Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
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Posted - 2013.03.11 08:46:00 -
[1] - Quote
Quill Killian wrote:CCP, et al.:
Here's a short list why:
1. Maps are too big. 2. Too few players. 32 players doesn't cut the mustard on maps that could comfortably fit 64 players, if not more. 3. Small squad sizes. Four-person squads? Ha! Talk about a joke in this mode. 4. Randomly placed objectives. I feel like I'm playing in someone's crazed idea of an amusement park, not a military base or industrial/research hub. 5. Too little damage done when holding the letters. 6. It takes too long to finish a match. 7. Half the time skirmish is won or lost by the stupid clone count, not by destroying the enemy MCC.
If skirmish is eventually meant to be a version of MAG's domination mode (or, heck, even the pedestrian Sabotage mode) well, good God, we're going to be waiting a long time before it gets straightened out.
Look, I usually don't rant and rave about these things. I figure they'll get solved at some point. But, darnit, I've been patient long enough, and seen too few changes, to feel comfortable sitting on my butt and not saying a peep about design decisions by CCP.
Best of luck, CCP, but, man, you're really taking all nine of your cat's lives here and have no insurance left.
1) They're fine, the problem is elsewhere 2) AGREED. even the coming 24vs24 will feel small sometimes. But it will be a breath of fresh air. 3) Agreed. 6 coming with the 24vs24 4) VERY MUCH AGREED. but that's the thing with that skirmish 2.0 crap.... I mean, does anyone knows anymore if they're supposed to be attackers or defenders when the game starts ? Hmmm ? No ? Thought so. Thus the reason why everything feels out of place. No matter if you defend or attack, there's no feeling the base belonged to anyone in the first place. Just feels like fighting for an abandoned facility that miraculously has cannons in random spots..... Skirmish 1.0 NEEDS to be back 5) Meh.... When all cannons are on one side, it goes pretty quickly. The only thing that makes it seem that long is the fact that in more than 6 games out of 10, you end up fighting people hiding in the redline..... So yeah, waiting, no matter how long... is boring 6) NC 7) Agreed. When the game goes 24vs24, we're gonna need a serious boost in available tickets per game ! In fact, the ticket system has always BORE me to death in any game.....
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