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Django Quik
R.I.f.t
241
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Posted - 2013.03.12 01:42:00 -
[1] - Quote
WP is fine, don't touch that. The reward you get for taking down harder and more expensive enemies is more isk and as you level up and SP becomes less important (and thus WP also, as they are directly tied), the isk earned from harder kills will become more important.
As for your WP per damage done idea - the problem here is that players can regen some shield and/or armour and then how would this calculation be worked out? more than 100% kill WP? What if 5 people are shooting the same guy at the same time? Do they all average 20% kill WP? |
Django Quik
R.I.f.t
241
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Posted - 2013.03.12 11:42:00 -
[2] - Quote
Isk is based off a standard contract amount for time spent in battle and the value of the enemy's suits/modules/equipment. If you're playing against much better enemies, you get much more isk. You also get rewarded more isk for destroying expensive things, particularly tanks and dropships and proto-suits.
I'm also still not liking the WP per damage idea but have a potential compromise that may work:
The killshot is the most important thing of all - if the enemy survives, damaging someone is pretty worthless. So I think the killshot should always reward a player with 50 WP whether they've shot once or twice or 20 times. For the assist points, you could make it so that any number of people can get a portion of assist WP if they land any damage within 5 seconds before the kill. The max assist points could be say 40 WP, which you would get if you took out at least 50% of the total HP within that last 5 seconds, with proportionally less given for less than 50% damage, even if shield or armor is regened (because generally regen is not going to make much difference in the last 5 seconds before death). |
Django Quik
R.I.f.t
241
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Posted - 2013.03.12 17:29:00 -
[3] - Quote
200k isk seems to be pretty much the base contract amount for playing a full game - you only get less if you're in for less than a whole match. If you kill a lot of really expensive gear, you can get 400k or more (though that much is pretty rare even when I'm out tank hunting).
WPs are only linked to SP. That is all. The points that appear on the screen are exactly equal to the SP you gain, so everytime you get 50 points for a kill, that is 50 SP.
As I previously stated, more isk is rewarded for killing proto and advanced gear. SP is awarded for killing the merc, not destroying the suit he's in. |
Django Quik
R.I.f.t
241
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Posted - 2013.03.12 19:25:00 -
[4] - Quote
Tiluvo wrote:Hagintora wrote: Well I generally suck at FPS games (this one included) so I usually get about 150K-175K. If I hit 200K it's because the gaming gods decided to smile upon me and temporarily grant me the power of Thor. But that's beside the point. WP's can't possibly be linked to SP's on a one for one basis, as you've suggested here. I average about 4500-5000 SP's per match and usually earn less than 1000 WP's. Win or lose it doesn't seem to change. I would like to point out that I rarely hit the weekly cap, and that I don't use Passive or Active Boosters. Now, you might be getting 1000 WP's and 1000 SP's per match, I grant you, but that's probably because you've hit the cap so early in the week in you've forgotten that's it's there. And again, I ask why they don't just replace WP score with SP scores if what you say is actually true? Since WP's would appear to do bugger-all as a an actual game stat or mechanic.
It's 1 WP = 1 SP and 1 sec in battle = 5 SP until the weekly cap is reached, then you only get 1SP/WP.
Ah yeh, sorry, thought I'd already pointed out that part about how SP is earned.
And FYI - I've still not hit the cap this week, so don't go making bad assumptions. |
Django Quik
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243
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Posted - 2013.03.12 23:27:00 -
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Okay, so the crux of the issue is starting to emerge here and it essentially comes down to pubstomps and poor matchmaking. With that in mind, it should be remembered that what we are currently playing will be a very small part of the eventual game and in the next 6 months (release is slated for summer 2013) everything will change massively.
When we have full EvE integration, there will be 3 security zones in which to play - hi-sec, low-sec and null-sec. The current version of pub games will likely be quite similar to hi-sec. High level experienced players will not be playing here much because the rewards will likely be quite limited. They will all be in low and null-sec fighting over territory against other high level players and corps.
As stated, I really don't think there needs to be any change because the isk rewards adequately take care of the meta level differences but to just make one point about what has now been suggested - if there is a difference in reward between meta levels (or gear types), would you only apply this to the suits? the weapons? the modules used? Do you see what I'm getting at here? It's not just about the suit. |
Django Quik
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244
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Posted - 2013.03.12 23:41:00 -
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@Tiluvo agreed - WP does need tweaking in general, especially rehacking objectives and hacking vehicles need WP reward. |
Django Quik
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244
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Posted - 2013.03.13 10:21:00 -
[7] - Quote
Ok people still don't seem to be grasping the fact that isk takes care of rewarding your for killing higher level geared players. WP does not need to do this too.
As for the matchmaking system - it doesn't work on just SP count, or even SP spend or meta-level. It's a pretty complex algorithm that produces a 'skill level'. There was a dev post recently explaining it better - I'll try to find the post to link for it. |
Django Quik
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244
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Posted - 2013.03.13 10:40:00 -
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Why do you instantly need to know whether you've killed a proto guy or a militia scrub? Why does not finding out at the end of the battle how much you've contributed satisfy?
I couldn't find the dev post but I've linked the wiki page for the system that is used. |
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