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Thread Statistics | Show CCP posts - 2 post(s) |
Quill Killian
Better Hide R Die
116
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Posted - 2013.03.10 22:28:00 -
[1] - Quote
CCP, et al.:
Here's a short list why:
1. Maps are too big. 2. Too few players. 32 players doesn't cut the mustard on maps that could comfortably fit 64 players, if not more. 3. Small squad sizes. Four-person squads? Ha! Talk about a joke in this mode. 4. Randomly placed objectives. I feel like I'm playing in someone's crazed idea of an amusement park, not a military base or industrial/research hub. 5. Too little damage done when holding the letters. 6. It takes too long to finish a match. 7. Half the time skirmish is won or lost by the stupid clone count, not by destroying the enemy MCC.
If skirmish is eventually meant to be a version of MAG's domination mode (or, heck, even the pedestrian Sabotage mode) well, good God, we're going to be waiting a long time before it gets straightened out.
Look, I usually don't rant and rave about these things. I figure they'll get solved at some point. But, darnit, I've been patient long enough, and seen too few changes, to feel comfortable sitting on my butt and not saying a peep about design decisions by CCP.
Best of luck, CCP, but, man, you're really taking all nine of your cat's lives here and have no insurance left. |
Vaerana Myshtana
Bojo's School of the Trades
356
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Posted - 2013.03.10 23:18:00 -
[2] - Quote
CCP said they are looking to go to 24v24 in the next major update (probably in a month or so) with an increase to 6-merc squads. 32v32 is supposedly in the works but they aren't confident in the hardware.
As far as the nine lives, I hate to say it but unless EVE subs drop off (and for ten years they've kept going up), they've got as many lives as Jacus Roden has clones. |
KalOfTheRathi
CowTek
205
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Posted - 2013.03.11 02:23:00 -
[3] - Quote
How long have you been here, Two or Three weeks?
Read the Forums. Read the Weekly Updates in Technical Support and Request/Feedback Forums.
Watch/read the interviews with the Devs.
Why does DUST need to be like MAG? That game studio failed so miserably that Sony erased them. Why nobody remembers the totally horrible launch problems with MAG* and how it basically destroyed the company as they redid their much discussed server architecture to get it to work At ALL.
Progress is being made and they are not working at your whim nor on your schedule. CCP is cautious and will do what they want to when they want to.
Posting yet another QQ DUST Is Not My Favorite Game thread and then spewing out entitled Kitten Excrement is getting Old!
* Otherwise known as the game that finally was MAG after nobody could figure out what M.A.G. supposedly meant. |
Quill Killian
Better Hide R Die
117
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Posted - 2013.03.11 07:17:00 -
[4] - Quote
KalOfTheRathi wrote:How long have you been here, Two or Three weeks?
Read the Forums. Read the Weekly Updates in Technical Support and Request/Feedback Forums.
Watch/read the interviews with the Devs.
Why does DUST need to be like MAG? That game studio failed so miserably that Sony erased them. Why nobody remembers the totally horrible launch problems with MAG* and how it basically destroyed the company as they redid their much discussed server architecture to get it to work At ALL.
Progress is being made and they are not working at your whim nor on your schedule. CCP is cautious and will do what they want to when they want to.
Posting yet another QQ DUST Is Not My Favorite Game thread and then spewing out entitled Kitten Excrement is getting Old!
* Otherwise known as the game that finally was MAG after nobody could figure out what M.A.G. supposedly meant.
Stop coming across as a CCP apologist. Time and time again I've heard this from people:
1. "Oh, give them time. The poor babies are cautious and don't want to screw things up!" 2. "It's a beta. What do you expect?" 3. "They've got these great plans for the future! It might take them a few years, but they'll get to them! Trust me!" 4. "CCP is a small, itty bitty company. They don't have the resources of, say, EA Games. So lay off the criticism." 5. "Dust 514 is a complex game being woven into an even more complex universe known as EVE. Of course it's going to take time to get things right."
I could go on and on and, as I said in the OP, I generally *do not* rant about these sorts of things (and, to be bluntly honest, No. 5 above is the most solid reason I've heard so far ... problem is, I heard that one almost a year ago). So, I finally went public with some of my thoughts GÇö and did so in a relatively diplomatic manner GÇö and the best you can do is insult me, Kal, by implying that I am a newbie and haven't done any sort of reading since I joined the closed beta in June of last year?
Dude, it's *precisely* because I've done a lot of reading on Dust 514 that I expressed my concerns in the OP. Or would you rather I be more like you, a sheep, and baa along with the rest of the apologists? It's not going to happen, son. You can defend CCP all you want and denigrate those who post their concerns, or you can be an adult and understand the world as I do GÇö not all is perfect, nor might it ever be, but unless you speak up, it will never change. What holds true for the world holds true for Dust 514 and CCP as well.
