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Tiluvo
Digital Mercs
26
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Posted - 2013.03.12 18:47:00 -
[1] - Quote
Hagintora wrote: Well I generally suck at FPS games (this one included) so I usually get about 150K-175K. If I hit 200K it's because the gaming gods decided to smile upon me and temporarily grant me the power of Thor. But that's beside the point. WP's can't possibly be linked to SP's on a one for one basis, as you've suggested here. I average about 4500-5000 SP's per match and usually earn less than 1000 WP's. Win or lose it doesn't seem to change. I would like to point out that I rarely hit the weekly cap, and that I don't use Passive or Active Boosters. Now, you might be getting 1000 WP's and 1000 SP's per match, I grant you, but that's probably because you've hit the cap so early in the week in you've forgotten that's it's there. And again, I ask why they don't just replace WP score with SP scores if what you say is actually true? Since WP's would appear to do bugger-all as a an actual game stat or mechanic.
It's 1 WP = 1 SP and 1 sec in battle = 5 SP until the weekly cap is reached, then you only get 1SP/WP. As a game mechanic, it controls who gets precision strikes. As a game stat, it's how helpful you were to your team. Thus you get points for repairing teammates, giving out ammo, reviving fallen comrades, capturing installations, creating spawn points, following/creating squad orders, and generally being helpful; not just for killing enemy troops. If anything, I'd like to see bonus points for killing enemies who had recently damaged a teammate, maybe 60 points instead of 50. Killing an enemy is good, killing one who's almost killed a comrade is better, as your team saved a clone and the enemy lost one. This should be reflected in the WP and ultimately SP rewards. |
Tiluvo
Digital Mercs
27
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Posted - 2013.03.12 21:38:00 -
[2] - Quote
I agree, to a point, that assaults and other roles that focus on killing enemies could use a WP boost. I can make double or triple what the heavy in my squad makes shooting guys by healing him while he's shooting guys. However, I don't think basing WP on type of enemy killed is the way to go. Dust is a team game at heart, and the rewards should reflect that. Like I suggested above with a bonus for killing enemies that've damaged your teammates, other ideas include:
- a bonus for killing enemies who are hacking your team's installations
- a bonus for killing AV-equipped enemies within a certain radius of friendly tanks
- a bonus for killing enemies within a certain radius of teammates who are hacking
- a bonus for killing enemies within a certain distance of teammates who are using repair tools
- bonuses for counter-hacking should definitely be implemented, as well as bonuses for repairing vehicles and installations, especially now that tankers seem to target them almost exclusively.
The idea is that the bonuses will encourage people to stay near their comrades and work together to destroy the enemy. I've seen plenty of tankers complain, with good reason, about missing infantry support. But if you get the bonus I suggested above, wouldn't you want to stick around and help? |
Tiluvo
Digital Mercs
27
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Posted - 2013.03.12 22:06:00 -
[3] - Quote
Ah, I seem to have missed that. It doesn't sound terrible, but I think better matchmaking could help with that. |
Tiluvo
Digital Mercs
28
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Posted - 2013.03.12 23:39:00 -
[4] - Quote
Django Quik wrote:Okay, so the crux of the issue is starting to emerge here and it essentially comes down to pubstomps and poor matchmaking. With that in mind, it should be remembered that what we are currently playing will be a very small part of the eventual game and in the next 6 months (release is slated for summer 2013) everything will change massively.
When we have full EvE integration, there will be 3 security zones in which to play - hi-sec, low-sec and null-sec. The current version of pub games will likely be quite similar to hi-sec. High level experienced players will not be playing here much because the rewards will likely be quite limited. They will all be in low and null-sec fighting over territory against other high level players and corps.
As stated, I really don't think there needs to be any change because the isk rewards adequately take care of the meta level differences but to just make one point about what has now been suggested - if there is a difference in reward between meta levels (or gear types), would you only apply this to the suits? the weapons? the modules used? Do you see what I'm getting at here? It's not just about the suit. +1 The amount of thought put into the meta idea is good, and I wouldn't hate having it done, but I don't think WP are the way to balance it. I do agree that the WP need tweaked, mostly by adding more ways to earn them. |
Tiluvo
Digital Mercs
28
|
Posted - 2013.03.12 23:55:00 -
[5] - Quote
Django Quik wrote:@Tiluvo agreed - WP does need tweaking in general, especially rehacking objectives and hacking vehicles need WP reward. Do you mean repairing vehicles? Because I thought you already got points for hacking them. |
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