
add to that things continously change, and are not like it was durring closed beta and at the present if you have it mastered basics of geting a good gun and damage mods you win.
He is right we were all wiped once the open beta started (with the exception of Imp who gained a mill for winning the testers tourney)
Now what if Pub matches instead of trying to pit you in same skill classes they pit you in matches with Gear restriction. So say you enter a match and the highest gear that is usable would be Meta 2 in some cases and you somehow had a choice of the Meta level you partaken in.
What is your thoughts on this as balancing a match? (remember only asking about pub matches) |
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CPL Bloodstone
SVER True Blood Unclaimed.
39
|
Posted - 2013.03.27 14:14:00 -
[31] - Quote
I beleive the issue you are having is these top corps recruited (or created a Pro level recruitment style) top notch players. they kept it small and had very very high standards. Their primary team prolly has 7.0 or higher (true) levels. Each player has different skill levels and they just happen to rrecruit the best of the best. |
CPL Bloodstone
SVER True Blood Unclaimed.
39
|
Posted - 2013.03.27 14:20:00 -
[32] - Quote
Thrillhouse Van Houten wrote:Bojo The Mighty wrote:iLLMaTiC619 wrote: yea my corp is small we have like 35 but only a handful are active but we put up a good fight. We have tanks, dropships and pretty good gear.. no proto suits but pretty good gear. I think the point is to make game balancing better. It sucks that you play with noobs while the other team is full of Zion, Imp, Beta max etc..
They should make a new players room for them to learn the game or do something to make it more even. yea a new SP cap would be cool, I try to invest wisely now that I know how I want to build my merc and wished I did so with my current merc I only use one I don't use a million other mercs on different accounts. I look forward to the future of this game and see what is next.
Umm no an SP Respec would not help your corp. You're thinking that Proto gear would help but you'd be wrong. It's coordination. Why is that SyNergy or STB or any big name corp efficiently stomp in the pub matches? They do it with coordination and secure investing. This is capitalism, survival of the fittist. Get wise or die is all that can be said. I disagree that proto gear wouldn't help him...but I do agree that coordination trumps awesome gear. The aforementioned "aweseomesauce" corps don't stomp because they roll proto gear (I doubt it hurts), they stomp because they roll together in tight squads who each know what they are doing individually AND their responsibilities within the squad. He is at 3.7 million SP...he should be able to get a hold on some types of proto gear anyways. I can use proto ARs, injectors and hives and I've only got 2.8 million SP. Not the point... Darwinism is great and all...but this is still a game. I'm not some casual player whiner that wants to kick the asses off of hardcore gun-game masters of the universe every time we face off, but I shouldn't be weeping softly in a corner with a pillow over my face either. It is not only a game, but a MMORPGFPS. MMOs are pretty lame when there is only 15k people sticking around to play them due to poor development choices. Dust WILL NOT SURVIVE if its population isn't big enough to support full integration with Eve. This game NEEDS players. If all the "haves" take a "Get wise or die..." philosophy because they are king of the hill now, then the "have nots" will do what any reasonable person would do...they'll leave. I'm not saying that CCP should cripple good players at all. They NEED to institute a stratified matchmaking system that pits players against other players who are roughly their skill level. Some combination of total SP, WP/game, KDR and meta level of fittings or all of the above. The second they do...no more qq threads (reasonable qq threads, at least) about getting pubstomped 5 matches to every 1 where a person feels like they did bugger all. At the end of the day, you can't just say "Get wise or die..." because there are many people who may just suck at FPS games, or suck at small group tactics...or just suck at everything. I am above average (I end most matches in the top 3 on my team) but, personally, I know I'll never be as good as many of those elite guys regardless of my SP count, gear, tactics or even luck. Even when I've got my game going at top echelon I end the match 21/3...not 34/1 like these killing machines. Should guys like me just not play Dust, then?
+1 |
YourDeadAgain76
Red Star.
140
|
Posted - 2013.03.27 17:01:00 -
[33] - Quote
iLLMaTiC619 wrote:Pokey Dravon wrote:Organization is key as well. Having a corp that just runs together isn't going to be enough to compete with the top corps. OSG isn't the largest corp out there (We're quickly approaching 150 members) but we were semifinalists is the most recent player Tournament. With that said, we are constantly tweaking our squad composition, gear, position, tactics, and playstyle. A very high level of planning and discipline is what its going to take to stand against the big names out there.
It's not necessarily about SP or gear or even gun-game. All of those things help, but planning and tactics ahead of time are half the battle. I suggest you try to think more critically about what exactly you're doing and how you're going about it...because the enemy is doing the same. Check lines of sight, check ranges from points of interest, check spawn points, check your squad composition, ect. You need to have a deeper understanding of the more subtle aspects of gameplay and learn how to use them to your advantage.
