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CPL Bloodstone
SVER True Blood Unclaimed.
39
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Posted - 2013.03.27 14:14:00 -
[31] - Quote
I beleive the issue you are having is these top corps recruited (or created a Pro level recruitment style) top notch players. they kept it small and had very very high standards. Their primary team prolly has 7.0 or higher (true) levels. Each player has different skill levels and they just happen to rrecruit the best of the best. |
CPL Bloodstone
SVER True Blood Unclaimed.
39
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Posted - 2013.03.27 14:20:00 -
[32] - Quote
Thrillhouse Van Houten wrote:Bojo The Mighty wrote:iLLMaTiC619 wrote: yea my corp is small we have like 35 but only a handful are active but we put up a good fight. We have tanks, dropships and pretty good gear.. no proto suits but pretty good gear. I think the point is to make game balancing better. It sucks that you play with noobs while the other team is full of Zion, Imp, Beta max etc..
They should make a new players room for them to learn the game or do something to make it more even. yea a new SP cap would be cool, I try to invest wisely now that I know how I want to build my merc and wished I did so with my current merc I only use one I don't use a million other mercs on different accounts. I look forward to the future of this game and see what is next.
Umm no an SP Respec would not help your corp. You're thinking that Proto gear would help but you'd be wrong. It's coordination. Why is that SyNergy or STB or any big name corp efficiently stomp in the pub matches? They do it with coordination and secure investing. This is capitalism, survival of the fittist. Get wise or die is all that can be said. I disagree that proto gear wouldn't help him...but I do agree that coordination trumps awesome gear. The aforementioned "aweseomesauce" corps don't stomp because they roll proto gear (I doubt it hurts), they stomp because they roll together in tight squads who each know what they are doing individually AND their responsibilities within the squad. He is at 3.7 million SP...he should be able to get a hold on some types of proto gear anyways. I can use proto ARs, injectors and hives and I've only got 2.8 million SP. Not the point... Darwinism is great and all...but this is still a game. I'm not some casual player whiner that wants to kick the asses off of hardcore gun-game masters of the universe every time we face off, but I shouldn't be weeping softly in a corner with a pillow over my face either. It is not only a game, but a MMORPGFPS. MMOs are pretty lame when there is only 15k people sticking around to play them due to poor development choices. Dust WILL NOT SURVIVE if its population isn't big enough to support full integration with Eve. This game NEEDS players. If all the "haves" take a "Get wise or die..." philosophy because they are king of the hill now, then the "have nots" will do what any reasonable person would do...they'll leave. I'm not saying that CCP should cripple good players at all. They NEED to institute a stratified matchmaking system that pits players against other players who are roughly their skill level. Some combination of total SP, WP/game, KDR and meta level of fittings or all of the above. The second they do...no more qq threads (reasonable qq threads, at least) about getting pubstomped 5 matches to every 1 where a person feels like they did bugger all. At the end of the day, you can't just say "Get wise or die..." because there are many people who may just suck at FPS games, or suck at small group tactics...or just suck at everything. I am above average (I end most matches in the top 3 on my team) but, personally, I know I'll never be as good as many of those elite guys regardless of my SP count, gear, tactics or even luck. Even when I've got my game going at top echelon I end the match 21/3...not 34/1 like these killing machines. Should guys like me just not play Dust, then?
+1 |
YourDeadAgain76
Red Star.
140
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Posted - 2013.03.27 17:01:00 -
[33] - Quote
iLLMaTiC619 wrote:Pokey Dravon wrote:Organization is key as well. Having a corp that just runs together isn't going to be enough to compete with the top corps. OSG isn't the largest corp out there (We're quickly approaching 150 members) but we were semifinalists is the most recent player Tournament. With that said, we are constantly tweaking our squad composition, gear, position, tactics, and playstyle. A very high level of planning and discipline is what its going to take to stand against the big names out there.
It's not necessarily about SP or gear or even gun-game. All of those things help, but planning and tactics ahead of time are half the battle. I suggest you try to think more critically about what exactly you're doing and how you're going about it...because the enemy is doing the same. Check lines of sight, check ranges from points of interest, check spawn points, check your squad composition, ect. You need to have a deeper understanding of the more subtle aspects of gameplay and learn how to use them to your advantage.
If you ever want to drop by our public chat and see how we run things in battle, join OSGDD and ask it squad up sometime.
