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Thread Statistics | Show CCP posts - 0 post(s) |
iLLMaTiC619
KiLo.
37
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Posted - 2013.03.13 23:34:00 -
[1] - Quote
me and my corp have played this game since open Beta and play ALOT. We use passive and active boosters and try to improve our mercs, dropsuits, vehicles etc and it seems we still can't compete against the upper corps, Imperfects, Zion and a few others.
I think with closed Beta and those corps carrying over the SP they collected from closed beta small corps like mine and others will never catch up. Sure you can join those corps but why have like 4 or 5 BIG corps when you can have many corps playing this game.
It seems like you will NEVER be able to catch up to these corps and compete with them bei ng able to carry over their SP from closed beta.. maybe eventually you can grind grind grind it out but coming from small corps I doubt many will stay around to try.
CCP just voicing my opinion how lop sided it is to go against these upper corps but there has to be some kind a solution to close the gap to keep corps to keep playing this and not rage quitting or giving up on this great game.
I know the other corps will come in here saying quit crying etc etc yata yata bla bla but I am just voicing my opinion. I WILL keep playing this game. me and my corp LOVE this game, but it gets frustrating playing this game and you can't compete or have a bunch of noob new berries on your team. The balancing for this game is not good, it is a bunch of upper corps against noobs and some good players if you are lucky fix this so game matches can be win-able and closer than blowouts every damn game
peace
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iLLMaTiC619
KiLo.
37
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Posted - 2013.03.13 23:46:00 -
[2] - Quote
Jason Pearson wrote:CB Players had about a week of SP ahead of all the OB players.. The reason you can't compete is because these players have knowledge that benefits them and the majority are not bad players, it's not that you're being outskilled SP wise, but perhaps they have invested more wisely or play better.
We will be getting a new SP cap which will allow you to catch up with players that are ahead, limiting those that are far ahead but giving others a chance to catch them.
I definitely see balancing issues that need tweaking though, constantly my squad is put with other corp squads whilst the other team has no corps or just a few solo corp players, they proceed to kill a few clones and die a lot. Seems it stacks corps together not against eachother. (I had 8 SI on the same team the other day against a random group of blueberries, we lost like 5 clones.. **** was ridiculous)
yea my corp is small we have like 35 but only a handful are active but we put up a good fight. We have tanks, dropships and pretty good gear.. no proto suits but pretty good gear. I think the point is to make game balancing better. It sucks that you play with noobs while the other team is full of Zion, Imp, Beta max etc..
They should make a new players room for them to learn the game or do something to make it more even. yea a new SP cap would be cool, I try to invest wisely now that I know how I want to build my merc and wished I did so with my current merc I only use one I don't use a million other mercs on different accounts. I look forward to the future of this game and see what is next. |
iLLMaTiC619
KiLo.
37
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Posted - 2013.03.13 23:55:00 -
[3] - Quote
Goric Rumis wrote:Your company softball team will not be able to compete against the Yankees. If you want to compete against a major corp, you're going to have to work to become a major corp yourself.
The problem, as I see it, is that there's no clear way to make sure you're playing in your league (especially in public matches). Hopefully that will be resolved to some extent with the next build.
we try and recruit on here and on the game, it is hard to recruit VETs to leave another their corp, so we can recruit noobs but what fun is that. maybe if we could respect our SP build and redistribute our points maybe we can compete
I aint trying to cry it is frustrating to get your ass kicked. We invest points wisley but unless they let the smaller corps catch up sp-wise or balance teams we will never be able to compete.. |
iLLMaTiC619
KiLo.
37
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Posted - 2013.03.14 00:19:00 -
[4] - Quote
Jason Pearson wrote:What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them better players, maybe they can give you tips themselves.
Eventually, you're going to have proto gear and will be able to keep up with the stronger players, remember this isnt a sprint but a marathon. You don't need to respec, because eventually you're gonna max out one area of your skills and then come back ones you've already started on, this gives you a place to start the next "profession".
Also, whilst your Corporation is small, seek allies, play with players that arent just in your corporation and work on communication with other corporations, we're mercenaries, the more people you know, the more likely you can get involved in contracts and earn yourself a reputation.
you are right and I told my corpmate this a little while ago. We have to look long term not short. I think we would like better team balancing and being able to respect our sp points.. that would be cool.
respecting our point like I got the mass driver used it once..never used it again stupid unlocks like that.. you are right about teaming up etc.. good points you made.. just frustrating trying to take on these corps and losing isk, dropsuits and losing period lol |
iLLMaTiC619
KiLo.
37
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Posted - 2013.03.14 17:33:00 -
[5] - Quote
CCP ... bump... |
iLLMaTiC619
KiLo.
37
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Posted - 2013.03.14 17:51:00 -
[6] - Quote
CHICAGOCUBS4EVER wrote:at this time, corp size really has no bearing on anything either. Just keep plugging along, increasing knowledge and teamwork, and maybe build up your crew as you go. keep your fingers crossed for changes that may enhance the team experience
yea we are trying to get stronger.. we do good but when you get put on a ****** team with noob berries it is hard to win lol smh |
iLLMaTiC619
KiLo.