If you ever want to drop by our public chat and see how we run things in battle, join OSGDD and ask it squad up sometime.
Best of luck man, I know raising a corp up from the ground can be a daunting task, but don't get discouraged, there are others out there that are willing to help, so dont be afraid to get some more hands on advice. yea we plan ahead. we are a very small corp but we have great tanks and dropships.. I guess patient is the key.. thanks for advice I will hit you up on your chat to squad up.
the main reason you are getting owned is you have spread out your Sp to much need to have 1 main area of focus. if you are speced into everything it will be hard to be competitive with vets that are specked solidly into one class, weapon, etc. If i see u in game ill inv. u to our pub channel> Red Star Associates. Lots of good killers and peeps with potential in there that we give the oportunity to join us or an alliance Corp. Look for Sentient Archon, Hiro Liberty, Eugeen Killmore and they can talk to you about becoming alliance member or possible merger with RedStar, We do have requirments tho so check out our recruitment thread.>> |
Daedric Lothar
Onslaught Inc
34
|
Posted - 2013.03.27 17:01:00 -
[34] - Quote
iLLMaTiC619 wrote: I think with closed Beta and those corps carrying over the SP they collected from closed beta, small corps like mine and others will never catch up.
People use this same example in EVE. Why do people think things are inherently unfair. There are only so many skills that affect certian modules. To fight high skill players you only need to Specialize. Pick your modules you want your corpmates to use and then only skill in those until maxed and then start branching out. Don't get like 50 different guns and be ok at a few of them. Get 1 gun and master it.
Will you suffer in flexibility? Yes you will. But its not as big of a penalty as it could be. As long as you get up your Proto Gear and coordinate then you will still be on even footing. |
Bojo The Mighty
Bojo's School of the Trades
721
|
Posted - 2013.03.27 18:02:00 -
[35] - Quote
Thrillhouse Van Houten wrote: At the end of the day, you can't just say "Get wise or die..." because there are many people who may just suck at FPS games, or suck at small group tactics...or just suck at everything. I am above average (I end most matches in the top 3 on my team) but, personally, I know I'll never be as good as many of those elite guys regardless of my SP count, gear, tactics or even luck. Even when I've got my game going at top echelon I end the match 21/3...not 34/1 like these killing machines. Should guys like me just not play Dust, then?
TenTon Hammer reviews this game as "The thinking man's shooter"
I'm not saying that no one should play if they consider themselves inferior in any way, it's just that the success of the players in the game is based on the strategy you pull. In Eve the common saying is "Adapt or die". It's the way that you deal with problems that gets you to succeed.
This Illmatic just needs to give his issue some thought and genuinely work it out, as opposed to petitioning CCP to make an equalized playing table on the social/political level, because that shouldn't happen, that gets rid of the aspect of Eve where you must use the hand dealt and figure out a way to get what you want.
The haves can be usurped by the have-nots. It's just that one track minds will take you to one destination. You've got to get off that pony and adapt to get what you want. It's not CCP's business to get what you want, it's your own.
Why do small businesses exist when there is Walmart? Success can exist for these small corps and even numbers, but you can't merely wish it, you have to do and act.
Take down those Haves if they anger you so, team up with the have nots, Viva la Revolucion!
EDIT: What fun would this game be if there was no struggle? No challenges? |
Salt Dog 76
Red Star.
12
|
Posted - 2013.03.27 18:42:00 -
[36] - Quote
Tushee BOJO. |
Israckcatarac
Opus Arcana Orion Empire
13
|
Posted - 2013.03.27 23:16:00 -
[37] - Quote
Jason Pearson wrote:CB Players had about a week of SP ahead of all the OB players.. The reason you can't compete is because these players have knowledge that benefits them and the majority are not bad players, it's not that you're being outskilled SP wise, but perhaps they have invested more wisely or play better.
We will be getting a new SP cap which will allow you to catch up with players that are ahead, limiting those that are far ahead but giving others a chance to catch them.
I definitely see balancing issues that need tweaking though, constantly my squad is put with other corp squads whilst the other team has no corps or just a few solo corp players, they proceed to kill a few clones and die a lot. Seems it stacks corps together not against eachother. (I had 8 SI on the same team the other day against a random group of blueberries, we lost like 5 clones.. **** was ridiculous)
SP cap wont help as most of us pre-open beta have hit 7.5mill sp and on the way to 8 mil this week. If (and most pre-open have) have structured there SP to there build they have maxed out what they mainly run and are now just plopping point's into skill's to change thing's up a bit.
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