And MAG sure as hell had its problems GÇö including its infamous rubber-banding and hard freezes GÇö but what sunk MAG was the fact that FPS fans weren't used to a game that actually required teamwork, and a significant amount of it, to accomplish a goal. Combine that with a lack of advertising and other Sony support, and MAG had maybe a 3- to 6-month window and that was it.
As for what sunk Zipper Interactive itself, I still believe to this day that the coup de grace was the month-long PSN outage that struck just as Zipper's newest SOCOM game went public ... a game that had a huge online portion to it, one that without made it less than half the game it could have been. |
Quill Killian
Better Hide R Die
117
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Posted - 2013.03.11 07:29:00 -
[5] - Quote
Vaerana Myshtana wrote:CCP said they are looking to go to 24v24 in the next major update (probably in a month or so) with an increase to 6-merc squads. 32v32 is supposedly in the works but they aren't confident in the hardware.
As far as the nine lives, I hate to say it but unless EVE subs drop off (and for ten years they've kept going up), they've got as many lives as Jacus Roden has clones.
I've heard of the 24 vs. 24 and 6-man squad rumors, too. I hope there's some truth to them, because it would liven things up.
It does concern me, though, that CCP thinks its hardware (or, more likely, the PS3's architecture) can't handle 32 vs. 32. For some reason, Zipper Interactive got the PS3 to handle 256-player matches, so why can't CCP manage 64-player matches? Heck, a 64-player limit would be fine with me, because I know Dust 514 and EVE are going to be tightly interwoven, which means a far more complex support system (read: software resource intense) than MAG ever had.
Down the road, especially with the PS4 on the horizon, it'd be nice to reach the match sizes that MAG did. To me, it's all about immersion, and having a lot of players on a sprawling battlefield with multiple, intelligently placed, objectives that screams authenticity and and strategy, two things that I'm sure many folks around here would approve of.
Six-man squads would be a nice upgrade. Eight-man squads would be even better. Hmm. You'd have to tweak the war points required for orbital strikes, though, with larger squad sizes. Otherwise, they'd be raining down continuously. |
Sylvana Nightwind
Expert Intervention Caldari State
100
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Posted - 2013.03.11 07:30:00 -
[6] - Quote
Wrong forum section - don't expect them to read this until you learn where to properly post feedback :P |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
22
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Posted - 2013.03.11 08:02:00 -
[7] - Quote
KalOfTheRathi wrote:How long have you been here, Two or Three weeks? Schooled.
Sylvana Nightwind wrote:Wrong forum section - don't expect them to read this until you learn where to properly post feedback :P Bitter.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
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Posted - 2013.03.11 08:46:00 -
[8] - Quote
Quill Killian wrote:CCP, et al.:
Here's a short list why:
1. Maps are too big. 2. Too few players. 32 players doesn't cut the mustard on maps that could comfortably fit 64 players, if not more. 3. Small squad sizes. Four-person squads? Ha! Talk about a joke in this mode. 4. Randomly placed objectives. I feel like I'm playing in someone's crazed idea of an amusement park, not a military base or industrial/research hub. 5. Too little damage done when holding the letters. 6. It takes too long to finish a match. 7. Half the time skirmish is won or lost by the stupid clone count, not by destroying the enemy MCC.
If skirmish is eventually meant to be a version of MAG's domination mode (or, heck, even the pedestrian Sabotage mode) well, good God, we're going to be waiting a long time before it gets straightened out.
Look, I usually don't rant and rave about these things. I figure they'll get solved at some point. But, darnit, I've been patient long enough, and seen too few changes, to feel comfortable sitting on my butt and not saying a peep about design decisions by CCP.
Best of luck, CCP, but, man, you're really taking all nine of your cat's lives here and have no insurance left.
1) They're fine, the problem is elsewhere 2) AGREED. even the coming 24vs24 will feel small sometimes. But it will be a breath of fresh air. 3) Agreed. 6 coming with the 24vs24 4) VERY MUCH AGREED. but that's the thing with that skirmish 2.0 crap.... I mean, does anyone knows anymore if they're supposed to be attackers or defenders when the game starts ? Hmmm ? No ? Thought so. Thus the reason why everything feels out of place. No matter if you defend or attack, there's no feeling the base belonged to anyone in the first place. Just feels like fighting for an abandoned facility that miraculously has cannons in random spots..... Skirmish 1.0 NEEDS to be back 5) Meh.... When all cannons are on one side, it goes pretty quickly. The only thing that makes it seem that long is the fact that in more than 6 games out of 10, you end up fighting people hiding in the redline..... So yeah, waiting, no matter how long... is boring 6) NC 7) Agreed. When the game goes 24vs24, we're gonna need a serious boost in available tickets per game ! In fact, the ticket system has always BORE me to death in any game.....