Best of luck man, I know raising a corp up from the ground can be a daunting task, but don't get discouraged, there are others out there that are willing to help, so dont be afraid to get some more hands on advice. yea we plan ahead. we are a very small corp but we have great tanks and dropships.. I guess patient is the key.. thanks for advice I will hit you up on your chat to squad up.
the main reason you are getting owned is you have spread out your Sp to much need to have 1 main area of focus. if you are speced into everything it will be hard to be competitive with vets that are specked solidly into one class, weapon, etc. If i see u in game ill inv. u to our pub channel> Red Star Associates. Lots of good killers and peeps with potential in there that we give the oportunity to join us or an alliance Corp. Look for Sentient Archon, Hiro Liberty, Eugeen Killmore and they can talk to you about becoming alliance member or possible merger with RedStar, We do have requirments tho so check out our recruitment thread.>> |
Daedric Lothar
Onslaught Inc
34
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Posted - 2013.03.27 17:01:00 -
[34] - Quote
iLLMaTiC619 wrote: I think with closed Beta and those corps carrying over the SP they collected from closed beta, small corps like mine and others will never catch up.
People use this same example in EVE. Why do people think things are inherently unfair. There are only so many skills that affect certian modules. To fight high skill players you only need to Specialize. Pick your modules you want your corpmates to use and then only skill in those until maxed and then start branching out. Don't get like 50 different guns and be ok at a few of them. Get 1 gun and master it.
Will you suffer in flexibility? Yes you will. But its not as big of a penalty as it could be. As long as you get up your Proto Gear and coordinate then you will still be on even footing. |
Bojo The Mighty
Bojo's School of the Trades
721
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Posted - 2013.03.27 18:02:00 -
[35] - Quote
Thrillhouse Van Houten wrote: At the end of the day, you can't just say "Get wise or die..." because there are many people who may just suck at FPS games, or suck at small group tactics...or just suck at everything. I am above average (I end most matches in the top 3 on my team) but, personally, I know I'll never be as good as many of those elite guys regardless of my SP count, gear, tactics or even luck. Even when I've got my game going at top echelon I end the match 21/3...not 34/1 like these killing machines. Should guys like me just not play Dust, then?
TenTon Hammer reviews this game as "The thinking man's shooter"
I'm not saying that no one should play if they consider themselves inferior in any way, it's just that the success of the players in the game is based on the strategy you pull. In Eve the common saying is "Adapt or die". It's the way that you deal with problems that gets you to succeed.
This Illmatic just needs to give his issue some thought and genuinely work it out, as opposed to petitioning CCP to make an equalized playing table on the social/political level, because that shouldn't happen, that gets rid of the aspect of Eve where you must use the hand dealt and figure out a way to get what you want.
The haves can be usurped by the have-nots. It's just that one track minds will take you to one destination. You've got to get off that pony and adapt to get what you want. It's not CCP's business to get what you want, it's your own.
Why do small businesses exist when there is Walmart? Success can exist for these small corps and even numbers, but you can't merely wish it, you have to do and act.
Take down those Haves if they anger you so, team up with the have nots, Viva la Revolucion!
EDIT: What fun would this game be if there was no struggle? No challenges? |
Salt Dog 76
Red Star.
12
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Posted - 2013.03.27 18:42:00 -
[36] - Quote
Tushee BOJO. |
Israckcatarac
Opus Arcana Orion Empire
13
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Posted - 2013.03.27 23:16:00 -
[37] - Quote
Jason Pearson wrote:CB Players had about a week of SP ahead of all the OB players.. The reason you can't compete is because these players have knowledge that benefits them and the majority are not bad players, it's not that you're being outskilled SP wise, but perhaps they have invested more wisely or play better.
We will be getting a new SP cap which will allow you to catch up with players that are ahead, limiting those that are far ahead but giving others a chance to catch them.
I definitely see balancing issues that need tweaking though, constantly my squad is put with other corp squads whilst the other team has no corps or just a few solo corp players, they proceed to kill a few clones and die a lot. Seems it stacks corps together not against eachother. (I had 8 SI on the same team the other day against a random group of blueberries, we lost like 5 clones.. **** was ridiculous)
SP cap wont help as most of us pre-open beta have hit 7.5mill sp and on the way to 8 mil this week. If (and most pre-open have) have structured there SP to there build they have maxed out what they mainly run and are now just plopping point's into skill's to change thing's up a bit.
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