38
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Posted - 2013.03.15 15:23:00 -
[7] - Quote
semperfi1999 wrote:SP is not a huge deal once you hit about 3 million SP....and you should be almost fully specced into your special area by the time you hit 7-8 mil SP. I got an early start and with no boosters I am just now getting close to the 4 mil SP mark and I have missed only a very small amount of total possible active SP I could have obtained in that time frame. I dont know how much SP you have right now but it its close to that then you should definitely not be having any problems...
I am about 3.7 mil on SP points. I dabbled here and there in sp points.. which I wish for a price I could respect back.. I am now focused on heavy, assualt and logi classes.. Heavy and assualt my most played classes
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iLLMaTiC619
KiLo.
38
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Posted - 2013.03.15 15:27:00 -
[8] - Quote
YourDeadAgain76 wrote:iLLMaTiC619 wrote:Jason Pearson wrote:What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them better players, maybe they can give you tips themselves.
Eventually, you're going to have proto gear and will be able to keep up with the stronger players, remember this isnt a sprint but a marathon. You don't need to respec, because eventually you're gonna max out one area of your skills and then come back ones you've already started on, this gives you a place to start the next "profession".
Also, whilst your Corporation is small, seek allies, play with players that arent just in your corporation and work on communication with other corporations, we're mercenaries, the more people you know, the more likely you can get involved in contracts and earn yourself a reputation. you are right and I told my corpmate this a little while ago. We have to look long term not short. I think we would like better team balancing and being able to respect our sp points.. that would be cool. respecting our point like I got the mass driver used it once..never used it again stupid unlocks like that.. you are right about teaming up etc.. good points you made.. just frustrating trying to take on these corps and losing isk, dropsuits and losing period lol iLLMaTiC619 sounds to me like you and your dudes need to find an alliance. If you guys are good enough you should try .... Eon Allaince Look in the corp recruitment thread.
I think eventually we might, but I like being the CEO and my corpmates are cool and we all talk.. in other big corps you are just another number and don't talk to any other higher ups. you have to give ISK weekly etc etc.. I dont ask my corp to give ISK to the corp funds.. depending if we need eve pilots later on with what is coming that we will consider a merge. I play alot have about 4,5000 kills |
iLLMaTiC619
KiLo.
38
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Posted - 2013.03.15 16:20:00 -
[9] - Quote
Vaeul wrote:I read your post twice.
Now let me offer you some perspective. I created a EVE Online character in 2005 which meant giants and monsters were already lurking on the other side of the gates of a New Eden yet unknown to me then. Player controlled empires eclipsed my ambitions. It was dangerous and exciting. I was challenged. Any victory against these odds was awesome.
Fast forward from then to The First Great War which took place from January 2007 and culminated in October 2007. The monsters grew into Titans but many began to enter a state of hibernation as the players behind these character changed lifestyles or succumbed to fascination of other games. I may have not had the talent for racking up the highest kill count but I learned other skills such as how to kill an alliance.
At present I can stand equal to anyone who started the game before me. I also notice that I can be taken down by any opponent that started a year or two later than me. In EVE Online a Pilot becomes deadly around 40m Skill Points and capable of taking out a Pilot of greater experience. That would be because the vessel being used will not utilize all skills a character is capable of.
My point is that player empires rise and fall. It will take more than skill points to succeed.
It will be the same in Dust 514.
I hear you and you are right just frustrating right now to try and compete with others when you aint on their level yet... I think the match making pisses me off the most
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iLLMaTiC619
KiLo.
38
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Posted - 2013.03.15 16:22:00 -
[10] - Quote
Pokey Dravon wrote:Organization is key as well. Having a corp that just runs together isn't going to be enough to compete with the top corps. OSG isn't the largest corp out there (We're quickly approaching 150 members) but we were semifinalists is the most recent player Tournament. With that said, we are constantly tweaking our squad composition, gear, position, tactics, and playstyle. A very high level of planning and discipline is what its going to take to stand against the big names out there.
It's not necessarily about SP or gear or even gun-game. All of those things help, but planning and tactics ahead of time are half the battle. I suggest you try to think more critically about what exactly you're doing and how you're going about it...because the enemy is doing the same. Check lines of sight, check ranges from points of interest, check spawn points, check your squad composition, ect. You need to have a deeper understanding of the more subtle aspects of gameplay and learn how to use them to your advantage.
If you ever want to drop by our public chat and see how we run things in battle, join OSGDD and ask it squad up sometime.
Best of luck man, I know raising a corp up from the ground can be a daunting task, but don't get discouraged, there are others out there that are willing to help, so dont be afraid to get some more hands on advice.
yea we plan ahead. we are a very small corp but we have great tanks and dropships.. I guess patient is the key.. thanks for advice I will hit you up on your chat to squad up. |
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