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Quill Killian
Better Hide R Die
117
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Posted - 2013.03.11 09:20:00 -
[9] - Quote
Sylvana Nightwind wrote:Wrong forum section - don't expect them to read this until you learn where to properly post feedback :P
Odd. I've seen dev and gm posts on topics that, on the surface, were "improperly" placed GÇö and not always ones that simply moved the topic at hand to the "proper" forum.
But, I think you were attempting to inject a bit a humor into the thread ... so I appreciate it on that level. |
Quill Killian
Better Hide R Die
117
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Posted - 2013.03.11 09:22:00 -
[10] - Quote
Bald Crusader Two wrote:KalOfTheRathi wrote:How long have you been here, Two or Three weeks? Schooled. Sylvana Nightwind wrote:Wrong forum section - don't expect them to read this until you learn where to properly post feedback :P Bitter.
So, of all the folks who have contributed to this thread, yours amounts to two words. At least try the next time instead of piggybacking onto others' posts. |
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GM Hercules
Game Masters C C P Alliance
356
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Posted - 2013.03.11 15:08:00 -
[11] - Quote
Moved from General Discussion to Feedback/Requests
Thanks.
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CCP Phantom
C C P C C P Alliance
2
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Posted - 2013.03.12 14:16:00 -
[12] - Quote
Sylvana Nightwind wrote:... don't expect them to read this ... Fortunately we are reading our forums quite carefully. Especially since DUST 514 is currently in Beta stage and because player feedback and experience is extremely valuable to us. We have wonderful experience over many years with community interaction, player feedback and developer/community interaction with EVE Online and we will keep this approach with DUST 514 also. We are the opinion that the feedback from the actual people playing our game is of utmost value.
That said, I will forward these questions to the DUST 514 producers. In the meantime I would like to point to our devblogs here: http://dust514.com/news/blog/
Check the blog page regularly in the upcoming days and weeks for news!
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Jump Up
Algintal Core Gallente Federation
8
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Posted - 2013.03.12 14:21:00 -
[13] - Quote
oops |
Acturus Galaxy
Horizons' Edge
3
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Posted - 2013.03.12 14:49:00 -
[14] - Quote
Quill Killian wrote:CCP, et al.:
Here's a short list why:
1. Maps are too big. 2. Too few players. 32 players doesn't cut the mustard on maps that could comfortably fit 64 players, if not more. 3. Small squad sizes. Four-person squads? Ha! Talk about a joke in this mode. 4. Randomly placed objectives. I feel like I'm playing in someone's crazed idea of an amusement park, not a military base or industrial/research hub. 5. Too little damage done when holding the letters. 6. It takes too long to finish a match. 7. Half the time skirmish is won or lost by the stupid clone count, not by destroying the enemy MCC.
If skirmish is eventually meant to be a version of MAG's domination mode (or, heck, even the pedestrian Sabotage mode) well, good God, we're going to be waiting a long time before it gets straightened out.
Look, I usually don't rant and rave about these things. I figure they'll get solved at some point. But, darnit, I've been patient long enough, and seen too few changes, to feel comfortable sitting on my butt and not saying a peep about design decisions by CCP.
Best of luck, CCP, but, man, you're really taking all nine of your cat's lives here and have no insurance left.
1. No they are not, they should be bigger, big enough that a sniper cannot from a single point cover the whole map. And big enough that LAVS are needed to transport infantry around on the map.
2. More players is welcome if the maps are larger, there need to be room to regroup, call in dropships, lavs and havs without being overrun. There also need enough space between players for the scouts to sneak around. A bigger map promotes more tactical play instead of everyone running in two blobs chasing each other.
3. Large squads when 24vs24 becomes available. It is hard enough when an elite squad of 4 smash the opposing random team. If you had an elite 8 person squad vs 16 randoms it would become very boring. Now the chance for having a good squad on each side is increased.
4. Agreed, but I do enjoy playing the current maps. But I have never been aware that there was an defending team and one invading team.
5. Damage is fine
6. I do not agree, I prefer games that last more than 5 minutes. Play ambush for short encounters. In skirmish I have seen many times the objectives going from being blue to all red and actually loosing a match that looked like an easy victory after the first 5 minutes. There would not be enough time to push back the defending team if the matches were shorter. All would be lost as soon as one team manages to capture all the letters.
7. Not in the games I am playing, it is rarely won or lost on the clone counts. Most matches I play are fairly equal and taking out the defending teams clone can be the last option if you are unable to capture the letters. A change in tactics from going head to head against a strong heavy defending team to take them out with sneaky scouts, snipers and hit and run or whatever it is called.
I really enjoy the large open skirmish maps. I play ambush for chaos and just meaningless mayhem. The skirmish is for more slowpaced tactical play in my opinion, I do like that fact that I can spawn and avoid being shot at within the first 10 seconds. |
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